MineClone2/mods/ENTITIES/mcl_void_damage/init.lua

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local voidtimer = 0
minetest.register_globalstep(function(dtime)
voidtimer = voidtimer + dtime
if voidtimer > 0.5 then
voidtimer = 0
local objs = minetest.object_refs
local enable_damage = minetest.settings:get_bool("enable_damage")
for id, obj in pairs(objs) do
local pos = obj:get_pos()
local void, void_deadly = mcl_worlds.is_in_void(pos)
if void_deadly then
local is_player = obj:is_player()
local ent = obj:get_luaentity()
local immortal_val = obj:get_armor_groups().immortal
local is_immortal = false
if immortal_val and immortal_val > 0 then
is_immortal = true
end
if is_immortal or not enable_damage then
if is_player then
-- If damage is disabled, we can't kill players.
-- So we just teleport the player back to spawn.
local spawn = mcl_spawn.get_spawn_pos(obj)
obj:set_pos(spawn)
mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(spawn))
minetest.chat_send_player(obj:get_player_name(), "The void is off-limits to you!")
else
obj:remove()
end
elseif enable_damage and not is_immortal then
-- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds)
if obj:get_hp() > 0 then
if is_player then
mcl_death_messages.player_damage(obj, string.format("%s fell into the endless void.", obj:get_player_name()))
end
obj:set_hp(obj:get_hp() - 4)
end
end
end
end
end
end)