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44 Commits
0.48 ... master

Author SHA1 Message Date
Thndr 7f0ddeb977 Upload files to 'tools' 2019-03-10 17:15:01 +00:00
Thndr 1bd68ed5e9 Upload files to 'tools' 2019-03-10 14:36:07 +00:00
Thndr 5bc542df78 Upload files to 'tools' 2019-03-10 06:15:21 +00:00
Thndr ab996632c4 Upload files to 'tools' 2019-03-10 06:12:31 +00:00
Thndr f3ccef05c5 Upload files to 'tools' 2019-03-08 22:19:54 +00:00
Thndr 09eaa443d7 Update conversion_table.csv
Added in Source/Target game columns. At the moment using GAMENAME(game/mod name) eg Minecraft(base) Minetest(MineClone2)
2019-03-08 19:56:39 +00:00
Thndr 31b7e406d2 Updating conversion CSV with unique names per line
In order to prepare the dataset for being used in a more comprehensive conversion tool, the CSV must have a unique name per object/line to ensure that every object that needs a texture, even if a duplicate from already existing textures, is accounted for.
2019-03-08 01:11:22 +00:00
Wuzzy 3cfdb85926 New translation system, part 11: Redstone 2019-03-08 01:07:41 +01:00
Wuzzy 44fcf6eb34 New translation system, part 10: Armor 2019-03-08 00:51:45 +01:00
Wuzzy f9b557c2ba New translation system, part 9: Items, part 5 2019-03-08 00:46:35 +01:00
Wuzzy 47c817d75a New translation system, part 8: Items, part 4 2019-03-08 00:22:28 +01:00
Wuzzy a29626881f New translation system, part 7: Items, part 3 2019-03-08 00:00:09 +01:00
Wuzzy e4fbbeddb2 New translation system, part 6: Items, part 2 2019-03-07 23:40:57 +01:00
Wuzzy 1df3d0e42b Fix some PseudRandom weirdness in mcl_structures 2019-03-07 22:03:34 +01:00
Wuzzy 1cb142ec5f Fix crasher in mcl_inventory 2019-03-07 22:01:45 +01:00
Wuzzy 342202c979 New translation system, part 5: Items, part 1 2019-03-07 21:36:21 +01:00
Wuzzy 0cc038c545 New translation system, part 4: Misc/Player 2019-03-07 21:36:06 +01:00
Wuzzy 0d6610dcee New translation system, part 3: HUD 2019-03-07 21:36:06 +01:00
Wuzzy d691490016 New translation system, part 2: Environment, help 2019-03-07 21:36:00 +01:00
Wuzzy 1217d9fa88 New translation system, part 1: entities 2019-03-07 20:43:39 +01:00
Wuzzy e0418553a6 Version 0.49.0 2019-03-07 13:51:21 +01:00
Wuzzy 3edf880301 Add minimal formspec prepend 2019-03-07 13:05:26 +01:00
Wuzzy a84f7935fa Revert "Utilize formspec prepend"
This reverts commit ea0c2e9568.
2019-03-07 12:42:08 +01:00
Wuzzy 26c9150591 Revert "Use formspec prepend for real"
This reverts commit 3ca01c3149.
2019-03-07 12:42:06 +01:00
Wuzzy 720bc6a56f Revert "Move mcl_formspec_prepend"
This reverts commit 581f0fa2dd.
2019-03-07 12:41:59 +01:00
Wuzzy dcba7e2325 Del. unneeded doc_identifier support 4 armorstand 2019-03-07 04:04:21 +01:00
Wuzzy 66c6b373a5 Make many entities non-pointable 2019-03-07 03:53:06 +01:00
Wuzzy 7ca999626d Restrict v6 generation of ice spikes to snow block 2019-03-06 23:17:06 +01:00
Wuzzy 5e5dcfaaa3 Tweak scrollbar in creative inventory 2019-03-06 08:40:04 +01:00
Wuzzy 05e3a616b4 Fix broken skin init 2019-03-06 07:49:14 +01:00
Wuzzy cfac33a94f Fix settable hand 2019-03-06 07:32:22 +01:00
Wuzzy 581f0fa2dd Move mcl_formspec_prepend 2019-03-06 07:32:13 +01:00
Wuzzy 0b9c0d177c Fix bug in mcl_player.player.get_preview 2019-03-06 07:15:53 +01:00
Wuzzy 3ca01c3149 Use formspec prepend for real 2019-03-06 06:38:25 +01:00
Wuzzy ea0c2e9568 Utilize formspec prepend 2019-03-06 06:35:24 +01:00
Wuzzy 98b3003e07 Fix mcl_meshhand race condition 2019-03-06 06:25:03 +01:00
Wuzzy c4558a31ab Update modpack meta files (MT 5.0.0) 2019-03-06 05:52:31 +01:00
Wuzzy 2b3922c972 Replace deprecated player attribute calls 2019-03-06 05:45:16 +01:00
Wuzzy 4c8433b41c Fix clouds speed parameter (MT 5.0.0) 2019-03-06 05:21:05 +01:00
Wuzzy 149d1450ef Remove console spam from mcl_loot 2019-03-06 05:14:31 +01:00
Wuzzy a9776814a6 Fix player attachment offsets 2019-03-06 05:11:49 +01:00
Wuzzy 4f8377b161 Fix warning in tsm_railcorridors 2019-03-06 05:07:42 +01:00
Wuzzy 2f74aea6f5 Replace deprecated functions 2019-03-06 04:38:57 +01:00
Wuzzy b31a717410 Fix player model for MT 5.0.0 2019-03-06 04:10:40 +01:00
217 changed files with 3789 additions and 1905 deletions

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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by daredevils. An unofficial Minecraft-like game for Minetest. Forked from MineClone by daredevils.
Developed by Wuzzy and contributors. Not developed or endorsed by Mojang AB. Developed by Wuzzy and contributors. Not developed or endorsed by Mojang AB.
Version: 0.48.0 Version: 0.49.0
### Gameplay ### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore You start in a randomly-generated world made entirely of cubes. You can explore
@ -75,13 +75,14 @@ These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Command Block: `mcl_minecarts:command_block_minecart` * Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation ## Installation
This game requires [Minetest](http://minetest.net) to run This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
(version 0.4.16 or 0.4.17). later). So you need to install Minetest first. Only stable versions of Minetest
So you need to install Minetest first. Only stable versions of Minetest are are officially supported.
officially supported. Minetest 5.0.0 (when released) will NOT be supported (yet). There is no support for running MineClone 2 in development versions of Minetest.
There is no support whatsoever for running MineClone 2 in development versions of Minetest.
To install MineClone 2, move this directory into the “games” directory of To install MineClone 2 (if you haven't already), move this directory into the
your Minetest data directory. Consult the help of Minetest to learn more. “games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Project description ## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software. The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.

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@ -1,12 +1,16 @@
-- Some global variables (don't overwrite them!) -- Some global variables (don't overwrite them!)
mcl_vars = {} mcl_vars = {}
--- GUI / inventory menu colors --- GUI / inventory menu settings
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]" mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
-- nonbg is added as formspec prepend in mcl_formspec_prepend
mcl_vars.gui_nonbg = mcl_vars.gui_slots
-- Background stuff must be manually added by mods (no formspec prepend)
mcl_vars.gui_bg = "bgcolor[#080808BB;true]" mcl_vars.gui_bg = "bgcolor[#080808BB;true]"
mcl_vars.gui_bg_img = "" mcl_vars.gui_bg_img = ""
mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg mcl_vars.inventory_header = mcl_vars.gui_bg
-- Mapgen variables -- Mapgen variables
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")

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@ -114,9 +114,6 @@ local function get_random_slots(max_slot)
table.insert(slots_out, slots[r]) table.insert(slots_out, slots[r])
table.remove(slots, r) table.remove(slots, r)
end end
for s=1, #slots_out do
print(slots_out[s])
end
return slots_out return slots_out
end end

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@ -13,6 +13,7 @@ minetest.register_entity("drippingwater:drop_water", {
physical = true, physical = true,
collide_with_objects = false, collide_with_objects = false,
collisionbox = {0,0,0,0,0,0}, collisionbox = {0,0,0,0,0,0},
pointable = false,
visual = "cube", visual = "cube",
visual_size = {x=0.05, y=0.1}, visual_size = {x=0.05, y=0.1},
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex}, textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
@ -20,7 +21,7 @@ minetest.register_entity("drippingwater:drop_water", {
initial_sprite_basepos = {x=0, y=0}, initial_sprite_basepos = {x=0, y=0},
on_activate = function(self, staticdata) on_activate = function(self, staticdata)
self.object:setsprite({x=0,y=0}, 1, 1, true) self.object:set_sprite({x=0,y=0}, 1, 1, true)
end, end,
on_step = function(self, dtime) on_step = function(self, dtime)
@ -28,11 +29,11 @@ minetest.register_entity("drippingwater:drop_water", {
local ownpos = self.object:get_pos() local ownpos = self.object:get_pos()
if k==1 then if k==1 then
self.object:setacceleration({x=0, y=-5, z=0}) self.object:set_acceleration({x=0, y=-5, z=0})
end end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:setacceleration({x=0, y=-5, z=0}) self.object:set_acceleration({x=0, y=-5, z=0})
end end
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
@ -58,7 +59,7 @@ minetest.register_entity("drippingwater:drop_lava", {
initial_sprite_basepos = {x=0, y=0}, initial_sprite_basepos = {x=0, y=0},
on_activate = function(self, staticdata) on_activate = function(self, staticdata)
self.object:setsprite({x=0,y=0}, 1, 0, true) self.object:set_sprite({x=0,y=0}, 1, 0, true)
end, end,
on_step = function(self, dtime) on_step = function(self, dtime)
@ -66,11 +67,11 @@ minetest.register_entity("drippingwater:drop_lava", {
local ownpos = self.object:get_pos() local ownpos = self.object:get_pos()
if k==1 then if k==1 then
self.object:setacceleration({x=0, y=-5, z=0}) self.object:set_acceleration({x=0, y=-5, z=0})
end end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:setacceleration({x=0, y=-5, z=0}) self.object:set_acceleration({x=0, y=-5, z=0})
end end

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@ -1,3 +1,4 @@
local S = minetest.get_translator("mcl_boats")
-- --
-- Helper functions -- Helper functions
-- --
@ -69,7 +70,7 @@ function boat.on_rightclick(self, clicker)
mcl_player.player_set_animation(clicker, "stand" , 30) mcl_player.player_set_animation(clicker, "stand" , 30)
local pos = clicker:get_pos() local pos = clicker:get_pos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
clicker:setpos(pos) clicker:set_pos(pos)
elseif not self._driver then elseif not self._driver then
local attach = clicker:get_attach() local attach = clicker:get_attach()
if attach and attach:get_luaentity() then if attach and attach:get_luaentity() then
@ -82,7 +83,7 @@ function boat.on_rightclick(self, clicker)
end end
self._driver = clicker self._driver = clicker
clicker:set_attach(self.object, "", clicker:set_attach(self.object, "",
{x = 0, y = 3.75, z = -1}, {x = 0, y = 0, z = 0}) {x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
clicker:set_properties({ visual_size = driver_visual_size }) clicker:set_properties({ visual_size = driver_visual_size })
mcl_player.player_attached[name] = true mcl_player.player_attached[name] = true
minetest.after(0.2, function(name) minetest.after(0.2, function(name)
@ -91,7 +92,7 @@ function boat.on_rightclick(self, clicker)
mcl_player.player_set_animation(player, "sit" , 30) mcl_player.player_set_animation(player, "sit" , 30)
end end
end, name) end, name)
clicker:set_look_horizontal(self.object:getyaw()) clicker:set_look_horizontal(self.object:get_yaw())
end end
end end
@ -143,10 +144,10 @@ function boat.on_punch(self, puncher)
end end
function boat.on_step(self, dtime) function boat.on_step(self, dtime)
self._v = get_v(self.object:getvelocity()) * get_sign(self._v) self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
if self._driver then if self._driver then
local ctrl = self._driver:get_player_control() local ctrl = self._driver:get_player_control()
local yaw = self.object:getyaw() local yaw = self.object:get_yaw()
if ctrl.up then if ctrl.up then
-- Forwards -- Forwards
self._v = self._v + 0.1 self._v = self._v + 0.1
@ -174,15 +175,15 @@ function boat.on_step(self, dtime)
end end
if ctrl.left then if ctrl.left then
if self._v < 0 then if self._v < 0 then
self.object:setyaw(yaw - (1 + dtime) * 0.03) self.object:set_yaw(yaw - (1 + dtime) * 0.03)
else else
self.object:setyaw(yaw + (1 + dtime) * 0.03) self.object:set_yaw(yaw + (1 + dtime) * 0.03)
end end
elseif ctrl.right then elseif ctrl.right then
if self._v < 0 then if self._v < 0 then
self.object:setyaw(yaw + (1 + dtime) * 0.03) self.object:set_yaw(yaw + (1 + dtime) * 0.03)
else else
self.object:setyaw(yaw - (1 + dtime) * 0.03) self.object:set_yaw(yaw - (1 + dtime) * 0.03)
end end
end end
else else
@ -192,15 +193,15 @@ function boat.on_step(self, dtime)
self._animation = 0 self._animation = 0
end end
end end
local velo = self.object:getvelocity() local velo = self.object:get_velocity()
if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:setpos(self.object:get_pos()) self.object:set_pos(self.object:get_pos())
return return
end end
local s = get_sign(self._v) local s = get_sign(self._v)
self._v = self._v - 0.02 * s self._v = self._v - 0.02 * s
if s ~= get_sign(self._v) then if s ~= get_sign(self._v) then
self.object:setvelocity({x = 0, y = 0, z = 0}) self.object:set_velocity({x = 0, y = 0, z = 0})
self._v = 0 self._v = 0
return return
end end
@ -220,13 +221,13 @@ function boat.on_step(self, dtime)
else else
new_acce = {x = 0, y = -9.8, z = 0} new_acce = {x = 0, y = -9.8, z = 0}
end end
new_velo = get_velocity(self._v, self.object:getyaw(), new_velo = get_velocity(self._v, self.object:get_yaw(),
self.object:getvelocity().y) self.object:get_velocity().y)
self.object:setpos(self.object:get_pos()) self.object:set_pos(self.object:get_pos())
else else
p.y = p.y + 1 p.y = p.y + 1
if is_water(p) then if is_water(p) then
local y = self.object:getvelocity().y local y = self.object:get_velocity().y
if y >= 5 then if y >= 5 then
y = 5 y = 5
elseif y < 0 then elseif y < 0 then
@ -234,31 +235,31 @@ function boat.on_step(self, dtime)
else else
new_acce = {x = 0, y = 5, z = 0} new_acce = {x = 0, y = 5, z = 0}
end end
new_velo = get_velocity(self._v, self.object:getyaw(), y) new_velo = get_velocity(self._v, self.object:get_yaw(), y)
self.object:setpos(self.object:get_pos()) self.object:set_pos(self.object:get_pos())
else else
new_acce = {x = 0, y = 0, z = 0} new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) < 1 then if math.abs(self.object:get_velocity().y) < 1 then
local pos = self.object:get_pos() local pos = self.object:get_pos()
pos.y = math.floor(pos.y) + boat_y_offset pos.y = math.floor(pos.y) + boat_y_offset
self.object:setpos(pos) self.object:set_pos(pos)
new_velo = get_velocity(self._v, self.object:getyaw(), 0) new_velo = get_velocity(self._v, self.object:get_yaw(), 0)
else else
new_velo = get_velocity(self._v, self.object:getyaw(), new_velo = get_velocity(self._v, self.object:get_yaw(),
self.object:getvelocity().y) self.object:get_velocity().y)
self.object:setpos(self.object:get_pos()) self.object:set_pos(self.object:get_pos())
end end
end end
end end
self.object:setvelocity(new_velo) self.object:set_velocity(new_velo)
self.object:setacceleration(new_acce) self.object:set_acceleration(new_acce)
end end
-- Register one entity for all boat types -- Register one entity for all boat types
minetest.register_entity("mcl_boats:boat", boat) minetest.register_entity("mcl_boats:boat", boat)
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" } local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Acacia Boat", "Dark Oak Boat" } local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
local craftstuffs = {} local craftstuffs = {}
if minetest.get_modpath("mcl_core") then if minetest.get_modpath("mcl_core") then
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" } craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
@ -273,9 +274,9 @@ for b=1, #boat_ids do
-- Only create one help entry for all boats -- Only create one help entry for all boats
if b == 1 then if b == 1 then
help = true help = true
longdesc = "Boats are used to travel on the surface of water." longdesc = S("Boats are used to travel on the surface of water.")
usagehelp = "Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item." usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.")
helpname = "Boat" helpname = S("Boat")
end end
minetest.register_craftitem(itemstring, { minetest.register_craftitem(itemstring, {

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@ -141,9 +141,9 @@ minetest.register_entity(":__builtin:falling_node", {
on_step = function(self, dtime) on_step = function(self, dtime)
-- Set gravity -- Set gravity
local acceleration = self.object:getacceleration() local acceleration = self.object:get_acceleration()
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
self.object:setacceleration({x = 0, y = -10, z = 0}) self.object:set_acceleration({x = 0, y = -10, z = 0})
end end
-- Turn to actual node when colliding with ground, or continue to move -- Turn to actual node when colliding with ground, or continue to move
local pos = self.object:get_pos() local pos = self.object:get_pos()
@ -222,7 +222,7 @@ minetest.register_entity(":__builtin:falling_node", {
minetest.check_for_falling(np) minetest.check_for_falling(np)
return return
end end
local vel = self.object:getvelocity() local vel = self.object:get_velocity()
-- Fix position if entity does not move -- Fix position if entity does not move
if vector.equals(vel, {x = 0, y = 0, z = 0}) then if vector.equals(vel, {x = 0, y = 0, z = 0}) then
local npos = vector.round(self.object:get_pos()) local npos = vector.round(self.object:get_pos())

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@ -98,14 +98,14 @@ minetest.register_globalstep(function(dtime)
local opos = object:get_pos() local opos = object:get_pos()
local vec = vector.subtract(checkpos, opos) local vec = vector.subtract(checkpos, opos)
vec = vector.add(opos, vector.divide(vec, 2)) vec = vector.add(opos, vector.divide(vec, 2))
object:moveto(vec) object:move_to(vec)
--fix eternally falling items --fix eternally falling items
minetest.after(0, function(object) minetest.after(0, function(object)
local lua = object:get_luaentity() local lua = object:get_luaentity()
if lua then if lua then
object:setacceleration({x=0, y=0, z=0}) object:set_acceleration({x=0, y=0, z=0})
end end
end, object) end, object)
@ -264,7 +264,7 @@ function minetest.handle_node_drops(pos, drops, digger)
if math.random(1,2) == 1 then if math.random(1,2) == 1 then
z = -z z = -z
end end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
end end
end end
end end
@ -285,7 +285,7 @@ function minetest.item_drop(itemstack, dropper, pos)
v.x = v.x*4 v.x = v.x*4
v.y = v.y*4 + 2 v.y = v.y*4 + 2
v.z = v.z*4 v.z = v.z*4
obj:setvelocity(v) obj:set_velocity(v)
-- Force collection delay -- Force collection delay
obj:get_luaentity()._insta_collect = false obj:get_luaentity()._insta_collect = false
return itemstack return itemstack
@ -306,6 +306,7 @@ core.register_entity(":__builtin:item", {
physical = true, physical = true,
collide_with_objects = false, collide_with_objects = false,
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
pointable = false,
visual = "wielditem", visual = "wielditem",
visual_size = {x = 0.4, y = 0.4}, visual_size = {x = 0.4, y = 0.4},
textures = {""}, textures = {""},
@ -373,7 +374,7 @@ core.register_entity(":__builtin:item", {
if not self or not self.object or not self.object:get_luaentity() then if not self or not self.object or not self.object:get_luaentity() then
return return
end end
local vel = self.object:getvelocity() local vel = self.object:get_velocity()
if vel and vel.x == 0 and vel.z == 0 then if vel and vel.x == 0 and vel.z == 0 then
local x = math.random(1, 5) local x = math.random(1, 5)
if math.random(1,2) == 1 then if math.random(1,2) == 1 then
@ -384,7 +385,7 @@ core.register_entity(":__builtin:item", {
z = -z z = -z
end end
local y = math.random(2,4) local y = math.random(2,4)
self.object:setvelocity({x=1/x, y=y, z=1/z}) self.object:set_velocity({x=1/x, y=y, z=1/z})
end end
end, self) end, self)
end end
@ -444,8 +445,8 @@ core.register_entity(":__builtin:item", {
self._forcetimer = 0 self._forcetimer = 0
self.object:set_armor_groups({immortal = 1}) self.object:set_armor_groups({immortal = 1})
self.object:setvelocity({x = 0, y = 2, z = 0}) self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:setacceleration({x = 0, y = -get_gravity(), z = 0}) self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
self:set_item(self.itemstring) self:set_item(self.itemstring)
end, end,
@ -589,8 +590,8 @@ core.register_entity(":__builtin:item", {
-- Set new item moving speed accordingly -- Set new item moving speed accordingly
local newv = vector.multiply(shootdir, 3) local newv = vector.multiply(shootdir, 3)
self.object:setacceleration({x = 0, y = 0, z = 0}) self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:setvelocity(newv) self.object:set_velocity(newv)
disable_physics(self.object, self, false, false) disable_physics(self.object, self, false, false)
@ -643,8 +644,8 @@ core.register_entity(":__builtin:item", {
local f = 1.39 local f = 1.39
-- Set new item moving speed into the direciton of the liquid -- Set new item moving speed into the direciton of the liquid
local newv = vector.multiply(vec, f) local newv = vector.multiply(vec, f)
self.object:setacceleration({x = 0, y = 0, z = 0}) self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:setvelocity({x = newv.x, y = -0.22, z = newv.z}) self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z})
self.physical_state = true self.physical_state = true
self._flowing = true self._flowing = true
@ -662,7 +663,7 @@ core.register_entity(":__builtin:item", {
-- If node is not registered or node is walkably solid and resting on nodebox -- If node is not registered or node is walkably solid and resting on nodebox
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
local v = self.object:getvelocity() local v = self.object:get_velocity()
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
if self.physical_state then if self.physical_state then

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_minecarts")
mcl_minecarts = {} mcl_minecarts = {}
mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts") mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
mcl_minecarts.speed_max = 10 mcl_minecarts.speed_max = 10
@ -61,7 +63,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
if puncher:get_player_control().sneak then if puncher:get_player_control().sneak then
if self._driver then if self._driver then
if self._old_pos then if self._old_pos then
self.object:setpos(self._old_pos) self.object:set_pos(self._old_pos)
end end
mcl_player.player_attached[self._driver] = nil mcl_player.player_attached[self._driver] = nil
local player = minetest.get_player_by_name(self._driver) local player = minetest.get_player_by_name(self._driver)
@ -98,7 +100,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
return return
end end
local vel = self.object:getvelocity() local vel = self.object:get_velocity()
if puncher:get_player_name() == self._driver then if puncher:get_player_name() == self._driver then
if math.abs(vel.x + vel.z) > 7 then if math.abs(vel.x + vel.z) > 7 then
return return
@ -121,7 +123,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
end end
function cart:on_step(dtime) function cart:on_step(dtime)
local vel = self.object:getvelocity() local vel = self.object:get_velocity()
local update = {} local update = {}
if self._last_float_check == nil then if self._last_float_check == nil then
self._last_float_check = 0 self._last_float_check = 0
@ -139,7 +141,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
-- Detach driver -- Detach driver
if self._driver then if self._driver then
if self._old_pos then if self._old_pos then
self.object:setpos(self._old_pos) self.object:set_pos(self._old_pos)
end end
mcl_player.player_attached[self._driver] = nil mcl_player.player_attached[self._driver] = nil
local player = minetest.get_player_by_name(self._driver) local player = minetest.get_player_by_name(self._driver)
@ -164,7 +166,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
if self._punched then if self._punched then
vel = vector.add(vel, self._velocity) vel = vector.add(vel, self._velocity)
self.object:setvelocity(vel) self.object:set_velocity(vel)
self._old_dir.y = 0 self._old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) then elseif vector.equals(vel, {x=0, y=0, z=0}) then
return return
@ -217,8 +219,8 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
(self._old_vel.x * vel.x < 0 or self._old_vel.z * vel.z < 0) then (self._old_vel.x * vel.x < 0 or self._old_vel.z * vel.z < 0) then
self._old_vel = {x = 0, y = 0, z = 0} self._old_vel = {x = 0, y = 0, z = 0}
self._old_pos = pos self._old_pos = pos
self.object:setvelocity(vector.new()) self.object:set_velocity(vector.new())
self.object:setacceleration(vector.new()) self.object:set_acceleration(vector.new())
return return
end end
self._old_vel = vector.new(vel) self._old_vel = vector.new(vel)
@ -292,7 +294,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
new_acc = vector.multiply(dir, acc) new_acc = vector.multiply(dir, acc)
end end
self.object:setacceleration(new_acc) self.object:set_acceleration(new_acc)
self._old_pos = vector.new(pos) self._old_pos = vector.new(pos)
self._old_dir = vector.new(dir) self._old_dir = vector.new(dir)
self._old_switch = last_switch self._old_switch = last_switch
@ -321,7 +323,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
elseif dir.z < 0 then elseif dir.z < 0 then
yaw = 1 yaw = 1
end end
self.object:setyaw(yaw * math.pi) self.object:set_yaw(yaw * math.pi)
end end
if self._punched then if self._punched then
@ -341,9 +343,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
end end
self.object:set_animation(anim, 1, 0) self.object:set_animation(anim, 1, 0)
self.object:setvelocity(vel) self.object:set_velocity(vel)
if update.pos then if update.pos then
self.object:setpos(pos) self.object:set_pos(pos)
end end
update = nil update = nil
end end
@ -387,7 +389,7 @@ mcl_minecarts.place_minecart = function(itemstack, pointed_thing)
le._railtype = railtype le._railtype = railtype
end end
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype) local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
cart:setyaw(minetest.dir_to_yaw(cart_dir)) cart:set_yaw(minetest.dir_to_yaw(cart_dir))
if not minetest.settings:get_bool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item() itemstack:take_item()
@ -470,11 +472,11 @@ end
register_minecart( register_minecart(
"mcl_minecarts:minecart", "mcl_minecarts:minecart",
"mcl_minecarts:minecart", "mcl_minecarts:minecart",
"Minecart", S("Minecart"),
"Minecarts can be used for a quick transportion on rails." .. "\n" .. S("Minecarts can be used for a quick transportion on rails.") .. "\n" ..
"Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.", S("Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type."),
"You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving." .. "\n" .. S("You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.") .. "\n" ..
"To obtain the minecart, punch it while holding down the sneak key.", S("To obtain the minecart, punch it while holding down the sneak key."),
"mcl_minecarts_minecart.b3d", "mcl_minecarts_minecart.b3d",
{"mcl_minecarts_minecart.png"}, {"mcl_minecarts_minecart.png"},
"mcl_minecarts_minecart_normal.png", "mcl_minecarts_minecart_normal.png",
@ -494,7 +496,7 @@ register_minecart(
self._driver = player_name self._driver = player_name
self._start_pos = self.object:get_pos() self._start_pos = self.object:get_pos()
mcl_player.player_attached[player_name] = true mcl_player.player_attached[player_name] = true
clicker:set_attach(self.object, "", {x=0, y=8.25, z=-2}, {x=0, y=0, z=0}) clicker:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
mcl_player.player_attached[name] = true mcl_player.player_attached[name] = true
minetest.after(0.2, function(name) minetest.after(0.2, function(name)
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
@ -511,7 +513,7 @@ register_minecart(
register_minecart( register_minecart(
"mcl_minecarts:chest_minecart", "mcl_minecarts:chest_minecart",
"mcl_minecarts:chest_minecart", "mcl_minecarts:chest_minecart",
"Minecart with Chest", S("Minecart with Chest"),
nil, nil, nil, nil,
"mcl_minecarts_minecart_chest.b3d", "mcl_minecarts_minecart_chest.b3d",
{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" }, { "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
@ -523,7 +525,7 @@ register_minecart(
register_minecart( register_minecart(
"mcl_minecarts:furnace_minecart", "mcl_minecarts:furnace_minecart",
"mcl_minecarts:furnace_minecart", "mcl_minecarts:furnace_minecart",
"Minecart with Furnace", S("Minecart with Furnace"),
nil, nil, nil, nil,
"mcl_minecarts_minecart_block.b3d", "mcl_minecarts_minecart_block.b3d",
{ {
@ -566,7 +568,7 @@ register_minecart(
register_minecart( register_minecart(
"mcl_minecarts:command_block_minecart", "mcl_minecarts:command_block_minecart",
"mcl_minecarts:command_block_minecart", "mcl_minecarts:command_block_minecart",
"Minecart with Command Block", S("Minecart with Command Block"),
nil, nil, nil, nil,
"mcl_minecarts_minecart_block.b3d", "mcl_minecarts_minecart_block.b3d",
{ {
@ -587,7 +589,7 @@ register_minecart(
register_minecart( register_minecart(
"mcl_minecarts:hopper_minecart", "mcl_minecarts:hopper_minecart",
"mcl_minecarts:hopper_minecart", "mcl_minecarts:hopper_minecart",
"Minecart with Hopper", S("Minecart with Hopper"),
nil, nil, nil, nil,
"mcl_minecarts_minecart_hopper.b3d", "mcl_minecarts_minecart_hopper.b3d",
{ {
@ -605,7 +607,7 @@ register_minecart(
register_minecart( register_minecart(
"mcl_minecarts:tnt_minecart", "mcl_minecarts:tnt_minecart",
"mcl_minecarts:tnt_minecart", "mcl_minecarts:tnt_minecart",
"Minecart with TNT", S("Minecart with TNT"),
nil, nil, nil, nil,
"mcl_minecarts_minecart_block.b3d", "mcl_minecarts_minecart_block.b3d",
{ {

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_minecarts")
-- Template rail function -- Template rail function
local register_rail = function(itemstring, tiles, def_extras, creative) local register_rail = function(itemstring, tiles, def_extras, creative)
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=1,dig_by_water=1,destroy_by_lava_flow=1, transport=1} local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=1,dig_by_water=1,destroy_by_lava_flow=1, transport=1}
@ -64,14 +66,14 @@ local rail_rules_long =
local rail_rules_short = mesecon.rules.pplate local rail_rules_short = mesecon.rules.pplate
local railuse = "Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed." local railuse = S("Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.")
-- Normal rail -- Normal rail
register_rail("mcl_minecarts:rail", register_rail("mcl_minecarts:rail",
{"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
{ {
description = "Rail", description = S("Rail"),
_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.", _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."),
_doc_items_usagehelp = railuse, _doc_items_usagehelp = railuse,
} }
) )
@ -80,9 +82,9 @@ register_rail("mcl_minecarts:rail",
register_rail("mcl_minecarts:golden_rail", register_rail("mcl_minecarts:golden_rail",
{"mcl_minecarts_rail_golden.png", "mcl_minecarts_rail_golden_curved.png", "mcl_minecarts_rail_golden_t_junction.png", "mcl_minecarts_rail_golden_crossing.png"}, {"mcl_minecarts_rail_golden.png", "mcl_minecarts_rail_golden_curved.png", "mcl_minecarts_rail_golden_t_junction.png", "mcl_minecarts_rail_golden_crossing.png"},
{ {
description = "Powered Rail", description = S("Powered Rail"),
_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.", _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts."),
_doc_items_usagehelp = railuse .. "\n" .. "Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.", _doc_items_usagehelp = railuse .. "\n" .. S("Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power."),
_rail_acceleration = -3, _rail_acceleration = -3,
mesecons = { mesecons = {
conductor = { conductor = {
@ -118,9 +120,9 @@ register_rail("mcl_minecarts:golden_rail_on",
register_rail("mcl_minecarts:activator_rail", register_rail("mcl_minecarts:activator_rail",
{"mcl_minecarts_rail_activator.png", "mcl_minecarts_rail_activator_curved.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"}, {"mcl_minecarts_rail_activator.png", "mcl_minecarts_rail_activator_curved.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"},
{ {
description = "Activator Rail", description = S("Activator Rail"),
_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.", _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts."),
_doc_items_usagehelp = railuse .. "\n" .. "To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.", _doc_items_usagehelp = railuse .. "\n" .. S("To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail."),
mesecons = { mesecons = {
conductor = { conductor = {
state = mesecon.state.off, state = mesecon.state.off,
@ -157,9 +159,9 @@ register_rail("mcl_minecarts:activator_rail_on",
register_rail("mcl_minecarts:detector_rail", register_rail("mcl_minecarts:detector_rail",
{"mcl_minecarts_rail_detector.png", "mcl_minecarts_rail_detector_curved.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"}, {"mcl_minecarts_rail_detector.png", "mcl_minecarts_rail_detector_curved.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"},
{ {
description = "Detector Rail", description = S("Detector Rail"),
_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.", _doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms."),
_doc_items_usagehelp = railuse .. "\n" .. "To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.", _doc_items_usagehelp = railuse .. "\n" .. S("To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail."),
mesecons = { mesecons = {
receptor = { receptor = {
state = mesecon.state.off, state = mesecon.state.off,

View File

@ -9,7 +9,7 @@ local MAX_MOB_NAME_LENGTH = 30
-- Intllib -- Intllib
local MP = minetest.get_modpath(minetest.get_current_modname()) local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP .. "/intllib.lua") local S = minetest.get_translator("mcl_mobs")
mobs.intllib = S mobs.intllib = S
@ -71,7 +71,7 @@ local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or
if peaceful_only then if peaceful_only then
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
minetest.chat_send_player(player:get_player_name(), minetest.chat_send_player(player:get_player_name(),
S("** Peaceful Mode Active - No Monsters Will Spawn")) S("Peaceful mode active! No monsters will spawn."))
end) end)
end end
@ -137,15 +137,15 @@ local set_velocity = function(self, v)
-- do not move if mob has been ordered to stay -- do not move if mob has been ordered to stay
if self.order == "stand" then if self.order == "stand" then
self.object:setvelocity({x = 0, y = 0, z = 0}) self.object:set_velocity({x = 0, y = 0, z = 0})
return return
end end
local yaw = (self.object:get_yaw() or 0) + self.rotate local yaw = (self.object:get_yaw() or 0) + self.rotate
self.object:setvelocity({ self.object:set_velocity({
x = sin(yaw) * -v, x = sin(yaw) * -v,
y = self.object:getvelocity().y, y = self.object:get_velocity().y,
z = cos(yaw) * v z = cos(yaw) * v
}) })
end end
@ -154,7 +154,7 @@ end
-- calculate mob velocity -- calculate mob velocity
local get_velocity = function(self) local get_velocity = function(self)
local v = self.object:getvelocity() local v = self.object:get_velocity()
return (v.x * v.x + v.z * v.z) ^ 0.5 return (v.x * v.x + v.z * v.z) ^ 0.5
end end
@ -403,7 +403,7 @@ local item_drop = function(self, cooked)
if obj and obj:get_luaentity() then if obj and obj:get_luaentity() then
obj:setvelocity({ obj:set_velocity({
x = random(-10, 10) / 9, x = random(-10, 10) / 9,
y = 6, y = 6,
z = random(-10, 10) / 9, z = random(-10, 10) / 9,
@ -642,7 +642,7 @@ local do_env_damage = function(self)
-- don't fall when on ignore, just stand still -- don't fall when on ignore, just stand still
if self.standing_in == "ignore" then if self.standing_in == "ignore" then
self.object:setvelocity({x = 0, y = 0, z = 0}) self.object:set_velocity({x = 0, y = 0, z = 0})
end end
local nodef = minetest.registered_nodes[self.standing_in] local nodef = minetest.registered_nodes[self.standing_in]
@ -738,7 +738,7 @@ local do_jump = function(self)
-- something stopping us while moving? -- something stopping us while moving?
if self.state ~= "stand" if self.state ~= "stand"
and get_velocity(self) > 0.5 and get_velocity(self) > 0.5
and self.object:getvelocity().y ~= 0 then and self.object:get_velocity().y ~= 0 then
return false return false
end end
@ -776,13 +776,13 @@ local do_jump = function(self)
if not nod.name:find("fence") if not nod.name:find("fence")
and not nod.name:find("gate") then and not nod.name:find("gate") then
local v = self.object:getvelocity() local v = self.object:get_velocity()
v.y = self.jump_height v.y = self.jump_height
set_animation(self, "jump") -- only when defined set_animation(self, "jump") -- only when defined
self.object:setvelocity(v) self.object:set_velocity(v)
-- when in air move forward -- when in air move forward
minetest.after(0.3, function(self, v) minetest.after(0.3, function(self, v)
@ -912,7 +912,7 @@ local breed = function(self)
self.on_grown(self) self.on_grown(self)
else else
-- jump when fully grown so as not to fall into ground -- jump when fully grown so as not to fall into ground
self.object:setvelocity({ self.object:set_velocity({
x = 0, x = 0,
y = self.jump_height, y = self.jump_height,
z = 0 z = 0
@ -1041,7 +1041,7 @@ local replace = function(self, pos)
or not self.replace_rate or not self.replace_rate
or not self.replace_what or not self.replace_what
or self.child == true or self.child == true
or self.object:getvelocity().y ~= 0 or self.object:get_velocity().y ~= 0
or random(1, self.replace_rate) > 1 then or random(1, self.replace_rate) > 1 then
return return
end end
@ -1267,7 +1267,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
end end
s.y = s.y - sheight s.y = s.y - sheight
self.object:setpos({x = s.x, y = s.y + 2, z = s.z}) self.object:set_pos({x = s.x, y = s.y + 2, z = s.z})
else -- dig 2 blocks to make door toward player direction else -- dig 2 blocks to make door toward player direction
@ -1670,7 +1670,7 @@ local follow_flop = function(self)
if not flight_check(self, s) then if not flight_check(self, s) then
self.state = "flop" self.state = "flop"
self.object:setvelocity({x = 0, y = -5, z = 0}) self.object:set_velocity({x = 0, y = -5, z = 0})
set_animation(self, "stand") set_animation(self, "stand")
@ -1944,7 +1944,7 @@ local do_states = function(self, dtime)
self.timer = 0 self.timer = 0
self.blinktimer = 0 self.blinktimer = 0
self.blinkstatus = false self.blinkstatus = false
self.object:settexturemod("") self.object:set_texture_mod("")
end end
-- walk right up to player unless the timer is active -- walk right up to player unless the timer is active
@ -1970,9 +1970,9 @@ local do_states = function(self, dtime)
self.blinktimer = 0 self.blinktimer = 0
if self.blinkstatus then if self.blinkstatus then
self.object:settexturemod("") self.object:set_texture_mod("")
else else
self.object:settexturemod("^[brighten") self.object:set_texture_mod("^[brighten")
end end
self.blinkstatus = not self.blinkstatus self.blinkstatus = not self.blinkstatus
@ -2026,13 +2026,13 @@ local do_states = function(self, dtime)
local me_y = floor(p1.y) local me_y = floor(p1.y)
local p2 = p local p2 = p
local p_y = floor(p2.y + 1) local p_y = floor(p2.y + 1)
local v = self.object:getvelocity() local v = self.object:get_velocity()
if flight_check(self, s) then if flight_check(self, s) then
if me_y < p_y then if me_y < p_y then
self.object:setvelocity({ self.object:set_velocity({
x = v.x, x = v.x,
y = 1 * self.walk_velocity, y = 1 * self.walk_velocity,
z = v.z z = v.z
@ -2040,7 +2040,7 @@ local do_states = function(self, dtime)
elseif me_y > p_y then elseif me_y > p_y then
self.object:setvelocity({ self.object:set_velocity({
x = v.x, x = v.x,
y = -1 * self.walk_velocity, y = -1 * self.walk_velocity,
z = v.z z = v.z
@ -2049,7 +2049,7 @@ local do_states = function(self, dtime)
else else
if me_y < p_y then if me_y < p_y then
self.object:setvelocity({ self.object:set_velocity({
x = v.x, x = v.x,
y = 0.01, y = 0.01,
z = v.z z = v.z
@ -2057,7 +2057,7 @@ local do_states = function(self, dtime)
elseif me_y > p_y then elseif me_y > p_y then
self.object:setvelocity({ self.object:set_velocity({
x = v.x, x = v.x,
y = -0.01, y = -0.01,
z = v.z z = v.z
@ -2241,7 +2241,7 @@ local do_states = function(self, dtime)
vec.y = vec.y * (v / amount) vec.y = vec.y * (v / amount)
vec.z = vec.z * (v / amount) vec.z = vec.z * (v / amount)
obj:setvelocity(vec) obj:set_velocity(vec)
end end
end end
end end
@ -2257,12 +2257,12 @@ local falling = function(self, pos)
end end
-- floating in water (or falling) -- floating in water (or falling)
local v = self.object:getvelocity() local v = self.object:get_velocity()
if v.y > 0 then if v.y > 0 then
-- apply gravity when moving up -- apply gravity when moving up
self.object:setacceleration({ self.object:set_acceleration({
x = 0, x = 0,
y = -10, y = -10,
z = 0 z = 0
@ -2271,14 +2271,14 @@ local falling = function(self, pos)
elseif v.y <= 0 and v.y > self.fall_speed then elseif v.y <= 0 and v.y > self.fall_speed then
-- fall downwards at set speed -- fall downwards at set speed
self.object:setacceleration({ self.object:set_acceleration({
x = 0, x = 0,
y = self.fall_speed, y = self.fall_speed,
z = 0 z = 0
}) })
else else
-- stop accelerating once max fall speed hit -- stop accelerating once max fall speed hit
self.object:setacceleration({x = 0, y = 0, z = 0}) self.object:set_acceleration({x = 0, y = 0, z = 0})
end end
-- in water then float up -- in water then float up
@ -2286,7 +2286,7 @@ local falling = function(self, pos)
if self.floats == 1 then if self.floats == 1 then
self.object:setacceleration({ self.object:set_acceleration({
x = 0, x = 0,
y = -self.fall_speed / (max(1, v.y) ^ 2), y = -self.fall_speed / (max(1, v.y) ^ 2),
z = 0 z = 0
@ -2296,7 +2296,7 @@ local falling = function(self, pos)
-- fall damage onto solid ground -- fall damage onto solid ground
if self.fall_damage == 1 if self.fall_damage == 1
and self.object:getvelocity().y == 0 then and self.object:get_velocity().y == 0 then
local d = (self.old_y or 0) - self.object:get_pos().y local d = (self.old_y or 0) - self.object:get_pos().y
@ -2475,7 +2475,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
if self.knock_back if self.knock_back
and tflp >= punch_interval then and tflp >= punch_interval then
local v = self.object:getvelocity() local v = self.object:get_velocity()
local r = 1.4 - min(punch_interval, 1.4) local r = 1.4 - min(punch_interval, 1.4)
local kb = r * 2.0 local kb = r * 2.0
local up = 2 local up = 2
@ -2496,7 +2496,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
kb = kb * 1.5 kb = kb * 1.5
end end
self.object:setvelocity({ self.object:set_velocity({
x = dir.x * kb, x = dir.x * kb,
y = up, y = up,
z = dir.z * kb z = dir.z * kb
@ -3562,8 +3562,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
inventory_image = invimg, inventory_image = invimg,
groups = grp, groups = grp,
_doc_items_longdesc = "This allows you to place a single mob.", _doc_items_longdesc = S("This allows you to place a single mob."),
_doc_items_usagehelp = "Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.", _doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
@ -3588,7 +3588,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
return itemstack return itemstack
end end
if not privs.maphack then if not privs.maphack then
minetest.chat_send_player(name, "You need the “maphack” privilege to change the mob spawner.") minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
return itemstack return itemstack
end end
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name()) mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())

View File

@ -190,7 +190,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end end
local acce_y = 0 local acce_y = 0
local velo = entity.object:getvelocity() local velo = entity.object:get_velocity()
entity.v = get_v(velo) * get_sign(entity.v) entity.v = get_v(velo) * get_sign(entity.v)
@ -215,7 +215,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end end
-- fix mob rotation -- fix mob rotation
entity.object:setyaw(entity.driver:get_look_horizontal() - entity.rotate) entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)
if can_fly then if can_fly then
@ -275,7 +275,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if s ~= get_sign(entity.v) then if s ~= get_sign(entity.v) then
entity.object:setvelocity({x = 0, y = 0, z = 0}) entity.object:set_velocity({x = 0, y = 0, z = 0})
entity.v = 0 entity.v = 0
return return
end end
@ -348,7 +348,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if math.abs(velo.y) < 1 then if math.abs(velo.y) < 1 then
local pos = entity.object:get_pos() local pos = entity.object:get_pos()
pos.y = math.floor(pos.y) + 0.5 pos.y = math.floor(pos.y) + 0.5
entity.object:setpos(pos) entity.object:set_pos(pos)
velo.y = 0 velo.y = 0
end end
end end
@ -360,8 +360,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y) new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
new_acce.y = new_acce.y + acce_y new_acce.y = new_acce.y + acce_y
entity.object:setvelocity(new_velo) entity.object:set_velocity(new_velo)
entity.object:setacceleration(new_acce) entity.object:set_acceleration(new_acce)
-- CRASH! -- CRASH!
if enable_crash then if enable_crash then
@ -387,7 +387,7 @@ end
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim) function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control() local ctrl = entity.driver:get_player_control()
local velo = entity.object:getvelocity() local velo = entity.object:get_velocity()
local dir = entity.driver:get_look_dir() local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
local rot_steer, rot_view = math.pi / 2, 0 local rot_steer, rot_view = math.pi / 2, 0
@ -397,24 +397,24 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
end end
if ctrl.up then if ctrl.up then
entity.object:setvelocity({ entity.object:set_velocity({
x = dir.x * speed, x = dir.x * speed,
y = dir.y * speed + 2, y = dir.y * speed + 2,
z = dir.z * speed z = dir.z * speed
}) })
elseif ctrl.down then elseif ctrl.down then
entity.object:setvelocity({ entity.object:set_velocity({
x = -dir.x * speed, x = -dir.x * speed,
y = dir.y * speed + 2, y = dir.y * speed + 2,
z = -dir.z * speed z = -dir.z * speed
}) })
elseif not ctrl.down or ctrl.up or ctrl.jump then elseif not ctrl.down or ctrl.up or ctrl.jump then
entity.object:setvelocity({x = 0, y = -2, z = 0}) entity.object:set_velocity({x = 0, y = -2, z = 0})
end end
entity.object:setyaw(yaw + math.pi + math.pi / 2 - entity.rotate) entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
-- firing arrows -- firing arrows
if ctrl.LMB and ctrl.sneak and shoots then if ctrl.LMB and ctrl.sneak and shoots then
@ -431,8 +431,8 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6} local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
local yaw = entity.driver:get_look_horizontal() local yaw = entity.driver:get_look_horizontal()
obj:setyaw(yaw + math.pi / 2) obj:set_yaw(yaw + math.pi / 2)
obj:setvelocity(vec) obj:set_velocity(vec)
else else
obj:remove() obj:remove()
end end

View File

@ -3,13 +3,9 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--THIS IS THE MASTER ITEM LIST TO USE WITH DEFAULT --THIS IS THE MASTER ITEM LIST TO USE WITH DEFAULT
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local c = mobs_mc.is_item_variable_overridden local c = mobs_mc.is_item_variable_overridden

View File

@ -3,9 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--maikerumines throwing code --maikerumines throwing code
--arrow (weapon) --arrow (weapon)
@ -116,9 +114,9 @@ local throwing_shoot_arrow = function(itemstack, player)
local playerpos = player:get_pos() local playerpos = player:get_pos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
local dir = player:get_look_dir() local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*22, y=dir.y*22, z=dir.z*22}) obj:set_velocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3}) obj:set_acceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi) obj:set_yaw(player:get_look_yaw()+math.pi)
minetest.sound_play("throwing_sound", {pos=playerpos}) minetest.sound_play("throwing_sound", {pos=playerpos})
if obj:get_luaentity().player == "" then if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player obj:get_luaentity().player = player
@ -267,13 +265,13 @@ if c("egg") then
ent.velocity = egg_VELOCITY -- needed for api internal timing ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({ obj:set_velocity({
x = dir.x * egg_VELOCITY, x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY, y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY z = dir.z * egg_VELOCITY
}) })
obj:setacceleration({ obj:set_acceleration({
x = dir.x * -3, x = dir.x * -3,
y = -egg_GRAVITY, y = -egg_GRAVITY,
z = dir.z * -3 z = dir.z * -3
@ -351,13 +349,13 @@ if c("snowball") then
ent.velocity = snowball_VELOCITY -- needed for api internal timing ent.velocity = snowball_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({ obj:set_velocity({
x = dir.x * snowball_VELOCITY, x = dir.x * snowball_VELOCITY,
y = dir.y * snowball_VELOCITY, y = dir.y * snowball_VELOCITY,
z = dir.z * snowball_VELOCITY z = dir.z * snowball_VELOCITY
}) })
obj:setacceleration({ obj:set_acceleration({
x = dir.x * -3, x = dir.x * -3,
y = -snowball_GRAVITY, y = -snowball_GRAVITY,
z = dir.z * -3 z = dir.z * -3

View File

@ -53,7 +53,7 @@ mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
if minetest.registered_nodes[minetest.get_node(telepos).name].walkable == false and if minetest.registered_nodes[minetest.get_node(telepos).name].walkable == false and
minetest.registered_nodes[minetest.get_node(telepos_below).name].walkable == true then minetest.registered_nodes[minetest.get_node(telepos_below).name].walkable == true then
-- Correct position found! Let's teleport. -- Correct position found! Let's teleport.
self.object:setpos(telepos) self.object:set_pos(telepos)
return return
end end
end end

View File

@ -1,9 +1,7 @@
--MC Heads for minetest --MC Heads for minetest
--maikerumine --maikerumine
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- Heads system -- Heads system

View File

@ -2,9 +2,7 @@
--################### AGENT --################### AGENT
--################### --###################
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:agent", { mobs:register_mob("mobs_mc:agent", {
type = "npc", type = "npc",

View File

@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:bat", { mobs:register_mob("mobs_mc:bat", {
type = "animal", type = "animal",

View File

@ -3,11 +3,8 @@
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
-- blaze.lua partial copy of mobs_mc/ghast.lua -- blaze.lua partial copy of mobs_mc/ghast.lua
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### BLAZE --################### BLAZE
--################### --###################
@ -101,7 +98,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
if node.name == "air" then if node.name == "air" then
minetest.set_node(pos_above, {name=mobs_mc.items.fire}) minetest.set_node(pos_above, {name=mobs_mc.items.fire})
else else
local v = self.object:getvelocity() local v = self.object:get_velocity()
v = vector.normalize(v) v = vector.normalize(v)
local crashpos = vector.subtract(pos, v) local crashpos = vector.subtract(pos, v)
local crashnode = minetest.get_node(crashpos) local crashnode = minetest.get_node(crashpos)

View File

@ -1,11 +1,6 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### CHICKEN --################### CHICKEN

View File

@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local cow_def = { local cow_def = {
type = "animal", type = "animal",
@ -100,10 +98,10 @@ mooshroom_def.on_rightclick = function(self, clicker)
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5") minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5")
end end
local oldyaw = self.object:getyaw() local oldyaw = self.object:get_yaw()
self.object:remove() self.object:remove()
local cow = minetest.add_entity(pos, "mobs_mc:cow") local cow = minetest.add_entity(pos, "mobs_mc:cow")
cow:setyaw(oldyaw) cow:set_yaw(oldyaw)
if not minetest.settings:get_bool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
item:add_wear(mobs_mc.misc.shears_wear) item:add_wear(mobs_mc.misc.shears_wear)

View File

@ -1,11 +1,6 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### CREEPER --################### CREEPER

View File

@ -8,5 +8,4 @@ mcl_fishing?
bones? bones?
mesecons_materials? mesecons_materials?
mobs_mc_gameconfig? mobs_mc_gameconfig?
intllib?
doc_items? doc_items?

View File

@ -2,9 +2,7 @@
--################### ENDERDRAGON --################### ENDERDRAGON
--################### --###################
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--[[ --[[
mobs:register_mob("mobs_mc:12enderdragon", { mobs:register_mob("mobs_mc:12enderdragon", {

View File

@ -10,12 +10,7 @@
-- and they are provoked by looking directly at them. -- and they are provoked by looking directly at them.
-- TODO: Implement MC behaviour. -- TODO: Implement MC behaviour.
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### ENDERMAN --################### ENDERMAN
@ -314,7 +309,7 @@ mobs:register_mob("mobs_mc:enderman", {
end end
end end
if telepos then if telepos then
self.object:setpos(telepos) self.object:set_pos(telepos)
end end
end end
end, end,

View File

@ -2,9 +2,7 @@
--################### ENDERMITE --################### ENDERMITE
--################### --###################
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:endermite", { mobs:register_mob("mobs_mc:endermite", {
type = "monster", type = "monster",

View File

@ -3,11 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### GHAST --################### GHAST

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@ -4,9 +4,7 @@
--################### GUARDIAN --################### GUARDIAN
--################### --###################
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:guardian", { mobs:register_mob("mobs_mc:guardian", {
type = "monster", type = "monster",

View File

@ -4,9 +4,7 @@
--################### GUARDIAN --################### GUARDIAN
--################### --###################
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:guardian_elder", { mobs:register_mob("mobs_mc:guardian_elder", {
type = "monster", type = "monster",

View File

@ -3,9 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--################### --###################
--################### HORSE --################### HORSE
@ -142,7 +140,7 @@ local horse = {
self.max_speed_reverse = 2 self.max_speed_reverse = 2
self.accel = 6 self.accel = 6
self.terrain_type = 3 self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 7.5, z = -1.75} self.driver_attach_at = {x = 0, y = 4.17, z = -1.75}
self.driver_eye_offset = {x = 0, y = 3, z = 0} self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end end

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@ -1,45 +0,0 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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@ -3,11 +3,8 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### IRON GOLEM --################### IRON GOLEM
--################### --###################

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@ -1,6 +1,4 @@
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--################### --###################
--################### LLAMA --################### LLAMA
@ -69,7 +67,7 @@ mobs:register_mob("mobs_mc:llama", {
self.max_speed_reverse = 2 self.max_speed_reverse = 2
self.accel = 4 self.accel = 4
self.terrain_type = 3 self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 7.5, z = -1.5} self.driver_attach_at = {x = 0, y = 4.17, z = -1.5}
self.driver_eye_offset = {x = 0, y = 3, z = 0} self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end end

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@ -3,9 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--################### --###################
--################### OCELOT AND CAT --################### OCELOT AND CAT

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@ -3,12 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### PARROT --################### PARROT

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:pig", { mobs:register_mob("mobs_mc:pig", {
type = "animal", type = "animal",
@ -59,7 +57,7 @@ mobs:register_mob("mobs_mc:pig", {
self.max_speed_reverse = 2 self.max_speed_reverse = 2
self.accel = 4 self.accel = 4
self.terrain_type = 3 self.terrain_type = 3
self.driver_attach_at = {x = 0.0, y = 6.75, z = -1.5} self.driver_attach_at = {x = 0.0, y = 2.75, z = -1.5}
self.driver_eye_offset = {x = 0, y = 3, z = 0} self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end end

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@ -1,10 +1,6 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### POLARBEAR --################### POLARBEAR

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local rabbit = { local rabbit = {
type = "animal", type = "animal",

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--################### --###################
--################### SHEEP --################### SHEEP

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@ -3,11 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### SHULKER --################### SHULKER

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@ -2,9 +2,7 @@
--################### SILVERFISH --################### SILVERFISH
--################### --###################
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:silverfish", { mobs:register_mob("mobs_mc:silverfish", {
type = "monster", type = "monster",

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@ -3,12 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### SKELETON --################### SKELETON

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@ -3,9 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--################### --###################
--################### WITHER SKELETON --################### WITHER SKELETON

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@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- Returns a function that spawns children in a circle around pos. -- Returns a function that spawns children in a circle around pos.
-- To be used as on_die callback. -- To be used as on_die callback.

View File

@ -3,9 +3,8 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false

View File

@ -3,11 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### SPIDER --################### SPIDER

View File

@ -4,9 +4,7 @@
--################### SQUID --################### SQUID
--################### --###################
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:squid", { mobs:register_mob("mobs_mc:squid", {
type = "animal", type = "animal",

View File

@ -3,9 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--################### --###################
--################### VEX --################### VEX

View File

@ -19,9 +19,7 @@
-- TODO: Internal inventory, pick up items, trade with other villagers -- TODO: Internal inventory, pick up items, trade with other villagers
-- TODO: Farm stuff -- TODO: Farm stuff
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- playername-indexed table containing the previously used tradenum -- playername-indexed table containing the previously used tradenum
local player_tradenum = {} local player_tradenum = {}
@ -595,7 +593,7 @@ local function return_item(itemstack, dropper, pos, inv_p)
v.x = v.x*4 v.x = v.x*4
v.y = v.y*4 + 2 v.y = v.y*4 + 2
v.z = v.z*4 v.z = v.z*4
obj:setvelocity(v) obj:set_velocity(v)
obj:get_luaentity()._insta_collect = false obj:get_luaentity()._insta_collect = false
end end
end end

View File

@ -3,11 +3,8 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### EVOKER --################### EVOKER
--################### --###################

View File

@ -3,9 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:illusioner", { mobs:register_mob("mobs_mc:illusioner", {
type = "monster", type = "monster",

View File

@ -3,11 +3,8 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### VINDICATOR --################### VINDICATOR
--################### --###################

View File

@ -3,9 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- TODO: Turn villagers to zombie villager -- TODO: Turn villagers to zombie villager

View File

@ -3,11 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### WITCH --################### WITCH

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@ -3,18 +3,12 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### WITHER --################### WITHER
--################### --###################
mobs:register_mob("mobs_mc:wither", { mobs:register_mob("mobs_mc:wither", {
type = "monster", type = "monster",
hp_max = 300, hp_max = 300,

View File

@ -1,8 +1,6 @@
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local default_walk_chance = 50 local default_walk_chance = 50

View File

@ -3,12 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### ZOMBIE --################### ZOMBIE

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@ -3,11 +3,8 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- intllib local S = minetest.get_translator("mobs_mc")
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--################### --###################
--################### ZOMBIE PIGMAN --################### ZOMBIE PIGMAN
--################### --###################

View File

@ -1,4 +1,3 @@
--[[ --[[
Copyright (C) 2016 - Auke Kok <sofar@foo-projects.org> Copyright (C) 2016 - Auke Kok <sofar@foo-projects.org>
@ -10,6 +9,8 @@ of the license, or (at your option) any later version.
--]] --]]
local S = minetest.get_translator("lightning")
lightning = {} lightning = {}
lightning.interval_low = 17 lightning.interval_low = 17
@ -163,7 +164,7 @@ lightning.strike = function(pos)
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd) posadd = vector.normalize(posadd)
local mob = minetest.add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton") local mob = minetest.add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
mob:setyaw(angle-math.pi/2) mob:set_yaw(angle-math.pi/2)
angle = angle + (math.pi*2) / 3 angle = angle + (math.pi*2) / 3
end end
@ -178,7 +179,7 @@ lightning.strike = function(pos)
if obj:is_player() then if obj:is_player() then
-- Player damage -- Player damage
if minetest.get_modpath("mcl_death_messages") then if minetest.get_modpath("mcl_death_messages") then
mcl_death_messages.player_damage(obj, string.format("%s was struck by lightning.", obj:get_player_name())) mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
end end
obj:set_hp(obj:get_hp()-5) obj:set_hp(obj:get_hp()-5)
-- Mobs -- Mobs
@ -233,7 +234,7 @@ end)
minetest.register_chatcommand("lightning", { minetest.register_chatcommand("lightning", {
params = "[<X> <Y> <Z>]", params = "[<X> <Y> <Z>]",
description = "Let lightning strike at the specified position or yourself", description = S("Let lightning strike at the specified position or yourself"),
privs = { maphack = true }, privs = { maphack = true },
func = function(name, param) func = function(name, param)
local pos = {} local pos = {}
@ -254,7 +255,7 @@ minetest.register_chatcommand("lightning", {
if player then if player then
lightning.strike(player:get_pos()) lightning.strike(player:get_pos())
else else
return false, "No position specified and unknown player" return false, S("No position specified and unknown player")
end end
end end
return true return true

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_void_damage")
local voidtimer = 0 local voidtimer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
@ -24,7 +26,7 @@ minetest.register_globalstep(function(dtime)
local spawn = mcl_spawn.get_spawn_pos(obj) local spawn = mcl_spawn.get_spawn_pos(obj)
obj:set_pos(spawn) obj:set_pos(spawn)
mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(spawn)) mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(spawn))
minetest.chat_send_player(obj:get_player_name(), "The void is off-limits to you!") minetest.chat_send_player(obj:get_player_name(), S("The void is off-limits to you!"))
else else
obj:remove() obj:remove()
end end
@ -32,7 +34,7 @@ minetest.register_globalstep(function(dtime)
-- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds) -- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds)
if obj:get_hp() > 0 then if obj:get_hp() > 0 then
if is_player then if is_player then
mcl_death_messages.player_damage(obj, string.format("%s fell into the endless void.", obj:get_player_name())) mcl_death_messages.player_damage(obj, S("@1 fell into the endless void.", obj:get_player_name()))
end end
obj:set_hp(obj:get_hp() - 4) obj:set_hp(obj:get_hp() - 4)
end end

View File

@ -235,7 +235,7 @@ local initsky = function(player)
end end
-- MC-style clouds: Layer 127, thickness 4, fly to the “West” -- MC-style clouds: Layer 127, thickness 4, fly to the “West”
player:set_clouds({height=mcl_worlds.layer_to_y(127), speed={x=-2, y=0}, thickness=4, color="#FFF0FEF"}) player:set_clouds({height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
end end
minetest.register_on_joinplayer(initsky) minetest.register_on_joinplayer(initsky)

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_weather")
-- weather states, 'none' is default, other states depends from active mods -- weather states, 'none' is default, other states depends from active mods
mcl_weather.state = "none" mcl_weather.state = "none"
@ -182,18 +184,18 @@ mcl_weather.get_weather = function()
end end
minetest.register_privilege("weather_manager", { minetest.register_privilege("weather_manager", {
description = "Gives ability to control weather", description = S("Gives ability to control weather"),
give_to_singleplayer = false give_to_singleplayer = false
}) })
-- Weather command definition. Set -- Weather command definition. Set
minetest.register_chatcommand("weather", { minetest.register_chatcommand("weather", {
params = "(clear | rain | snow | thunder) [<duration>]", params = S("(clear | rain | snow | thunder) [<duration>]"),
description = "Changes the weather to the specified parameter.", description = S("Changes the weather to the specified parameter."),
privs = {weather_manager = true}, privs = {weather_manager = true},
func = function(name, param) func = function(name, param)
if (param == "") then if (param == "") then
return false, "Error: No weather specified." return false, S("Error: No weather specified.")
end end
local new_weather, end_time local new_weather, end_time
local parse1, parse2 = string.match(param, "(%w+) ?(%d*)") local parse1, parse2 = string.match(param, "(%w+) ?(%d*)")
@ -204,13 +206,13 @@ minetest.register_chatcommand("weather", {
new_weather = parse1 new_weather = parse1
end end
else else
return false, "Error: Invalid parameters." return false, S("Error: Invalid parameters.")
end end
if parse2 then if parse2 then
if type(tonumber(parse2)) == "number" then if type(tonumber(parse2)) == "number" then
local duration = tonumber(parse2) local duration = tonumber(parse2)
if duration < 1 then if duration < 1 then
return false, "Error: Duration can't be less than 1 second." return false, S("Error: Duration can't be less than 1 second.")
end end
end_time = minetest.get_gametime() + duration end_time = minetest.get_gametime() + duration
end end
@ -220,14 +222,14 @@ minetest.register_chatcommand("weather", {
if success then if success then
return true return true
else else
return false, "Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”." return false, S("Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.")
end end
end end
}) })
minetest.register_chatcommand("toggledownfall", { minetest.register_chatcommand("toggledownfall", {
params = "", params = "",
description = "Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)", description = S("Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)"),
privs = {weather_manager = true}, privs = {weather_manager = true},
func = function(name, param) func = function(name, param)
-- Currently rain/thunder/snow: Set weather to clear -- Currently rain/thunder/snow: Set weather to clear

View File

@ -0,0 +1,2 @@
name = ENVIRONMENT
description = Meta-modpack containing environment and nature-related mods for MineClone 2

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@ -0,0 +1 @@
name = doc

View File

@ -315,8 +315,7 @@ function craftguide:get_formspec(player_name, is_fuel)
data.pagemax = max(1, ceil(#data.items / ipp)) data.pagemax = max(1, ceil(#data.items / ipp))
local formspec = "size["..data.iX..","..(iY+3)..".6;]".. local formspec = "size["..data.iX..","..(iY+3)..".6;]"..
mcl_vars.gui_slots .. mcl_vars.inventory_header..
mcl_vars.gui_bg ..
[=[background[1,1;1,1;craftguide_bg.png;true] [=[background[1,1;1,1;craftguide_bg.png;true]
button[2.4,0.21;0.8,0.5;search;?] button[2.4,0.21;0.8,0.5;search;?]
button[3.05,0.21;0.8,0.5;clear;X] button[3.05,0.21;0.8,0.5;clear;X]

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@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_doc")
-- Disable built-in factoids; it is planned to add custom ones as replacements -- Disable built-in factoids; it is planned to add custom ones as replacements
doc.sub.items.disable_core_factoid("node_mining") doc.sub.items.disable_core_factoid("node_mining")
doc.sub.items.disable_core_factoid("tool_capabilities") doc.sub.items.disable_core_factoid("tool_capabilities")
@ -14,7 +16,7 @@ end)
-- dig_by_water -- dig_by_water
doc.sub.items.register_factoid("nodes", "drop_destroy", function(itemstring, def) doc.sub.items.register_factoid("nodes", "drop_destroy", function(itemstring, def)
if def.groups.dig_by_water then if def.groups.dig_by_water then
return "Water can flow into this block and cause it to drop as an item." return S("Water can flow into this block and cause it to drop as an item.")
end end
return "" return ""
end) end)
@ -22,9 +24,9 @@ end)
-- usable by hoes -- usable by hoes
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.cultivatable == 2 then if def.groups.cultivatable == 2 then
return "This block can be turned into dirt with a hoe." return S("This block can be turned into dirt with a hoe.")
elseif def.groups.cultivatable == 2 then elseif def.groups.cultivatable == 2 then
return "This block can be turned into farmland with a hoe." return S("This block can be turned into farmland with a hoe.")
end end
return "" return ""
end) end)
@ -33,15 +35,15 @@ end)
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = "" local datastring = ""
if def.groups.soil_sapling == 2 then if def.groups.soil_sapling == 2 then
datastring = datastring .. "This block acts as a soil for all saplings." .. "\n" datastring = datastring .. S("This block acts as a soil for all saplings.") .. "\n"
elseif def.groups.soil_sapling == 1 then elseif def.groups.soil_sapling == 1 then
datastring = datastring .. "This block acts as a soil for some saplings." .. "\n" datastring = datastring .. S("This block acts as a soil for some saplings.") .. "\n"
end end
if def.groups.soil_sugarcane then if def.groups.soil_sugarcane then
datastring = datastring .. "Sugar canes will grow on this block." .. "\n" datastring = datastring .. S("Sugar canes will grow on this block.") .. "\n"
end end
if def.groups.soil_nether_wart then if def.groups.soil_nether_wart then
datastring = datastring .. "Nether wart will grow on this block." .. "\n" datastring = datastring .. S("Nether wart will grow on this block.") .. "\n"
end end
return datastring return datastring
end) end)
@ -50,9 +52,9 @@ doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local formstring = "" local formstring = ""
if def.groups.leafdecay ~= nil then if def.groups.leafdecay ~= nil then
if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then
formstring = string.format("This block quickly decays when there is no wood block of any species within a distance of %d. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.", def.groups.leafdecay) formstring = S("This block quickly decays when there is no wood block of any species within a distance of @1. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
else else
formstring = string.format("This block quickly decays and disappears when there is no wood block of any species within a distance of %d. The block does not decay when the block has been placed by a player.", def.groups.leafdecay) formstring = S("This block quickly decays and disappears when there is no wood block of any species within a distance of @1. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
end end
end end
return formstring return formstring
@ -62,9 +64,9 @@ end)
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = "" local datastring = ""
if def.groups.place_flowerlike == 1 then if def.groups.place_flowerlike == 1 then
return "This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher." return S("This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
elseif def.groups.place_flowerlike == 2 then elseif def.groups.place_flowerlike == 2 then
return "This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher." return S("This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
end end
return "" return ""
end) end)
@ -72,7 +74,7 @@ end)
-- flammable -- flammable
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.flammable then if def.groups.flammable then
return "This block is flammable." return S("This block is flammable.")
end end
return "" return ""
end) end)
@ -80,7 +82,7 @@ end)
-- destroys_items -- destroys_items
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.destroys_items then if def.groups.destroys_items then
return "This block destroys any item it touches." return S("This block destroys any item it touches.")
end end
return "" return ""
end) end)
@ -91,25 +93,25 @@ doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
local s = "" local s = ""
if def.groups.eatable and not def._doc_items_usagehelp then if def.groups.eatable and not def._doc_items_usagehelp then
if def.groups.food == 2 then if def.groups.food == 2 then
s = s .. "To eat it, wield it, then rightclick." s = s .. S("To eat it, wield it, then rightclick.")
if def.groups.can_eat_when_full == 1 then if def.groups.can_eat_when_full == 1 then
s = s .. "\n" .. "You can eat this even when your hunger bar is full." s = s .. "\n" .. S("You can eat this even when your hunger bar is full.")
else else
s = s .. "\n" .. "You cannot eat this when your hunger bar is full." s = s .. "\n" .. S("You cannot eat this when your hunger bar is full.")
end end
elseif def.groups.food == 3 then elseif def.groups.food == 3 then
s = s .. "To drink it, wield it, then rightclick." s = s .. S("To drink it, wield it, then rightclick.")
if def.groups.can_eat_when_full ~= 1 then if def.groups.can_eat_when_full ~= 1 then
s = s .. "\n" .. "You cannot drink this when your hunger bar is full." s = s .. "\n" .. S("You cannot drink this when your hunger bar is full.")
end end
else else
s = s .. "To consume it, wield it, then rightclick." s = s .. S("To consume it, wield it, then rightclick.")
if def.groups.can_eat_when_full ~= 1 then if def.groups.can_eat_when_full ~= 1 then
s = s .. "\n" .. "You cannot consume this when your hunger bar is full." s = s .. "\n" .. S("You cannot consume this when your hunger bar is full.")
end end
end end
if def.groups.no_eat_delay ~= 1 then if def.groups.no_eat_delay ~= 1 then
s = s .. "\n" .. "You have to wait for about 2 seconds before you can eat or drink again." s = s .. "\n" .. S("You have to wait for about 2 seconds before you can eat or drink again.")
end end
end end
return s return s
@ -118,10 +120,10 @@ end)
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def) doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
local s = "" local s = ""
if def.groups.eatable and def.groups.eatable > 0 then if def.groups.eatable and def.groups.eatable > 0 then
s = s .. string.format("Hunger points restored: %d", def.groups.eatable) s = s .. S("Hunger points restored: @1", def.groups.eatable)
end end
if def._mcl_saturation and def._mcl_saturation > 0 then if def._mcl_saturation and def._mcl_saturation > 0 then
s = s .. "\n" .. string.format("Saturation points restored: %.1f", def._mcl_saturation) s = s .. "\n" .. S("Saturation points restored: @1%.1f", string.format("%.1f", def._mcl_saturation))
end end
return s return s
end) end)
@ -132,12 +134,12 @@ doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
local mdef = minetest.registered_items[def._repair_material] local mdef = minetest.registered_items[def._repair_material]
local desc local desc
if mdef and mdef.description and mdef.description ~= "" then if mdef and mdef.description and mdef.description ~= "" then
return string.format("This item can be repaired at an anvil with: %s.", mdef.description) return S("This item can be repaired at an anvil with: @1.", mdef.description)
elseif def._repair_material == "group:wood" then elseif def._repair_material == "group:wood" then
return "This item can be repaired at an anvil with any wooden planks." return S("This item can be repaired at an anvil with any wooden planks.")
elseif string.sub(def._repair_material, 1, 6) == "group:" then elseif string.sub(def._repair_material, 1, 6) == "group:" then
local group = string.sub(def._repair_material, 7) local group = string.sub(def._repair_material, 7)
return string.format("This item can be repaired at an anvil with any item in the “%s” group.", group) return S("This item can be repaired at an anvil with any item in the “@1” group.", group)
end end
end end
return "" return ""
@ -145,7 +147,7 @@ end)
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def) doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
if minetest.get_item_group(itemstring, "no_rename") == 1 then if minetest.get_item_group(itemstring, "no_rename") == 1 then
return "This item cannot be renamed at an anvil." return S("This item cannot be renamed at an anvil.")
else else
return "" return ""
end end
@ -154,7 +156,7 @@ end)
doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def) doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def)
local s = "" local s = ""
if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
s = s .. "This block crushes any block it falls into." s = s .. S("This block crushes any block it falls into.")
end end
return s return s
end) end)
@ -162,22 +164,22 @@ end)
doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def) doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def)
local s = "" local s = ""
if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
s = s .. "When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×22 hit points with B = number of blocks fallen. The damage can never be more than 40 HP." s = s .. S("When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×22 hit points with B = number of blocks fallen. The damage can never be more than 40 HP.")
end end
return s return s
end) end)
-- Mining, hardness and all that -- Mining, hardness and all that
doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def) doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
local pickaxey = { "Diamond Pickaxe", "Iron Pickaxe", "Stone Pickaxe", "Golden Pickaxe", "Wooden Pickaxe" } local pickaxey = { S("Diamond Pickaxe"), S("Iron Pickaxe"), S("Stone Pickaxe"), S("Golden Pickaxe"), S("Wooden Pickaxe") }
local axey = { "Diamond Axe", "Iron Axe", "Stone Axe", "Golden Axe", "Wooden Axe" } local axey = { S("Diamond Axe"), S("Iron Axe"), S("Stone Axe"), S("Golden Axe"), S("Wooden Axe") }
local shovely = { "Diamond Shovel", "Iron Shovel", "Stone Shovel", "Golden Shovel", "Wooden Shovel" } local shovely = { S("Diamond Shovel"), S("Iron Shovel"), S("Stone Shovel"), S("Golden Shovel"), S("Wooden Shovel") }
local datastring = "" local datastring = ""
local groups = def.groups local groups = def.groups
if groups then if groups then
if groups.dig_immediate == 3 then if groups.dig_immediate == 3 then
datastring = datastring .. "This block can be mined by any tool instantly." .. "\n" datastring = datastring .. S("This block can be mined by any tool instantly.") .. "\n"
else else
local tool_minable = false local tool_minable = false
@ -213,7 +215,7 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
end end
if tool_minable then if tool_minable then
datastring = "This block can be mined by:\n" .. datastring .. "\n" datastring = S("This block can be mined by:") .. "\n" .. datastring .. "\n"
end end
end end
end end
@ -222,9 +224,9 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
hardness = 0 hardness = 0
end end
if hardness == -1 then if hardness == -1 then
datastring = datastring .. "Hardness: ∞" datastring = datastring .. S("Hardness: ∞")
else else
datastring = datastring .. string.format("Hardness: %.2f", hardness) datastring = datastring .. S("Hardness: @1", string.format("%.2f", hardness))
end end
local blast = def._mcl_blast_resistance local blast = def._mcl_blast_resistance
if not blast then if not blast then
@ -232,7 +234,7 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
end end
-- TODO: Blast resistance as number -- TODO: Blast resistance as number
if blast >= 1000 then if blast >= 1000 then
datastring = datastring .. "\n" .. "This block will not be destroyed by TNT explosions." datastring = datastring .. "\n" .. S("This block will not be destroyed by TNT explosions.")
end end
return datastring return datastring
end) end)
@ -240,7 +242,7 @@ end)
-- Special drops when mined by shears -- Special drops when mined by shears
doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def) doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def)
if def._mcl_shears_drop == true then if def._mcl_shears_drop == true then
return "This block drops itself when mined by shears." return S("This block drops itself when mined by shears.")
elseif type(def._mcl_shears_drop) == "table" then elseif type(def._mcl_shears_drop) == "table" then
local drops = {} local drops = {}
for d=1, #def._mcl_shears_drop do for d=1, #def._mcl_shears_drop do
@ -255,11 +257,11 @@ doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def)
text = itemname text = itemname
end end
if itemcount > 1 then if itemcount > 1 then
text = string.format("%d×%s", itemcount, text) text = S("@1×@2", itemcount, text)
end end
table.insert(drops, text) table.insert(drops, text)
end end
local ret = string.format("This blocks drops the following when mined by shears: %s", table.concat(drops, ", ")) local ret = S("This blocks drops the following when mined by shears: @1", table.concat(drops, S(", ")))
return ret return ret
end end
return "" return ""

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@ -1,2 +1 @@
doc doc
intllib?

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@ -1,10 +1,4 @@
-- Boilerplate to support localized strings if intllib mod is installed. local S = minetest.get_translator("mcl_doc_basics")
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
doc.add_category("basics", doc.add_category("basics",
{ {

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@ -29,10 +29,7 @@ function awards.save()
end end
end end
local S = function(s) return s end local S = minetest.get_translator("awards")
function awards.set_intllib(locale)
S = locale
end
function awards.init() function awards.init()
awards.players = awards.load() awards.players = awards.load()

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@ -14,12 +14,7 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- --
local S local S = minetest.get_translator("awards")
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function ( s ) return s end
end
minetest.register_chatcommand("awards", { minetest.register_chatcommand("awards", {
params = S("[c|clear|disable|enable]"), params = S("[c|clear|disable|enable]"),

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@ -1,3 +1,2 @@
intllib?
sfinv? sfinv?
unified_inventory? unified_inventory?

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@ -14,18 +14,9 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- --
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function ( s ) return s end
end
dofile(minetest.get_modpath("awards").."/api.lua") dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua") dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/sfinv.lua") dofile(minetest.get_modpath("awards").."/sfinv.lua")
dofile(minetest.get_modpath("awards").."/unified_inventory.lua") dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua") dofile(minetest.get_modpath("awards").."/triggers.lua")
awards.set_intllib(S)

View File

@ -1,10 +1,5 @@
if minetest.get_modpath("sfinv") then if minetest.get_modpath("sfinv") then
local S local S = minetest.get_translator("awards")
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function ( s ) return s end
end
sfinv.register_page("awards:awards", { sfinv.register_page("awards:awards", {
title = S("Awards"), title = S("Awards"),

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@ -14,12 +14,7 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- --
local S local S = minetest.get_translator("awards")
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function ( s ) return s end
end
awards.register_trigger("dig", function(def) awards.register_trigger("dig", function(def)
local tmp = { local tmp = {

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@ -1,10 +1,5 @@
if minetest.get_modpath("unified_inventory") ~= nil then if minetest.get_modpath("unified_inventory") ~= nil then
local S local S = minetest.get_translator("awards")
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function ( s ) return s end
end
unified_inventory.register_button("awards", { unified_inventory.register_button("awards", {
type = "image", type = "image",

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@ -1,2 +1 @@
awards awards
intllib?

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@ -3,12 +3,7 @@
-- If true, activates achievements from other Minecraft editions (XBox, PS, etc.) -- If true, activates achievements from other Minecraft editions (XBox, PS, etc.)
local non_pc_achievements = false local non_pc_achievements = false
local S local S = minetest.get_translator("mcl_achievements")
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function ( s ) return s end
end
-- Achievements from PC Edition -- Achievements from PC Edition

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@ -1,101 +1,103 @@
local S = minetest.get_translator("mcl_death_messages")
mcl_death_messages = {} mcl_death_messages = {}
-- Death messages -- Death messages
local msgs = { local msgs = {
["arrow"] = { ["arrow"] = {
"%s was fatally hit by an arrow.", S("%s was fatally hit by an arrow."),
"%s has been killed with an arrow.", S("%s has been killed with an arrow."),
}, },
["arrow_name"] = { ["arrow_name"] = {
"%s was shot by an arrow from %s.", S("%s was shot by an arrow from %s."),
}, },
["fire"] = { ["fire"] = {
"%s has been cooked crisp.", S("%s has been cooked crisp."),
"%s felt the burn.", S("%s felt the burn."),
"%s died in the flames.", S("%s died in the flames."),
"%s died in a fire.", S("%s died in a fire."),
}, },
["lava"] = { ["lava"] = {
"%s melted in lava.", S("%s melted in lava."),
"%s took a bath in a hot lava tub.", S("%s took a bath in a hot lava tub."),
"%s died in lava.", S("%s died in lava."),
"%s could not survive in lava.", S("%s could not survive in lava."),
}, },
["drown"] = { ["drown"] = {
"%s forgot to breathe.", S("%s forgot to breathe."),
"%s drowned.", S("%s drowned."),
"%s ran out of oxygen.", S("%s ran out of oxygen."),
}, },
["starve"] = { ["starve"] = {
"%s starved.", S("%s starved."),
}, },
["murder"] = { ["murder"] = {
"%s was killed by %s.", S("%s was killed by %s."),
}, },
["mob_kill"] = { ["mob_kill"] = {
"%s was killed by a mob.", S("%s was killed by a mob."),
}, },
["blaze_fireball"] = { ["blaze_fireball"] = {
"%s was burned to death by a blaze's fireball.", S("%s was burned to death by a blaze's fireball."),
"%s was killed by a fireball from a blaze.", S("%s was killed by a fireball from a blaze."),
}, },
["fire_charge"] = { ["fire_charge"] = {
"%s was hit by a fire charge.", S("%s was hit by a fire charge."),
}, },
["ghast_fireball"] = { ["ghast_fireball"] = {
"A ghast scared %s to death.", S("A ghast scared %s to death."),
"%s has been fireballed by a ghast.", S("%s has been fireballed by a ghast."),
}, },
["fall_damage"] = { ["fall_damage"] = {
"%s fell from a high cliff.", S("%s fell from a high cliff."),
"%s took fatal fall damage.", S("%s took fatal fall damage."),
"%s fell victim to gravity.", S("%s fell victim to gravity."),
}, },
["other"] = { ["other"] = {
"%s died.", S("%s died."),
} }
} }
local mobkills = { local mobkills = {
["mobs_mc:zombie"] = "%s was killed by a zombie.", ["mobs_mc:zombie"] = S("%s was killed by a zombie."),
["mobs_mc:baby_zombie"] = "%s was killed by a baby zombie.", ["mobs_mc:baby_zombie"] = S("%s was killed by a baby zombie."),
["mobs_mc:blaze"] = "%s was killed by a blaze.", ["mobs_mc:blaze"] = S("%s was killed by a blaze."),
["mobs_mc:slime"] = "%s was killed by a slime.", ["mobs_mc:slime"] = S("%s was killed by a slime."),
["mobs_mc:witch"] = "%s was killed by a witch.", ["mobs_mc:witch"] = S("%s was killed by a witch."),
["mobs_mc:magma_cube_tiny"] = "%s was killed by a magma cube.", ["mobs_mc:magma_cube_tiny"] = S("%s was killed by a magma cube."),
["mobs_mc:magma_cube_small"] = "%s was killed by a magma cube.", ["mobs_mc:magma_cube_small"] = S("%s was killed by a magma cube."),
["mobs_mc:magma_cube_big"] = "%s was killed by a magma cube.", ["mobs_mc:magma_cube_big"] = S("%s was killed by a magma cube."),
["mobs_mc:wolf"] = "%s was killed by a wolf.", ["mobs_mc:wolf"] = S("%s was killed by a wolf."),
["mobs_mc:cat"] = "%s was killed by a cat.", ["mobs_mc:cat"] = S("%s was killed by a cat."),
["mobs_mc:ocelot"] = "%s was killed by an ocelot.", ["mobs_mc:ocelot"] = S("%s was killed by an ocelot."),
["mobs_mc:ender_dragon"] = "%s was killed by an ender dragon.", ["mobs_mc:ender_dragon"] = S("%s was killed by an ender dragon."),
["mobs_mc:wither"] = "%s was killed by a wither.", ["mobs_mc:wither"] = S("%s was killed by a wither."),
["mobs_mc:enderman"] = "%s was killed by an enderman.", ["mobs_mc:enderman"] = S("%s was killed by an enderman."),
["mobs_mc:endermite"] = "%s was killed by an endermite.", ["mobs_mc:endermite"] = S("%s was killed by an endermite."),
["mobs_mc:ghast"] = "%s was killed by a ghast.", ["mobs_mc:ghast"] = S("%s was killed by a ghast."),
["mobs_mc:guardian_elder"] = "%s was killed by an elder guardian.", ["mobs_mc:guardian_elder"] = S("%s was killed by an elder guardian."),
["mobs_mc:guardian"] = "%s was killed by a guardian.", ["mobs_mc:guardian"] = S("%s was killed by a guardian."),
["mobs_mc:iron_golem"] = "%s was killed by an iron golem.", ["mobs_mc:iron_golem"] = S("%s was killed by an iron golem."),
["mobs_mc:polar_bear"] = "%s was killed by a polar_bear.", ["mobs_mc:polar_bear"] = S("%s was killed by a polar_bear."),
["mobs_mc:killer_bunny"] = "%s was killed by a killer bunny.", ["mobs_mc:killer_bunny"] = S("%s was killed by a killer bunny."),
["mobs_mc:shulker"] = "%s was killed by a shulker.", ["mobs_mc:shulker"] = S("%s was killed by a shulker."),
["mobs_mc:silverfish"] = "%s was killed by a silverfish.", ["mobs_mc:silverfish"] = S("%s was killed by a silverfish."),
["mobs_mc:skeleton"] = "%s was killed by a skeleton.", ["mobs_mc:skeleton"] = S("%s was killed by a skeleton."),
["mobs_mc:stray"] = "%s was killed by a stray.", ["mobs_mc:stray"] = S("%s was killed by a stray."),
["mobs_mc:slime_tiny"] = "%s was killed by a slime.", ["mobs_mc:slime_tiny"] = S("%s was killed by a slime."),
["mobs_mc:slime_small"] = "%s was killed by a slime.", ["mobs_mc:slime_small"] = S("%s was killed by a slime."),
["mobs_mc:slime_big"] = "%s was killed by a slime.", ["mobs_mc:slime_big"] = S("%s was killed by a slime."),
["mobs_mc:spider"] = "%s was killed by a spider.", ["mobs_mc:spider"] = S("%s was killed by a spider."),
["mobs_mc:cave_spider"] = "%s was killed by a cave spider.", ["mobs_mc:cave_spider"] = S("%s was killed by a cave spider."),
["mobs_mc:vex"] = "%s was killed by a vex.", ["mobs_mc:vex"] = S("%s was killed by a vex."),
["mobs_mc:evoker"] = "%s was killed by an evoker.", ["mobs_mc:evoker"] = S("%s was killed by an evoker."),
["mobs_mc:illusioner"] = "%s was killed by an illusioner.", ["mobs_mc:illusioner"] = S("%s was killed by an illusioner."),
["mobs_mc:vindicator"] = "%s was killed by a vindicator.", ["mobs_mc:vindicator"] = S("%s was killed by a vindicator."),
["mobs_mc:villager_zombie"] = "%s was killed by a zombie villager.", ["mobs_mc:villager_zombie"] = S("%s was killed by a zombie villager."),
["mobs_mc:husk"] = "%s was killed by a husk.", ["mobs_mc:husk"] = S("%s was killed by a husk."),
["mobs_mc:baby_husk"] = "%s was killed by a baby husk.", ["mobs_mc:baby_husk"] = S("%s was killed by a baby husk."),
["mobs_mc:pigman"] = "%s was killed by a zombie pigman.", ["mobs_mc:pigman"] = S("%s was killed by a zombie pigman."),
["mobs_mc:baby_pigman"] = "%s was killed by a baby zombie pigman.", ["mobs_mc:baby_pigman"] = S("%s was killed by a baby zombie pigman."),
} }
-- Select death message -- Select death message

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@ -0,0 +1 @@
mcl_init

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@ -0,0 +1,3 @@
minetest.register_on_joinplayer(function(player)
player:set_formspec_prepend(mcl_vars.gui_nonbg)
end)

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@ -0,0 +1 @@
name = mcl_formspec_prepend

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@ -1,3 +1,6 @@
local S = minetest.get_translator("mcl_inventory")
local F = function(s) return minetest.formspec_escape(S(s)) end
-- Prepare player info table -- Prepare player info table
local players = {} local players = {}
@ -320,29 +323,29 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
player_preview.. player_preview..
-- crafting guide button -- crafting guide button
"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]".. "image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
"tooltip[__mcl_craftguide;Recipe book]".. "tooltip[__mcl_craftguide;"..F("Recipe book").."]"..
-- help button -- help button
"image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]".. "image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
"tooltip[__mcl_doc;Help]".. "tooltip[__mcl_doc;"..F("Help").."]"..
-- skins button -- skins button
"image_button[9,3;1,1;mcl_skins_button.png;__mcl_skins;]".. "image_button[9,3;1,1;mcl_skins_button.png;__mcl_skins;]"..
"tooltip[__mcl_skins;Select player skin]".. "tooltip[__mcl_skins;"..F("Select player skin").."]"..
-- achievements button -- achievements button
"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]".. "image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
"tooltip[__mcl_achievements;Achievements]" "tooltip[__mcl_achievements;"..F("Achievements").."]"
-- For shortcuts -- For shortcuts
listrings = listrings .. listrings = listrings ..
"listring[detached:"..playername.."_armor;armor]".. "listring[detached:"..playername.."_armor;armor]"..
"listring[current_player;main]" "listring[current_player;main]"
else else
inv_bg = inv_bg .. "^crafting_inventory_creative_scroll.png"
-- Creative inventory slots -- Creative inventory slots
main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]" .. main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]" ..
-- ... and scroll bar -- ... and scroll bar
"image_button[9.02,1.76;"..tostring(arrow_height)..",0.6;crafting_creative_up.png;creative_prev;]".. "image[9.033,2.230;0.78,4.525;mcl_inventory_slider_bg.png]"..
"image[9.033," .. tostring(slider_pos) .. ";0.78,"..tostring(slider_height) .. ";crafting_slider.png]".. "image[9.033," .. tostring(slider_pos) .. ";0.78,"..tostring(slider_height) .. ";mcl_inventory_slider.png]"..
"image_button[9.02,6.15;"..tostring(arrow_height)..",0.6;crafting_creative_down.png;creative_next;]" "image_button[9.015,1.77;0.85,0.6;crafting_creative_up.png;creative_prev;]"..
"image_button[9.015,6.15;0.85,0.6;crafting_creative_down.png;creative_next;]"
end end
local tab_icon = { local tab_icon = {
@ -382,35 +385,35 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]".. "background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
"label[-5,-5;"..name.."]".. "label[-5,-5;"..name.."]"..
tab(name, "blocks") .. tab(name, "blocks") ..
"tooltip[blocks;Building Blocks]".. "tooltip[blocks;"..F("Building Blocks").."]"..
tab(name, "deco") .. tab(name, "deco") ..
"tooltip[deco;Decoration Blocks]".. "tooltip[deco;"..F("Decoration Blocks").."]"..
tab(name, "redstone") .. tab(name, "redstone") ..
"tooltip[redstone;Redstone]".. "tooltip[redstone;"..F("Redstone").."]"..
tab(name, "rail") .. tab(name, "rail") ..
"tooltip[rail;Transportation]".. "tooltip[rail;"..F("Transportation").."]"..
tab(name, "misc") .. tab(name, "misc") ..
"tooltip[misc;Miscellaneous]".. "tooltip[misc;"..F("Miscellaneous").."]"..
tab(name, "nix") .. tab(name, "nix") ..
"tooltip[nix;Search Items]".. "tooltip[nix;"..F("Search Items").."]"..
fnt.. fnt..
"list[current_player;main;0,7;9,1;]".. "list[current_player;main;0,7;9,1;]"..
main_list.. main_list..
tab(name, "food") .. tab(name, "food") ..
"tooltip[food;Foodstuffs]".. "tooltip[food;"..F("Foodstuffs").."]"..
tab(name, "tools") .. tab(name, "tools") ..
"tooltip[tools;Tools]".. "tooltip[tools;"..F("Tools").."]"..
tab(name, "combat") .. tab(name, "combat") ..
"tooltip[combat;Combat]".. "tooltip[combat;"..F("Combat").."]"..
tab(name, "mobs") .. tab(name, "mobs") ..
"tooltip[mobs;Mobs]".. "tooltip[mobs;"..F("Mobs").."]"..
-- TODO: Add brew -- TODO: Add brew
--tab(name, "brew") .. --tab(name, "brew") ..
--"tooltip[brew;Brewing]".. --"tooltip[brew;"..F("Brewing").."]"..
tab(name, "matr") .. tab(name, "matr") ..
"tooltip[matr;Materials]".. "tooltip[matr;"..F("Materials").."]"..
tab(name, "inv") .. tab(name, "inv") ..
"tooltip[inv;Survival Inventory]".. "tooltip[inv;"..F("Survival Inventory").."]"..
"list[detached:trash;main;9,7;1,1;]".. "list[detached:trash;main;9,7;1,1;]"..
"image[9,7;1,1;crafting_creative_trash.png]".. "image[9,7;1,1;crafting_creative_trash.png]"..
listrings listrings

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@ -1,3 +1,6 @@
local S = minetest.get_translator("mcl_inventory")
local F = function(s) return minetest.formspec_escape(S(s)) end
mcl_inventory = {} mcl_inventory = {}
local show_armor = minetest.get_modpath("3d_armor") ~= nil local show_armor = minetest.get_modpath("3d_armor") ~= nil
@ -20,7 +23,7 @@ local function return_item(itemstack, dropper, pos, inv)
v.x = v.x*4 v.x = v.x*4
v.y = v.y*4 + 2 v.y = v.y*4 + 2
v.z = v.z*4 v.z = v.z*4
obj:setvelocity(v) obj:set_velocity(v)
obj:get_luaentity()._insta_collect = false obj:get_luaentity()._insta_collect = false
end end
end end
@ -101,16 +104,16 @@ local function set_inventory(player, armor_change_only)
"list[current_player;craftpreview;7,1.5;1,1;]".. "list[current_player;craftpreview;7,1.5;1,1;]"..
-- crafting guide button -- crafting guide button
"image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;]".. "image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;]"..
"tooltip[__mcl_craftguide;Recipe book]".. "tooltip[__mcl_craftguide;"..F("Recipe book").."]"..
-- help button -- help button
"image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]".. "image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
"tooltip[__mcl_doc;Help]".. "tooltip[__mcl_doc;"..F("Help").."]"..
-- skins button -- skins button
"image_button[3,3;1,1;mcl_skins_button.png;__mcl_skins;]".. "image_button[3,3;1,1;mcl_skins_button.png;__mcl_skins;]"..
"tooltip[__mcl_skins;Select player skin]".. "tooltip[__mcl_skins;"..F("Select player skin").."]"..
-- achievements button -- achievements button
"image_button[7,3;1,1;mcl_achievements_button.png;__mcl_achievements;]".. "image_button[7,3;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
"tooltip[__mcl_achievements;Achievements]".. "tooltip[__mcl_achievements;"..F("Achievements").."]"..
-- for shortcuts -- for shortcuts
"listring[current_player;main]".. "listring[current_player;main]"..
"listring[current_player;craft]".. "listring[current_player;craft]"..

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@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_comparators")
-- Functions that get the input/output rules of the comparator -- Functions that get the input/output rules of the comparator
local comparator_get_output_rules = function(node) local comparator_get_output_rules = function(node)
@ -223,25 +225,20 @@ for _, state in pairs{mesecon.state.on, mesecon.state.off} do
-- Help -- Help
local longdesc, usagehelp, use_help local longdesc, usagehelp, use_help
if state_strs[state] == "off" and mode == "comp" then if state_strs[state] == "off" and mode == "comp" then
longdesc = "Redstone comparators are multi-purpose redstone components. ".. longdesc = S("Redstone comparators are multi-purpose redstone components.").."\n"..
"They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals." S("They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.")
usagehelp = "A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in ".. usagehelp = S("A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.").."\n"..
"arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.".."\n".. S("The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.").."\n"..
"The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like chest) is placed in front of it and the container contains at least one item.".. S("The side inputs are only powered by normal redstone power. The redstone can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by a rightclick.").."\n\n"..
"The side inputs are only powered by normal redstone power.".. S("Transmission mode:\nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.").."\n"..
"The redstone can operate in two modes: Transmission mode and subtraction mode. It ".. S("Subtraction mode:\nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.")
"starts in transmission mode and the mode can be changed by a rightclick.".."\n\n"..
"Transmission mode:"..
"The front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.".."\n"..
"Subtraction mode:"..
"The front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered."
else else
use_help = false use_help = false
end end
local nodedef = { local nodedef = {
description = "Redstone Comparator", description = S("Redstone Comparator"),
inventory_image = icon, inventory_image = icon,
wield_image = icon, wield_image = icon,
_doc_items_create_entry = use_help, _doc_items_create_entry = use_help,

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@ -7,6 +7,7 @@
All node definitions share a lot of code, so this is the reason why there All node definitions share a lot of code, so this is the reason why there
are so many weird tables below. are so many weird tables below.
]] ]]
local S = minetest.get_translator("mcl_dispensers")
-- For after_place_node -- For after_place_node
local setup_dispenser = function(pos) local setup_dispenser = function(pos)
@ -281,13 +282,13 @@ local dispenserdef = {
-- Horizontal dispenser -- Horizontal dispenser
local horizontal_def = table.copy(dispenserdef) local horizontal_def = table.copy(dispenserdef)
horizontal_def.description = "Dispenser" horizontal_def.description = S("Dispenser")
horizontal_def._doc_items_longdesc = "A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots." horizontal_def._doc_items_longdesc = S("A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.")
horizontal_def._doc_items_usagehelp = [[Place the dispenser in one of 6 possible directions. The hole is where items will fly out of the dispenser. Rightclick the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a single random item. horizontal_def._doc_items_usagehelp = S("Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Rightclick the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a single random item.").."\n\n"..
The dispenser will do different things, depending on the dispensed item: S("The dispenser will do different things, depending on the dispensed item:").."\n\n"..
Arrows: Are launched S([[ Arrows: Are launched
Eggs and snowballs: Are thrown Eggs and snowballs: Are thrown
Fire charges: Are fired in a straight line Fire charges: Are fired in a straight line
Armor: Will be equipped to players and armor stands Armor: Will be equipped to players and armor stands
@ -301,7 +302,7 @@ The dispenser will do different things, depending on the dispensed item:
TNT: Is placed and ignited TNT: Is placed and ignited
Flint and steel: Is used to ignite a fire in air and to ignite TNT Flint and steel: Is used to ignite a fire in air and to ignite TNT
Spawn eggs: Will summon the mob they contain Spawn eggs: Will summon the mob they contain
Other items: Are simply dropped]] Other items: Are simply dropped]])
horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing) horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
setup_dispenser(pos) setup_dispenser(pos)
@ -319,7 +320,7 @@ minetest.register_node("mcl_dispensers:dispenser", horizontal_def)
-- Down dispenser -- Down dispenser
local down_def = table.copy(dispenserdef) local down_def = table.copy(dispenserdef)
down_def.description = "Downwards-Facing Dispenser" down_def.description = S("Downwards-Facing Dispenser")
down_def.after_place_node = setup_dispenser down_def.after_place_node = setup_dispenser
down_def.tiles = { down_def.tiles = {
"default_furnace_top.png", "mcl_dispensers_dispenser_front_vertical.png", "default_furnace_top.png", "mcl_dispensers_dispenser_front_vertical.png",
@ -334,7 +335,7 @@ minetest.register_node("mcl_dispensers:dispenser_down", down_def)
-- Up dispenser -- Up dispenser
-- The up dispenser is almost identical to the down dispenser , it only differs in textures -- The up dispenser is almost identical to the down dispenser , it only differs in textures
local up_def = table.copy(down_def) local up_def = table.copy(down_def)
up_def.description = "Upwards-Facing Dispenser" up_def.description = S("Upwards-Facing Dispenser")
up_def.tiles = { up_def.tiles = {
"mcl_dispensers_dispenser_front_vertical.png", "default_furnace_bottom.png", "mcl_dispensers_dispenser_front_vertical.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",

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@ -8,6 +8,8 @@ All node definitions share a lot of code, so this is the reason why there
are so many weird tables below. are so many weird tables below.
]] ]]
local S = minetest.get_translator("mcl_droppers")
-- For after_place_node -- For after_place_node
local setup_dropper = function(pos) local setup_dropper = function(pos)
-- Set formspec and inventory -- Set formspec and inventory
@ -144,9 +146,9 @@ local dropperdef = {
-- Horizontal dropper -- Horizontal dropper
local horizontal_def = table.copy(dropperdef) local horizontal_def = table.copy(dropperdef)
horizontal_def.description = "Dropper" horizontal_def.description = S("Dropper")
horizontal_def._doc_items_longdesc = "A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it." horizontal_def._doc_items_longdesc = S("A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.")
horizontal_def._doc_items_usagehelp = "Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item." horizontal_def._doc_items_usagehelp = S("Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.")
horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing) horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
setup_dropper(pos) setup_dropper(pos)
orientate_dropper(pos, placer) orientate_dropper(pos, placer)
@ -163,7 +165,7 @@ minetest.register_node("mcl_droppers:dropper", horizontal_def)
-- Down dropper -- Down dropper
local down_def = table.copy(dropperdef) local down_def = table.copy(dropperdef)
down_def.description = "Downwards-Facing Dropper" down_def.description = S("Downwards-Facing Dropper")
down_def.after_place_node = setup_dropper down_def.after_place_node = setup_dropper
down_def.tiles = { down_def.tiles = {
"default_furnace_top.png", "mcl_droppers_dropper_front_vertical.png", "default_furnace_top.png", "mcl_droppers_dropper_front_vertical.png",
@ -178,7 +180,7 @@ minetest.register_node("mcl_droppers:dropper_down", down_def)
-- Up dropper -- Up dropper
-- The up dropper is almost identical to the down dropper, it only differs in textures -- The up dropper is almost identical to the down dropper, it only differs in textures
local up_def = table.copy(down_def) local up_def = table.copy(down_def)
up_def.description = "Upwards-Facing Dropper" up_def.description = S("Upwards-Facing Dropper")
up_def.tiles = { up_def.tiles = {
"mcl_droppers_dropper_front_vertical.png", "default_furnace_bottom.png", "mcl_droppers_dropper_front_vertical.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",

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@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_observers")
local rules_flat = { local rules_flat = {
{ x = 0, y = 0, z = -1, spread = true }, { x = 0, y = 0, z = -1, spread = true },
} }
@ -84,9 +86,9 @@ mesecon.register_node("mcl_observers:observer",
_mcl_hardness = 3.5, _mcl_hardness = 3.5,
}, },
{ {
description = "Observer", description = S("Observer"),
_doc_items_longdesc = "An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.", _doc_items_longdesc = S("An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes."),
_doc_items_usagehelp = "Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow shows you the side of the output, which is at the opposite side of the “face”. The arrow points to it. You need to place your redstone wire or any other component you want to power here.", _doc_items_usagehelp = S("Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow shows you the side of the output, which is at the opposite side of the “face”. The arrow points to it. You need to place your redstone wire or any other component you want to power here."),
groups = {pickaxey=1, material_stone=1, not_opaque=1, }, groups = {pickaxey=1, material_stone=1, not_opaque=1, },
tiles = { tiles = {
"mcl_observers_observer_top.png^[transformR180", "default_furnace_bottom.png", "mcl_observers_observer_top.png^[transformR180", "default_furnace_bottom.png",

View File

@ -1,3 +1,4 @@
local S = minetest.get_translator("mesecons_commandblock")
local function construct(pos) local function construct(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -183,33 +184,27 @@ local on_place = function(itemstack, placer, pointed_thing)
end end
minetest.register_node("mesecons_commandblock:commandblock_off", { minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block", description = S("Command Block"),
_doc_items_longdesc = _doc_items_longdesc =
"Command blocks are mighty redstone components which are able to alter reality itself. In other words, they cause the server to execute server commands when they are supplied with redstone power.", S("Command blocks are mighty redstone components which are able to alter reality itself. In other words, they cause the server to execute server commands when they are supplied with redstone power."),
_doc_items_usagehelp = _doc_items_usagehelp =
[[To use an already existing command block, just supply it with redstone power and see what happens. This will execute the commands once. To execute the commands again, turn the redstone power off and on again. S("To use an already existing command block, just supply it with redstone power and see what happens. This will execute the commands once. To execute the commands again, turn the redstone power off and on again.").."\n\n"..
To place a command block and change the commands, you need to be in Creative Mode and must have the maphack privilege. A new command block does not have any commands and does nothing. Rightclick the command block (in Creative Mode!) to edit its commands. Read the help entry Advanced topics > Server Commands to understand how they work. Each line contains a single command. You enter them like you would in the console, but without the leading slash. The commands will be executed from top to bottom. S("To place a command block and change the commands, you need to be in Creative Mode and must have the “maphack” privilege. A new command block does not have any commands and does nothing. Rightclick the command block (in Creative Mode!) to edit its commands. Read the help entry “Advanced topics > Server Commands” to understand how they work. Each line contains a single command. You enter them like you would in the console, but without the leading slash. The commands will be executed from top to bottom.").."\n\n"..
All commands will be executed on behalf of the player who placed the command block, as if the player typed in the commands. This player is said to be the commander of the block. S("All commands will be executed on behalf of the player who placed the command block, as if the player typed in the commands. This player is said to be the “commander” of the block.").."\n\n"..
Command blocks support placeholders, insert one of these placerholders and they will be replaced by a player name: S("Command blocks support placeholders, insert one of these placerholders and they will be replaced by a player name:").."\n"..
@c: commander of this command block S("• “@c”: commander of this command block").."\n"..
@n or @p: nearest player from the command block S("• “@n” or “@p”: nearest player from the command block").."\n"..
@f farthest player from the command block S("• “@f” farthest player from the command block").."\n"..
@r: random player currently in the world S("• “@r”: random player currently in the world").."\n"..
@@: literal @ sign S("• “@@”: literal “@” sign").."\n\n"..
Example 1: S("Example 1:\n time 12000\nSets the game clock to 12:00").."\n\n"..
time 12000
Sets the game clock to 12:00 S("Example 2:\n give @n mcl_core:apple 5\n→ Gives the nearest player 5 apples"),
Example 2:
give @n mcl_core:apple 5
Gives the nearest player 5 apples]],
tiles = {{name="jeija_commandblock_off.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2}}}, tiles = {{name="jeija_commandblock_off.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2}}},
groups = {creative_breakable=1, mesecon_effector_off=1}, groups = {creative_breakable=1, mesecon_effector_off=1},

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator("mesecons_delayer")
local DELAYS = { 0.1, 0.2, 0.3, 0.4 } local DELAYS = { 0.1, 0.2, 0.3, 0.4 }
local DEFAULT_DELAY = DELAYS[1] local DEFAULT_DELAY = DELAYS[1]
@ -182,9 +184,9 @@ end
local help, longdesc, usagehelp, icon, on_construct local help, longdesc, usagehelp, icon, on_construct
if i == 1 then if i == 1 then
help = true help = true
longdesc = "Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state." longdesc = S("Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.")
usagehelp = "To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, rightclick the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.".."\n".. usagehelp = S("To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, rightclick the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.").."\n"..
"To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored." S("To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.")
icon = "mesecons_delayer_item.png" icon = "mesecons_delayer_item.png"
-- Check sides of constructed repeater and lock it, if required -- Check sides of constructed repeater and lock it, if required
@ -219,7 +221,7 @@ else
end end
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), { minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
description = "Redstone Repeater", description = S("Redstone Repeater"),
inventory_image = icon, inventory_image = icon,
wield_image = icon, wield_image = icon,
_doc_items_create_entry = help, _doc_items_create_entry = help,
@ -292,7 +294,7 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), { minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
description = "Redstone Repeater (Powered)", description = S("Redstone Repeater (Powered)"),
_doc_items_create_entry = false, _doc_items_create_entry = false,
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {
@ -366,7 +368,7 @@ end
-- Locked repeater -- Locked repeater
minetest.register_node("mesecons_delayer:delayer_off_locked", { minetest.register_node("mesecons_delayer:delayer_off_locked", {
description = "Redstone Repeater (Locked)", description = S("Redstone Repeater (Locked)"),
_doc_items_create_entry = false, _doc_items_create_entry = false,
drawtype = "nodebox", drawtype = "nodebox",
-- FIXME: Textures of torch and the lock bar overlap. Nodeboxes are (sadly) not suitable for this. -- FIXME: Textures of torch and the lock bar overlap. Nodeboxes are (sadly) not suitable for this.
@ -420,7 +422,7 @@ minetest.register_node("mesecons_delayer:delayer_off_locked", {
}) })
minetest.register_node("mesecons_delayer:delayer_on_locked", { minetest.register_node("mesecons_delayer:delayer_on_locked", {
description = "Redstone Repeater (Locked, Powered)", description = S("Redstone Repeater (Locked, Powered)"),
_doc_items_create_entry = false, _doc_items_create_entry = false,
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {

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