diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index 1b572fac62..e8b7c73e3f 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -274,10 +274,10 @@ mobs:register_mob("mobs_mc:enderman", { end -- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE. if self.state == "attack" then - if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then - self:teleport(nil) - self.state = "" - else + --if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then + --self:teleport(nil) + --self.state = "" + --else if self.attack then local target = self.attack local pos = target:get_pos() @@ -287,7 +287,7 @@ mobs:register_mob("mobs_mc:enderman", { end end end - end + --end end -- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE. -- Check for arrows and people nearby. @@ -298,9 +298,9 @@ mobs:register_mob("mobs_mc:enderman", { if obj then if minetest.is_player(obj) then -- Warp from players during day. - if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then - self:teleport(nil) - end + --if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then + -- self:teleport(nil) + --end else local lua = obj:get_luaentity() if lua then @@ -315,14 +315,14 @@ mobs:register_mob("mobs_mc:enderman", { local enderpos = self.object:get_pos() if self.provoked == "broke_contact" then self.provoked = "false" - if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then - self:teleport(nil) - self.state = "" - else + --if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then + -- self:teleport(nil) + -- self.state = "" + --else if self.attack ~= nil then self.state = 'attack' end - end + --end end -- Check to see if people are near by enough to look at us. local objs = minetest.get_objects_inside_radius(enderpos, 64) @@ -528,13 +528,13 @@ mobs:register_mob("mobs_mc:enderman", { do_punch = function(self, hitter, tflp, tool_caps, dir) -- damage from rain caused by itself so we don't want it to attack itself. if hitter ~= self.object and hitter ~= nil then - if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then - self:teleport(nil) - else + --if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then + -- self:teleport(nil) + --else self:teleport(hitter) self.attack=hitter self.state="attack" - end + --end end end, armor = { fleshy = 100, water_vulnerable = 100 },