From 9c6f5b35739798e6732dacd67524ec61c2e930d6 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sun, 3 Jun 2018 00:56:29 +0200 Subject: [PATCH] Remove dead code in mcl_mobs --- mods/ENTITIES/mcl_mobs/api.lua | 97 ++++---------------------------- mods/ENTITIES/mcl_mobs/mount.lua | 5 -- 2 files changed, 12 insertions(+), 90 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index d4fd8924c..b2acbb8d9 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -44,7 +44,6 @@ local random = math.random local floor = math.floor local atan = function(x) if not x or x ~= x then - --error("atan bassed NaN") return 0 else return atann(x) @@ -628,7 +627,6 @@ local do_env_damage = function(self) -- what is mob standing in? pos.y = pos.y + y_level + 0.25 -- foot level self.standing_in = node_ok(pos, "air").name --- print ("standing in " .. self.standing_in) -- don't fall when on ignore, just stand still if self.standing_in == "ignore" then @@ -735,8 +733,6 @@ local do_jump = function(self) local nod = node_ok(pos) ---print ("standing on:", nod.name, pos.y) - if minetest.registered_nodes[nod.name].walkable == false then return false end @@ -757,8 +753,6 @@ local do_jump = function(self) return false end ---print ("in front:", nod.name, pos.y + 0.5) - if self.walk_chance == 0 or minetest.registered_items[nod.name].walkable then @@ -775,11 +769,10 @@ local do_jump = function(self) -- when in air move forward minetest.after(0.3, function(self, v) --- self.object:setvelocity({ self.object:set_acceleration({ - x = v.x * 2,--1.5, + x = v.x * 2, y = 0, - z = v.z * 2,--1.5 + z = v.z * 2, }) end, self, v) @@ -1027,8 +1020,6 @@ local replace = function(self, pos) if #minetest.find_nodes_in_area(pos, pos, what) > 0 then --- print ("replace node = ".. minetest.get_node(pos).name, pos.y) - local oldnode = {name = what} local newnode = {name = with} local on_replace_return @@ -1151,7 +1142,6 @@ local smart_mobs = function(self, s, p, dist, dtime) -- round position to center of node to avoid stuck in walls -- also adjust height for player models! s.x = floor(s.x + 0.5) --- s.y = floor(s.y + 0.5) - sheight s.z = floor(s.z + 0.5) local ssight, sground = minetest.line_of_sight(s, { @@ -1172,24 +1162,6 @@ local smart_mobs = function(self, s, p, dist, dtime) if self.fear_height ~= 0 then dropheight = self.fear_height end self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "A*_noprefetch") ---[[ - -- show path using particles - if self.path.way and #self.path.way > 0 then - print ("-- path length:" .. tonumber(#self.path.way)) - for _,pos in pairs(self.path.way) do - minetest.add_particle({ - pos = pos, - velocity = {x=0, y=0, z=0}, - acceleration = {x=0, y=0, z=0}, - expirationtime = 1, - size = 4, - collisiondetection = false, - vertical = false, - texture = "heart.png", - }) - end - end -]] self.state = "" do_attack(self, self.attack) @@ -1741,15 +1713,6 @@ local do_states = function(self, dtime) set_velocity(self, self.walk_velocity) self.state = "walk" set_animation(self, "walk") - - --[[ fly up/down randomly for flying mobs - if self.fly and random(1, 100) <= self.walk_chance then - - local v = self.object:getvelocity() - local ud = random(-1, 2) / 9 - - self.object:setvelocity({x = v.x, y = ud, z = v.z}) - end--]] end end @@ -1881,7 +1844,6 @@ local do_states = function(self, dtime) or self.attack:get_hp() <= 0 or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then --- print(" ** stop attacking **", dist, self.view_range) self.state = "stand" set_velocity(self, 0) set_animation(self, "stand") @@ -1920,7 +1882,6 @@ local do_states = function(self, dtime) self.timer = 0 self.blinktimer = 0 mob_sound(self, self.sounds.fuse) --- print ("=== explosion timer started", self.explosion_timer) -- stop timer if out of reach or direct line of sight elseif self.allow_fuse_reset @@ -1965,8 +1926,6 @@ local do_states = function(self, dtime) self.blinkstatus = not self.blinkstatus end --- print ("=== explosion timer", self.timer) - if self.timer > self.explosion_timer then local pos = self.object:get_pos() @@ -2318,11 +2277,6 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) end end - -- mob health check --- if self.health <= 0 then --- return --- end - -- error checking when mod profiling is enabled if not tool_capabilities then minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled") @@ -2386,8 +2340,6 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) return end --- print ("Mob Damage is", damage) - if use_cmi then local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage) @@ -2461,15 +2413,6 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) end end - --[[ add healthy afterglow when hit (can cause hit lag with larger textures) - core.after(0.1, function() - self.object:settexturemod("^[colorize:#c9900070") - - core.after(0.3, function() - self.object:settexturemod("") - end) - end) ]] - -- knock back effect (only on full punch) if self.knock_back and tflp >= punch_interval then @@ -2580,8 +2523,6 @@ local mob_staticdata = function(self) and not self.tamed and self.lifetimer < 20000 then - --print ("REMOVED " .. self.name) - self.object:remove() return ""-- nil @@ -2616,7 +2557,6 @@ local mob_staticdata = function(self) end end - --print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n') return minetest.serialize(tmp) end @@ -2799,9 +2739,6 @@ local mob_step = function(self, dtime) end end --- minetest.log("action", --- S("lifetimer expired, removed @1", self.name)) - effect(pos, 15, "tnt_smoke.png", 2, 4, 2, 0) self.object:remove() @@ -2926,8 +2863,6 @@ end -- default function when mobs are blown up with TNT local do_tnt = function(obj, damage) - --print ("----- Damage", damage) - obj.object:punch(obj.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = damage}, @@ -3187,7 +3122,6 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, -- is mob actually registered? if not mobs.spawning_mobs[name] or not minetest.registered_entities[name] then ---print ("--- mob doesn't exist", name) return end @@ -3199,7 +3133,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, -- do not spawn if too many of same mob in area if active_object_count_wider >= max_per_block or count_mobs(pos, name) >= aoc then ---print ("--- too many entities", name, aoc, active_object_count_wider) + -- too many entities return end @@ -3211,13 +3145,13 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, if tod > 4500 and tod < 19500 then -- daylight, but mob wants night if day_toggle == false then ---print ("--- mob needs night", name) + -- mob needs night return end else -- night time but mob wants day if day_toggle == true then ---print ("--- mob needs day", name) + -- mob needs day return end end @@ -3232,7 +3166,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, for n = 1, #objs do if objs[n]:is_player() then ---print ("--- player too close", name) + -- player too close return end end @@ -3240,14 +3174,12 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, -- mobs cannot spawn in protected areas when enabled if not spawn_protected and minetest.is_protected(pos, "") then ---print ("--- inside protected area", name) return end -- are we spawning within height limits? if pos.y > max_height or pos.y < min_height then ---print ("--- height limits not met", name, pos.y) return end @@ -3256,7 +3188,6 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, if not light or light > max_light or light < min_light then ---print ("--- light limits not met", name, light) return end @@ -3269,7 +3200,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, local pos2 = {x = pos.x, y = pos.y + n, z = pos.z} if minetest.registered_nodes[node_ok(pos2).name].walkable == true then ---print ("--- inside block", name, node_ok(pos2).name) + -- inside block return end end @@ -3278,11 +3209,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, pos.y = pos.y + 0.5 local mob = minetest.add_entity(pos, name) ---[[ - print ("[mobs] Spawned " .. name .. " at " - .. minetest.pos_to_string(pos) .. " on " - .. node.name .. " near " .. neighbors[1]) -]] + if on_spawn then local ent = mob:get_luaentity() @@ -3359,7 +3286,7 @@ function mobs:register_arrow(name, def) or self.timer > 150 or not within_limits(pos, 0) then - self.object:remove() ; -- print ("removed arrow") + self.object:remove(); return end @@ -3398,7 +3325,7 @@ function mobs:register_arrow(name, def) minetest.add_item(self.lastpos, self.object:get_luaentity().name) end - self.object:remove() ; -- print ("hit node") + self.object:remove(); return end @@ -3412,7 +3339,7 @@ function mobs:register_arrow(name, def) and player:is_player() then self.hit_player(self, player) - self.object:remove() ; -- print ("hit player") + self.object:remove(); return end @@ -3426,7 +3353,7 @@ function mobs:register_arrow(name, def) self.hit_mob(self, player) - self.object:remove() ; --print ("hit mob") + self.object:remove(); return end diff --git a/mods/ENTITIES/mcl_mobs/mount.lua b/mods/ENTITIES/mcl_mobs/mount.lua index 09df15870..ae5785031 100644 --- a/mods/ENTITIES/mcl_mobs/mount.lua +++ b/mods/ENTITIES/mcl_mobs/mount.lua @@ -155,7 +155,6 @@ function mobs.attach(entity, player) mcl_player.player_set_animation(player, "sit" , 30) end) - --player:set_look_yaw(entity.object:get_yaw() - rot_view) player:set_look_horizontal(entity.object:get_yaw() - rot_view) end @@ -192,8 +191,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime) -- process controls if entity.driver then ---print ("---velo", get_v(velo)) - local ctrl = entity.driver:get_player_control() -- move forwards @@ -367,8 +364,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime) if intensity >= crash_threshold then ---print("----------- crash", intensity) - entity.object:punch(entity.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = intensity}