forked from VoxeLibre/VoxeLibre
Fix duplicate call for jump check
This commit is contained in:
parent
5fc78bf6b0
commit
5b7132ac5e
|
@ -40,15 +40,6 @@ if minetest.settings:get_bool("only_peaceful_mobs", false) then
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
local node_ok = function(pos, fallback)
|
|
||||||
fallback = fallback or mcl_mobs.fallback_node
|
|
||||||
local node = minetest.get_node_or_nil(pos)
|
|
||||||
if node and minetest.registered_nodes[node.name] then
|
|
||||||
return node
|
|
||||||
end
|
|
||||||
return minetest.registered_nodes[fallback]
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:update_tag() --update nametag and/or the debug box
|
function mob_class:update_tag() --update nametag and/or the debug box
|
||||||
local tag
|
local tag
|
||||||
if mobs_debug then
|
if mobs_debug then
|
||||||
|
|
|
@ -3,10 +3,7 @@ local mob_class = mcl_mobs.mob_class
|
||||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||||
local FLOP_HEIGHT = 6
|
local FLOP_HEIGHT = 6
|
||||||
local FLOP_HOR_SPEED = 1.5
|
local FLOP_HOR_SPEED = 1.5
|
||||||
local PATHFINDING = "gowp"
|
|
||||||
|
|
||||||
local node_ice = "mcl_core:ice"
|
|
||||||
local node_snowblock = "mcl_core:snowblock"
|
|
||||||
local node_snow = "mcl_core:snow"
|
local node_snow = "mcl_core:snow"
|
||||||
|
|
||||||
|
|
||||||
|
@ -21,14 +18,19 @@ local function atan(x)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local registered_fallback_node = minetest.registered_nodes[mcl_mobs.fallback_node]
|
||||||
|
|
||||||
-- get node but use fallback for nil or unknown
|
-- get node but use fallback for nil or unknown
|
||||||
local node_ok = function(pos, fallback)
|
local node_ok = function(pos, fallback)
|
||||||
fallback = fallback or mcl_mobs.fallback_node
|
|
||||||
local node = minetest.get_node_or_nil(pos)
|
local node = minetest.get_node_or_nil(pos)
|
||||||
if node and minetest.registered_nodes[node.name] then
|
if node and minetest.registered_nodes[node.name] then
|
||||||
return node
|
return node
|
||||||
end
|
end
|
||||||
|
if fallback then
|
||||||
return minetest.registered_nodes[fallback]
|
return minetest.registered_nodes[fallback]
|
||||||
|
else
|
||||||
|
return registered_fallback_node
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Returns true is node can deal damage to self
|
-- Returns true is node can deal damage to self
|
||||||
|
@ -200,14 +202,19 @@ function mob_class:can_jump_cliff()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- is mob facing a cliff or danger
|
-- is mob facing a cliff or danger
|
||||||
function mob_class:is_at_cliff_or_danger()
|
function mob_class:is_at_cliff_or_danger(can_jump_cliff)
|
||||||
if self.fear_height == 0 or self:can_jump_cliff() or self._jumping_cliff or not self.object:get_luaentity() then -- 0 for no falling protection!
|
if can_jump_cliff == nil then
|
||||||
|
can_jump_cliff = self:can_jump_cliff()
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.fear_height == 0 or can_jump_cliff or self._jumping_cliff or not self.object:get_luaentity() then -- 0 for no falling protection!
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local yaw = self.object:get_yaw()
|
local yaw = self.object:get_yaw()
|
||||||
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
|
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
|
||||||
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
|
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local ypos = pos.y + self.collisionbox[2] -- just above floor
|
local ypos = pos.y + self.collisionbox[2] -- just above floor
|
||||||
|
|
||||||
|
@ -234,8 +241,12 @@ end
|
||||||
|
|
||||||
|
|
||||||
-- copy the 'mob facing cliff_or_danger check' from above, and rework to avoid water
|
-- copy the 'mob facing cliff_or_danger check' from above, and rework to avoid water
|
||||||
function mob_class:is_at_water_danger()
|
function mob_class:is_at_water_danger(can_jump_cliff)
|
||||||
if not self.object:get_luaentity() or self:can_jump_cliff() or self._jumping_cliff then
|
if can_jump_cliff == nil then
|
||||||
|
can_jump_cliff = self:can_jump_cliff()
|
||||||
|
end
|
||||||
|
|
||||||
|
if not self.object:get_luaentity() or can_jump_cliff or self._jumping_cliff then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
local yaw = self.object:get_yaw()
|
local yaw = self.object:get_yaw()
|
||||||
|
@ -276,7 +287,9 @@ end
|
||||||
|
|
||||||
function mob_class:env_danger_movement_checks(dtime)
|
function mob_class:env_danger_movement_checks(dtime)
|
||||||
local yaw = 0
|
local yaw = 0
|
||||||
if self:is_at_water_danger() and self.state ~= "attack" then
|
|
||||||
|
local can_jump_cliff = self:can_jump_cliff()
|
||||||
|
if self:is_at_water_danger(can_jump_cliff) and self.state ~= "attack" then
|
||||||
if math.random(1, 10) <= 6 then
|
if math.random(1, 10) <= 6 then
|
||||||
self:set_velocity(0)
|
self:set_velocity(0)
|
||||||
self.state = "stand"
|
self.state = "stand"
|
||||||
|
@ -291,7 +304,7 @@ function mob_class:env_danger_movement_checks(dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if self:is_at_cliff_or_danger() then
|
if self:is_at_cliff_or_danger(can_jump_cliff) then
|
||||||
self:set_velocity(0)
|
self:set_velocity(0)
|
||||||
self.state = "stand"
|
self.state = "stand"
|
||||||
self:set_animation( "stand")
|
self:set_animation( "stand")
|
||||||
|
|
Loading…
Reference in New Issue