forked from VoxeLibre/VoxeLibre
Update mcl_mapgen and mcl_time
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@ -455,7 +455,7 @@ mcl_mapgen.bedrock_is_rough = normal
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overworld.min = -62
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if superflat then
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mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
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overworld.min = ground - 3
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overworld.min = mcl_mapgen.ground - 3
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end
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-- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY
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overworld.max = mcl_mapgen.EDGE_MAX
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@ -1,4 +1,4 @@
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# mcl_time v2.0
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# mcl_time v2.2
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## by kay27 for MineClone 5
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---------------------------
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This mod counts time when all players sleep or some area is inactive.
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@ -61,10 +61,10 @@ local function get_seconds_irl()
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next_save_seconds_irl = seconds_irl + save_to_storage_interval
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end
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return seconds_irl
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return math.floor(seconds_irl)
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end
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local seconds_irl_public = get_seconds_irl()
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seconds_irl_public = get_seconds_irl()
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function mcl_time.get_seconds_irl()
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return seconds_irl_public
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@ -102,7 +102,7 @@ function mcl_time.get_number_of_times_at_pos(pos, interval, chance)
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local meta = minetest.get_meta(pos)
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local last_time = meta:get_int(meta_name)
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meta:set_int(meta_name, seconds_irl_public)
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local number_of_times = (last_time == 0) and 0 or get_number_of_times(last_time, interval, chance)
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local number_of_times = (last_time <= 0) and 0 or get_number_of_times(last_time, interval, chance)
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return number_of_times
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end
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@ -125,7 +125,7 @@ function mcl_time.get_irl_seconds_passed_at_pos(pos)
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local meta = minetest.get_meta(pos)
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local last_time = meta:get_int(meta_name)
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meta:set_int(meta_name, seconds_irl_public)
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local irl_seconds_passed = (last_time == 0) and 0 or (seconds_irl_public - last_time)
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local irl_seconds_passed = (last_time <= 0) and 0 or (seconds_irl_public - last_time)
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return irl_seconds_passed
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end
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@ -135,7 +135,7 @@ function mcl_time.get_irl_seconds_passed_at_pos_or_1(pos)
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local meta = minetest.get_meta(pos)
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local last_time = meta:get_int(meta_name)
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meta:set_int(meta_name, seconds_irl_public)
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local irl_seconds_passed = (last_time == 0) and 1 or (seconds_irl_public - last_time)
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local irl_seconds_passed = (last_time <= 0) and 1 or (seconds_irl_public - last_time)
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return irl_seconds_passed
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end
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@ -145,9 +145,10 @@ function mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos)
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local meta = minetest.get_meta(pos)
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local last_time = meta:get_int(meta_name)
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meta:set_int(meta_name, seconds_irl_public)
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if last_time == 0 then return end
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if last_time <= 0 then return end
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local delta_time = seconds_irl_public - last_time
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if delta_time <= 0 then return end
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meta:set_int(meta_name, seconds_irl_public)
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return delta_time
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end
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@ -0,0 +1 @@
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-- moved into mcl_structures
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@ -0,0 +1,3 @@
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name = mcl_strongholds
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author = Wuzzy
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description = Mod has been moved into mcl_structures. This is a dummy thing to overwrite the old thing, kay27 01/25/22
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@ -1,5 +1,4 @@
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local step = 1
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local chunk_borders = false
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local levels = {
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[-9] = "black",
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@ -31,6 +30,7 @@ local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_le
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local noise_offset_x_and_z = math_floor(mcl_mapgen.CS_NODES/2)
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mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
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if minetest.settings:get_bool("mcl_debug_struct_noise", false) then
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local y0 = minp.y
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for x0 = minp.x, maxp.x, step do
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for z0 = minp.z, maxp.z, step do
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@ -45,7 +45,9 @@ mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
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minetest.set_node({x=x0, y=y0, z=z0}, {name = "mcl_core:glass_"..levels[amount]})
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end
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end
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if chunk_borders then
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end
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if minetest.settings:get_bool("mcl_debug_chunk_borders", false) then
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for x0 = minp.x, maxp.x, step do
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for y0 = minp.y, maxp.y, step do
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minetest.set_node({x=x0, y=y0, z=maxp.z}, {name = "mcl_core:glass"})
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@ -56,5 +58,12 @@ mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
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minetest.set_node({x=maxp.x, y=y0, z=z0}, {name = "mcl_core:glass"})
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end
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end
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for z0 = minp.z, maxp.z, step do
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for x0 = minp.x, maxp.x, step do
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minetest.set_node({x=x0, y=maxp.y, z=z0}, {name = "mcl_core:glass"})
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end
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end, 99999999999999)
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end
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if not minetest.settings:get_bool("mcl_debug_struct_noise", false) then
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end
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end
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end, 999999999999)
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@ -1,6 +1,6 @@
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mcl_villages = {}
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local chance_per_chunk = 90
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local chunk_offset_top = 15
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local chance_per_chunk = 100
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local chunk_offset_top = 16
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local chunk_offset_bottom = 3
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local max_height_difference = 12
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local minp_min = -64
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@ -436,7 +436,7 @@ local function build_a_village(minp, maxp, pr, placer)
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end
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-- Disable natural generation in singlenode.
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if mcl_mapgen.name ~= "singlenode" then
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if not mcl_mapgen.singlenode then
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local scan_last_node = mcl_mapgen.LAST_BLOCK * mcl_mapgen.BS - 1
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local scan_offset = mcl_mapgen.BS
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mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed)
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@ -160,3 +160,5 @@ enable_real_maps (Enable Real Maps) bool true
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[Debugging]
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# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
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mcl_debug_struct_noise (Show Structures Perlin Noise) bool false
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mcl_debug_chunk_borders (Show Chunk Borders) bool false
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