ThePython10110
synced commits to MoreManualStuff at ThePython10110/ExchangeClone from mirror
2023-11-26 22:40:22 +01:00
ThePython10110
synced commits to MoreManualStuff at ThePython10110/ExchangeClone from mirror
2023-11-25 05:50:24 +01:00
ThePython10110
synced new reference MoreManualStuff to ThePython10110/ExchangeClone from mirror
2023-11-25 05:50:24 +01:00
ThePython10110
synced commits to dev at ThePython10110/ExchangeClone from mirror
2023-11-23 21:10:24 +01:00
bug tool creative help please server swamp^mineclone
You could just add the not_in_creative_inventory
group... assuming creative mode doesn't grant give
.
Shulkers have
bypass_armor
flag
Keep axolotls from attacking sheep
ThePython10110
deleted branch thepython10110-fix-axolotl-sheep from ThePython10110/MineClone2
2023-10-11 01:49:42 +02:00
ThePython10110
created branch thepython10110-fix-axolotl-sheep in ThePython10110/MineClone2
2023-10-11 01:47:28 +02:00
ThePython10110
pushed to thepython10110-fix-axolotl-sheep at ThePython10110/MineClone2
2023-10-11 01:47:28 +02:00
Totem blocks
/kill
- Yes (unless the player is in creative, which is how it works normally)
- Myself, for testing purposes.
[Bug] Mobs drop XP when not killed by player
Chiseled Stone Village Bricks (what are they for?)
[Bug] You can switch items in the creative inventory.
[idea] Make crafting guide progressive mode optional.
But, wouldn't changing that on a formspec, in a multiplayer environment, change the server? I mean, it's a setting for a reason. (in that instance.) Though, it could be made part of the…
[idea] Make crafting guide progressive mode optional.
You can already turn off the progressive craft guide in the settings, but I can see why having a UI button in game would be nice (plus it would work on servers).
Make saturation/regeneration reflect
hp_max