forked from VoxeLibre/VoxeLibre
fix #1299
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@ -25,6 +25,8 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
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sit_mount = {x=484, y=484},
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sit_mount = {x=484, y=484},
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die = {x=498, y=498},
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die = {x=498, y=498},
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fly = {x=502, y=581},
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fly = {x=502, y=581},
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bow_walk = {x=650, y=670},
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bow_sneak = {x=675, y=695},
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},
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},
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})
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})
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@ -55,6 +57,8 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
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sit_mount = {x=484, y=484},
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sit_mount = {x=484, y=484},
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die = {x=498, y=498},
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die = {x=498, y=498},
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fly = {x=502, y=581},
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fly = {x=502, y=581},
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bow_walk = {x=650, y=670},
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bow_sneak = {x=675, y=695},
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},
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},
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})
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})
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@ -212,6 +212,10 @@ minetest.register_globalstep(function(dtime)
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player_set_animation(player, "swim_walk_mine", animation_speed_mod)
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player_set_animation(player, "swim_walk_mine", animation_speed_mod)
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elseif not controls.sneak and head_in_water and is_sprinting == true then
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elseif not controls.sneak and head_in_water and is_sprinting == true then
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player_set_animation(player, "swim_walk", animation_speed_mod)
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player_set_animation(player, "swim_walk", animation_speed_mod)
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elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and controls.sneak then
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player_set_animation(player, "bow_sneak", animation_speed_mod)
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elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB then
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player_set_animation(player, "bow_walk", animation_speed_mod)
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elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then
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elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then
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player_set_animation(player, "run_walk_mine", animation_speed_mod)
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player_set_animation(player, "run_walk_mine", animation_speed_mod)
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elseif get_mouse_button(player) == true and not controls.sneak then
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elseif get_mouse_button(player) == true and not controls.sneak then
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@ -51,6 +51,15 @@ local function player_collision(player)
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return {x,z}
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return {x,z}
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end
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end
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local function walking_player(player, control)
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if control.up or control.down or control.left or control.right then
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return true
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else
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return false
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end
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end
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-- converts yaw to degrees
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-- converts yaw to degrees
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local function degrees(rad)
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local function degrees(rad)
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return rad * 180.0 / math.pi
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return rad * 180.0 / math.pi
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@ -217,8 +226,9 @@ minetest.register_globalstep(function(dtime)
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player_velocity_old = player:get_velocity() or player:get_player_velocity()
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player_velocity_old = player:get_velocity() or player:get_player_velocity()
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-- controls right and left arms pitch when shooting a bow
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-- controls right and left arms pitch when shooting a bow
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if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
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if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
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player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
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player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
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-- when punching
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-- when punching
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