Fix some mushroom placement bugs

This commit is contained in:
Wuzzy 2017-03-31 20:02:50 +02:00
parent e3106e5bfd
commit 59610e9d94
1 changed files with 22 additions and 7 deletions

View File

@ -13,22 +13,37 @@ local on_place = function(itemstack, placer, pointed_thing)
end end
local a = pointed_thing.above local a = pointed_thing.above
local u = pointed_thing.under
local node_above = minetest.get_node(a) local node_above = minetest.get_node(a)
local node_below = minetest.get_node({x=a.x, y=a.y-1, z=a.z}) local node_under = minetest.get_node(u)
local def = minetest.registered_nodes[node_below.name] local def_above = minetest.registered_nodes[node_above.name]
local def2 = minetest.registered_nodes[node_above.name] local def_under = minetest.registered_nodes[node_under.name]
local place_pos, soil_node, place_node, soil_def, place_def
if def_under.buildable_to then
place_pos = u
place_node = node_under
place_def = def_under
elseif def_above.buildable_to then
place_pos = a
place_node = node_above
place_def = def_above
else
return itemstack
end
soil_node = minetest.get_node({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
soil_def = minetest.registered_nodes[soil_node.name]
-- Placement rules: -- Placement rules:
-- * Always allowed on podzol or mycelimu -- * Always allowed on podzol or mycelimu
-- * Otherwise, must be solid, opaque and have daylight light level <= 12 -- * Otherwise, must be solid, opaque and have daylight light level <= 12
local light = minetest.get_node_light(a, 0.5) local light = minetest.get_node_light(place_pos, 0.5)
local light_ok = false local light_ok = false
if light and light <= 12 then if light and light <= 12 then
light_ok = true light_ok = true
end end
if (node_below.name == "mcl_core:podzol" or node_below.name == "mcl_core:mycelium") or if (soil_node.name == "mcl_core:podzol" or soil_node.name == "mcl_core:mycelium") or
(light_ok and (def.groups and def.groups.solid and def.groups.opaque)) and (light_ok and (soil_def.groups and soil_def.groups.solid and soil_def.groups.opaque)) then
def2.buildable_to then
local idef = itemstack:get_definition() local idef = itemstack:get_definition()
local success = minetest.item_place_node(itemstack, placer, pointed_thing) local success = minetest.item_place_node(itemstack, placer, pointed_thing)