forked from VoxeLibre/VoxeLibre
todo: Add column to conversion_table.CSV for texture origin #1
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Add a column to identify if the texture for the row is from a game mode or a standalone mod.
Naming convention either should use base,mod, [gamename] for simple scheme, or slightly more complex Game(Name) and Mod(Name) to ensure better organization (with the base MTG being a game).
While having Source and Target in the same CSV there should be a Source/Target Origin to ensure proper organization of minecraft asset list for future extendability.
todo: Add column to conversion too CSV for texture originto todo: Add column to conversion_table.CSV for texture originAdded Source/Target Game for the origin column using GAMEENGINE(Game/Mod) pattern. While minetest games may be a collection of mods and may need to be modularized in future parsing, the goal at the moment is to ensure MineClone2 textures are appropriately accounted for.