From 62cd0185cd31f53fb596311f68e628bdb1d7c776 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 8 Feb 2017 01:31:48 +0100 Subject: [PATCH] Add sign sounds --- mods/signs/init.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mods/signs/init.lua b/mods/signs/init.lua index bf5de5f52..66be9543a 100644 --- a/mods/signs/init.lua +++ b/mods/signs/init.lua @@ -202,6 +202,7 @@ minetest.register_node("signs:sign_wall", { tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, groups = sign_groups, stack_max = 16, + sounds = mcl_core.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local above = pointed_thing.above @@ -243,6 +244,7 @@ minetest.register_node("signs:sign_wall", { if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end + minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = under}) return itemstack end, on_construct = function(pos) @@ -275,6 +277,7 @@ minetest.register_node("signs:sign_yard", { groups = sign_groups, drop = "signs:sign_wall", stack_max = 16, + sounds = mcl_core.node_sound_wood_defaults(), on_construct = function(pos) construct_sign(pos)