From 65ec2c9b5496dffbaa27d0819d7909ea58d97c88 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 31 Aug 2017 01:53:25 +0200 Subject: [PATCH] =?UTF-8?q?Add=20simple=202=C3=972=20sapling=20check?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Still not fully complete --- mods/ITEMS/mcl_core/functions.lua | 85 ++++++++++++++++++++++++------- 1 file changed, 67 insertions(+), 18 deletions(-) diff --git a/mods/ITEMS/mcl_core/functions.lua b/mods/ITEMS/mcl_core/functions.lua index 66fef6599..91e08d204 100644 --- a/mods/ITEMS/mcl_core/functions.lua +++ b/mods/ITEMS/mcl_core/functions.lua @@ -214,7 +214,7 @@ local function air_leaf(leaftype) end end -function mcl_core.generate_tree(pos, tree_type) +function mcl_core.generate_tree(pos, tree_type, two_by_two) pos.y = pos.y-1 local nodename = minetest.get_node(pos).name @@ -226,14 +226,22 @@ function mcl_core.generate_tree(pos, tree_type) if tree_type == nil or tree_type == 1 then mcl_core.generate_oak_tree(pos) - elseif tree_type == 2 then + elseif tree_type == 2 and two_by_two then mcl_core.generate_dark_oak_tree(pos) elseif tree_type == 3 then - mcl_core.generate_spruce_tree(pos) + if two_by_two then + mcl_core.generate_huge_spruce_tree(pos) + else + mcl_core.generate_spruce_tree(pos) + end elseif tree_type == 4 then mcl_core.generate_acacia_tree(pos) elseif tree_type == 5 then - mcl_core.generate_jungle_tree(pos) + if two_by_two then + mcl_core.generate_huge_jungle_tree(pos) + else + mcl_core.generate_jungle_tree(pos) + end elseif tree_type == 6 then mcl_core.generate_birch_tree(pos) end @@ -418,6 +426,10 @@ function mcl_core.generate_spruce_tree(pos) vm:update_map() end +-- Now this just generates a “boring” 1×1 spruce tree. +-- TODO: Generate huge spruce tree with 2×2 trunk. +mcl_core.generate_huge_spruce_tree = mcl_core.generate_spruce_tree + -- END of spruce tree functions -- -- Acacia tree (2 variants) @@ -454,10 +466,12 @@ function mcl_core.generate_acacia_tree(pos) minetest.place_schematic(offset, path, angle, nil, false) end +-- Generate dark oak tree with 2×2 trunk. +-- With pos being the lower X and the higher Z value of the trunk function mcl_core.generate_dark_oak_tree(pos) local path = minetest.get_modpath("mcl_core") .. "/schematics/mcl_core_dark_oak.mts" - minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, false) + minetest.place_schematic({x = pos.x - 3, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, false) end -- Helper function for jungle tree, form Minetest Game 0.4.15 @@ -556,6 +570,13 @@ function mcl_core.generate_jungle_tree(pos) vm:update_map() end +-- Generate huge jungle tree with 2×2 trunk. +-- With pos being the lower X and the higher Z value of the trunk. +function mcl_core.generate_huge_jungle_tree(pos) + local path = minetest.get_modpath("mcl_core") .. + "/schematics/mcl_core_jungle_tree_huge.mts" + minetest.place_schematic({x = pos.x - 6, y = pos.y - 1, z = pos.z - 7}, path, "random", nil, false) +end local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_setting("seed")) @@ -664,20 +685,47 @@ minetest.register_abm({ -------------------------- local treelight = 9 -local sapling_grow_action = function(tree_id, soil_needed) +local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_two, sapling) return function(pos) - local light = minetest.get_node_light(pos) - local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) - local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling") - if soiltype >= soil_needed and light and light >= treelight then + -- Checks if the sapling at pos has enough light and the correct soil + local sapling_is_growable = function(pos) + local light = minetest.get_node_light(pos) + local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) + local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling") + return soiltype >= soil_needed and light and light >= treelight + end + if sapling_is_growable(pos) then -- Increase and check growth stage local meta = minetest.get_meta(pos) local stage = meta:get_int("stage") if stage == nil then stage = 0 end stage = stage + 1 if stage >= 3 then - minetest.set_node(pos, {name="air"}) - mcl_core.generate_tree(pos, tree_id) + -- This sapling grows in a special way when there are 4 saplings in a 2×2 pattern + if two_by_two then + -- Check the other 3 saplings we haven't checked yet + local p2 = {x=pos.x+1, y=pos.y, z=pos.z} + local p3 = {x=pos.x, y=pos.y, z=pos.z-1} + local p4 = {x=pos.x+1, y=pos.y, z=pos.z-1} + local is_sapling = function(pos, sapling) + return minetest.get_node(pos).name == sapling + end + if is_sapling(p2, sapling) and is_sapling(p3, sapling) and is_sapling(p4, sapling) then + minetest.remove_node(pos, {name="air"}) + minetest.remove_node(p2, {name="air"}) + minetest.remove_node(p3, {name="air"}) + minetest.remove_node(p4, {name="air"}) + mcl_core.generate_tree(pos, tree_id, true) + return + end + end + -- If this sapling can grow alone + if one_by_one then + -- Single sapling + minetest.set_node(pos, {name="air"}) + mcl_core.generate_tree(pos, tree_id) + return + end else meta:set_int("stage", stage) end @@ -685,12 +733,13 @@ local sapling_grow_action = function(tree_id, soil_needed) end end -local grow_oak = sapling_grow_action(1, 1) -local grow_dark_oak = sapling_grow_action(2, 2) -local grow_jungle_tree = sapling_grow_action(5, 1) -local grow_acacia = sapling_grow_action(4, 2) -local grow_spruce = sapling_grow_action(3, 1) -local grow_birch = sapling_grow_action(6, 1) +local grow_oak = sapling_grow_action(1, 1, true, false) +local grow_dark_oak = sapling_grow_action(2, 2, false, true, "mcl_core:darksapling") +local grow_jungle_tree = sapling_grow_action(5, 1, true, true, "mcl_core:junglesapling") +local grow_acacia = sapling_grow_action(4, 2, true, false) +-- TODO: Activate 2×2 mode for spruce when 2×2 spruce schematic is available +local grow_spruce = sapling_grow_action(3, 1, true, false, "mcl_core:sprucesapling") +local grow_birch = sapling_grow_action(6, 1, true, false) -- Attempts to grow the sapling at the specified position -- pos: Position