From 40df7b2b72d94e0aabe25681035a30fcac38c96c Mon Sep 17 00:00:00 2001 From: cora Date: Mon, 6 Jun 2022 17:59:22 +0200 Subject: [PATCH] tweak collapsing behavior --- mods/ITEMS/mcl_scaffolding/init.lua | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/mods/ITEMS/mcl_scaffolding/init.lua b/mods/ITEMS/mcl_scaffolding/init.lua index 1c197df2b..f2887a65b 100644 --- a/mods/ITEMS/mcl_scaffolding/init.lua +++ b/mods/ITEMS/mcl_scaffolding/init.lua @@ -23,6 +23,8 @@ minetest.register_node("mcl_scaffolding:scaffolding", { is_ground_content = false, walkable = false, climbable = true, + physical = true, + node_placement_prediction = "", groups = { handy=1, axey=1, flammable=3, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20, falling_node = 1 }, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 0, @@ -67,10 +69,11 @@ minetest.register_node("mcl_scaffolding:scaffolding", { until cn.name ~= node.name or h >= 32 end, after_dig_node = function(pos, oldnode, oldmetadata, digger) - local apos = vector.offset(pos,0,1,0) - if oldnode.name == minetest.get_node(apos).name then - minetest.check_for_falling(apos) - end + repeat + minetest.set_node(pos,{name="air"}) + minetest.add_item(pos,"mcl_scaffolding:scaffolding") + pos = vector.offset(pos,0,1,0) + until oldnode.name ~= minetest.get_node(pos).name end, })