From 1c2825ce6c2c6fe9734999f19bb09b6b25515721 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 30 May 2017 00:58:14 +0200 Subject: [PATCH] Final fix-ups for push-item-out code --- mods/ENTITIES/mcl_item_entity/init.lua | 53 +++++++++++++++++++++++--- 1 file changed, 48 insertions(+), 5 deletions(-) diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index b83c4a93d..7c5a42079 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -303,10 +303,9 @@ core.register_entity(":__builtin:item", { self.age = dtime_s end --remember collection data - if data._insta_collect then - -- If true, can collect item without delay - self._insta_collect = data._insta_collect - end + -- If true, can collect item without delay + self._insta_collect = data._insta_collect + end else self.itemstring = staticdata @@ -315,6 +314,11 @@ core.register_entity(":__builtin:item", { self._magnet_active = false -- How long ago the last possible collector was detected. nil = none in this session self._collector_timer = nil + -- Used to apply additional force + self._force = nil + self._forcestart = nil + self._forcetimer = 0 + self.object:set_armor_groups({immortal = 1}) self.object:setvelocity({x = 0, y = 2, z = 0}) self.object:setacceleration({x = 0, y = -get_gravity(), z = 0}) @@ -463,11 +467,50 @@ core.register_entity(":__builtin:item", { self.object:setacceleration({x = 0, y = 0, z = 0}) self.object:setvelocity(newv) - self.object:setacceleration({x = 0, y = -get_gravity(), z = 0}) self.physical_state = false self.object:set_properties({ physical = false }) + + if shootdir.y == 0 then + self._force = newv + p.x = math.floor(p.x) + p.y = math.floor(p.y) + p.z = math.floor(p.z) + self._forcestart = p + self._forcetimer = 1 + end + return + end + + -- This code is run after the entity got a push from above “push away” code. + -- It is responsible for making sure the entity is entirely outside the solid node + -- (with its full collision box), not just its center. + if self._forcetimer > 0 then + local cbox = self.object:get_properties().collisionbox + local ok = false + if self._force.x > 0 and (p.x > (self._forcestart.x + 0.5 + (cbox[4] - cbox[1])/2)) then ok = true + elseif self._force.x < 0 and (p.x < (self._forcestart.x + 0.5 - (cbox[4] - cbox[1])/2)) then ok = true + elseif self._force.z > 0 and (p.z > (self._forcestart.z + 0.5 + (cbox[6] - cbox[3])/2)) then ok = true + elseif self._force.z < 0 and (p.z < (self._forcestart.z + 0.5 - (cbox[6] - cbox[3])/2)) then ok = true end + -- Item was successfully forced out. No more pushing + if ok then + self._forcetimer = -1 + self._force = nil + self.object:setvelocity({x=0,y=0,z=0}) + self.object:setacceleration({x = 0, y = -get_gravity(), z = 0}) + self.physical_state = true + self.object:set_properties({physical = true}) + else + self._forcetimer = self._forcetimer - dtime + end + return + elseif self._force then + self._force = nil + self.object:setvelocity({x=0,y=0,z=0}) + self.object:setacceleration({x = 0, y = -get_gravity(), z = 0}) + self.physical_state = true + self.object:set_properties({physical = true}) return end