todo: Add column to conversion_table.CSV for texture origin #1

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opened 2019-03-08 03:00:13 +01:00 by Thndr · 1 comment
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Add a column to identify if the texture for the row is from a game mode or a standalone mod.

Naming convention either should use base,mod, [gamename] for simple scheme, or slightly more complex Game(Name) and Mod(Name) to ensure better organization (with the base MTG being a game).

While having Source and Target in the same CSV there should be a Source/Target Origin to ensure proper organization of minecraft asset list for future extendability.

Add a column to identify if the texture for the row is from a game mode or a standalone mod. Naming convention either should use base,mod, [gamename] for simple scheme, or slightly more complex Game(Name) and Mod(Name) to ensure better organization (with the base MTG being a game). While having Source and Target in the same CSV there should be a Source/Target Origin to ensure proper organization of minecraft asset list for future extendability.
Thndr changed title from todo: Add column to conversion too CSV for texture origin to todo: Add column to conversion_table.CSV for texture origin 2019-03-08 03:06:57 +01:00
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Added Source/Target Game for the origin column using GAMEENGINE(Game/Mod) pattern. While minetest games may be a collection of mods and may need to be modularized in future parsing, the goal at the moment is to ensure MineClone2 textures are appropriately accounted for.

Added Source/Target Game for the origin column using GAMEENGINE(Game/Mod) pattern. While minetest games may be a collection of mods and may need to be modularized in future parsing, the goal at the moment is to ensure MineClone2 textures are appropriately accounted for.
Thndr closed this issue 2019-03-08 21:01:23 +01:00
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Reference: Thndr/MineClone2#1
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