diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index 74354d3a6..c59dcf710 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -14,6 +14,10 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro item_drop_settings.follow_time = 1 -- how many seconds an item follows the player before giving up +local get_gravity = function() + return tonumber(minetest.setting_get("movement_gravity")) or 9.81 +end + local check_pickup_achievements = function(object, player) local itemname = ItemStack(object:get_luaentity().itemstring):get_name() if minetest.get_item_group(itemname, "tree") ~= 0 then @@ -307,7 +311,7 @@ core.register_entity(":__builtin:item", { end self.object:set_armor_groups({immortal = 1}) self.object:setvelocity({x = 0, y = 2, z = 0}) - self.object:setacceleration({x = 0, y = -10, z = 0}) + self.object:setacceleration({x = 0, y = -get_gravity(), z = 0}) self:set_item(self.itemstring) end, @@ -410,7 +414,7 @@ core.register_entity(":__builtin:item", { self.object:setacceleration({x = 0, y = 0, z = 0}) self.object:setvelocity({x = newv.x, y = -0.22, z = newv.z}) - self.object:setacceleration({x = 0, y = -10, z = 0}) + self.object:setacceleration({x = 0, y = -get_gravity(), z = 0}) self.physical_state = true self.object:set_properties({ physical = true @@ -445,7 +449,7 @@ core.register_entity(":__builtin:item", { else if not self.physical_state then self.object:setvelocity({x = 0, y = 0, z = 0}) - self.object:setacceleration({x = 0, y = -10, z = 0}) + self.object:setacceleration({x = 0, y = -get_gravity(), z = 0}) self.physical_state = true self.object:set_properties({physical = true}) end