forked from VoxeLibre/VoxeLibre
Generate lily pads also in 2 node deep water in swamps
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@ -2042,31 +2042,43 @@ local function register_decorations()
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})
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-- Lily pad
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-- Lily pad
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minetest.register_decoration({
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deco_type = "schematic",
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local lily_schem = {
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schematic = {
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{ name = "mcl_core:water_source" },
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size = { x=1, y=3, z=1 },
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{ name = "mcl_flowers:waterlily" },
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data = {
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}
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{ name = "mcl_core:water_source", prob = 0 },
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{ name = "mcl_core:water_source" },
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-- Spawn them in shallow water at ocean level in swamplands.
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{ name = "mcl_flowers:waterlily", param1 = 255 },
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-- Tweak lilydepth to change the maximum water depth
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local lilydepth = 2
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for d=1, lilydepth do
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local height = d + 2
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local y = 1 - d
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table.insert(lily_schem, 1, { name = "air", prob = 0 })
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minetest.register_decoration({
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deco_type = "schematic",
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schematic = {
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size = { x=1, y=height, z=1 },
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data = lily_schem,
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},
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},
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},
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place_on = "mcl_core:dirt",
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place_on = "mcl_core:dirt",
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sidelen = 16,
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sidelen = 16,
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noise_params = {
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noise_params = {
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offset = 0,
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offset = 0,
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scale = 0.3,
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scale = 0.3,
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spread = {x = 100, y = 100, z = 100},
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spread = {x = 100, y = 100, z = 100},
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seed = 503,
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seed = 503,
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octaves = 6,
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octaves = 6,
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persist = 0.7,
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persist = 0.7,
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},
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},
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y_min = y,
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y_min = 0,
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y_max = y,
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y_max = 0,
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biomes = { "swampland_shore" },
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biomes = { "swampland_shore" },
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rotation = "random",
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rotation = "random",
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})
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})
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end
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-- Melon
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-- Melon
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minetest.register_decoration({
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minetest.register_decoration({
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