244 lines
9.4 KiB
Lua
244 lines
9.4 KiB
Lua
-- This function is mostly copied from `sneak_drop` by Krunegan because I was too lazy to do it myself
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local function pickup_items(player)
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local pos = player:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 5)
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for j = 1, #objs do
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local obj = objs[j]
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if obj:get_luaentity() and obj:get_luaentity().name == "__builtin:item" then
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local itemstack = obj:get_luaentity().itemstring
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if player:get_inventory():room_for_item("main", itemstack) then
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player:get_inventory():add_item("main", itemstack)
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obj:remove()
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exchangeclone.play_sound(player, "exchangeclone_pickup")
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else
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obj:set_pos(vector.offset(player:get_pos(), 0, 1, 0))
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end
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end
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end
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end
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local function void_ring_teleport(player)
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if exchangeclone.check_cooldown(player, "void_ring") then return end
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local new_pos
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local start = player:get_pos()
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start.y = start.y + player:get_properties().eye_height
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local look_dir = player:get_look_dir()
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local _end = vector.add(start, vector.multiply(look_dir, 60))
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local ray = minetest.raycast(start, _end, false, false)
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for pointed_thing in ray do
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local name = minetest.get_node(pointed_thing.under).name
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local def = minetest.registered_nodes[name]
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if def.walkable then
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local offset = -0.5
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if pointed_thing.under.y > pointed_thing.above.y then
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offset = -1.5
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end
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new_pos = vector.offset(pointed_thing.above, 0, offset, 0)
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break
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elseif def.climbable then
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local offset = -0.5
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if pointed_thing.under.y > pointed_thing.above.y then
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offset = -1.5
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end
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new_pos = vector.offset(pointed_thing.under, 0, offset, 0)
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break
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end
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end
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if not new_pos then
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-- If no nodes found, teleport 32 nodes
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new_pos = vector.offset(player:get_pos() + (player:get_look_dir()*32), 0, -0.5, 0)
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end
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player:add_velocity(-player:get_velocity()) -- Why don't players have set_velocity?
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player:set_pos(new_pos)
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exchangeclone.start_cooldown(player, "void_ring", 0.5)
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end
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-- A lot of duplication here, unfortunately
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local function get_void_ring_description(itemstack)
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local meta = itemstack:get_meta()
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local current_target = math.max(meta:get_int("density_target"), 1)
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local target_message = "Target: "..ItemStack(exchangeclone.density_targets[current_target]):get_short_description()
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local emc = exchangeclone.get_item_emc(itemstack:get_name())
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local stored = itemstack:_get_emc() - emc
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return "Void Ring\n"..target_message.."\nEMC: "..exchangeclone.format_number(emc).."\nStored EMC: "..exchangeclone.format_number(stored)
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end
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local function void_ring_rightclick(itemstack, player, pointed_thing)
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local click_test = exchangeclone.check_on_rightclick(itemstack, player, pointed_thing)
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if click_test ~= false then
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return click_test
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end
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local meta = itemstack:get_meta()
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if player:get_player_control().aux1 then
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local current_target = math.max(meta:get_int("density_target"), 1)
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if player:get_player_control().sneak then
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current_target = math.max(1, current_target - 1)
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else
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current_target = math.min(#exchangeclone.density_targets, current_target + 1)
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end
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minetest.chat_send_player(player:get_player_name(), "Target: "..ItemStack(exchangeclone.density_targets[current_target]):get_short_description())
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meta:set_int("density_target", current_target)
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meta:set_string("description", get_void_ring_description(itemstack))
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return itemstack
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elseif player:get_player_control().sneak then
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local mode = meta:get_int("exchangeclone_void_ring_mode") or 0
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local old_mode = mode
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if mode == 1 then
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mode = 0 -- 0: off, 1: GOED, 2: BHB, 3: both
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elseif mode == 3 then
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mode = 2
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elseif mode == 0 then
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mode = 1
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elseif mode == 2 then
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mode = 3
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end
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meta:set_int("exchangeclone_void_ring_mode", mode)
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minetest.log(string.format("%s -> %s", old_mode, mode))
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if mode < old_mode then
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exchangeclone.play_sound(player, "exchangeclone_charge_down")
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else
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exchangeclone.play_sound(player, "exchangeclone_enable")
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end
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if mode == 0 then
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meta:set_string("exchangeclone_active", "")
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meta:set_string("inventory_image", "")
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else
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meta:set_string("exchangeclone_active", "true")
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local active_image = itemstack:get_definition()._exchangeclone_passive.active_image
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if active_image then
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meta:set_string("inventory_image", active_image)
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end
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end
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return itemstack
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else
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return exchangeclone.goed_condense(player, itemstack)
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end
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end
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local void_ring_leftclick = function(itemstack, player, pointed_thing)
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local meta = itemstack:get_meta()
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if player:get_player_control().sneak then
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local mode = meta:get_int("exchangeclone_void_ring_mode")
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local old_mode = mode
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if mode == 1 then
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mode = 3 -- 0: off, 1: GOED, 2: BHB, 3: both
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elseif mode == 3 then
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mode = 1
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elseif mode == 0 then
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mode = 2
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elseif mode == 2 then
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mode = 0
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end
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minetest.log(string.format("%s -> %s", old_mode, mode))
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meta:set_int("exchangeclone_void_ring_mode", mode)
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if mode < old_mode then
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exchangeclone.play_sound(player, "exchangeclone_charge_down")
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else
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exchangeclone.play_sound(player, "exchangeclone_enable")
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end
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if mode == 0 then
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meta:set_string("exchangeclone_active", "")
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meta:set_string("inventory_image", "")
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else
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meta:set_string("exchangeclone_active", "true")
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local active_image = itemstack:get_definition()._exchangeclone_passive.active_image
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if active_image then
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meta:set_string("inventory_image", active_image)
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end
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end
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return itemstack
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elseif player:get_player_control().aux1 then
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void_ring_teleport(player)
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return itemstack
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end
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exchangeclone.goed_filter_formspec(player)
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return itemstack
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end
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local function black_hole_pedestal(pos)
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local nearby_chests = {}
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for _, neighbor_pos in ipairs(exchangeclone.neighbors) do
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local new_pos = vector.add(pos, neighbor_pos)
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if minetest.get_node(new_pos).name == "exchangeclone:alchemical_chest" then
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table.insert(nearby_chests, new_pos)
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end
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end
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if not nearby_chests[1] then return end
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local objs = minetest.get_objects_inside_radius(pos, 5)
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for j = 1, #objs do
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local obj = objs[j]
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if obj:get_luaentity() and obj:get_luaentity().name == "__builtin:item" then
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local itemstack = obj:get_luaentity().itemstring
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for _, chest in ipairs(nearby_chests) do
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local inv = minetest.get_meta(chest):get_inventory()
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if inv:room_for_item("main", itemstack) then
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inv:add_item("main", itemstack)
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obj:remove()
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break
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end
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end
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end
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end
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end
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minetest.register_tool("exchangeclone:black_hole_band", {
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description = "Black Hole Band",
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inventory_image = "exchangeclone_black_hole_band.png",
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on_secondary_use = exchangeclone.toggle_active,
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on_place = exchangeclone.toggle_active,
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groups = {exchangeclone_passive = 1, disable_repair = 1, immune_to_fire = 1},
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_exchangeclone_passive = {
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func = pickup_items,
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hotbar = true,
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active_image = "exchangeclone_black_hole_band_active.png",
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exclude = {"exchangeclone:void_ring"}
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},
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_exchangeclone_pedestal = black_hole_pedestal,
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})
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minetest.register_tool("exchangeclone:void_ring", {
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description = "Void Ring",
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inventory_image = "exchangeclone_void_ring.png",
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on_secondary_use = void_ring_rightclick,
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on_place = void_ring_rightclick,
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on_use = void_ring_leftclick,
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groups = {exchangeclone_passive = 1, disable_repair = 1, immune_to_fire = 1},
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_exchangeclone_passive = {
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func = function(player, itemstack)
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local meta = itemstack:get_meta()
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local mode = meta:get_int("exchangeclone_void_ring_mode")
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if mode == 2 or mode == 3 then
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pickup_items(player)
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end
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if mode == 1 or mode == 3 then
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exchangeclone.goed_condense(player, itemstack)
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end
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end,
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hotbar = true,
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active_image = "exchangeclone_void_ring_active.png",
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exclude = {"exchangeclone:black_hole_band", "exchangeclone:gem_of_eternal_density"}
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},
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_exchangeclone_pedestal = black_hole_pedestal,
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})
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local ingredient = exchangeclone.mcl and "mcl_mobitems:string" or "farming:cotton"
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minetest.register_craft({
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output = "exchangeclone:black_hole_band",
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recipe = {
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{ingredient, ingredient, ingredient},
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{"exchangeclone:dark_matter", "exchangeclone:iron_band", "exchangeclone:dark_matter"},
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{ingredient, ingredient, ingredient},
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}
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})
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minetest.register_craft({
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output = "exchangeclone:void_ring",
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type = "shapeless",
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recipe = {
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"exchangeclone:black_hole_band",
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"exchangeclone:gem_of_eternal_density",
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"exchangeclone:red_matter",
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"exchangeclone:red_matter"
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}
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}) |