Use minecart model by 22i

This commit is contained in:
Wuzzy 2017-08-15 13:20:11 +02:00
parent 2cef20cdb8
commit c131fdfd70
6 changed files with 9 additions and 357 deletions

View File

@ -4,34 +4,25 @@ Based on the mod "boost_carts" by Krock.
Target: Run smoothly and do not use too much CPU. Target: Run smoothly and do not use too much CPU.
TODO: TODO:
- Make minecart smaller
- Minecraft-like physics - Minecraft-like physics
- Change minecart model and textures
- Add activator rail - Add activator rail
- Add more rail textures - Add more rail textures
- Add loaded minecarts - Add loaded minecarts
License of source code: License of source code:
----------------------- -----------------------
WTFPL
License of media (textures, sounds and models):
-----------------------------------------------
MIT License MIT License
Authors of media files: Authors/licenses of media files:
----------------------- -----------------------
Zeg9: Minecart model:
cart.x 22i (GPLv3)
kingoscargames:
cart.png
Wuzzy (based on Faithful 1.11): Wuzzy (based on Pixel Perfection 1.11, MIT License):
carts_rail_crossing_pwr.png carts_rail_crossing_pwr.png
carts_rail_curved_pwr.png carts_rail_curved_pwr.png
carts_rail_t_junction_pwr.png carts_rail_t_junction_pwr.png
Vattic et al. (Faithful 1.11 resource pack): Other texture files (CC BY-SA 3.0:
carts_rail.png XSSheep
carts_rail_pwr.png

View File

@ -15,11 +15,11 @@ dofile(mcl_minecarts.modpath.."/rails.lua")
mcl_minecarts.cart = { mcl_minecarts.cart = {
physical = false, physical = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, collisionbox = {-10/16., -0.5, -10/16, 10/16, 0.25, 10/16},
visual = "mesh", visual = "mesh",
mesh = "cart.x", mesh = "mcl_minecarts_minecart.b3d",
visual_size = {x=1, y=1}, visual_size = {x=1, y=1},
textures = {"cart.png"}, textures = {"mcl_minecarts_minecart.png"},
_driver = nil, _driver = nil,
_punched = false, -- used to re-send _velocity and position _punched = false, -- used to re-send _velocity and position

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

View File

@ -1,339 +0,0 @@
xof 0303txt 0032
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Cube {
FrameTransformMatrix {
5.000000, 0.000000,-0.000000, 0.000000,
-0.000000, 3.535534, 3.535534, 0.000000,
0.000000,-3.535534, 3.535534, 0.000000,
0.000000,-3.000000, 3.000000, 1.000000;;
}
Mesh { //Cube_001 Mesh
72;
-1.000000; 1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
1.000000;-1.000000;-1.000000;,
1.000000; 1.000000;-1.000000;,
-0.833334;-1.000000; 1.000000;,
-1.000000;-1.000000; 1.000000;,
-1.000000;-0.833333; 1.000000;,
-0.833334;-0.833333; 1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000; 1.000000;,
0.999999;-1.000001; 1.000000;,
1.000000;-1.000000;-1.000000;,
0.999999;-1.000001; 1.000000;,
0.833332;-1.000000; 1.000000;,
0.833333;-0.833334; 1.000000;,
1.000000;-0.833334; 1.000000;,
0.833332;-1.000000; 1.000000;,
-0.833334;-1.000000; 1.000000;,
-0.833334;-0.833333; 1.000000;,
0.833333;-0.833334; 1.000000;,
1.000000; 0.833333; 1.000000;,
0.833334; 0.833333; 1.000000;,
0.833334; 1.000000; 1.000000;,
1.000000; 0.999999; 1.000000;,
1.000000;-0.833334; 1.000000;,
0.833333;-0.833334; 1.000000;,
0.833334; 0.833333; 1.000000;,
1.000000; 0.833333; 1.000000;,
0.833334; 0.833333; 1.000000;,
-0.833333; 0.833333; 1.000000;,
-0.833333; 1.000000; 1.000000;,
0.833334; 1.000000; 1.000000;,
0.833334; 0.833333;-0.800000;,
-0.833333; 0.833333;-0.800000;,
-0.833333; 0.833333; 1.000000;,
0.833334; 0.833333; 1.000000;,
-0.833333; 0.833333; 1.000000;,
-1.000000; 0.833333; 1.000000;,
-1.000000; 1.000000; 1.000000;,
-0.833333; 1.000000; 1.000000;,
-0.833334;-0.833333; 1.000000;,
-1.000000;-0.833333; 1.000000;,
-1.000000; 0.833333; 1.000000;,
-0.833333; 0.833333; 1.000000;,
0.833333;-0.833334;-0.800000;,
-0.833334;-0.833333;-0.800000;,
-0.833333; 0.833333;-0.800000;,
0.833334; 0.833333;-0.800000;,
-0.833333; 0.833333;-0.800000;,
-0.833334;-0.833333;-0.800000;,
-0.833334;-0.833333; 1.000000;,
-0.833333; 0.833333; 1.000000;,
-0.833334;-0.833333;-0.800000;,
0.833333;-0.833334;-0.800000;,
0.833333;-0.833334; 1.000000;,
-0.833334;-0.833333; 1.000000;,
0.833333;-0.833334;-0.800000;,
0.833334; 0.833333;-0.800000;,
0.833334; 0.833333; 1.000000;,
0.833333;-0.833334; 1.000000;,
-1.000000; 1.000000;-1.000000;,
-1.000000; 1.000000; 1.000000;,
-1.000000;-1.000000; 1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000; 1.000000; 1.000000;,
-1.000000; 1.000000;-1.000000;,
1.000000; 1.000000;-1.000000;,
1.000000; 0.999999; 1.000000;,
1.000000;-1.000000;-1.000000;,
0.999999;-1.000001; 1.000000;,
1.000000; 0.999999; 1.000000;,
1.000000; 1.000000;-1.000000;;
18;
4;0;1;2;3;,
4;4;5;6;7;,
4;8;9;10;11;,
4;12;13;14;15;,
4;16;17;18;19;,
4;20;21;22;23;,
4;24;25;26;27;,
4;28;29;30;31;,
4;32;33;34;35;,
4;36;37;38;39;,
4;40;41;42;43;,
4;44;45;46;47;,
4;48;49;50;51;,
4;52;53;54;55;,
4;56;57;58;59;,
4;60;61;62;63;,
4;64;65;66;67;,
4;68;69;70;71;;
MeshNormals { //Cube_001 Normals
72;
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
-0.000000;-1.000000; 0.000000;,
-0.000000;-1.000000; 0.000000;,
-0.000000;-1.000000; 0.000000;,
-0.000000;-1.000000; 0.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
-1.000000; 0.000000; 0.000000;,
-1.000000; 0.000000; 0.000000;,
-1.000000; 0.000000; 0.000000;,
-1.000000; 0.000000; 0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;;
18;
4;0;1;2;3;,
4;4;5;6;7;,
4;8;9;10;11;,
4;12;13;14;15;,
4;16;17;18;19;,
4;20;21;22;23;,
4;24;25;26;27;,
4;28;29;30;31;,
4;32;33;34;35;,
4;36;37;38;39;,
4;40;41;42;43;,
4;44;45;46;47;,
4;48;49;50;51;,
4;52;53;54;55;,
4;56;57;58;59;,
4;60;61;62;63;,
4;64;65;66;67;,
4;68;69;70;71;;
} //End of Cube_001 Normals
MeshMaterialList { //Cube_001 Material List
1;
18;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material Material {
0.640000; 0.640000; 0.640000; 1.000000;;
96.078431;
0.500000; 0.500000; 0.500000;;
0.000000; 0.000000; 0.000000;;
TextureFilename {"cart.png";}
}
} //End of Cube_001 Material List
MeshTextureCoords { //Cube_001 UV Coordinates
72;
0.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 1.000000;,
0.000000; 1.000000;,
0.031250; 0.500000;,
-0.000000; 0.500000;,
-0.000000; 0.468750;,
0.031250; 0.468750;,
0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;,
1.000000; 0.500000;,
0.468750; 0.468750;,
0.500000; 0.468750;,
0.500000; 0.500000;,
0.468750; 0.500000;,
0.031250; 0.468750;,
0.468750; 0.468750;,
0.468750; 0.500000;,
0.031250; 0.500000;,
0.468750; 0.000000;,
0.500000; 0.000000;,
0.500000; 0.031250;,
0.468750; 0.031250;,
0.468750; 0.031250;,
0.500000; 0.031250;,
0.500000; 0.468750;,
0.468750; 0.468750;,
0.468750; 0.031250;,
0.031250; 0.031250;,
0.031250; 0.000000;,
0.468750; 0.000000;,
1.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;,
0.031250; 0.031250;,
0.000000; 0.031250;,
0.000000; 0.000000;,
0.031250; 0.000000;,
0.031250; 0.468750;,
-0.000000; 0.468750;,
0.000000; 0.031250;,
0.031250; 0.031250;,
0.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 1.000000;,
0.000000; 1.000000;,
1.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;,
1.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;,
1.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;,
1.000000; 0.500000;,
1.000000; 0.000000;,
1.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
1.000000; 0.000000;,
1.000000; 0.500000;;
} //End of Cube_001 UV Coordinates
} //End of Cube_001 Mesh
} //End of Cube
} //End of Root Frame
AnimationSet {
Animation {
{Cube}
AnimationKey { //Position
2;
4;
0;3; 0.000000, 0.000000, 0.000000;;,
1;3; 0.000000, 3.000000, 3.000000;;,
2;3; 0.000000,-3.000000, 3.000000;;,
3;3; 0.000000,-3.000000, 3.000000;;;
}
AnimationKey { //Rotation
0;
4;
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -0.923880,-0.382683,-0.000000, 0.000000;;,
2;4; -0.923880, 0.382683, 0.000000, 0.000000;;,
3;4; -0.923880, 0.382683, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
4;
0;3; 5.000000, 5.000000, 5.000000;;,
1;3; 5.000000, 5.000000, 5.000000;;,
2;3; 5.000000, 5.000000, 5.000000;;,
3;3; 5.000000, 5.000000, 5.000000;;;
}
}
} //End of AnimationSet

Binary file not shown.

After

Width:  |  Height:  |  Size: 624 B