Restrict button placement on solid opaque cubes

This commit is contained in:
Wuzzy 2017-05-27 18:09:11 +02:00
parent f116bcfb48
commit 1357bd5555
1 changed files with 39 additions and 0 deletions

View File

@ -43,6 +43,43 @@ local boxes_on = {
wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 }, wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
} }
local on_button_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
local groups = def.groups
-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer:get_player_control().sneak then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
end
-- Only allow placement on full-cube solid opaque nodes
if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
return itemstack
end
local above = pointed_thing.above
local idef = itemstack:get_definition()
local success = minetest.item_place_node(itemstack, placer, pointed_thing)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
end
return itemstack
end
local buttonuse = "Rightclick the button to push it." local buttonuse = "Rightclick the button to push it."
minetest.register_node("mesecons_button:button_stone_off", { minetest.register_node("mesecons_button:button_stone_off", {
drawtype = "nodebox", drawtype = "nodebox",
@ -61,6 +98,7 @@ minetest.register_node("mesecons_button:button_stone_off", {
description = "Stone Button", description = "Stone Button",
_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.", _doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.",
_doc_items_usagehelp = buttonuse, _doc_items_usagehelp = buttonuse,
on_place = on_button_place,
on_rightclick = function (pos, node) on_rightclick = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_stone_on") mesecon:swap_node(pos, "mesecons_button:button_stone_on")
mesecon:receptor_on(pos, button_get_output_rules(node)) mesecon:receptor_on(pos, button_get_output_rules(node))
@ -117,6 +155,7 @@ minetest.register_node("mesecons_button:button_wood_off", {
description = "Wooden Button", description = "Wooden Button",
_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds.", _doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds.",
_doc_items_usagehelp = buttonuse, _doc_items_usagehelp = buttonuse,
on_place = on_button_place,
on_rightclick = function (pos, node) on_rightclick = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_wood_on") mesecon:swap_node(pos, "mesecons_button:button_wood_on")
mesecon:receptor_on(pos, button_get_output_rules(node)) mesecon:receptor_on(pos, button_get_output_rules(node))