From b88ae2f1e4d2b8b210c0e4ba7bc3ac2e5f531d78 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 6 Sep 2017 08:36:01 +0200 Subject: [PATCH] Refactor mcl_mapgen_core and improve mg performace --- mods/MAPGEN/mcl_mapgen_core/init.lua | 169 +++++++++++++++------------ 1 file changed, 92 insertions(+), 77 deletions(-) diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index f62d9b2a7..601f1bbfd 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -1287,92 +1287,107 @@ minetest.register_on_generated(function(minp, maxp) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local lvm_used = false + local ymin, ymax + -- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc. -- Also perform some basic node replacements. - if maxp.y <= GEN_MAX then - for y = minp.y, math.min(maxp.y, GEN_MAX) do - for x = minp.x, maxp.x do - for z = minp.z, maxp.z do - local p_pos = area:index(x, y, z) - -- The void - if mcl_util.is_in_void({x=x,y=y,z=z}) then - data[p_pos] = c_void - lvm_used = true - -- Realm barrier between the Overworld void and the End - elseif y >= mcl_vars.mg_realm_barrier_overworld_end_min and y <= mcl_vars.mg_realm_barrier_overworld_end_max then - data[p_pos] = c_realm_barrier - lvm_used = true - end - - -- Bedrock layer checking (skip in singlenode) - local bedrock = false - if mg_name ~= "singlenode" and mcl_vars.mg_bedrock_is_rough then - local is_bedrock = function(y) - -- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer - -- This code assumes a bedrock height of 5 layers. - - local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock - local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom - local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling - - local top - if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then - -- 50% bedrock chance - top = 2 - elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then - -- 66.666...% - top = 3 - elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then - -- 75% - top = 4 - elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then - -- 90% - top = 10 - elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then - -- 100% - return true - else - -- Not in bedrock layer - return false + -- Helper function to set all nodes in the layers between min and max. + -- content_id: Node to set + -- check: optional. + -- If content_id, node will be set only if it is equal to check. + -- If function(pos_to_check, content_id_at_this_pos), will set node only if returns true. + -- min, max: Minimum and maximum Y levels of the layers to set + -- minp, maxp: minp, maxp of the on_generated + -- lvm_used: Set to true if any node in this on_generated has been set before. + -- + -- returns true if any node was set and lvm_used otherwise + local function set_layers(content_id, check, min, max, minp, maxp, lvm_used) + if (maxp.y >= min and minp.y <= max) then + for y = math.max(min, minp.y), math.min(max, maxp.y) do + for x = minp.x, maxp.x do + for z = minp.z, maxp.z do + local p_pos = area:index(x, y, z) + if check then + if type(check) == "function" and check({x=x,y=y,z=z}, data[p_pos]) then + data[p_pos] = content_id + lvm_used = true + elseif check == data[p_pos] then + data[p_pos] = content_id + lvm_used = true end - - return math.random(1, top) <= top-1 + else + data[p_pos] = content_id + lvm_used = true end - if is_bedrock(y) then - bedrock = true - end - elseif mg_name ~= "singlenode" then - -- Perfectly flat bedrock layer(s) - if (y >= mcl_vars.mg_bedrock_overworld_min and y <= mcl_vars.mg_bedrock_overworld_max) or - (y >= mcl_vars.mg_bedrock_nether_bottom_min and y <= mcl_vars.mg_bedrock_nether_bottom_max) or - (y >= mcl_vars.mg_bedrock_nether_top_min and y <= mcl_vars.mg_bedrock_nether_top_max) then - bedrock = true - end - end - - -- No more transformations in singlenode - if mg_name == "singlenode" then - -- do nothing - -- Bedrock, defined above - elseif bedrock then - data[p_pos] = c_bedrock - lvm_used = true - -- Flat Nether - elseif mg_name == "flat" and y >= mcl_vars.mg_bedrock_nether_bottom_max + 4 and y <= mcl_vars.mg_bedrock_nether_bottom_max + 52 then - data[p_pos] = c_air - lvm_used = true - -- Big lava seas by replacing air below a certain height - elseif mcl_vars.mg_lava and data[p_pos] == c_air and y <= mcl_vars.mg_lava_overworld_max and y >= mcl_vars.mg_overworld_min then - data[p_pos] = c_lava - lvm_used = true - elseif mcl_vars.mg_lava and data[p_pos] == c_air and y <= mcl_vars.mg_lava_nether_max and y >= mcl_vars.mg_nether_min then - data[p_pos] = c_nether_lava - lvm_used = true end end end end + return lvm_used + end + + -- The Void + lvm_used = set_layers(c_void, nil, -31000, mcl_vars.mg_nether_min-1, minp, maxp, lvm_used) + lvm_used = set_layers(c_void, nil, mcl_vars.mg_nether_max+1, mcl_vars.mg_end_min-1, minp, maxp, lvm_used) + lvm_used = set_layers(c_void, nil, mcl_vars.mg_end_max+1, mcl_vars.mg_realm_barrier_overworld_end_min-1, minp, maxp, lvm_used) + lvm_used = set_layers(c_void, nil, mcl_vars.mg_realm_barrier_overworld_end_max+1, mcl_vars.mg_overworld_min-1, minp, maxp, lvm_used) + + -- Realm barrier between the Overworld void and the End + lvm_used = set_layers(c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min, mcl_vars.mg_realm_barrier_overworld_end_max, minp, maxp, lvm_used) + + -- Bedrock + local bedrock_check + if mcl_vars.mg_bedrock_is_rough then + bedrock_check = function(pos) + local y = pos.y + -- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer + -- This code assumes a bedrock height of 5 layers. + + local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock + local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom + local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling + + local top + if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then + -- 50% bedrock chance + top = 2 + elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then + -- 66.666...% + top = 3 + elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then + -- 75% + top = 4 + elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then + -- 90% + top = 10 + elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then + -- 100% + return true + else + -- Not in bedrock layer + return false + end + + return math.random(1, top) <= top-1 + end + else + bedrock_check = nil + end + + lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, lvm_used) + lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, lvm_used) + lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, lvm_used) + + -- Flat Nether + if mg_name == "flat" then + lvm_used = set_layers(c_air, nil, mcl_vars.mg_bedrock_nether_bottom_max + 4, mcl_vars.mg_bedrock_nether_bottom_max + 52, minp, maxp, lvm_used) + end + + -- Big lava seas by replacing air below a certain height + if mcl_vars.mg_lava then + lvm_used = set_layers(c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used) + lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used) end ----- Interactive block fixing section -----