forked from VoxeLibre/VoxeLibre
Remove outdoor check, spawn particles higher
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4d342b8365
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b10308b06c
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@ -1,5 +1,5 @@
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local PARTICLES_COUNT_RAIN = 100
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local PARTICLES_COUNT_THUNDER = 300
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local PARTICLES_COUNT_RAIN = 200
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local PARTICLES_COUNT_THUNDER = 400
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local get_connected_players = minetest.get_connected_players
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@ -20,28 +20,29 @@ mcl_weather.rain = {
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init_done = false,
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}
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local update_sound={}
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local vel=math.random(0,3)
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local falling_speed=math.random(10,15)
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local size = math.random(1,3)
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local vel=3
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local falling_speed=12
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local size = 3
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local psdef= {
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amount = mcl_weather.rain.particles_count,
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time=0,
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minpos = vector.new(-6,3,-6),
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maxpos = vector.new(6,15,6),
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minpos = vector.new(-6,20,-6),
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maxpos = vector.new(6,30,6),
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minvel = vector.new(-vel,-falling_speed,-vel),
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maxvel = vector.new(vel,-falling_speed+vel,vel),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,-0.4,0),
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minexptime = 0.5,
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maxexptime = 2,
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minexptime = 5,
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maxexptime = 10,
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minsize = size,
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maxsize= size*2,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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}
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local psdef_backsplash= {
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amount = 10,
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amount = 0,
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time=0,
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minpos = vector.new(-3,-1,-3),
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maxpos = vector.new(3,0,3),
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@ -55,6 +56,7 @@ local psdef_backsplash= {
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maxsize= size*0.5,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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}
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local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png", "weather_pack_rain_raindrop_1.png"}
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@ -90,11 +92,11 @@ function mcl_weather.rain.add_rain_particles(player)
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psdef.texture=v
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mcl_weather.add_spawner_player(player,"rain"..k,psdef)
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end
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psdef_backsplash.texture=textures[math.random(1,#textures)]
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local l=mcl_weather.add_spawner_player(player,"rainbacksplash",psdef_backsplash)
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if l then
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--psdef_backsplash.texture=textures[math.random(1,#textures)]
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--local l=mcl_weather.add_spawner_player(player,"rainbacksplash",psdef_backsplash)
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--if l then
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update_sound[player:get_player_name()]=true
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end
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--end
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end
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-- register player for rain weather.
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@ -185,7 +187,7 @@ function mcl_weather.rain.make_weather()
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for _, player in pairs(get_connected_players()) do
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local pos=player:get_pos()
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) or not mcl_weather.is_outdoor(pos) then
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) then
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mcl_weather.rain.remove_sound(player)
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mcl_weather.remove_spawners_player(player)
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return false
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