From ae8b7550ac36074826f618f179fe3909e65c6e53 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 21 Nov 2017 23:38:20 +0100 Subject: [PATCH] Play damage sound when player dies --- mods/CORE/mcl_sounds/init.lua | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/mods/CORE/mcl_sounds/init.lua b/mods/CORE/mcl_sounds/init.lua index 62dc34a97..a428e3326 100644 --- a/mods/CORE/mcl_sounds/init.lua +++ b/mods/CORE/mcl_sounds/init.lua @@ -134,3 +134,10 @@ function mcl_sounds.node_sound_water_defaults(table) mcl_sounds.node_sound_defaults(table) return table end + + +-- Player death sound +minetest.register_on_dieplayer(function(player) + -- TODO: Add separate death sound + minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16}) +end)