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59 Commits

Author SHA1 Message Date
ThePython10110 56937aee7b Fix weathered cut copper 2023-11-27 01:34:23 +00:00
chmodsayshello 712a6d6c66 Merge pull request 'add 1.20 armor trims' (#3784) from armor_trims into master
Reviewed-on: MineClone2/MineClone2#3784
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-10-03 21:46:00 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 a620d24ec8 Fix a number of crashes involving unknown nodes, also fix fishbuckets on_place (#3914)
Fixes: #3913 #3915

~~You can reproduce the crash by placing a fish bucket on top snow above an unknown node.

I also noticed that the code always uses pointed_thing.above so I fixed that and also added a function to mcl_utils to figure out where a node should be placed (either above or below). Looks like the rest of the code could also use improvement but at least it does not crash now.~~

Cora fixed a bunch of related crashes in Mineclona so I am replacing my commit and cherry picking all her commits here.
https://codeberg.org/mineclonia/mineclonia/pulls/549

Here is the list of fixes from that PR:
- Crash when placing snow layer on unknown nodes
- Crash when snow layers on unknown nodes are flooded
- Crash when placing fishbucket on snow on top of unknown nodes
- Crash when placing chorus flower and stem on unknown
- Crash when placing mob spawners on unknown
- The fishbucket on place to actually replace buildable_to

Co-authored-by: cora <coradelamouche@gmx.ch>
Reviewed-on: MineClone2/MineClone2#3914
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
Co-committed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-09-29 18:47:07 +00:00
ancientmarinerdev 178b24886f Merge pull request 'mcl_oxidation: typo in README.' (#3910) from mdk/MineClone2:typo into master
Reviewed-on: MineClone2/MineClone2#3910
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-29 18:41:27 +00:00
ancientmarinerdev 8333281b4f Merge pull request 'Halved the creeper explosion timer reset radius' (#3808) from reduce-explosiontimer_reset_radius into master
Reviewed-on: MineClone2/MineClone2#3808
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-29 18:36:28 +00:00
Nicu 6d3e55ce12 Reduced the creeper explosion timer reset radius from 6 to 3
This gives the player just enough time to get out of the creeper's range, to reset their explosion timer and avoid unnecessary destruction.
2023-09-29 18:35:21 +00:00
ancientmarinerdev 2c2f5595f3 Merge pull request 'Add Setting to keep respawn location set if bed is destroyed.' (#3933) from Eliy21/MineClone2:no_bed_respawn_setting into master
Reviewed-on: MineClone2/MineClone2#3933
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2023-09-29 18:29:31 +00:00
chmodsayshello 8936313fb3 proper itemslot background
redo of 904cd78d3f ; caused some issues after cherry pick, same texture
2023-09-29 16:59:45 +02:00
ancientmarinerdev c51442704c Merge pull request 'mcl_skins: link to official mcl_custom_skins' (#3954) from skins into master
Reviewed-on: MineClone2/MineClone2#3954
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-09-28 19:43:24 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 2bd6678b08 mcl_skins: link to official mcl_custom_skins 2023-09-28 13:09:45 -05:00
Codiac e0c44244f9 Merge pull request 'Point mcl_custom_skins link to a working URL' (#3949) from Montandalar/MineClone2:fix_url_mcl_custom_skins into master
Reviewed-on: MineClone2/MineClone2#3949
Reviewed-by: Codiac <codiac@noreply.git.minetest.land>
2023-09-28 10:40:03 +00:00
Codiac 5b7352a23a Merge pull request 'Fix Server crash (Issue #3939)' (#3947) from Michieal/MineClone2_For_PRs:Bamboo_Fix_PointedThing into master
Reviewed-on: MineClone2/MineClone2#3947
Reviewed-by: Codiac <codiac@noreply.git.minetest.land>
2023-09-28 10:39:23 +00:00
Michieal e8c658658d Update Credits. 2023-09-26 18:59:51 +00:00
Michieal e9d994b74d Fix Campifires API to not crash the server.
Fixed the error in Campfires' On_RightClick() to not error out when called with a non-existent pointed_thing.
2023-09-26 18:57:17 +00:00
Michieal eafe6627d8 Extra checks placed in. 2023-09-26 18:35:12 +00:00
chmodsayshello 4046a68fbf Add trim snippet 2023-09-26 20:24:54 +02:00
Blockhead 882c3ef339 Point mcl_custom_skins link to a working URL 2023-09-25 19:55:36 +10:00
Michieal b2ebcf5d4f Readme Change
Putting my name back into the credits in the mod.
2023-09-20 06:07:13 +00:00
Michieal f57220f784 Fix Server crash (Issue ##3939)
Fixes the error of pointed_thing being nil (null) by first checking to see if it exists, and if not, exit the on_place call back.
2023-09-20 05:57:49 +00:00
Eliy21 2d9bffaa43 Update settingtypes.txt
Add the no bed respawn in settings
2023-09-11 19:42:04 +00:00
Eliy21 eb658a4996 Update mods/PLAYER/mcl_spawn/init.lua
Add if then condition for no bed/anchor respawn settings
2023-09-11 19:38:33 +00:00
Julien Palard 878480d010
mcl_oxidation: typo in README. 2023-09-02 15:18:30 +02:00
chmodsayshello 49bd28e109 add/remove comments 2023-08-31 18:16:34 +02:00
chmodsayshello 6c107ce990 fix for enchanted items 2023-08-31 17:59:46 +02:00
chmodsayshello 7c43c15fda update loottables 2023-08-31 17:17:38 +02:00
chmodsayshello 291cbaf434 move armor trim license info to LEGAL.md 2023-08-28 18:48:37 +02:00
chmodsayshello fb74689f3d resolve merge conflicts 2023-08-28 16:47:31 +02:00
chmodsayshello da024bb4b8 move mcl_armor_trims to mcl_armor 2023-08-28 15:09:48 +02:00
chmodsayshello 2f8bb9726b meta based: proof of concept 2023-08-27 21:44:43 +02:00
chmodsayshello 8176e7319f update 'armor trim credits' 2023-08-27 19:42:40 +02:00
chmodsayshello 64bc57c6a4 replace trim textures with CC ones 2023-08-18 16:47:17 +02:00
chmodsayshello d346aa07ee reduce filesize for a FINAL time 2023-06-29 20:46:39 +02:00
chmodsayshello 9d1840f4ca fix crash (no longer allow blacklisted items) 2023-06-21 12:15:41 +02:00
chmodsayshello 5cc9038169 reduce texture filesize (again) 2023-06-21 11:51:03 +02:00
chmodsayshello 460ef23b50 make upgrade_trimmed global 2023-06-21 11:49:21 +02:00
chmodsayshello 1e16647fe9 various codestyle fixes 2023-06-21 11:21:39 +02:00
chmodsayshello 16415ae577 bring back old global function 2023-06-21 10:57:50 +02:00
chmodsayshello 2665980007 add ':' to modname once 2023-06-21 10:53:41 +02:00
chmodsayshello bb2ce9ef92 pare down a few bytes from textures 2023-06-17 20:16:36 +02:00
chmodsayshello bc29e4dd95 fix texture filename 2023-06-08 10:41:49 +02:00
chmodsayshello b76ed92aba add missing rib_boots texture 2023-06-08 10:38:30 +02:00
chmodsayshello 703f1f46fc make slot names fit 2023-06-08 10:06:26 +02:00
chmodsayshello 0b118c170e armor trims: support smithing table 2023-06-08 10:02:00 +02:00
chmodsayshello 8431ac34d0 add armor trim templates 2023-06-08 00:16:57 +02:00
chmodsayshello 049128972f armor trim: more color transparency & creative inventory removal 2023-06-07 22:49:04 +02:00
chmodsayshello 0c65d9d11a add mcl_enchanting as hard dependency 2023-06-07 22:29:59 +02:00
chmodsayshello 311beeb31c fix enchanting of trimmed armor 2023-06-07 22:27:52 +02:00
chmodsayshello bc3da8dab8 add armor trim color support 2023-06-07 21:01:55 +02:00
chmodsayshello ed5232411b remove raw trim textures 2023-06-07 20:31:54 +02:00
chmodsayshello 6c6a27320d add trim boot textures 2023-06-07 20:30:10 +02:00
chmodsayshello 82f2f4784e add helm trim textures 2023-06-07 20:13:18 +02:00
chmodsayshello 8476865ea7 add chestplate trim texture 2023-06-07 19:47:51 +02:00
chmodsayshello b4273af245 fix color overlay 2023-06-07 17:22:57 +02:00
chmodsayshello 483285a612 loop through tools instead of items 2023-06-07 17:12:02 +02:00
chmodsayshello b154f2def1 armor trims: inventory overlay 2023-06-07 17:06:53 +02:00
chmodsayshello c62195662c trims: blacklist certain iems 2023-06-07 16:42:34 +02:00
chmodsayshello 4dc5ad3bdb add mcl_armor dependency 2023-06-07 16:11:07 +02:00
chmodsayshello cc186cc588 add durability back 2023-06-07 15:58:28 +02:00
chmodsayshello df8c9625e4 armor trims: proof of concept 2023-06-07 15:41:53 +02:00
101 changed files with 328 additions and 149 deletions

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@ -178,6 +178,7 @@
* Faerraven / Michieal * Faerraven / Michieal
* Nicu * Nicu
* Exhale * Exhale
* Aeonix_Aeon
* Wbjitscool * Wbjitscool
* SmokeyDope * SmokeyDope

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@ -42,6 +42,10 @@ The glazed terracotta textures have been created by [MysticTempest](https://gith
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/> Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/) License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
Armor trim models were created by Aeonix_Aeon
Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/) The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under: All other files, unless mentioned otherwise, fall under:

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@ -11,4 +11,4 @@ For example, Copper Blocks have the definition arguement of `_mcl_waxed_variant
For waxed nodes, scraping is easy. Start by putting `waxed = 1` into the list of groups of the waxed node. For waxed nodes, scraping is easy. Start by putting `waxed = 1` into the list of groups of the waxed node.
Next put `_mcl_stripped_variant = item string of the unwaxed variant of the node` into the defintion table. Next put `_mcl_stripped_variant = item string of the unwaxed variant of the node` into the defintion table.
Wxaed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`. Waxed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.

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@ -50,7 +50,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
explosion_strength = 3, explosion_strength = 3,
explosion_radius = 3.5, explosion_radius = 3.5,
explosion_damage_radius = 3.5, explosion_damage_radius = 3.5,
explosiontimer_reset_radius = 6, explosiontimer_reset_radius = 3,
reach = 3, reach = 3,
explosion_timer = 1.5, explosion_timer = 1.5,
allow_fuse_reset = true, allow_fuse_reset = true,
@ -172,7 +172,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
explosion_strength = 6, explosion_strength = 6,
explosion_radius = 8, explosion_radius = 8,
explosion_damage_radius = 8, explosion_damage_radius = 8,
explosiontimer_reset_radius = 6, explosiontimer_reset_radius = 3,
reach = 3, reach = 3,
explosion_timer = 1.5, explosion_timer = 1.5,
allow_fuse_reset = true, allow_fuse_reset = true,

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@ -85,6 +85,31 @@ function mcl_armor.equip_on_use(itemstack, player, pointed_thing)
return mcl_armor.equip(itemstack, player) return mcl_armor.equip(itemstack, player)
end end
local function get_armor_texture(textures, name, modname, itemname, itemstring)
local core_texture = textures[name] or modname .. "_" .. itemname .. ".png"
if type(core_texture) == "function" then return core_texture end
mcl_armor.trims.core_textures[itemstring] = core_texture
local func = function(obj, itemstack)
local overlay = itemstack:get_meta():get_string("mcl_armor:trim_overlay")
local core_armor_texture
local stack_name = mcl_grindstone.remove_enchant_name(itemstack) -- gets original itemstring if enchanted, no need to store (nearly) identical values
local core_armor_texture = mcl_armor.trims.core_textures[stack_name]
if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not
-- Far, Far in the future we may no longer _enchanted itemstrings...
-- To fix this code, simply put the unmodified itemstring in stack_name's place
-- DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!
core_armor_texture = core_armor_texture .. mcl_enchanting.overlay
end
if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
return core_armor_texture .. overlay
end
return func
end
function mcl_armor.register_set(def) function mcl_armor.register_set(def)
local modname = minetest.get_current_modname() local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname) local S = minetest.get_translator(modname)
@ -136,7 +161,7 @@ function mcl_armor.register_set(def)
_on_unequip = on_unequip_callbacks[name] or def.on_unequip, _on_unequip = on_unequip_callbacks[name] or def.on_unequip,
_on_break = on_break_callbacks[name] or def.on_break, _on_break = on_break_callbacks[name] or def.on_break,
_mcl_armor_element = name, _mcl_armor_element = name,
_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png", _mcl_armor_texture = get_armor_texture(textures, name, modname, itemname, itemstring),
_mcl_upgradable = def._mcl_upgradable, _mcl_upgradable = def._mcl_upgradable,
_mcl_upgrade_item = upgrade_item _mcl_upgrade_item = upgrade_item
}) })
@ -257,3 +282,55 @@ function mcl_armor.update(obj)
end end
end end
function mcl_armor.trim(itemstack, overlay, color_string)
local def = itemstack:get_definition()
if not def._mcl_armor_texture and not mcl_armor.trims.blacklisted[itemstack:get_name()] then return end
local meta = itemstack:get_meta()
local piece_overlay = overlay
local inv_overlay = ""
local piece_type = def._mcl_armor_element
if piece_type == "head" then --helmet
inv_overlay = "^(helmet_trim.png"
piece_overlay = piece_overlay .. "_helmet"
elseif piece_type == "torso" then --chestplate
inv_overlay = "^(chestplate_trim.png"
piece_overlay = piece_overlay .. "_chestplate"
elseif piece_type == "legs" then --leggings
inv_overlay = "^(leggings_trim.png"
piece_overlay = piece_overlay .. "_leggings"
elseif piece_type == "feet" then --boots
inv_overlay = "^(boots_trim.png"
piece_overlay = piece_overlay .. "_boots"
end
local color = mcl_armor.trims.colors[color_string]
inv_overlay = inv_overlay .. "^[colorize:" .. color .. ":150)"
piece_overlay = piece_overlay .. ".png"
piece_overlay = "^(" .. piece_overlay .. "^[colorize:" .. color .. ":150)"
meta:set_string("mcl_armor:trim_overlay" , piece_overlay) -- set textures to render on the player, will work for clients below 5.8 as well
meta:set_string("mcl_armor:inv", inv_overlay) -- make 5.8+ clients display the fancy inv image, older ones will see no change in the *inventory* image
meta:set_string("inventory_image", def.inventory_image .. inv_overlay) -- dont use reload_inv_image as it's a one liner in this enviorment
end
function mcl_armor.reload_trim_inv_image(itemstack)
local meta = itemstack:get_meta()
local inv_overlay = meta:get_string("mcl_armor:inv")
local def = itemstack:get_definition()
if inv_overlay == "" then return end
meta:set_string("inventory_image", def.inventory_image .. inv_overlay)
end
tt.register_snippet(function(itemstring, toolcaps, stack)
if not stack then return nil end
local meta = stack:get_meta()
if meta:get_string("mcl_armor:trim_overlay") == "" then return nil end -- remember, get_string returns "" if the key doesn't exist
-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
local full_overlay = meta:get_string("mcl_armor:trim_overlay")
local trim_name = full_overlay:match("%((.-)%_")
return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
end)

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@ -57,6 +57,12 @@ mcl_armor = {
} }
}, },
player_view_range_factors = {}, player_view_range_factors = {},
trims = {
core_textures = {},
blacklisted = {["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true},
overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"},
colors = {["amethyst"]="#8246a5",["gold"]="#ce9627",["emerald"]="#1b9958",["copper"]="#c36447",["diamond"]="#5faed8",["iron"]="#938e88",["lapis"]="#1c306b",["netherite"]="#302a26",["quartz"]="#c9bcb9",["redstone"]="#af2c23"},
},
} }
local modpath = minetest.get_modpath("mcl_armor") local modpath = minetest.get_modpath("mcl_armor")
@ -66,3 +72,4 @@ dofile(modpath .. "/player.lua")
dofile(modpath .. "/damage.lua") dofile(modpath .. "/damage.lua")
dofile(modpath .. "/register.lua") dofile(modpath .. "/register.lua")
dofile(modpath .. "/alias.lua") dofile(modpath .. "/alias.lua")
dofile(modpath .. "/trims.lua")

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@ -21,3 +21,6 @@ Iron Boots=Eisenstiefel
Golden Boots=Goldstiefel Golden Boots=Goldstiefel
Diamond Boots=Diamantstiefel Diamond Boots=Diamantstiefel
Chain Boots=Kettenstiefel Chain Boots=Kettenstiefel
Smithing Template '@1'=Schiedevorlage '@1'

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@ -46,3 +46,6 @@ Reduces most types of damage by 4% for each level.=
Thorns= Thorns=
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.= Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
Aqua Affinity= Aqua Affinity=
#Translations for armor trims
Smithing Template '@1'=

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@ -1,5 +1,5 @@
name = mcl_armor name = mcl_armor
author = stu author = stu
description = Adds craftable armor that is visible to other players. description = Adds craftable armor that is visible to other players.
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
optional_depends = mcl_fire, ethereal, bakedclay optional_depends = mcl_fire, ethereal, bakedclay

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@ -0,0 +1,46 @@
local mod_registername = minetest.get_current_modname() .. ":"
local S = minetest.get_translator(minetest.get_current_modname())
for _, template_name in pairs(mcl_armor.trims.overlays) do
minetest.register_craftitem(mod_registername .. template_name, {
description = S("Smithing Template '@1'", template_name),
inventory_image = template_name .. "_armor_trim_smithing_template.png",
})
minetest.register_craft({
output = mod_registername .. template_name .. " 2",
recipe = {
{"mcl_core:diamond",mod_registername .. template_name,"mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:cobble","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
}
})
end
--temp craft recipies, missing structures
minetest.register_craft({
output = mod_registername .. "eye",
recipe = {
{"mcl_core:diamond","mcl_end:ender_eye","mcl_core:diamond"},
{"mcl_core:diamond","mcl_end:ender_eye","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
}
})
minetest.register_craft({
output = mod_registername .. "ward",
recipe = {
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:apple_gold_enchanted","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
}
})
minetest.register_craft({
output = mod_registername .. "snout",
recipe = {
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:goldblock","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
}
})

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@ -3,7 +3,7 @@ mcl_bamboo
This mod adds working, familiar bamboo nodes to your Mineclone 2 world. This mod adds working, familiar bamboo nodes to your Mineclone 2 world.
Code: MineClone2 dev team. Original (basic) bamboo code by: Small Joker. Code: Michieal. Original (basic, used as inspiration) bamboo code by: Small Joker. Updates to the code: Mineclone Dev Team, Michieal.
License for code: GPLv3. License for code: GPLv3.
License for images / textures: CC-BY-SA except where noted. License for images / textures: CC-BY-SA except where noted.

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@ -86,6 +86,11 @@ local bamboo_def = {
on_rotate = on_rotate, on_rotate = on_rotate,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing then
return itemstack
end
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return itemstack return itemstack
end end
@ -201,7 +206,7 @@ local bamboo_def = {
local node_above_name = minetest.get_node(pointed_thing.above).name local node_above_name = minetest.get_node(pointed_thing.above).name
mcl_bamboo.mcl_log("\n\n\nnode_above name: " .. node_above_name) mcl_bamboo.mcl_log("\n\n\nnode_above name: " .. node_above_name)
if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source" if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source"
and node_above_name ~= "mcl_nether:nether_lava_source" then and node_above_name ~= "mcl_nether:nether_lava_source" then
local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir) local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
if position then if position then
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
@ -276,6 +281,13 @@ local bamboo_block_def = {
_mcl_hardness = 2, _mcl_hardness = 2,
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block. _mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing then
return itemstack
end
if pointed_thing.type ~= "node" then -- make sure that pointed_thing is not null and is pointing at a node.
return itemstack
end
local pos = pointed_thing.under local pos = pointed_thing.under

View File

@ -192,23 +192,10 @@ if minetest.get_modpath("mcl_fences") then
local wood_groups = { handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20 } local wood_groups = { handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20 }
local wood_connect = { "group:fence_wood" } local wood_connect = { "group:fence_wood" }
local fence_id = mcl_fences.register_fence( local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
id, 2, 15, wood_connect, node_sound)
S("Bamboo Fence"), local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
"mcl_bamboo_fence_bamboo.png", wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
wood_groups,
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
wood_connect, node_sound)
local gate_id = mcl_fences.register_fence_gate(
id,
S("Bamboo Fence Gate"),
"mcl_bamboo_fence_gate_bamboo.png",
wood_groups,
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
node_sound) -- note: about missing params.. will use defaults.
mcl_bamboo.mcl_log(dump(fence_id)) mcl_bamboo.mcl_log(dump(fence_id))
mcl_bamboo.mcl_log(dump(gate_id)) mcl_bamboo.mcl_log(dump(gate_id))

View File

@ -199,11 +199,7 @@ mcl_stairs.register_stair_and_slab_simple("blackstone_chiseled_polished", "mcl_b
mcl_stairs.register_stair_and_slab_simple("blackstone_brick_polished", "mcl_blackstone:blackstone_brick_polished", S("Polished Blackstone Brick Stair"), S("Polished Blackstone Brick Slab"), S("Double Polished Blackstone Brick Slab")) mcl_stairs.register_stair_and_slab_simple("blackstone_brick_polished", "mcl_blackstone:blackstone_brick_polished", S("Polished Blackstone Brick Stair"), S("Polished Blackstone Brick Slab"), S("Double Polished Blackstone Brick Slab"))
--Wall --Wall
mcl_walls.register_wall( mcl_walls.register_wall("mcl_blackstone:wall", S("Blackstone Wall"), "mcl_blackstone:blackstone")
"mcl_blackstone:wall",
S("Blackstone Wall"),
"mcl_blackstone:blackstone"
)
--lavacooling --lavacooling

View File

@ -18,13 +18,21 @@ local function on_place_fish(itemstack, placer, pointed_thing)
return new_stack return new_stack
end end
local pos = pointed_thing.above or pointed_thing.under if pointed_thing.type ~= "node" then return end
if not pos then return end
local n = minetest.get_node_or_nil(pos) local pos = pointed_thing.above
if n.name and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then local n = minetest.get_node(pointed_thing.above)
local fish = itemstack:get_name():gsub(fishbucket_prefix,"") local def = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if fish_names[fish] then
local o = minetest.add_entity(pos, "mobs_mc:" .. fish) if ( def and def.buildable_to ) or n.name == "mcl_portals:portal" then
pos = pointed_thing.under
n = minetest.get_node(pointed_thing.under)
end
local fish = itemstack:get_definition()._mcl_buckets_fish
if fish_names[fish] then
local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
if o and o:get_pos() then
local props = itemstack:get_meta():get_string("properties") local props = itemstack:get_meta():get_string("properties")
if props ~= "" then if props ~= "" then
o:set_properties(minetest.deserialize(props)) o:set_properties(minetest.deserialize(props))
@ -60,6 +68,7 @@ for techname, fishname in pairs(fish_names) do
stack_max = 1, stack_max = 1,
groups = {bucket = 1, fish_bucket = 1}, groups = {bucket = 1, fish_bucket = 1},
liquids_pointable = false, liquids_pointable = false,
_mcl_buckets_fish = techname,
on_place = on_place_fish, on_place = on_place_fish,
on_secondary_use = on_place_fish, on_secondary_use = on_place_fish,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir) _on_dispense = function(stack, pos, droppos, dropnode, dropdir)

View File

@ -9,9 +9,10 @@ Authors:
Gerold55 - Code Start + Models? Gerold55 - Code Start + Models?
PrairieWind - Improved and Cleaned Up Code, and added the soul campfire and crafting recipes. PrairieWind - Improved and Cleaned Up Code, and added the soul campfire and crafting recipes.
cora - Added burning damage. cora - Added burning damage.
DinoNuggies4665 - Cooking logic implemented DinoNuggies4665 - Cooking logic implemented.
thunder1035 - Redesigned model and texture tweaks thunder1035 - Redesigned model and texture tweaks.
AncientMariner - Changed smoke to particle spawner and tweaked particle configuration. AncientMariner - Changed smoke to particle spawner and tweaked particle configuration.
Michieal - Fixed misc. errors.
License of media License of media
---------------- ----------------

View File

@ -332,6 +332,9 @@ function mcl_campfires.register_campfire(name, def)
elseif minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then elseif minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then
mcl_campfires.take_item(pos, node, player, itemstack) mcl_campfires.take_item(pos, node, player, itemstack)
else else
if not pointed_thing then
return itemstack
end
minetest.item_place_node(itemstack, player, pointed_thing) minetest.item_place_node(itemstack, player, pointed_thing)
end end
end, end,

View File

@ -66,16 +66,9 @@ mcl_signs.register_sign_custom("mcl_cherry_blossom", "_cherrywood",
"mcl_cherry_blossom_sign_inv.png", "mcl_cherry_blossom_sign_inv.png", S("Cherry Sign")) "mcl_cherry_blossom_sign_inv.png", "mcl_cherry_blossom_sign_inv.png", S("Cherry Sign"))
-- Fences & Gates -- Fences & Gates
mcl_fences.register_fence_and_fence_gate( mcl_fences.register_fence_and_fence_gate("cherry_fence", S("Cherry Fence"), S("Cherry Gate"),
"cherry_fence", "mcl_cherry_blossom_planks.png", {handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20}, 2, 15,
S("Cherry Fence"), {"group:fence_wood"}, mcl_sounds.node_sound_wood_defaults())
S("Cherry Gate"),
"mcl_cherry_blossom_planks.png",
{handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
{"group:fence_wood"},
mcl_sounds.node_sound_wood_defaults())
-- Redstone -- Redstone
mesecon.register_pressure_plate( mesecon.register_pressure_plate(

View File

@ -41,7 +41,7 @@ minetest.register_craft({
}) })
minetest.register_craft({ minetest.register_craft({
output = "mcl_copper:mcl_copper:block_weathered_cut 4", output = "mcl_copper:block_weathered_cut 4",
recipe = { recipe = {
{ "mcl_copper:block_weathered", "mcl_copper:block_weathered" }, { "mcl_copper:block_weathered", "mcl_copper:block_weathered" },
{ "mcl_copper:block_weathered", "mcl_copper:block_weathered" }, { "mcl_copper:block_weathered", "mcl_copper:block_weathered" },

View File

@ -1581,7 +1581,7 @@ end
-- MUST NOT be called if there is a snow cover node above pos. -- MUST NOT be called if there is a snow cover node above pos.
function mcl_core.clear_snow_dirt(pos, node) function mcl_core.clear_snow_dirt(pos, node)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if def._mcl_snowless then if def and def._mcl_snowless then
minetest.swap_node(pos, {name = def._mcl_snowless, param2=node.param2}) minetest.swap_node(pos, {name = def._mcl_snowless, param2=node.param2})
end end
end end
@ -1602,7 +1602,7 @@ function mcl_core.on_snowable_construct(pos)
-- Make snowed if needed -- Make snowed if needed
if minetest.get_item_group(anode.name, "snow_cover") == 1 then if minetest.get_item_group(anode.name, "snow_cover") == 1 then
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if def._mcl_snowed then if def and def._mcl_snowed then
minetest.swap_node(pos, {name = def._mcl_snowed, param2=node.param2}) minetest.swap_node(pos, {name = def._mcl_snowed, param2=node.param2})
end end
end end
@ -1623,7 +1623,7 @@ function mcl_core.on_snow_construct(pos)
local npos = {x=pos.x, y=pos.y-1, z=pos.z} local npos = {x=pos.x, y=pos.y-1, z=pos.z}
local node = minetest.get_node(npos) local node = minetest.get_node(npos)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if def._mcl_snowed then if def and def._mcl_snowed then
minetest.swap_node(npos, {name = def._mcl_snowed, param2=node.param2}) minetest.swap_node(npos, {name = def._mcl_snowed, param2=node.param2})
end end
end end

View File

@ -1038,7 +1038,7 @@ for i=1,8 do
-- Get position where snow would be placed -- Get position where snow would be placed
local target local target
if minetest.registered_nodes[unode.name].buildable_to then if def and def.buildable_to then
target = under target = under
else else
target = above target = above

View File

@ -218,10 +218,7 @@ local function register_deepslate_variant(item, desc, longdesc)
end end
if item ~= "chiseled" then if item ~= "chiseled" then
mcl_stairs.register_stair_and_slab_simple("deepslate_"..item, "mcl_deepslate:deepslate_"..item, S(desc.." Stairs"), S(desc.." Slab"), S("Double "..desc.." Slab")) mcl_stairs.register_stair_and_slab_simple("deepslate_"..item, "mcl_deepslate:deepslate_"..item, S(desc.." Stairs"), S(desc.." Slab"), S("Double "..desc.." Slab"))
mcl_walls.register_wall( mcl_walls.register_wall("mcl_deepslate:deepslate"..item.."wall", S(desc.." Wall"), "mcl_deepslate:deepslate_"..item)
"mcl_deepslate:deepslate"..item.."wall",
S(desc.." Wall"),
"mcl_deepslate:deepslate_"..item)
end end
end end

View File

@ -155,7 +155,8 @@ minetest.register_node("mcl_end:chorus_flower", {
1) On top of end stone or chorus plant 1) On top of end stone or chorus plant
2) On top of air and horizontally adjacent to exactly 1 chorus plant ]] 2) On top of air and horizontally adjacent to exactly 1 chorus plant ]]
local pos local pos
if minetest.registered_nodes[node_under.name].buildable_to then local def = minetest.registered_nodes[node_under.name]
if def and def.buildable_to then
pos = pointed_thing.under pos = pointed_thing.under
else else
pos = pointed_thing.above pos = pointed_thing.above
@ -283,7 +284,8 @@ minetest.register_node("mcl_end:chorus_plant", {
condition is met: condition is met:
- placed on end stone or any chorus node ]] - placed on end stone or any chorus node ]]
local pos_place, node_check local pos_place, node_check
if minetest.registered_nodes[node_under.name].buildable_to then local def = minetest.registered_nodes[node_under.name]
if def and def.buildable_to then
pos_place = pointed_thing.under pos_place = pointed_thing.under
node_check = node_above node_check = node_above
else else

View File

@ -269,16 +269,7 @@ for w=1, #woods do
id = wood[1].."_fence" id = wood[1].."_fence"
id_gate = wood[1].."_fence_gate" id_gate = wood[1].."_fence_gate"
end end
mcl_fences.register_fence_and_fence_gate( mcl_fences.register_fence_and_fence_gate(id, wood[2], wood[3], wood[4], wood_groups, 2, 15, wood_connect, wood_sounds)
id,
wood[2],
wood[3],
wood[4],
wood_groups,
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
wood_connect,
wood_sounds)
minetest.register_craft({ minetest.register_craft({
output = "mcl_fences:"..id.." 3", output = "mcl_fences:"..id.." 3",
@ -298,15 +289,7 @@ end
-- Nether Brick Fence (without fence gate!) -- Nether Brick Fence (without fence gate!)
mcl_fences.register_fence( mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
"nether_brick_fence",
S("Nether Brick Fence"),
"mcl_fences_fence_nether_brick.png",
{pickaxey=1, deco_block=1, fence_nether_brick=1},
minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_hardness,
minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_blast_resistance,
{"group:fence_nether_brick"},
mcl_sounds.node_sound_stone_defaults())
minetest.register_craft({ minetest.register_craft({
output = "mcl_fences:nether_brick_fence 6", output = "mcl_fences:nether_brick_fence 6",

View File

@ -1,5 +1,7 @@
-- Code based from mcl_anvils -- Code based from mcl_anvils
mcl_grindstone = {}
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape local F = minetest.formspec_escape
local C = minetest.colorize local C = minetest.colorize
@ -55,7 +57,7 @@ local function create_new_item(name_item, meta, wear)
end end
-- If an item has an enchanment then remove "_enchanted" from the name -- If an item has an enchanment then remove "_enchanted" from the name
local function remove_enchant_name(stack) function mcl_grindstone.remove_enchant_name(stack)
if mcl_enchanting.is_enchanted(stack:get_name()) then if mcl_enchanting.is_enchanted(stack:get_name()) then
local name = stack:get_name() local name = stack:get_name()
return name.sub(name, 1, -11) return name.sub(name, 1, -11)
@ -116,8 +118,8 @@ local function update_grindstone_slots(meta)
local def1 = input1:get_definition() local def1 = input1:get_definition()
local def2 = input2:get_definition() local def2 = input2:get_definition()
-- Remove enchant name if they have one -- Remove enchant name if they have one
local name1 = remove_enchant_name(input1) local name1 = mcl_grindstone.remove_enchant_name(input1)
local name2 = remove_enchant_name(input2) local name2 = mcl_grindstone.remove_enchant_name(input2)
-- Calculate repair -- Calculate repair
local function calculate_repair(dur1, dur2) local function calculate_repair(dur1, dur2)
@ -143,7 +145,7 @@ local function update_grindstone_slots(meta)
local def1 = input1:get_definition() local def1 = input1:get_definition()
local meta = input1:get_meta() local meta = input1:get_meta()
if def1.type == "tool" and mcl_enchanting.is_enchanted(input1:get_name()) then if def1.type == "tool" and mcl_enchanting.is_enchanted(input1:get_name()) then
local name = remove_enchant_name(input1) local name = mcl_grindstone.remove_enchant_name(input1)
local wear = input1:get_wear() local wear = input1:get_wear()
local new_item = create_new_item(name, meta, wear) local new_item = create_new_item(name, meta, wear)
new_output = transfer_curse(input1, new_item) new_output = transfer_curse(input1, new_item)
@ -157,7 +159,7 @@ local function update_grindstone_slots(meta)
local def2 = input2:get_definition() local def2 = input2:get_definition()
local meta = input2:get_meta() local meta = input2:get_meta()
if def2.type == "tool" and mcl_enchanting.is_enchanted(input2:get_name()) then if def2.type == "tool" and mcl_enchanting.is_enchanted(input2:get_name()) then
local name = remove_enchant_name(input2) local name = mcl_grindstone.remove_enchant_name(input2)
local wear = input2:get_wear() local wear = input2:get_wear()
local new_item = create_new_item(name, meta, wear) local new_item = create_new_item(name, meta, wear)
new_output = transfer_curse(input2, new_item) new_output = transfer_curse(input2, new_item)

View File

@ -301,7 +301,8 @@ minetest.register_node("mcl_mobspawners:spawner", {
local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing) local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing)
if success then if success then
local placepos local placepos
if minetest.registered_nodes[node_under.name].buildable_to then local def = minetest.registered_nodes[node_under.name]
if def and def.buildable_to then
placepos = pointed_thing.under placepos = pointed_thing.under
else else
placepos = pointed_thing.above placepos = pointed_thing.above

View File

@ -52,7 +52,7 @@ minetest.register_node("mcl_ocean:prismarine_brick", {
tiles = {"mcl_ocean_prismarine_bricks.png"}, tiles = {"mcl_ocean_prismarine_bricks.png"},
groups = {pickaxey=1, building_block=1, material_stone=1}, groups = {pickaxey=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6, _mcl_blast_resistance = 1.5,
_mcl_hardness = 1.5, _mcl_hardness = 1.5,
}) })
@ -64,7 +64,7 @@ minetest.register_node("mcl_ocean:prismarine_dark", {
tiles = {"mcl_ocean_prismarine_dark.png"}, tiles = {"mcl_ocean_prismarine_dark.png"},
groups = {pickaxey=1, building_block=1, material_stone=1}, groups = {pickaxey=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6, _mcl_blast_resistance = 1.5,
_mcl_hardness = 1.5, _mcl_hardness = 1.5,
}) })

View File

@ -6,9 +6,9 @@ local C = minetest.colorize
mcl_smithing_table = {} mcl_smithing_table = {}
---Function to upgrade diamond tool/armor to netherite tool/armor -- Function to upgrade diamond tool/armor to netherite tool/armor
---@param itemstack ItemStack ---@param itemstack ItemStack
function mcl_smithing_table.upgrade_item(itemstack) function mcl_smithing_table.upgrade_item_netherite(itemstack)
local def = itemstack:get_definition() local def = itemstack:get_definition()
if not def or not def._mcl_upgradable then if not def or not def._mcl_upgradable then
@ -22,6 +22,7 @@ function mcl_smithing_table.upgrade_item(itemstack)
end end
itemstack:set_name(upgrade_item) itemstack:set_name(upgrade_item)
mcl_armor.reload_trim_inv_image(itemstack)
-- Reload the ToolTips of the tool -- Reload the ToolTips of the tool
@ -40,14 +41,18 @@ local formspec = table.concat({
"image[0.875,0.375;1.75,1.75;mcl_smithing_table_inventory_hammer.png]", "image[0.875,0.375;1.75,1.75;mcl_smithing_table_inventory_hammer.png]",
mcl_formspec.get_itemslot_bg_v4(1.625, 2.6, 1, 1), mcl_formspec.get_itemslot_bg_v4(1.625, 2.6, 1, 1),
"list[context;diamond_item;1.625,2.6;1,1;]", "list[context;upgrade_item;1.625,2.6;1,1;]",
"image[3.5,2.6;1,1;mcl_anvils_inventory_cross.png]", "image[3.125,2.6;1,1;mcl_anvils_inventory_cross.png]",
mcl_formspec.get_itemslot_bg_v4(5.375, 2.6, 1, 1), mcl_formspec.get_itemslot_bg_v4(4.75, 2.6, 1, 1),
"list[context;netherite;5.375,2.6;1,1;]", "list[context;mineral;4.75,2.6;1,1;]",
"image[6.75,2.6;2,1;mcl_anvils_inventory_arrow.png]", mcl_formspec.get_itemslot_bg_v4(6, 2.6, 1, 1),
mcl_formspec.get_itemslot_bg_v4(6, 2.6, 1, 1, 0, "mcl_smithing_table_inventory_trim_bg.png"),
"list[context;template;6,2.6;1,1;]",
"image[7,2.6;2,1;mcl_anvils_inventory_arrow.png]",
mcl_formspec.get_itemslot_bg_v4(9.125, 2.6, 1, 1), mcl_formspec.get_itemslot_bg_v4(9.125, 2.6, 1, 1),
"list[context;upgraded_item;9.125,2.6;1,1;]", "list[context;upgraded_item;9.125,2.6;1,1;]",
@ -62,23 +67,60 @@ local formspec = table.concat({
-- Listrings -- Listrings
"listring[context;diamond_item]", "listring[context;upgrade_item]",
"listring[current_player;main]", "listring[current_player;main]",
"listring[context;netherite]", "listring[context;mineral]",
"listring[current_player;main]", "listring[current_player;main]",
"listring[context;upgraded_item]", "listring[context;upgraded_item]",
"listring[current_player;main]", "listring[current_player;main]",
"listring[current_player;main]", "listring[current_player;main]",
"listring[context;diamond_item]", "listring[context;upgrade_item]",
}) })
local smithing_materials = {
["mcl_nether:netherite_ingot"] = "netherite",
["mcl_core:diamond"] = "diamond",
["mcl_core:lapis"] = "lapis",
["mcl_amethyst:amethyst_shard"] = "amethyst",
["mesecons:wire_00000000_off"] = "redstone",
["mcl_core:iron_ingot"] = "iron",
["mcl_core:gold_ingot"] = "gold",
["mcl_copper:copper_ingot"] = "copper",
["mcl_core:emerald"] = "emerald",
["mcl_nether:quartz"] = "quartz"
}
function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template)
--get information required
local material_name = color_mineral:get_name()
material_name = smithing_materials[material_name]
local overlay = template:get_name():gsub("mcl_armor:","")
--trimming process
mcl_armor.trim(itemstack, overlay, material_name)
tt.reload_itemstack_description(itemstack)
return itemstack
end
function mcl_smithing_table.is_smithing_mineral(itemname)
return smithing_materials[itemname] ~= nil
end
---@param pos Vector ---@param pos Vector
local function reset_upgraded_item(pos) local function reset_upgraded_item(pos)
local inv = minetest.get_meta(pos):get_inventory() local inv = minetest.get_meta(pos):get_inventory()
local upgraded_item local upgraded_item
local original_itemname = inv:get_stack("upgrade_item", 1):get_name()
local template_present = inv:get_stack("template",1):get_name() ~= ""
local is_armor = original_itemname:find("mcl_armor:") ~= nil
local is_trimmed = original_itemname:find("_trimmed") ~= nil
if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" then if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then
upgraded_item = mcl_smithing_table.upgrade_item(inv:get_stack("diamond_item", 1)) upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1))
elseif template_present and is_armor and not is_trimmed and mcl_smithing_table.is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then
upgraded_item = mcl_smithing_table.upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1))
end end
inv:set_stack("upgraded_item", 1, upgraded_item) inv:set_stack("upgraded_item", 1, upgraded_item)
@ -107,14 +149,24 @@ minetest.register_node("mcl_smithing_table:table", {
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("diamond_item", 1) inv:set_size("upgrade_item", 1)
inv:set_size("netherite", 1) inv:set_size("mineral", 1)
inv:set_size("template",1)
inv:set_size("upgraded_item", 1) inv:set_size("upgraded_item", 1)
end, end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or if
listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then listname == "upgrade_item"
and string.find(stack:get_name(),"mcl_armor:") -- allow any armor piece to go in (in case the player wants to trim them)
and not mcl_armor.trims.blacklisted[stack:get_name()]
or listname == "mineral"
and mcl_smithing_table.is_smithing_mineral(stack:get_name())
or listname == "template"
and string.find(stack:get_name(),"mcl_armor")
then
return stack:get_count() return stack:get_count()
end end
@ -137,8 +189,9 @@ minetest.register_node("mcl_smithing_table:table", {
end end
if listname == "upgraded_item" then if listname == "upgraded_item" then
take_item("diamond_item") take_item("upgrade_item")
take_item("netherite") take_item("mineral")
take_item("template")
-- ToDo: make epic sound -- ToDo: make epic sound
minetest.sound_play("mcl_smithing_table_upgrade", { pos = pos, max_hear_distance = 16 }) minetest.sound_play("mcl_smithing_table_upgrade", { pos = pos, max_hear_distance = 16 })
@ -165,3 +218,8 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" } { "group:wood", "group:wood", "" }
}, },
}) })
-- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function
function mcl_smithing_table.upgrade_item(itemstack)
return mcl_smithing_table.upgrade_item_netherite(itemstack)
end

View File

@ -1,2 +1,2 @@
name = mcl_smithing_table name = mcl_smithing_table
depends = mcl_colors, mcl_formspec, mcl_anvils depends = mcl_colors, mcl_formspec, mcl_armor, mcl_anvils

View File

@ -2,7 +2,7 @@
This API allows you to add more walls (like the cobblestone wall) to MineClone 2. This API allows you to add more walls (like the cobblestone wall) to MineClone 2.
## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds, hardness, blast_resistance)` ## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds)`
Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too. Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
@ -25,8 +25,6 @@ If `craft_material` is not `nil` it also adds a crafting recipe of the following
* `inventory_image`: Inventory image (optional if `source` is set) * `inventory_image`: Inventory image (optional if `source` is set)
* `groups`: Base group memberships (optional, default is `{pickaxey=1}`) * `groups`: Base group memberships (optional, default is `{pickaxey=1}`)
* `sounds`: Sound table (optional, by default default uses stone sounds) * `sounds`: Sound table (optional, by default default uses stone sounds)
* `hardness`: Hardness of node (optional, default matches `source` node or fallback value 2)
* `blast_resistance`: Blast resistance of node (optional, default matches `source` node or fallback value 6)
The following groups will automatically be added to the nodes (where applicable), you do not need to add them The following groups will automatically be added to the nodes (where applicable), you do not need to add them
to the `groups` table: to the `groups` table:

View File

@ -97,10 +97,8 @@ local full_blocks = {
* inventory_image: Inventory image (optional) * inventory_image: Inventory image (optional)
* groups: Base group memberships (optional, default is {pickaxey=1}) * groups: Base group memberships (optional, default is {pickaxey=1})
* sounds: Sound table (optional, default is stone) * sounds: Sound table (optional, default is stone)
* hardness: Hardness of node (optional, default matches `source` node or fallback value 2)
* blast_resistance: Blast resistance of node (optional, default matches `source` node or fallback value 6)
]] ]]
function mcl_walls.register_wall(nodename, description, source, tiles, inventory_image, groups, sounds, hardness, blast_resistance) function mcl_walls.register_wall(nodename, description, source, tiles, inventory_image, groups, sounds)
local base_groups = groups local base_groups = groups
if not base_groups then if not base_groups then
@ -114,29 +112,15 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
local main_node_groups = table.copy(base_groups) local main_node_groups = table.copy(base_groups)
main_node_groups.deco_block = 1 main_node_groups.deco_block = 1
if source then -- TODO: Stop hardcoding blast resistance
-- Default values from `source` node
if not hardness then if not sounds then
hardness = minetest.registered_nodes[source]._mcl_hardness sounds = mcl_sounds.node_sound_stone_defaults()
end end
if not blast_resistance then
blast_resistance = minetest.registered_nodes[source]._mcl_blast_resistance if (not tiles) and source then
end if minetest.registered_nodes[source] then
if not sounds then tiles = minetest.registered_nodes[source].tiles
sounds = minetest.registered_nodes[source].sounds
end
if not tiles then
if minetest.registered_nodes[source] then
tiles = minetest.registered_nodes[source].tiles
end
end
else
-- Fallback in case no `source` given
if not hardness then
hardness = 2
end
if not blast_resistance then
blast_resistance = 6
end end
end end
@ -185,8 +169,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
fixed = take fixed = take
}, },
sounds = sounds, sounds = sounds,
_mcl_blast_resistance = blast_resistance, _mcl_blast_resistance = 6,
_mcl_hardness = hardness, _mcl_hardness = 2,
}) })
-- Add entry alias for the Help -- Add entry alias for the Help
@ -213,8 +197,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
fixed = {pillar, full_blocks[1]} fixed = {pillar, full_blocks[1]}
}, },
sounds = sounds, sounds = sounds,
_mcl_blast_resistance = blast_resistance, _mcl_blast_resistance = 6,
_mcl_hardness = hardness, _mcl_hardness = 2,
}) })
-- Add entry alias for the Help -- Add entry alias for the Help
if minetest.get_modpath("doc") then if minetest.get_modpath("doc") then
@ -239,8 +223,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
fixed = {pillar, full_blocks[2]} fixed = {pillar, full_blocks[2]}
}, },
sounds = sounds, sounds = sounds,
_mcl_blast_resistance = blast_resistance, _mcl_blast_resistance = 6,
_mcl_hardness = hardness, _mcl_hardness = 2,
}) })
-- Add entry alias for the Help -- Add entry alias for the Help
if minetest.get_modpath("doc") then if minetest.get_modpath("doc") then
@ -271,8 +255,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2}, collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
on_construct = update_wall, on_construct = update_wall,
sounds = sounds, sounds = sounds,
_mcl_blast_resistance = blast_resistance, _mcl_blast_resistance = 6,
_mcl_hardness = hardness, _mcl_hardness = 2,
}) })
if source then if source then
minetest.register_craft({ minetest.register_craft({

View File

@ -188,6 +188,7 @@ mcl_structures.register_structure("nether_bulwark",{
stacks_max = 1, stacks_max = 1,
items = { items = {
{ itemstring = "mcl_compass:lodestone" }, { itemstring = "mcl_compass:lodestone" },
{ itemstring = "mcl_armor:rib" },
} }
}} }}
}, },

View File

@ -69,6 +69,7 @@ mcl_structures.register_structure("desert_temple",{
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5, }, { itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5, },
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
{ itemstring = "mcl_armor:dune", weight = 20, amount_min = 2, amount_max = 2},
} }
}, },
{ {

View File

@ -58,6 +58,7 @@ mcl_structures.register_structure("end_shipwreck",{
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_mobitems:saddle", weight = 3, }, { itemstring = "mcl_mobitems:saddle", weight = 3, },
{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_armor:spire", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr) { itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end }, end },

View File

@ -38,6 +38,7 @@ mcl_structures.register_structure("jungle_temple",{
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
{ itemstring = "mcl_armor:wild", amount_min = 1, amount_max = 1, },
} }
}} }}
} }

View File

@ -44,6 +44,7 @@ mcl_structures.register_structure("pillager_outpost",{
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr) { itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end }, end },
{ itemstring = "mcl_armor:sentry"},
} }
}, },
{ {

View File

@ -166,7 +166,7 @@ mcl_structures.register_structure("shipwreck",{
{ itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:coast", weight = 20, amount_min = 2, amount_max = 2},
} }
}, },
} }

View File

@ -63,6 +63,7 @@ mcl_structures.register_structure("woodland_cabin",{
{ itemstring = "mcl_armor:chestplate_chain", weight = 1, }, { itemstring = "mcl_armor:chestplate_chain", weight = 1, },
{ itemstring = "mcl_armor:chestplate_diamond", weight = 1, }, { itemstring = "mcl_armor:chestplate_diamond", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
{ itemstring = "mcl_armor:vex", amount_max = 1, },
} }
}} }}
} }

View File

@ -3,7 +3,7 @@
This mod allows advanced skin customization. This mod allows advanced skin customization.
Use the /skin command to open the skin configuration screen. Use the /skin command to open the skin configuration screen.
To include custom skins in MineClone2, please download [mcl_custom_skins](https://git.minetest.land/mineclone2/mcl_custom_skins) To include custom skins in MineClone2, please download the [mcl_custom_skins](https://codeberg.org/MineClone2/mcl_custom_skins) mod.
## License ## License
Code under MIT license Code under MIT license

View File

@ -76,6 +76,7 @@ local node_search_list =
local success = storage:get_int("mcl_spawn_success")==1 local success = storage:get_int("mcl_spawn_success")==1
local searched = (storage:get_int("mcl_spawn_searched")==1) or mg_name == "v6" or mg_name == "singlenode" or minetest.settings:get("static_spawnpoint") local searched = (storage:get_int("mcl_spawn_searched")==1) or mg_name == "v6" or mg_name == "singlenode" or minetest.settings:get("static_spawnpoint")
local return_spawn = minetest.settings:get_bool("mcl_return_spawn", true)
local wsp = minetest.string_to_pos(storage:get_string("mcl_spawn_world_spawn_point")) or {} -- world spawn position local wsp = minetest.string_to_pos(storage:get_string("mcl_spawn_world_spawn_point")) or {} -- world spawn position
local check = storage:get_int("mcl_spawn_check") or 0 local check = storage:get_int("mcl_spawn_check") or 0
local cp = minetest.string_to_pos(storage:get_string("mcl_spawn_cp")) or {x=start_pos.x, y=start_pos.y, z=start_pos.z} local cp = minetest.string_to_pos(storage:get_string("mcl_spawn_cp")) or {x=start_pos.x, y=start_pos.y, z=start_pos.z}
@ -498,7 +499,7 @@ function mcl_spawn.get_player_spawn_pos(player)
if(string.match(checknode.name, "mcl_beds:respawn_anchor_charged_")) then if(string.match(checknode.name, "mcl_beds:respawn_anchor_charged_")) then
local charge_level = tonumber(string.sub(checknode.name, -1)) local charge_level = tonumber(string.sub(checknode.name, -1))
if not charge_level then if not charge_level and return_spawn then
minetest.log("warning","could not get level of players respawn anchor, sending him back to spawn!") minetest.log("warning","could not get level of players respawn anchor, sending him back to spawn!")
player:get_meta():set_string("mcl_beds:spawn", "") player:get_meta():set_string("mcl_beds:spawn", "")
minetest.chat_send_player(player:get_player_name(), S("Couldn't get level of your respawn anchor!")) minetest.chat_send_player(player:get_player_name(), S("Couldn't get level of your respawn anchor!"))
@ -510,10 +511,12 @@ function mcl_spawn.get_player_spawn_pos(player)
minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor"}) minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor"})
return checkpos, false return checkpos, false
end end
else elseif return_spawn then
player:get_meta():set_string("mcl_beds:spawn", "") player:get_meta():set_string("mcl_beds:spawn", "")
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor!")) minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor!"))
return mcl_spawn.get_world_spawn_pos(), false return mcl_spawn.get_world_spawn_pos(), false
else
return checkpos, false
end end
end end
end end

View File

@ -51,6 +51,9 @@ mcl_disabled_events (Disabled events) string
# This setting is only read at startup. # This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true enable_bed_respawn (Respawn at bed) bool true
#If enabled, players respawn at world spawn if bed is destroyed or respawn anchor has no charge.
mcl_return_spawn (Return to spawn if no bed) bool true
# How many players have to sleep to skip the night, in percent. # How many players have to sleep to skip the night, in percent.
# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night. # Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
# 100 by default. # 100 by default.

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