From cf9f4ba976c3cef4c269014defb8470c45ab0a2e Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sat, 27 May 2017 18:45:15 +0200 Subject: [PATCH] Don't attract item when inventory is full --- mods/ENTITIES/mcl_item_entity/init.lua | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index 4850db459..94c8145e6 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -68,7 +68,7 @@ minetest.register_globalstep(function(dtime) if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime if object:get_luaentity()._magnet_timer > 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time then - if inv and inv:room_for_item("main", ItemStack(itemstring)) then + if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then object:get_luaentity()._magnet_active = true object:get_luaentity()._collector_timer = 0 @@ -134,11 +134,7 @@ minetest.register_globalstep(function(dtime) end, {player, object}) end end - else - object:get_luaentity()._magnet_active = false end - else - object:get_luaentity()._magnet_active = false end if object:get_luaentity()._magnet_timer > 1 then