diff --git a/mods/CORE/mcl_enchanting/LICENSE b/mods/CORE/mcl_enchanting/LICENSE
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+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ {one line to give the program's name and a brief idea of what it does.}
+ Copyright (C) {year} {name of author}
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ {project} Copyright (C) {year} {fullname}
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/mods/CORE/mcl_enchanting/README b/mods/CORE/mcl_enchanting/README
new file mode 100644
index 000000000..4d1d5af9d
--- /dev/null
+++ b/mods/CORE/mcl_enchanting/README
@@ -0,0 +1,5 @@
+Enchanting for MineClone2
+--------------------------
+
+This is a rewrite of the mtg enchanting mod. Beta Version, more features coming soon.
+The textures look absolutely shit, but as far as I know I have to use the textures from Pixel Perfection so I dont get trouble with Mocrisoft. There is a version with original textures and sounds, but I can't publish that one. If you'd like to advice me how I can somehow do that anyway, please open an issue or contact me via email (eliasfleckenstein@web.de).
diff --git a/mods/CORE/mcl_enchanting/book.lua b/mods/CORE/mcl_enchanting/book.lua
new file mode 100644
index 000000000..132fb880b
--- /dev/null
+++ b/mods/CORE/mcl_enchanting/book.lua
@@ -0,0 +1,87 @@
+local book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4}
+local book_animation_steps = {0, 640, 680, 700, 740}
+local book_animation_speed = 40
+
+function mcl_enchanting.schedule_book_animation(self, anim)
+ self.scheduled_anim = {timer = self.anim_length, anim = anim}
+end
+
+function mcl_enchanting.set_book_animation(self, anim)
+ local anim_index = book_animations[anim]
+ local start, stop = book_animation_steps[anim_index], book_animation_steps[anim_index + 1]
+ self.object:set_animation({x = start, y = stop}, book_animation_speed)
+ self.scheduled_anim = nil
+ self.anim_length = (stop - start) / 40
+end
+
+function mcl_enchanting.check_animation_schedule(self, dtime)
+ local schedanim = self.scheduled_anim
+ if schedanim then
+ schedanim.timer = schedanim.timer - dtime
+ if schedanim.timer <= 0 then
+ mcl_enchanting.set_book_animation(self, schedanim.anim)local pos1=self.object:get_pos()
+ end
+ end
+end
+
+function mcl_enchanting.look_at(self, pos2)
+ local pos1 = self.object:get_pos()
+ local vec = vector.subtract(pos1, pos2)
+ local yaw = math.atan(vec.z / vec.x) - math.pi/2
+ yaw = yaw + (pos1.x >= pos2.x and math.pi or 0)
+ self.object:set_yaw(yaw + math.pi)
+end
+
+function mcl_enchanting.check_book(pos)
+ local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
+ for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do
+ local luaentity = obj:get_luaentity()
+ if luaentity and luaentity.name == "mcl_enchanting:book" then
+ if minetest.get_node(pos).name ~= "mcl_enchanting:table" then
+ obj:remove()
+ end
+ return
+ end
+ end
+ minetest.add_entity(obj_pos, "mcl_enchanting:book")
+end
+
+minetest.register_entity("mcl_enchanting:book", {
+ initial_properties = {
+ visual = "mesh",
+ mesh = "mcl_enchanting_book.b3d",
+ visual_size = {x = 12.5, y = 12.5},
+ collisionbox = {0, 0, 0},
+ physical = false,
+ textures = {"mcl_enchanting_book_entity.png"},
+ },
+ player_near = false,
+ on_activate = function(self)
+ self.object:set_armor_groups({immortal = 1})
+ mcl_enchanting.set_book_animation(self, "close")
+ mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset))
+ end,
+ on_step = function(self, dtime)
+ local old_player_near = self.player_near
+ local player_near = false
+ local player
+ for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 2.5)) do
+ if obj:is_player() then
+ player_near = true
+ player = obj
+ end
+ end
+ if player_near and not old_player_near then
+ mcl_enchanting.set_book_animation(self, "opening")
+ mcl_enchanting.schedule_book_animation(self, "open")
+ elseif old_player_near and not player_near then
+ mcl_enchanting.set_book_animation(self, "closing")
+ mcl_enchanting.schedule_book_animation(self, "close")
+ end
+ if player then
+ mcl_enchanting.look_at(self, player:get_pos())
+ end
+ self.player_near = player_near
+ mcl_enchanting.check_animation_schedule(self, dtime)
+ end,
+})
diff --git a/mods/CORE/mcl_enchanting/command.lua b/mods/CORE/mcl_enchanting/command.lua
new file mode 100644
index 000000000..28b0cadc1
--- /dev/null
+++ b/mods/CORE/mcl_enchanting/command.lua
@@ -0,0 +1,40 @@
+minetest.register_chatcommand("enchant", {
+ description = "Enchant an item."
+ params = " []",
+ privs = {give = true},
+ func = function(_, param)
+ local sparam = param:split(" ")
+ local target_name = sparam[1]
+ local enchantment = sparam[2]
+ local level_str = sparam[3]
+ local level = tonumber(level_str or "1")
+ if not name or not enchantment then
+ return false, "Usage: /enchant []"
+ end
+ local target = minetest.get_player_by_name(name)
+ if not target then
+ return false, "Player '" .. target_name .. "' cannot be found"
+ end
+ local itemstack = target:get_wielded_item()
+ local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
+ if not can_enchant then
+ if errorstring == "enchantment invalid" then
+ return false, "There is no such enchantment '" .. enchantment .. "'"
+ elseif errorstring == "item missing" then
+ return false, "The target doesn't hold an item"
+ elseif errorstring == "item not supported" then
+ return false, "The selected enchantment can't be added to the target item"
+ elseif errorstring == "level invalid" then
+ return false, "'" .. level_str .. "' is not a valid number"
+ elseif errorstring == "level too high"
+ return false, "The number you have entered (" .. level_str .. ") is too big, it must be at most " .. extra_info
+ elseif errorstring == "level too small"
+ return false, "The number you have entered (" .. level_str .. ") is too small, it must be at least " .. extra_info
+ elseif errorstring == "incompatible" then
+ return false, mcl_enchanting.get_enchantment_description(enchantment, level) .. " can't be combined with " .. extra_info
+ end
+ else
+ target:set_wielded_item(mcl_enchanting.enchant(itemstack, enchantment, level))
+ end
+ end
+})
diff --git a/mods/CORE/mcl_enchanting/core.lua b/mods/CORE/mcl_enchanting/core.lua
new file mode 100644
index 000000000..e9fa523f2
--- /dev/null
+++ b/mods/CORE/mcl_enchanting/core.lua
@@ -0,0 +1,169 @@
+mcl_enchanting.total_weight = 0
+mcl_enchanting.all_item_groups = {}
+
+for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
+ local all_item_groups = {}
+ for primary in pairs(enchantment_def.primary) do
+ all_item_groups[primary] = true
+ mcl_enchanting.all_item_groups[primary] = true
+ end
+ for secondary in pairs(enchantment_def.secondary) do
+ all_item_groups[secondary] = true
+ mcl_enchanting.all_item_groups[secondary] = true
+ end
+ enchantment_def.all = all_item_groups
+ mcl_enchanting.total_weight = mcl_enchanting.total_weight + enchantment_def.weight
+end
+
+--[[
+minetest.register_on_mods_loaded(function()
+ for toolname, tooldef in pairs(minetest.registered_tools) do
+ for _, material in pairs(tooldef.materials) do
+ local full_name = toolname .. ((material == "") and "" or "_" .. material)
+ local old_def = minetest.registered_tools[full_name]
+ if not old_def then break end
+ mcl_enchanting.all_tools[full_name] = toolname
+ for _, enchantment in pairs(tooldef.enchantments) do
+ local enchantment_def = mcl_enchanting.enchantments[enchantment]
+ for lvl = 1, enchantment_def.max_level do
+ local new_def = table.copy(old_def)
+ new_def.description = minetest.colorize("#54FCFC", old_def.description) .. "\n" .. mcl_enchanting.get_enchantment_description(enchantment, lvl)
+ new_def.inventory_image = old_def.inventory_image .. "^[colorize:violet:50"
+ new_def.groups.not_in_creative_inventory = 1
+ new_def.texture = old_def.texture or full_name:gsub("%:", "_")
+ new_def._original_tool = full_name
+ enchantment_def.create_itemdef(new_def, lvl)
+ minetest.register_tool(":" .. full_name .. "_enchanted_" .. enchantment .. "_" .. lvl, new_def)
+ end
+ end
+ end
+ end
+end)
+--]]
+
+minetest.register_on_mods_loaded(function()
+ for toolname, tooldef in pairs(minetest.registered_tools) do
+ -- quick test
+ local has_enchantment = false
+ for group, groupv in pairs(tooldef.groups) do
+ if groupv > 0 and mcl_enchanting.all_item_groups[group] then
+ has_enchantment = true
+ break
+ end
+ end
+ if not has_enchantment then
+ break
+ end
+ -- expensive test
+ has_enchantment = false
+ for enchantment in pairs(mcl_enchanting.enchantments) do
+ if mcl_enchanting.item_supports_enchantment(itemname, enchantment) then
+ has_enchantment = true
+ break
+ end
+ end
+ if not has_enchantment then
+ break
+ end
+ local new_name = toolname .. "_enchanted"
+ tooldef._mcl_enchanting_enchanted_tool = new_name
+ local new_def = table.copy(tooldef)
+ new_def.inventory_image = old_def.inventory_image .. "^[colorize:violet:50"
+ new_def.groups.not_in_creative_inventory = 1
+ new_def.groups.enchanted = 1
+ new_def.texture = old_def.texture or toolname:gsub("%:", "_")
+ new_def._mcl_enchanting_enchanted_tool = new_name
+ minetest.register_tool(":" .. new_name, new_def)
+ end
+end)
+
+function mcl_enchanting.get_enchantments(itemstack)
+ return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
+end
+
+function mcl_enchanting.set_enchantments(itemstack, enchantments, data)
+ return itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
+end
+
+function mcl_enchanting.get_enchantment(itemstack, enchantment, data)
+ return (data or mcl_enchanting.get_enchantments(itemstack))[enchantment] or 0
+end
+
+function mcl_enchanting.get_enchantment_description(enchantment, level)
+ local enchantment_def = mcl_enchanting.enchantments[enchantment]
+ return enchantment_def.name .. " " .. (enchantment_def.max_level == 1 and "" or mcl_enchanting.roman_numerals.toRoman(level))
+end
+
+function mcl_enchanting.get_enchanted_itemstring(itemname)
+ return minetest.registered_items[itemname]._mcl_enchanting_enchanted_tool
+end
+
+function mcl_enchanting.item_supports_enchantment(itemname, enchantment)
+ if not mcl_enchanting.get_enchanted_itemstring(itemname) then
+ return false
+ end
+ local enchantment_def = mcl_enchanting.enchantments[enchantment]
+ for disallow in pairs(enchantment_def.disallow) do
+ if minetest.get_item_group(itemname, disallow) > 0 then
+ return false
+ end
+ end
+ for group in pairs(enchantment_def.all) do
+ if minetest.get_item_group(itemname, group) then
+ return true
+ end
+ end
+ return false
+end
+
+function mcl_enchanting.can_enchant(itemstack, enchantment, level)
+ local enchantment_def = mcl_enchanting.enchantments[enchantment]
+ if not enchantment_def then
+ return false, "enchantment invalid"
+ end
+ if itemstack:get_name() == "" then
+ return false, "item missing"
+ end
+ if not mcl_enchanting.item_supports_enchantment(itemdef.name, enchantment) then
+ return false, "item not supported"
+ end
+ if not level then
+ return false, "level invalid"
+ end
+ if level > enchantment_def.max_level then
+ return false, "level too high", enchantment_def.max_level
+ elseif level < 1 then
+ return false, "level too small", 1
+ end
+ local item_enchantments = mcl_enchanting.get_enchantments(itemstack)
+ local enchantment_level = item_enchantments[enchantment]
+ if enchantment_level then
+ return false, "incompatible", mcl_enchanting.get_enchantment_description(enchantment, enchantment_level)
+ end
+ for incompatible in pairs(enchantment_def.incompatible) do
+ local incompatible_level = item_enchantments[incompatible]
+ if incompatible_level then
+ return false, "incompatible", mcl_enchanting.get_enchantment_description(incompatible, incompatible_level)
+ end
+ end
+end
+
+function mcl_enchanting.enchant(itemstack, enchantment, level)
+ local enchanted_itemstack = ItemStack(mcl_enchanting.get_enchanted_itemstring(itemstack:get_name()))
+ enchanted_itemstack:add_wear(itemstack:get_wear())
+ enchanted_itemstack:set_meta(itemstack:get_meta())
+ local enchantments = mcl_enchanting.get_enchantments(enchanted_itemstack)
+ enchantments[enchantment] = level
+ mcl_enchanting.set_enchantments(enchanted_itemstack, enchantments)
+ mcl_enchanting.reload_enchantments(enchanted_itemstack, enchantments)
+end
+
+function mcl_enchanting.reload_enchantments(itemstack, echantments)
+ local itemdef = itemstack:get_definition()
+ for enchantment, level in pairs(enchantments) do
+ local func = mcl_enchanting.features[enchantment]
+ if func then
+ func(itemstack, level, itemdef)
+ end
+ end
+end
diff --git a/mods/CORE/mcl_enchanting/enchantments.lua b/mods/CORE/mcl_enchanting/enchantments.lua
new file mode 100644
index 000000000..04783a679
--- /dev/null
+++ b/mods/CORE/mcl_enchanting/enchantments.lua
@@ -0,0 +1,323 @@
+-- Taken from https://minecraft.gamepedia.com/Enchanting
+
+mcl_enchantments.enchantments = {
+ -- unimplemented
+ aqua_affinity = {
+ name = "Aqua Affinity",
+ max_level = 1,
+ primary = {armor_head = true},
+ secondary = {},
+ disallow = {non_combat_armor = true},
+ incompatible = {},
+ weight = 2,
+ description = "Increases underwater mining speed."
+ },
+ -- unimplemented
+ bane_of_anthropods = {
+ name = "Bane of Anthropods",
+ max_level = 5,
+ primary = {sword = true},
+ secondary = {axe = true},
+ disallow = {},
+ incompatible = {smite = true, shaprness = true},
+ weight = 5,
+ description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites)."
+ },
+ -- unimplemented
+ blast_protection = {
+ name = "Blast Protection",
+ max_level = 4,
+ primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
+ secondary = {},
+ disallow = {non_combat_armor = true},
+ incompatible = {fire_protection = true, protection = true, projectile_protection = true},
+ weight = 2,
+ description = "Reduces explosion damage and knockback."
+ },
+ -- unimplemented
+ curse_of_binding = {
+ name = "Curse of Binding",
+ max_level = 1,
+ primary = {},
+ secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
+ disallow = {},
+ incompatible = {},
+ weight = 1,
+ description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking."
+ },
+ -- unimplemented
+ curse_of_vanishing = {
+ name = "Curse of Vanishing",
+ max_level = 1,
+ primary = {},
+ secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
+ disallow = {clock = true},
+ incompatible = {},
+ weight = 1,
+ description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking."
+ },
+ -- unimplemented
+ depth_strider = {
+ name = "Depth Strider",
+ max_level = 3,
+ primary = {},
+ secondary = {armor_feet = true},
+ disallow = {non_combat_armor = true},
+ incompatible = {frost_walker = true},
+ weight = 2,
+ description = "Increases underwater movement speed."
+ },
+ -- unimplemented
+ efficiency = {
+ name = "Efficiency",
+ max_level = 5,
+ primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
+ secondary = {shears = true},
+ disallow = {},
+ incompatible = {},
+ weight = 10,
+ description = "Increases mining speed."
+ },
+ -- unimplemented
+ feather_falling = {
+ name = "Feather Falling",
+ max_level = 4,
+ primary = {armor_feet = true},
+ secondary = {},
+ disallow = {non_combat_armor = true},
+ incompatible = {},
+ weight = 5,
+ description = "Reduces fall damage."
+ },
+ -- unimplemented
+ fire_protection = {
+ name = "Fire Protection",
+ max_level = 4,
+ primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
+ secondary = {},
+ disallow = {non_combat_armor = true},
+ incompatible = {blast_protection = true, protection = true, projectile_protection = true},
+ weight = 5,
+ description = "Reduces fire damage."
+ },
+ -- unimplemented
+ fortune = {
+ name = "Fortune",
+ max_level = 4,
+ primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
+ secondary = {},
+ disallow = {},
+ incompatible = {silk_touch = true},
+ weight = 2,
+ description = "Increases certain block drops."
+ },
+ -- unimplemented
+ frost_walker = {
+ name = "Frost Walker",
+ max_level = 2,
+ primary = {},
+ secondary = {armor_feet = true},
+ disallow = {non_combat_armor = true},
+ incompatible = {depth_strider = true},
+ weight = 2,
+ description = "Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks."
+ },
+ -- unimplemented
+ infinity = {
+ name = "Infinity",
+ max_level = 1,
+ primary = {bow = true},
+ secondary = {},
+ disallow = {},
+ incompatible = {mending = true},
+ weight = 1,
+ description = "Shooting consumes no regular arrows."
+ },
+ -- unimplemented
+ knockback = {
+ name = "Knockback",
+ max_level = 2,
+ primary = {sword = true},
+ secondary = {},
+ disallow = {},
+ incompatible = {},
+ weight = 5,
+ description = "Increases knockback."
+ },
+ -- unimplemented
+ looting = {
+ name = "Looting",
+ max_level = 3,
+ primary = {sword = true},
+ secondary = {},
+ disallow = {},
+ incompatible = {},
+ weight = 2,
+ description = "Increases mob loot."
+ },
+ -- unimplemented
+ luck_of_the_sea = {
+ name = "Luck of the Sea",
+ max_level = 3,
+ primary = {fishing_rod = true},
+ secondary = {},
+ disallow = {},
+ incompatible = {},
+ weight = 2,
+ description = "Increases rate of good loot (enchanting books, etc.)"
+ },
+ -- unimplemented
+ lure = {
+ name = "Lure",
+ max_level = 3,
+ primary = {fishing_rod = true},
+ secondary = {},
+ disallow = {},
+ incompatible = {},
+ weight = 2,
+ description = "Decreases wait time until fish/junk/loot \"bites\"."
+ },
+ -- unimplemented
+ mending = {
+ name = "Mending",
+ max_level = 1,
+ primary = {},
+ secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
+ disallow = {non_combat_armor = true, compass = true, clock = true},
+ incompatible = {infinity = true},
+ weight = 2,
+ description = "Repair the item while gaining XP orbs."
+ },
+ -- unimplemented
+ power = {
+ name = "Power",
+ max_level = 5,
+ primary = {},
+ secondary = {bow = true},
+ disallow = {},
+ incompatible = {},
+ weight = 10,
+ description = "Increases arrow damage."
+ },
+ -- unimplemented
+ projectile_protection = {
+ name = "Projectile Protection",
+ max_level = 4,
+ primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
+ secondary = {},
+ disallow = {non_combat_armor = true},
+ incompatible = {blast_protection = true, fire_protection = true, protection = true},
+ weight = 5,
+ description = "Reduces projectile damage."
+ },
+ -- unimplemented
+ protection = {
+ name = "Protection",
+ max_level = 4,
+ primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
+ secondary = {},
+ disallow = {non_combat_armor = true},
+ incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
+ weight = 10,
+ description = "Reduces most types of damage by 4% for each level."
+ },
+ -- unimplemented
+ punch = {
+ name = "Punch",
+ max_level = 2,
+ primary = {},
+ secondary = {bow = true},
+ disallow = {},
+ incompatible = {},
+ weight = 2,
+ description = "Increases arrow knockback."
+ },
+ -- unimplemented
+ respiration = {
+ name = "Respiration",
+ max_level = 3,
+ primary = {armor_head = true},
+ secondary = {},
+ disallow = {non_combat_armor = true},
+ incompatible = {},
+ weight = 2,
+ description = "Extends underwater breathing time."
+ },
+ -- unimplemented
+ sharpness = {
+ name = "Sharpness",
+ max_level = 5,
+ primary = {sword = true},
+ secondary = {axe = true},
+ disallow = {},
+ incompatible = {bane_of_anthropods = true, smite = true},
+ weight = 5,
+ description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites)."
+ },
+ -- unimplemented
+ silk_touch = {
+ name = "Silk Touch",
+ max_level = 1,
+ primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
+ secondary = {shears = true},
+ disallow = {},
+ incompatible = {fortune = true},
+ weight = 1,
+ description = "Mined blocks drop themselves."
+ },
+ -- unimplemented
+ smite = {
+ name = "Sharpness",
+ max_level = 5,
+ primary = {sword = true},
+ secondary = {axe = true},
+ disallow = {},
+ incompatible = {sharpness = true, smite = true},
+ weight = 5,
+ description = "Increases damage to undead mobs."
+ },
+ -- unimplemented
+ soul_speed = {
+ name = "Soul Speed",
+ max_level = 3,
+ primary = {},
+ secondary = {armor_feet = true},
+ disallow = {non_combat_armor = true},
+ incompatible = {frost_walker = true},
+ weight = 2,
+ description = "Incerases walking speed on soul sand."
+ },
+ -- unimplemented
+ sweeping_edge = {
+ name = "Sweeping Edge",
+ max_level = 3,
+ primary = {sword = true},
+ secondary = {axe = true},
+ disallow = {},
+ incompatible = {},
+ weight = 2,
+ description = "Increases sweeping attack damage."
+ },
+ -- unimplemented
+ thorns = {
+ name = "Thorns",
+ max_level = 3,
+ primary = {armor_head = true},
+ secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
+ disallow = {non_combat_armor = true},
+ incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
+ weight = 1,
+ description = "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc."
+ },
+ -- unimplemented
+ unbreaking = {
+ name = "Unbreaking",
+ max_level = 3,
+ primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
+ secondary = {tool = true},
+ disallow = {non_combat_armor = true},
+ incompatible = {},
+ weight = 5,
+ description = "Increases item durability."
+ },
+}
diff --git a/mods/CORE/mcl_enchanting/features.lua b/mods/CORE/mcl_enchanting/features.lua
new file mode 100644
index 000000000..793ff85f5
--- /dev/null
+++ b/mods/CORE/mcl_enchanting/features.lua
@@ -0,0 +1,120 @@
+--[[
+local pickaxes = {"mcl_tools:pick_wood", "mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
+local pickaxes_better_than_iron = {"mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
+local pickaxes_better_than_stone = {"mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
+local shovels = {"mcl_tools:shovel_wood", "mcl_tools:shovel_stone", "mcl_tools:shovel_gold", "mcl_tools:shovel_iron", "mcl_tools:shovel_diamond"}
+
+local silk_touch_tool_lists = {
+ ["mcl_books:bookshelf"] = true,
+ ["mcl_core:clay"] = true,
+ ["mcl_core:stone_with_coal"] = pickaxes,
+ ["group:coral_block"] = pickaxes,
+ ["group:coral"] = true,
+ ["group:coral_fan"] = true,
+ ["mcl_core:stone_with_diamond"] = pickaxes_better_than_iron,
+ ["mcl_core:stone_with_emerald"] = pickaxes_better_than_iron,
+ ["mcl_chests:ender_chest"] = pickaxes,
+ ["group:glass"] = true,
+ ["mcl_nether:glowstone"] = true,
+ ["mcl_core:dirt_with_grass"] = true,
+ ["mcl_core:gravel"] = true,
+ ["mcl_core:ice"] = true,
+ ["mcl_core:stone_with_lapis"] = pickaxes_better_than_stone,
+ ["group:leaves"] = true,
+ ["mcl_farming:melon"] = true,
+ ["group:huge_mushroom"] = true,
+ ["mcl_core:mycelium"] = true,
+ ["mcl_nether:quartz_ore"] = pickaxes,
+ ["mcl_core:packed_ice"] = true,
+ ["mcl_core:podzol"] = true,
+ ["mcl_core:stone_with_redstone"] = pickaxes_better_than_iron,
+ ["mcl_ocean:sea_lantern"] = true,
+ ["group:top_snow"] = shovels,
+ ["mcl_core:snowblock"] = shovels,
+ ["mcl_core:stone"] = pickaxes,
+}
+
+minetest.register_on_mods_loaded(function()
+ local old_handle_node_drops = minetest.handle_node_drops
+ function minetest.handle_node_drops(pos, drops, digger)
+ if digger and digger:is_player() then
+ local wielditem = digger:get_wielded_item()
+ local tooldef = wielditem:get_definition()
+ if tooldef._silk_touch then
+ local nodename = minetest.get_node(pos).name
+ local nodedef = minetest.registered_nodes[nodename]
+ local silk_touch_spec = silk_touch_tool_lists[nodename]
+ local suitable_tool = false
+ local tool_list
+ if silk_touch_spec == true then
+ suitable_tool = true
+ elseif silk_touch_spec then
+ tool_list = silk_touch_spec
+ else
+ for k, v in pairs(nodedef.groups) do
+ if v > 0 then
+ local group_spec = silk_touch_tool_lists["group:" .. k]
+ if group_spec == true then
+ suitable_tool = true
+ elseif group_spec then
+ toollist = group_spec
+ break
+ end
+ end
+ end
+ end
+ if tool_list and not suitable_tool then
+ suitable_tool = (table.indexof(tool_list, tooldef._original_tool) ~= -1)
+ end
+ if suitable_tool then
+ drops = {nodename}
+ end
+ end
+ end
+ old_handle_node_drops(pos, drops, digger)
+ end
+end)
+--]]
+
+
+--[[
+ sharpness = {
+ name = "Sharpness",
+ max_level = 5,
+ create_itemdef = function(def, level)
+ def.tool_capabilities.damage_groups.fleshy = def.tool_capabilities.damage_groups.fleshy + (level + 1) / 2
+ end,
+ },
+ efficiency = {
+ name = "Efficiency",
+ max_level = 5,
+ create_itemdef = function(def, level)
+ local groupcaps = def.tool_capabilities.groupcaps
+ for _, groupcap in pairs(groupcaps) do
+ for i, t in pairs(groupcap.times) do
+ local m = 1 / t
+ m = m + math.pow(level, 2) + 1
+ groupcap.times[i] = 1 / m
+ end
+ end
+ end,
+ },
+ unbreaking = {
+ name = "Unbreaking",
+ max_level = 3,
+ create_itemdef = function(def, level)
+ local toolcaps = def.tool_capabilities
+ local armor_uses = def.groups.mcl_armor_uses
+ local factor = 0.5
+ if toolcaps then
+ local groupcaps = toolcaps.groupcaps
+ for _, groupcap in pairs(groupcaps) do
+ groupcap.uses = math.floor(groupcap.uses * (1 + level))
+ end
+ def.tool_capabilities.punch_attack_uses = math.floor(def.tool_capabilities.punch_attack_uses * (1 + level))
+ elseif armor_uses then
+ def.groups.mcl_armor_uses = math.floor(armor_uses / (0.6 + (0.4 / (level + 1))))
+ end
+ end
+ },
+ },--]]
diff --git a/mods/CORE/mcl_enchanting/init.lua b/mods/CORE/mcl_enchanting/init.lua
new file mode 100644
index 000000000..8489ff2d4
--- /dev/null
+++ b/mods/CORE/mcl_enchanting/init.lua
@@ -0,0 +1,15 @@
+local modpath = minetest.get_modpath("mcl_enchanting")
+
+mcl_enchanting = {
+ lapis_itemstring = "mcl_dye:blue",
+ book_offset = vector.new(0, 0.75, 0),
+ roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
+}
+
+dofile(modpath .. "/enchantments.lua")
+dofile(modpath .. "/features.lua")
+dofile(modpath .. "/core.lua")
+-- dofile(modpath .. "/ui.lua")
+-- dofile(modpath .. "/fx.lua")
+-- dofile(modpath .. "/book.lua")
+-- dofile(modpath .. "/table.lua")
diff --git a/mods/CORE/mcl_enchanting/mod.conf b/mods/CORE/mcl_enchanting/mod.conf
new file mode 100644
index 000000000..2ec29e526
--- /dev/null
+++ b/mods/CORE/mcl_enchanting/mod.conf
@@ -0,0 +1,5 @@
+name = mcl_enchanting
+description = The rewrite of the Enchanting mod for MineClone2
+depends = mcl_sounds, mcl_formspec, mcl_dye
+optional_depends = screwdriver
+author = Fleckenstein
diff --git a/mods/CORE/mcl_enchanting/models/mcl_enchanting_book.b3d b/mods/CORE/mcl_enchanting/models/mcl_enchanting_book.b3d
new file mode 100644
index 000000000..ecc8d91ea
Binary files /dev/null and b/mods/CORE/mcl_enchanting/models/mcl_enchanting_book.b3d differ
diff --git a/mods/CORE/mcl_enchanting/models/mcl_enchanting_book_entity.png b/mods/CORE/mcl_enchanting/models/mcl_enchanting_book_entity.png
new file mode 100644
index 000000000..fe6acf601
Binary files /dev/null and b/mods/CORE/mcl_enchanting/models/mcl_enchanting_book_entity.png differ
diff --git a/mods/CORE/mcl_enchanting/roman_numerals.lua b/mods/CORE/mcl_enchanting/roman_numerals.lua
new file mode 100644
index 000000000..f40c65406
--- /dev/null
+++ b/mods/CORE/mcl_enchanting/roman_numerals.lua
@@ -0,0 +1,34 @@
+--------------------------------------------------------------------
+--! @file
+--! @brief Convert from normal numbers to Roman Numerals
+---------------------------------------------------------------------
+local conversionTable = {
+ { number = 1000, symbol = "M" },
+ { number = 900, symbol = "CM" },
+ { number = 500, symbol = "D" },
+ { number = 400, symbol = "CD" },
+ { number = 100, symbol = "C" },
+ { number = 90, symbol = "XC" },
+ { number = 50, symbol = "L" },
+ { number = 40, symbol = "XL" },
+ { number = 10, symbol = "X" },
+ { number = 9, symbol = "IX" },
+ { number = 5, symbol = "V" },
+ { number = 4, symbol = "IV" },
+ { number = 1, symbol = "I" }
+}
+
+return{
+ toRoman = function(number)
+ local romanNumeral = ""
+
+ for _,table in pairs (conversionTable) do
+ while(number >= table.number) do
+ romanNumeral = romanNumeral .. table.symbol
+ number = number - table.number
+ end
+ end
+
+ return romanNumeral
+ end
+}
diff --git a/mods/CORE/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg b/mods/CORE/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg
new file mode 100644
index 000000000..882e9ee23
Binary files /dev/null and b/mods/CORE/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg differ
diff --git a/mods/CORE/mcl_enchanting/table.lua b/mods/CORE/mcl_enchanting/table.lua
new file mode 100644
index 000000000..fde16f848
--- /dev/null
+++ b/mods/CORE/mcl_enchanting/table.lua
@@ -0,0 +1,189 @@
+local enchanting_table_formspec = ""
+ .. "size[9.07,8.6;]"
+ .. "formspec_version[3]"
+ .. "label[0,0;" .. minetest.formspec_escape(minetest.colorize("#313131", "Enchant")) .. "]"
+ .. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
+ .. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
+ .. "list[context;lapis;1.1,2.4;1,1;]"
+ .. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
+ .. "list[context;tool;0.2,2.4;1,1;]"
+ .. "label[0,4;" .. minetest.formspec_escape(minetest.colorize("#313131", "Inventory")) .. "]"
+ .. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
+ .. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
+ .. "list[current_player;main;0,4.5;9,3;9]"
+ .. "listring[]"
+ .. "list[current_player;main;0,7.74;9,1;]"
+ .. "real_coordinates[true]"
+ .. "image[3.15,0.6;7.6,4.1;mcl_enchanting_button_background.png]"
+
+local bookshelf_positions = {{x = 1}, {x = -1}, {z = 1}, {z = -1}}
+
+for _, p in pairs(bookshelf_positions) do
+ for _, d in pairs({"x", "y", "z"}) do
+ p[d] = p[d] or 0
+ end
+end
+
+minetest.register_abm({
+ name = "Enchanting table bookshelf particles",
+ interval = 0.1,
+ chance = 1,
+ nodenames = "mcl_books:bookshelf",
+ action = function(pos)
+ for _, relative_pos in pairs(bookshelf_positions) do
+ if minetest.get_node(vector.add(pos, vector.multiply(relative_pos, 2))).name == "mcl_enchanting:table" and minetest.get_node(vector.add(pos, relative_pos, 2)).name == "air" then
+ minetest.add_particle({
+ pos = pos,
+ velocity = vector.subtract(relative_pos, vector.new(0, -2, 0)),
+ acceleration = {x = 0, y = -2, z = 0},
+ expirationtime = 2,
+ size = 2,
+ texture = "mcl_enchanting_glyph_" .. math.random(18) .. ".png"
+ })
+ end
+ end
+ end
+})
+
+
+function mcl_enchanting.update_formspec(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local full_tool_name = inv:get_stack("tool", 1):get_name()
+ local shortened_tool_name = mcl_enchanting.all_tools[full_tool_name]
+ local supported_enchantments = (shortened_tool_name and mcl_enchanting.tools[shortened_tool_name].enchantments or {})
+ local sup_ench = false
+ local formspec = enchanting_table_formspec
+ local e_list = minetest.deserialize(meta:get_string("enchantments"))
+ local y = 0.65
+ for i, e in pairs(e_list) do
+ local enchantment_supported = table.indexof(supported_enchantments, e.enchantment) ~= -1
+ sup_ench = sup_ench or enchantment_supported
+ local enough_lapis = inv:contains_item("lapis", ItemStack(mcl_enchanting.lapis_itemstring .. " " .. e.cost))
+ local ending = (enough_lapis and enchantment_supported and "" or "_off")
+ local hover_ending = (enough_lapis and enchantment_supported and "_hovered" or "_off")
+ formspec = formspec
+ .. "container[3.2," .. y .. "]"
+ .. (enchantment_supported and "tooltip[button_" .. i .. ";" .. C("#818181") .. mcl_enchanting.get_enchantment_description(e.enchantment, e.level) .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. C(enough_lapis and "#818181" or "#FC5454") .. e.cost .. " Lapis Lazuli" .. "]" or "")
+ .. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
+ .. "button[0,0;7.5,1.3;button_" .. i .. ";]"
+ .. (enchantment_supported and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
+ .. (enchantment_supported and e.glyphs or "")
+ .. "container_end[]"
+ y = y + 1.35
+ end
+ formspec = formspec
+ .. "image[" .. (sup_ench and 0.58 or 1.15) .. ",1.2;" .. (sup_ench and 2 or 0.87) .. ",1.43;mcl_enchanting_book_" .. (sup_ench and "open" or "closed") .. ".png]"
+ meta:set_string("formspec", formspec)
+end
+
+function mcl_enchanting.progress_formspec_input(pos, _, fields, player)
+ if fields.quit then
+ return
+ end
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local e_list = minetest.deserialize(meta:get_string("enchantments"))
+ local button_pressed
+ for i = 1, 3 do
+ if fields["button_" .. i] then
+ button_pressed = i
+ end
+ end
+ if not button_pressed then return end
+ local e = e_list[button_pressed]
+ local lapis_cost = ItemStack(mcl_enchanting.lapis_itemstring .. " " .. e.cost)
+ if not inv:contains_item("lapis", lapis_cost) then return end
+ local tool_stack = inv:get_stack("tool", 1)
+ local full_tool_name = tool_stack:get_name()
+ local shortened_tool_name = mcl_enchanting.all_tools[full_tool_name]
+ if not shortened_tool_name then return end
+ if table.indexof(mcl_enchanting.tools[shortened_tool_name].enchantments, e.enchantment) == -1 then return end
+ local wear = tool_stack:get_wear()
+ inv:remove_item("lapis", lapis_cost)
+ local enchanted_tool_stack = ItemStack(full_tool_name .. "_enchanted_" .. e.enchantment .. "_" .. e.level)
+ enchanted_tool_stack:add_wear(tool_stack:get_wear())
+ inv:set_stack("tool", 1, enchanted_tool_stack)
+ minetest.sound_play("mcl_enchanting_enchant", {to_player = player:get_player_name(), gain = 5.0})
+ mcl_enchanting.add_enchantments(pos)
+end
+
+
+function mcl_enchanting.drop_inventory(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ for _, listname in ipairs({"tool", "lapis"}) do
+ local stack = inv:get_stack(listname, 1)
+ if not stack:is_empty() then
+ minetest.add_item(vector.add(pos, {x = math.random(0, 10) / 10 - 0.5, y = 0, z = math.random(0, 10) / 10 - 0.5}), stack)
+ end
+ end
+end
+
+function mcl_enchanting.init_table(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ inv:set_size("tool", 1)
+ inv:set_size("lapis", 1)
+ mcl_enchanting.add_enchantments(pos)
+ minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
+end
+
+function mcl_enchanting.add_enchantments_to_table(pos)
+ local meta = minetest.get_meta(pos)
+ local e_list = {}
+ for i = 1, 3 do
+ local e = {}
+ e.cost = math.random(mcl_enchanting.max_cost)
+ e.enchantment = mcl_enchanting.enchantment_name_list[math.random(#mcl_enchanting.enchantment_name_list)]
+ local max_level = mcl_enchanting.enchantments[e.enchantment].max_level
+ e.level = max_level + 1 - math.ceil(math.pow(math.random(math.pow(max_level, mcl_enchanting.level_rarity_grade)), 1 / mcl_enchanting.level_rarity_grade))
+ e.glyphs = ""
+ local x = 1.3
+ for i = 1, 9 do
+ e.glyphs = e.glyphs .. "image[".. x .. ",0.1;0.5,0.5;mcl_enchanting_glyph_" .. math.random(18) .. ".png^[colorize:#675D49:255]"
+ x = x + 0.6
+ end
+ e_list[i] = e
+ end
+ meta:set_string("enchantments", minetest.serialize(e_list))
+ mcl_enchanting.update_formspec(pos)
+end
+
+minetest.register_node("mcl_enchanting:table", {
+ description = "Enchanting Table",
+ drawtype = "nodebox",
+ tiles = {"mcl_enchanting_table_top.png", "mcl_enchanting_table_bottom.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png", "mcl_enchanting_table_side.png"},
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.25, 0.5},
+ },
+ sounds = mcl_sounds.node_sound_stone_defaults(),
+ groups = {pickaxey = 2},
+ _mcl_blast_resistance = 1200,
+ _mcl_hardness = 5,
+ on_rotate = (screwdriver or {}).rotate_simple,
+ on_construct = mcl_enchanting.init_table,
+ on_destruct = mcl_enchanting.drop_inventory,
+ after_destruct = mcl_enchanting.check_book,
+ on_receive_fields = mcl_enchanting.progress_formspec_input,
+ on_metadata_inventory_put = mcl_enchanting.update_formspec,
+ on_metadata_inventory_take = mcl_enchanting.update_formspec,
+ allow_metadata_inventory_put = function(_, listname, _, stack)
+ if listname == "lapis" then
+ return (stack:get_name() == mcl_enchanting.lapis_itemstring) and stack:get_count() or 0
+ end
+ return 1
+ end,
+ allow_metadata_inventory_move = function()
+ return 0
+ end,
+})
+
+minetest.register_craft({
+ output = "mcl_enchanting:table",
+ recipe = {
+ {"", "mcl_books:book", ""},
+ {"mcl_core:diamond", "mcl_core:obsidian", "mcl_core:diamond"},
+ {"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
+ }
+})
diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_closed.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_closed.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_open.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_book_open.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_hovered.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_hovered.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_off.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_button_off.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_1.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_1.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_11.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_11.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_9.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_glyph_9.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_lapis_background.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_lapis_background.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1.png
new file mode 100644
index 000000000..ecd6b1120
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1_off.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_1_off.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_2.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_2.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_3.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_number_3.png
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_bottom.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_bottom.png
new file mode 100644
index 000000000..ef4cc8a15
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_side.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_side.png
new file mode 100644
index 000000000..858b9e3dc
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diff --git a/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_top.png b/mods/CORE/mcl_enchanting/textures/mcl_enchanting_table_top.png
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diff --git a/mods/ITEMS/mcl_bows/bow.lua b/mods/ITEMS/mcl_bows/bow.lua
index 9f49eb158..8231c8ed6 100644
--- a/mods/ITEMS/mcl_bows/bow.lua
+++ b/mods/ITEMS/mcl_bows/bow.lua
@@ -119,7 +119,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
range = 1,
-- Trick to disable digging as well
on_use = function() end,
- groups = {weapon=1,weapon_ranged=1},
+ groups = {weapon=1,weapon_ranged=1,bow=1},
})
-- Iterates through player inventory and resets all the bows in "charging" state back to their original stage
diff --git a/mods/ITEMS/mcl_fishing/init.lua b/mods/ITEMS/mcl_fishing/init.lua
index d019289d0..a05a0b774 100644
--- a/mods/ITEMS/mcl_fishing/init.lua
+++ b/mods/ITEMS/mcl_fishing/init.lua
@@ -312,7 +312,7 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
_tt_help = S("Catches fish in water"),
_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
- groups = { tool=1 },
+ groups = { tool=1, fishing_rod=1 },
inventory_image = "mcl_fishing_fishing_rod.png",
wield_image = "mcl_fishing_fishing_rod.png^[transformR270",
wield_scale = { x = 1.5, y = 1.5, z = 1 },