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6 Commits

Author SHA1 Message Date
cora 728ef1060b Add horizontal scaffolding 2022-06-06 21:00:59 +02:00
cora f4eb3c1e19 falling nodes: add a new "stack_falling" group 2022-06-06 20:59:44 +02:00
cora 3fc53e08f7 Add nodebox (thx @AFCMS) 2022-06-06 17:59:41 +02:00
cora 40df7b2b72 tweak collapsing behavior 2022-06-06 17:59:22 +02:00
cora ab9a22d7af opt-depend on future mcl_bamboo, add (temp)recipe 2022-06-06 16:27:55 +02:00
cora 2d8498545c Add scaffolding 2022-06-06 15:56:16 +02:00
7 changed files with 161 additions and 1 deletions

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@ -31,6 +31,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `crush_after_fall=1`: For falling nodes. These will crush whatever they hit after falling, not dropping as an item * `crush_after_fall=1`: For falling nodes. These will crush whatever they hit after falling, not dropping as an item
* `falling_node_damage=1`: For falling nodes. Hurts any objects it hits while falling. Damage is based on anvils * `falling_node_damage=1`: For falling nodes. Hurts any objects it hits while falling. Damage is based on anvils
* `stack_falling = 1` : Stack falling nodes on top of each other even if they are not walkable.
* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water * `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
* `destroy_by_lava_flow=1`: Blocks with this group will be destroyed by flowing lava * `destroy_by_lava_flow=1`: Blocks with this group will be destroyed by flowing lava
* `dig_by_piston=1`: Blocks which will drop as an item when pushed by a piston. They also cannot be pulled by sticky pistons * `dig_by_piston=1`: Blocks which will drop as an item when pushed by a piston. They also cannot be pulled by sticky pistons

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@ -159,7 +159,8 @@ minetest.register_entity(":__builtin:falling_node", {
if bcn and (not bcd or bcd.walkable or if bcn and (not bcd or bcd.walkable or
(minetest.get_item_group(self.node.name, "float") ~= 0 and (minetest.get_item_group(self.node.name, "float") ~= 0 and
bcd.liquidtype ~= "none")) then bcd.liquidtype ~= "none") or
minetest.get_item_group(self.node.name, "stack_falling") > 0 ) then
if bcd and bcd.leveled and if bcd and bcd.leveled and
bcn.name == self.node.name then bcn.name == self.node.name then
local addlevel = self.node.level local addlevel = self.node.level

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@ -0,0 +1,154 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local has_bamboo = minetest.get_modpath("mcl_bamboo")
local adjacents = {
vector.new(0,0,1),
vector.new(0,0,-1),
vector.new(1,0,0),
vector.new(-1,0,0),
}
minetest.register_node("mcl_scaffolding:scaffolding", {
description = S("Scaffolding"),
doc_items_longdesc = S("Scaffolding block..."),
doc_items_hidden = false,
tiles = {"mcl_scaffolding_scaffolding_top.png","mcl_scaffolding_scaffolding_side.png","mcl_scaffolding_scaffolding_bottom.png"},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
buildable_to = false,
is_ground_content = false,
walkable = false,
climbable = true,
physical = true,
node_placement_prediction = "",
groups = { handy=1, axey=1, flammable=3, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20, falling_node = 1, stack_falling = 1 },
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
on_place = function(itemstack, placer, ptd)
-- count param2 up when placing to the sides. Fall when > 6
local ctrl = placer:get_player_control()
if ctrl and ctrl.sneak then
local pp2 = minetest.get_node(ptd.under).param2
local np2 = pp2 + 1
if minetest.get_node(vector.offset(ptd.above,0,-1,0)).name == "air" then
minetest.set_node(ptd.above,{name = "mcl_scaffolding:scaffolding_horizontal",param2 = np2})
itemstack:take_item(1)
end
if np2 > 6 then
minetest.check_single_for_falling(ptd.above)
end
return itemstack
end
--place on solid nodes
local node = minetest.get_node(ptd.under)
if itemstack:get_name() ~= node.name then
minetest.set_node(ptd.above,{name = "mcl_scaffolding:scaffolding",param2 = 0})
itemstack:take_item(1)
return itemstack
end
--build up when placing on existing scaffold
local h = 0
local pos = ptd.under
repeat
pos.y = pos.y + 1
h = h + 1
local cn = minetest.get_node(pos)
if cn.name == "air" then
minetest.set_node(pos, node)
itemstack:take_item(1)
placer:set_wielded_item(itemstack)
return itemstack
end
until cn.name ~= node.name or h >= 32
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
repeat
minetest.set_node(pos,{name="air"})
minetest.add_item(pos,"mcl_scaffolding:scaffolding")
for _,v in pairs(adjacents) do
minetest.check_for_falling(vector.add(pos,v))
end
pos = vector.offset(pos,0,1,0)
until oldnode.name ~= minetest.get_node(pos).name
end,
_mcl_after_falling = function(pos, depth)
if minetest.get_node(pos).name == "mcl_scaffolding:scaffolding" then
minetest.set_node(pos,{name = "mcl_scaffolding:scaffolding",param2 = 0})
end
end,
})
minetest.register_node("mcl_scaffolding:scaffolding_horizontal", {
description = S("Scaffolding horizontal"),
doc_items_longdesc = S("Scaffolding block..."),
doc_items_hidden = false,
tiles = {"mcl_scaffolding_scaffolding_side.png","mcl_scaffolding_scaffolding_top.png","mcl_scaffolding_scaffolding_bottom.png"},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
groups = { handy=1, axey=1, flammable=3, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20, not_in_creative_inventory = 1, falling_node = 1 },
_mcl_after_falling = function(pos)
if minetest.get_node(pos).name == "mcl_scaffolding:scaffolding_horizontal" then
if minetest.get_node(vector.offset(pos,0,0,0)).name ~= "mcl_scaffolding:scaffolding" then
minetest.remove_node(pos)
minetest.add_item(pos,"mcl_scaffolding:scaffolding")
else
minetest.set_node(vector.offset(pos,0,1,0),{name = "mcl_scaffolding:scaffolding"})
end
end
end
})
local bamboo = "mcl_core:stick"
if has_bamboo then
bamboo = "mcl_bamboo:bamboo_stem"
end
minetest.register_craft({
output = "mcl_scaffolding:scaffolding 6",
recipe = {{bamboo, "mcl_mobitems:string", bamboo},
{bamboo, "", bamboo},
{bamboo, "", bamboo}}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_scaffolding:scaffolding",
burntime = 20
})

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@ -0,0 +1,4 @@
name = mcl_scaffolding
author = cora
depends = mcl_sounds, mcl_core, mcl_mobitems
optional_depends = mcl_bamboo

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