forked from VoxeLibre/VoxeLibre
Add mcl_info HUD to display current biome
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b565de7122
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local refresh_interval = .63
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local huds = {}
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local default_debug = 3
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local after = minetest.after
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local get_connected_players = minetest.get_connected_players
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local get_biome_name = minetest.get_biome_name
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local get_biome_data = minetest.get_biome_data
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local format = string.format
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local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
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local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max + 128
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local storage = minetest.get_mod_storage()
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local player_dbg = minetest.deserialize(storage:get_string("player_dbg") or "return {}") or {}
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local function get_text(pos, bits)
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local bits = bits
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if bits == 0 then return "" end
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local y = pos.y
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if y >= min1 then
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y = y - min1
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elseif y >= min3 and y <= max3 then
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y = y - min3
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elseif y >= min2 and y <= max2 then
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y = y - min2
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end
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local biome_data = get_biome_data(pos)
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local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
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local text
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if bits == 1 then
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text = biome_name
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elseif bits == 2 then
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text = format("x:%.1f y:%.1f z:%.1f", pos.x, y, pos.z)
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elseif bits == 3 then
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text = format("%s x:%.1f y:%.1f z:%.1f", biome_name, pos.x, y, pos.z)
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end
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return text
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end
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local function info()
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for _, player in pairs(get_connected_players()) do
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local name = player:get_player_name()
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local pos = player:get_pos()
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local text = get_text(pos, player_dbg[name] or default_debug)
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local hud = huds[name]
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if not hud then
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local def = {
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hud_elem_type = "text",
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alignment = {x = 1, y = -1},
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scale = {x = 100, y = 100},
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position = {x = 0.0073, y = 0.989},
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text = text,
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style = 5,
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["number"] = 0xcccac0,
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z_index = 0,
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}
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local def_bg = table.copy(def)
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def_bg.offset = {x = 2, y = 1}
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def_bg["number"] = 0
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def_bg.z_index = -1
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huds[name] = {
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player:hud_add(def),
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player:hud_add(def_bg),
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text,
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}
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elseif text ~= hud[3] then
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hud[3] = text
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player:hud_change(huds[name][1], "text", text)
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player:hud_change(huds[name][2], "text", text)
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end
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end
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after(refresh_interval, info)
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end
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minetest.register_on_authplayer(function(name, ip, is_success)
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if is_success then
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huds[name] = nil
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end
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end)
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minetest.register_chatcommand("debug",{
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description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
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func = function(name, params)
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local dbg = math.floor(tonumber(params) or default_debug)
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if dbg < 0 or dbg > 3 then
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minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3))
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return
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end
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if dbg == default_dbg then
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player_dbg[name] = nil
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else
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player_dbg[name] = dbg
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end
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minetest.chat_send_player(name, S("Debug bit mask set to @1", dbg))
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end
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})
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minetest.register_on_shutdown(function()
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storage:set_string("player_dbg", minetest.serialize(player_dbg))
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end)
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info()
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@ -0,0 +1,4 @@
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# textdomain: mcl_info
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Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Установка отладочной битовой маски: 0 @= отключить, 1 @= биом, 2 @= координаты, 3 @= всё
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Error! Possible values are integer numbers from @1 to @2=Ошибка! Допустимые значения - целые числа от @1 до @2
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Debug bit mask set to @1=Отладочной битовой маске присвоено значение @1
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@ -0,0 +1,4 @@
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# textdomain: mcl_info
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Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=
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Error! Possible values are integer numbers from @1 to @2=
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Debug bit mask set to @1=
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@ -0,0 +1,3 @@
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name = mcl_info
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description = Prints biome name and player position
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optional_depends = mcl_mapgen
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