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VoxeLibre/mods/ITEMS/REDSTONE/mesecons_torch/init.lua

233 lines
7.4 KiB
Lua

-- REDSTONE TORCH AND BLOCK OF REDSTONE
local S = minetest.get_translator("mesecons_torch")
local TORCH_COOLOFF = 120 -- Number of seconds it takes for a burned-out torch to reactivate
local rotate_torch_rules = function (rules, param2)
if param2 == 1 then
return rules
elseif param2 == 5 then
return mesecon.rotate_rules_right(rules)
elseif param2 == 2 then
return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
return mesecon.rotate_rules_left(rules)
elseif param2 == 0 then
return rules
else
return rules
end
end
local torch_get_output_rules = function(node)
if node.param2 == 1 then
return {
{ x = -1, y = 0, z = 0 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 1, z = 0, spread = true },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 0, z = 1 },
}
else
return rotate_torch_rules({
{ x = 1, y = 0, z = 0 },
{ x = 0, y = -1, z = 0 },
{ x = 0, y = 1, z = 0, spread = true },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 0, z = 1 },
}, node.param2)
end
end
local torch_get_input_rules = function(node)
if node.param2 == 1 then
return {{x = 0, y = -1, z = 0 }}
else
return rotate_torch_rules({{ x = -1, y = 0, z = 0 }}, node.param2)
end
end
local torch_overheated = function(pos)
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.02, max_hear_distance = 6})
minetest.add_particle({
pos = {x=pos.x, y=pos.y+0.2, z=pos.z},
velocity = {x = 0, y = 0.6, z = 0},
expirationtime = 1.2,
size = 1.5,
texture = "tnt_smoke.png",
})
local timer = minetest.get_node_timer(pos)
timer:start(TORCH_COOLOFF)
end
local torch_action_on = function(pos, node)
local overheat
if node.name == "mesecons_torch:mesecon_torch_on" then
overheat = mesecon.do_overheat(pos)
if overheat then
minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated", param2=node.param2})
else
minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_off", param2=node.param2})
end
mesecon.receptor_off(pos, torch_get_output_rules(node))
elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then
overheat = mesecon.do_overheat(pos)
if overheat then
minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated_wall", param2=node.param2})
else
minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_off_wall", param2=node.param2})
end
mesecon.receptor_off(pos, torch_get_output_rules(node))
end
if overheat then
torch_overheated(pos)
end
end
local torch_action_off = function(pos, node)
local overheat
if node.name == "mesecons_torch:mesecon_torch_off" or node.name == "mesecons_torch:mesecon_torch_overheated" then
overheat = mesecon.do_overheat(pos)
if overheat then
minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated", param2=node.param2})
else
minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_on", param2=node.param2})
mesecon.receptor_on(pos, torch_get_output_rules(node))
end
elseif node.name == "mesecons_torch:mesecon_torch_off_wall" or node.name == "mesecons_torch:mesecon_torch_overheated_wall" then
overheat = mesecon.do_overheat(pos)
if overheat then
minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated_wall", param2=node.param2})
else
minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_on_wall", param2=node.param2})
mesecon.receptor_on(pos, torch_get_output_rules(node))
end
end
if overheat then
torch_overheated(pos)
end
end
minetest.register_craft({
output = 'mesecons_torch:mesecon_torch_on',
recipe = {
{"mesecons:redstone"},
{"mcl_core:stick"},}
})
mcl_torches.register_torch("mesecon_torch_off", "Redstone Torch (off)",
nil,
nil,
"jeija_torches_off.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_off.png"},
0,
{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
mcl_sounds.node_sound_wood_defaults(),
{
mesecons = {
receptor = {
state = mesecon.state.off,
rules = torch_get_output_rules,
},
effector = {
state = mesecon.state.on,
rules = torch_get_input_rules,
action_off = torch_action_off,
},
},
drop = "mesecons_torch:mesecon_torch_on",
_doc_items_create_entry = false,
}
)
mcl_torches.register_torch("mesecon_torch_overheated", "Redstone Torch (overheated)",
nil,
nil,
"jeija_torches_off.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_off.png"},
0,
{dig_immediate=3, dig_by_water=1, redstone_torch=2, mesecon_ignore_opaque_dig=1, not_in_creative_inventory=1},
mcl_sounds.node_sound_wood_defaults(),
{
drop = "mesecons_torch:mesecon_torch_on",
_doc_items_create_entry = false,
on_timer = function(pos, elapsed)
if not mesecon.is_powered(pos) then
local node = minetest.get_node(pos)
torch_action_off(pos, node)
end
end,
}
)
mcl_torches.register_torch("mesecon_torch_on", S("Redstone Torch"),
S("A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything."),
S("Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:").."\n"..
S("• Glass, fence, wall, hopper: Can only be placed on top")..
S("• Upside-down slab/stair: Can only be placed on top")..
S("• Soul sand, mob spawner: Placement possible")..
S("• Glowstone and pistons: No placement possible"),
"jeija_torches_on.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_on.png"},
7,
{dig_immediate=3, dig_by_water=1, redstone_torch=1, mesecon_ignore_opaque_dig=1},
mcl_sounds.node_sound_wood_defaults(),
{
mesecons = {
receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
},
effector = {
state = mesecon.state.off,
rules = torch_get_input_rules,
action_on = torch_action_on,
},
}
}
)
minetest.register_node("mesecons_torch:redstoneblock", {
description = S("Block of Redstone"),
_doc_items_longdesc = S("A block of redstone permanently supplies redstone power to its surrounding blocks."),
tiles = {"redstone_redstone_block.png"},
stack_max = 64,
groups = {pickaxey=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
}},
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
})
minetest.register_craft({
output = "mesecons_torch:redstoneblock",
recipe = {
{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
}
})
minetest.register_craft({
output = 'mesecons:wire_00000000_off 9',
recipe = {
{'mesecons_torch:redstoneblock'},
}
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mesecons_torch:mesecon_torch_on", "nodes", "mesecons_torch:mesecon_torch_off")
doc.add_entry_alias("nodes", "mesecons_torch:mesecon_torch_on", "nodes", "mesecons_torch:mesecon_torch_off_wall")
end