Update armor stand entity in on_activate callback, remove debug print

This commit is contained in:
Lizzy Fleckenstein 2021-04-18 16:20:32 +02:00
parent d1198e8d74
commit 1cf53caa7a
1 changed files with 1 additions and 1 deletions

View File

@ -74,7 +74,6 @@ minetest.register_node("mcl_armor_stand:armor_stand", {
drop_inventory(pos) drop_inventory(pos)
end, end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
print(pos, node, clicker, itemstack, pointed_thing)
local protname = clicker:get_player_name() local protname = clicker:get_player_name()
if minetest.is_protected(pos, protname) then if minetest.is_protected(pos, protname) then
@ -112,6 +111,7 @@ minetest.register_entity("mcl_armor_stand:armor_entity", {
self.node_pos = vector.round(self.object:get_pos()) self.node_pos = vector.round(self.object:get_pos())
self.inventory = minetest.get_meta(self.node_pos):get_inventory() self.inventory = minetest.get_meta(self.node_pos):get_inventory()
migrate_inventory(self.inventory) migrate_inventory(self.inventory)
mcl_armor.update(self.object)
end, end,
on_step = function(self, dtime) on_step = function(self, dtime)
if minetest.get_node(self.node_pos).name ~= "mcl_armor_stand:armor_stand" then if minetest.get_node(self.node_pos).name ~= "mcl_armor_stand:armor_stand" then