diff --git a/mods/ITEMS/mcl_mobspawners/init.lua b/mods/ITEMS/mcl_mobspawners/init.lua index 541b3ce13..9cf4677b8 100644 --- a/mods/ITEMS/mcl_mobspawners/init.lua +++ b/mods/ITEMS/mcl_mobspawners/init.lua @@ -23,6 +23,10 @@ local function find_doll(pos) return nil end +local function spawn_doll(pos) + return minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll") +end + local function set_doll_properties(doll, mob) local mobinfo = minetest.registered_entities[mob] local prop = { @@ -69,9 +73,10 @@ function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInAr meta:set_int("YOffset", YOffset) -- Create doll - local doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll") + local doll = spawn_doll(pos) set_doll_properties(doll, Mob) + -- Start spawning very soon local t = minetest.get_node_timer(pos) t:start(2) @@ -135,6 +140,19 @@ local spawn_monsters = function(pos, elapsed) end end + --[[ HACK! + The doll may not stay spawned if the monster spawner is placed far away from + players, so we will check for its existance periodically when a player is nearby. + This would happen almost always when the monster spawner is placed by the mapgen. + FIXME: Find out why the doll does not seem to spawn / despawns immediately when + monster spawner is placed by mapgen. + ]] + local doll = find_doll(pos) + if not doll then + doll = spawn_doll(pos) + set_doll_properties(doll, mob) + end + -- count mob objects of same type in area for k, obj in ipairs(objs) do