1180 lines
45 KiB
Lua
1180 lines
45 KiB
Lua
-- A ton of functions with approximately zero organization. At least there are comments now.
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local S = minetest.get_translator()
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local exchangeclone = exchangeclone
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--- Rounds to the nearest integer
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function exchangeclone.round(num)
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if num % 1 < 0.5 then
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return math.floor(num)
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else
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return math.ceil(num)
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end
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end
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--- Adds all items in a certain list to a table.
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function exchangeclone.get_inventory_drops(pos, listname, drops)
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local inv = minetest.get_meta(pos):get_inventory()
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local n = #drops
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for i = 1, inv:get_size(listname) do
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local stack = inv:get_stack(listname, i)
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if stack:get_count() > 0 then
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drops[n+1] = stack:to_table()
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n = n + 1
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end
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end
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end
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function exchangeclone.on_blast(lists)
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return function(pos)
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local drops = {}
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for _, list in pairs(lists) do
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exchangeclone.get_inventory_drops(pos, list, drops)
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end
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table.insert(drops, minetest.get_node(pos).name)
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minetest.remove_node(pos)
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if exchangeclone.mcl then
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for _, drop in pairs(drops) do
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, drop)
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end
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end
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return drops
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end
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end
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--- Gets the energy value of an itemstring or ItemStack
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--- Handles "group:group_name" syntax (although it goes through every item), returns cheapest item in group
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function exchangeclone.get_item_energy(item)
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if (item == "") or not item then return end
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-- handle groups
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if type(item) == "string" and item:sub(1,6) == "group:" and exchangeclone.group_values then
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local item_group = item:sub(7,-1)
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for _, group in pairs(exchangeclone.group_values) do
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if item_group == group[1] then return group[2] end
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end
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local group_items = exchangeclone.get_group_items(item_group)
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local cheapest
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for _, group_item in pairs(group_items[item_group]) do
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if group_item then
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local energy_value = exchangeclone.get_item_energy(group_item)
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if energy_value then
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if energy_value > 0 and ((not cheapest) or energy_value < cheapest) then
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cheapest = energy_value
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end
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end
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end
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end
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return cheapest
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end
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-- handle items/itemstacks
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item = ItemStack(item)
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if item == ItemStack("") then return end
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item:set_name(exchangeclone.handle_alias(item))
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local meta_energy_value = tonumber(item:get_meta():get_string("exchangeclone_energy_value"))
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if meta_energy_value then
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if meta_energy_value < 0 then return 0 end
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if meta_energy_value > 0 then return meta_energy_value end
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end
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local def = minetest.registered_items[item:get_name()]
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if not def then return end
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if item:get_name() == "exchangeclone:exchange_orb" then
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if def.energy_value then
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return def.energy_value + exchangeclone.get_orb_itemstack_energy(item)
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end
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end
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if def.energy_value then
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return (def.energy_value) * item:get_count()
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end
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end
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-- https://forum.unity.com/threads/re-map-a-number-from-one-range-to-another.119437/
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-- Remaps a number from one range to another
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function exchangeclone.map(input, min1, max1, min2, max2)
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return (input - min1) / (max1 - min1) * (max2 - min2) + min2
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end
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-- Gets the energy stored in a specified exchange_orb itemstack.
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function exchangeclone.get_orb_itemstack_energy(itemstack)
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if not itemstack then return end
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if itemstack:get_name() ~= "exchangeclone:exchange_orb" then return end
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return math.max(itemstack:get_meta():get_float("stored_energy"), 0)
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end
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-- Gets the amount of energy stored in an orb in a specific inventory slot
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function exchangeclone.get_orb_energy(inventory, listname, index)
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if not inventory then return end
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if not listname then listname = "main" end
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if not index then index = 1 end
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local itemstack = inventory:get_stack(listname, index)
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return exchangeclone.get_orb_itemstack_energy(itemstack)
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end
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function exchangeclone.set_orb_itemstack_energy(itemstack, amount)
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if not itemstack or not amount then return end
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if itemstack:get_name() ~= "exchangeclone:exchange_orb" then return end
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local old_energy = exchangeclone.get_orb_itemstack_energy(itemstack)
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if amount > old_energy and old_energy > exchangeclone.orb_max then return end -- don't allow more energy to be put into an over-filled orb
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-- Square roots will hopefully make it less linear
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-- And if they don't, I don't really care and I don't want to think about math anymore.
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local sqrt_amount = math.sqrt(amount)
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local sqrt_max = math.sqrt(exchangeclone.orb_max)
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local r, g, b = 0, 0, 0
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if amount <= 0 then
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-- do nothing
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elseif sqrt_amount < (sqrt_max/4) then
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r = exchangeclone.map(sqrt_amount, 0, sqrt_max/4, 0, 255)
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elseif sqrt_amount < (sqrt_max/2) then
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g = exchangeclone.map(sqrt_amount, sqrt_max/4, sqrt_max/2, 0, 255)
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r = 255 - g
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elseif sqrt_amount < (3*sqrt_max/4) then
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b = exchangeclone.map(sqrt_amount, sqrt_max/2, 3*sqrt_max/4, 0, 255)
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g = 255 - b
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else
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r = math.min(exchangeclone.map(sqrt_amount, 3*sqrt_max/4, sqrt_max, 0, 255), 255)
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b = 255
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end
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local colorstring = minetest.rgba(r,g,b)
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local meta = itemstack:get_meta()
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meta:set_float("stored_energy", amount)
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meta:set_string("description", S("Exchange Orb").."\n"..S("Current Charge: @1", exchangeclone.format_number(amount)))
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meta:set_string("color", colorstring)
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local wear = math.min(1, math.max(65535, 65535 - 65535*amount/exchangeclone.orb_max))
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minetest.log(dump(wear))
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itemstack:set_wear(wear)
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return itemstack
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end
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-- Sets the amount of energy in an orb in a specific inventory slot
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function exchangeclone.set_orb_energy(inventory, listname, index, amount)
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if not inventory or not amount or amount < 0 then return end
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if not listname then listname = "main" end
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if not index then index = 1 end
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local itemstack = inventory:get_stack(listname, index)
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local new_stack = exchangeclone.set_orb_itemstack_energy(itemstack, amount)
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if not new_stack then return end
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inventory:set_stack(listname, index, new_stack)
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end
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-- HUD stuff (show energy value in bottom right)
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local hud_elements = {}
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function exchangeclone.update_hud(player)
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local hud_text = hud_elements[player:get_player_name()]
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player:hud_change(hud_text, "text", S("Personal Energy: @1", exchangeclone.format_number(exchangeclone.get_player_energy(player))))
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end
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minetest.register_on_joinplayer(function(player, last_login)
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hud_elements[player:get_player_name()] = player:hud_add({
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hud_elem_type = "text",
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position = {x = 1, y = 1},
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offset = {x = 0, y = 0},
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text = S("Personal Energy: @1", 0),
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alignment = {x = -1, y = -1},
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scale = {x = 100, y = 100},
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number = 0xDDDDDD
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})
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exchangeclone.update_hud(player)
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end)
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minetest.register_on_leaveplayer(function(player, timed_out)
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hud_elements[player:get_player_name()] = nil
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end)
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-- Get a player's personal energy
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function exchangeclone.get_player_energy(player)
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return tonumber(player:get_meta():get_string("exchangeclone_stored_energy")) or 0
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end
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-- Set a player's personal energy
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function exchangeclone.set_player_energy(player, amount)
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amount = tonumber(amount)
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if not (player and amount) then return end
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if amount < 0 or amount > exchangeclone.limit then return end
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player:get_meta():set_string("exchangeclone_stored_energy", tonumber(amount))
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exchangeclone.update_hud(player)
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end
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-- Add to a player's personal energy (amount can be negative)
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function exchangeclone.add_player_energy(player, amount)
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if not (player and amount) then return end
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exchangeclone.set_player_energy(player, (exchangeclone.get_player_energy(player) or 0) + amount)
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end
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-- Through trial and error, I have found that this number (1 trillion) works the best.
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-- When a player has any more energy (as in ANY more), precision-based exploits such as creating infinite glass panes are possible.
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-- I temporarily considered finding some Lua library that allowed for arbitrary precision (and therefore infinite maximum energy)
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-- but I decided not to.
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exchangeclone.limit = 1000000000000
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-- From https://stackoverflow.com/questions/10989788/format-integer-in-lua
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-- Formats an integer with commas, accounting for decimal points.
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function exchangeclone.format_number(number)
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-- Quit if not a number
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if not tonumber(tostring(number)) then return tostring(number) end
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local _, _, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
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if not int then return tostring(number) end
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-- reverse the int-string and append a comma to all blocks of 3 digits
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int = int:reverse():gsub("(%d%d%d)", "%1,")
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-- reverse the int-string back remove an optional comma and put the
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-- optional minus and fractional part back
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return minus .. int:reverse():gsub("^,", "") .. fraction
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end
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-- Splits a string into a table using a delimiter (copied from somewhere, I don't remember)
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function exchangeclone.split (input, sep)
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if sep == nil then
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sep = "%s"
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end
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local result={}
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for str in string.gmatch(input, "([^"..sep.."]+)") do
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table.insert(result, str)
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end
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return result
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end
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-- Returns a table of all items in the specified group(s).
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function exchangeclone.get_group_items(groups, allow_duplicates, include_no_group)
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if type(groups) ~= "table" then
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if type(groups) == "string" then
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groups = {groups}
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else
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return
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end
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end
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allow_duplicates = allow_duplicates or false
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include_no_group = include_no_group or false
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local num_groups = #groups
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local result = {}
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for i = 1, num_groups do
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result[groups[i]] = {}
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end
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if include_no_group then
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result["NO_GROUP"] = {}
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end
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local in_group
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-- copied from... somewhere
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for name, def in pairs(minetest.registered_items) do
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in_group = false
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for i = 1, num_groups do
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local grp = groups[i]
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local subgroups = exchangeclone.split(grp, ",")
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local success = true
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for _, subgroup in pairs(subgroups) do
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local group_info = exchangeclone.split(subgroup, "=")
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if #group_info == 1 then
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if minetest.get_item_group(name, subgroup) <= 0 then
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success = false
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break
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end
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elseif #group_info == 2 then
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if minetest.get_item_group(name, group_info[1]) ~= tonumber(group_info[2]) then
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success = false
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break
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end
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else
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success = false
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break
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end
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end
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if success then
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result[grp][#result[grp]+1] = name
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in_group = true
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if allow_duplicates == false then
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break
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end
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end
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end
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if include_no_group and in_group == false then
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result["NO_GROUP"][#result["NO_GROUP"]+1] = name
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end
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end
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return result
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end
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-- Plays the sound caused by ExchangeClone abilities
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function exchangeclone.play_ability_sound(player, base_pitch)
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if not player then return end
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if not base_pitch then base_pitch = 1 end
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local new_pitch = base_pitch + (math.random(-100, 100) / 500)
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minetest.sound_play("exchangeclone_ability", {pitch = new_pitch, pos = player:get_pos(), max_hear_distance = 20, })
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end
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-- Check the clicked node for a right-click function.
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function exchangeclone.check_on_rightclick(itemstack, player, pointed_thing)
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if pointed_thing.type ~= "node" then return false end
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if player:get_player_control().sneak then return false end
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local node = minetest.get_node(pointed_thing.under)
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if player and not player:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack
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end
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end
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return false
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end
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-- Update the charge level of an ExchangeClone tool
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function exchangeclone.charge_update(itemstack, player)
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itemstack = ItemStack(itemstack) -- don't affect original
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local charge_type = exchangeclone.charge_types[itemstack:get_name()]
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local max_charge = exchangeclone.tool_levels.count[charge_type]
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if not max_charge then return itemstack end
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local charge = math.max(itemstack:get_meta():get_int("exchangeclone_tool_charge"), 1)
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if player:get_player_control().sneak then
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if charge > 1 then
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charge = charge - 1
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local new_pitch = 1+(charge-3)/8 + (math.random(-10, 10) / 200)
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minetest.sound_play("exchangeclone_charge_down", {pitch = new_pitch, pos = player:get_pos(), max_hear_distance = 20, })
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end
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elseif charge < max_charge then
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charge = charge + 1
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local new_pitch = 1+(charge-3)/8 + (math.random(-10, 10) / 200)
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minetest.sound_play("exchangeclone_charge_up", {pitch = new_pitch, pos = player:get_pos(), max_hear_distance = 20, })
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end
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itemstack:get_meta():set_int("exchangeclone_tool_charge", charge)
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itemstack:set_wear(math.max(1, math.min(65535, 65535-(65535/(max_charge-1))*(charge-1))))
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itemstack = exchangeclone.update_tool_capabilities(itemstack)
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return itemstack
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end
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-- Itemstrings for various items used in crafting recipes.
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exchangeclone.itemstrings = {
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cobble = exchangeclone.mcl and "mcl_core:cobble" or "default:cobble",
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redstoneworth = exchangeclone.mcl and "mesecons:redstone" or "default:obsidian",
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glowstoneworth = exchangeclone.mcl and "mcl_nether:glowstone_dust" or "default:tin_ingot",
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coal = exchangeclone.mcl and "mcl_core:coal_lump" or "default:coal_lump",
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iron = exchangeclone.mcl and "mcl_core:iron_ingot" or "default:steel_ingot",
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copper = exchangeclone.mcl and "mcl_copper:copper_ingot" or "default:copper_ingot",
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gold = exchangeclone.mcl and "mcl_core:gold_ingot" or "default:gold_ingot",
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emeraldworth = exchangeclone.mcl and "mcl_core:emerald" or "default:mese_crystal",
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diamond = exchangeclone.mcl and "mcl_core:diamond" or "default:diamond",
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gravel = exchangeclone.mcl and "mcl_core:gravel" or "default:gravel",
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dirt = exchangeclone.mcl and "mcl_core:dirt" or "default:dirt",
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clay = exchangeclone.mcl and "mcl_core:clay" or "default:clay",
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sand = exchangeclone.mcl and "mcl_core:sand" or "default:sand",
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torch = exchangeclone.mcl and "mcl_torches:torch" or "default:torch"
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}
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exchangeclone.energy_aliases = {}
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-- <itemstring> will be treated as <alias> in Deconstructors, Constructors, Transmutation Table(t)s, etc.
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-- When you put <itemstring> into a TT, you will learn <alias> instead.
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function exchangeclone.register_alias_force(alias, itemstring)
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if alias == itemstring then return end
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exchangeclone.energy_aliases[itemstring] = alias
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end
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function exchangeclone.register_alias(alias, itemstring)
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if not exchangeclone.energy_aliases[alias] then
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exchangeclone.register_alias_force(alias, itemstring)
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end
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end
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-- Returns the correct itemstring, handling both Minetest and Exchangeclone aliases.
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function exchangeclone.handle_alias(item)
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item = ItemStack(item)
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if not item:is_empty() then
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local de_aliased = exchangeclone.energy_aliases[item:get_name()] or item:get_name() -- Resolve ExchangeClone aliases
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return ItemStack(de_aliased):get_name() or item:get_name() -- Resolve MT aliases
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end
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end
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-- Returns a player's inventory formspec with the correct width and hotbar position for the current game
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function exchangeclone.inventory_formspec(x,y)
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local formspec
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if exchangeclone.mcl then
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formspec = "list[current_player;main;"..x..","..y..";9,3;9]"..
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mcl_formspec.get_itemslot_bg(x,y,9,3)..
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"list[current_player;main;"..x..","..(y+3.25)..";9,1]"..
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mcl_formspec.get_itemslot_bg(x,y+3.25,9,1)
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else
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formspec = "list[current_player;main;"..x..","..y..";8,1]"..
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"list[current_player;main;"..x..","..(y+1.25)..";8,3;8]"
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end
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return formspec
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end
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-- Modified from MineClone2, basically helps drop items on the player {
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local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
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local function get_fortune_drops(fortune_drops, fortune_level)
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local drop
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local i = fortune_level
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repeat
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drop = fortune_drops[i]
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i = i - 1
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until drop or i < 1
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return drop or {}
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end
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local function discrete_uniform_distribution(drops, min_count, max_count, cap)
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local new_drops = table.copy(drops)
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for i, item in ipairs(drops) do
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local new_item = ItemStack(item)
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local multiplier = math.random(min_count, max_count)
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if cap then
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multiplier = math.min(cap, multiplier)
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end
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new_item:set_count(multiplier * new_item:get_count())
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new_drops[i] = new_item
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end
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return new_drops
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end
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local tmp_id = 0
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local function get_drops(drop, toolname, param2, paramtype2)
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tmp_id = tmp_id + 1
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local tmp_node_name = "mcl_item_entity:" .. tmp_id
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minetest.registered_nodes[tmp_node_name] = {
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name = tmp_node_name,
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drop = drop,
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paramtype2 = paramtype2
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}
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local drops = minetest.get_node_drops({ name = tmp_node_name, param2 = param2 }, toolname)
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minetest.registered_nodes[tmp_node_name] = nil
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|
return drops
|
|
end
|
|
|
|
-- This function gets the drops from a node and drops them at the player's position
|
|
function exchangeclone.drop_items_on_player(pos, drops, player) -- modified from MineClone's code
|
|
if exchangeclone.mtg then
|
|
return minetest.handle_node_drops(pos, drops, player)
|
|
end
|
|
-- NOTE: This function override allows player to be nil.
|
|
-- This means there is no player. This is a special case which allows this function to be called
|
|
-- by hand. Creative Mode is intentionally ignored in this case.
|
|
if player and player:is_player() and minetest.is_creative_enabled(player:get_player_name()) then
|
|
local inv = player:get_inventory()
|
|
if inv then
|
|
for _, item in pairs(drops) do
|
|
if not inv:contains_item("main", item, true) then
|
|
inv:add_item("main", item)
|
|
end
|
|
end
|
|
end
|
|
return
|
|
elseif not doTileDrops then return end
|
|
|
|
-- Check if node will yield its useful drop by the player's tool
|
|
local dug_node = minetest.get_node(pos)
|
|
local tooldef
|
|
local tool
|
|
if player then
|
|
tool = player:get_wielded_item()
|
|
tooldef = minetest.registered_items[tool:get_name()]
|
|
|
|
if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name(), player) then
|
|
return
|
|
end
|
|
end
|
|
|
|
local diggroups = tooldef and tooldef._mcl_diggroups
|
|
local shearsy_level = diggroups and diggroups.shearsy and diggroups.shearsy.level
|
|
|
|
--[[ Special node drops when dug by shears by reading _mcl_shears_drop or with a silk touch tool reading _mcl_silk_touch_drop
|
|
from the node definition.
|
|
Definition of _mcl_shears_drop / _mcl_silk_touch_drop:
|
|
* true: Drop itself when dug by shears / silk touch tool
|
|
* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
|
|
]]
|
|
|
|
local enchantments = tool and mcl_enchanting.get_enchantments(tool)
|
|
|
|
local silk_touch_drop = false
|
|
local nodedef = minetest.registered_nodes[dug_node.name]
|
|
if not nodedef then return end
|
|
|
|
if shearsy_level and shearsy_level > 0 and nodedef._mcl_shears_drop then
|
|
if nodedef._mcl_shears_drop == true then
|
|
drops = { dug_node.name }
|
|
else
|
|
drops = nodedef._mcl_shears_drop
|
|
end
|
|
elseif tool and enchantments.silk_touch and nodedef._mcl_silk_touch_drop then
|
|
silk_touch_drop = true
|
|
if nodedef._mcl_silk_touch_drop == true then
|
|
drops = { dug_node.name }
|
|
else
|
|
drops = nodedef._mcl_silk_touch_drop
|
|
end
|
|
end
|
|
|
|
if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
|
|
local fortune_level = enchantments.fortune
|
|
local fortune_drop = nodedef._mcl_fortune_drop
|
|
if fortune_drop.discrete_uniform_distribution then
|
|
local min_count = fortune_drop.min_count
|
|
local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
|
|
local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
|
|
if not chance or math.random() < chance then
|
|
drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count,
|
|
fortune_drop.cap)
|
|
elseif fortune_drop.override then
|
|
drops = {}
|
|
end
|
|
else
|
|
-- Fixed Behavior
|
|
local drop = get_fortune_drops(fortune_drop, fortune_level)
|
|
drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2)
|
|
end
|
|
end
|
|
|
|
if player and mcl_experience.throw_xp and not silk_touch_drop then
|
|
local experience_amount = minetest.get_item_group(dug_node.name, "xp")
|
|
if experience_amount > 0 then
|
|
mcl_experience.throw_xp(player:get_pos(), experience_amount)
|
|
end
|
|
end
|
|
|
|
for _, item in pairs(drops) do
|
|
local count
|
|
if type(item) == "string" then
|
|
count = ItemStack(item):get_count()
|
|
else
|
|
count = item:get_count()
|
|
end
|
|
local drop_item = ItemStack(item)
|
|
drop_item:set_count(1)
|
|
for i = 1, count do
|
|
-- Spawn item
|
|
local obj = minetest.add_item(player:get_pos(), drop_item)
|
|
if obj then
|
|
-- set the velocity multiplier to the stored amount or if the game dug this node, apply a bigger velocity
|
|
obj:get_luaentity().age = 0.65
|
|
obj:get_luaentity()._insta_collect = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- }
|
|
|
|
-- Get the direction a player is facing (rounded to -1, 0, and 1 for each axis)
|
|
function exchangeclone.get_face_direction(player)
|
|
local h_look = player:get_look_horizontal()
|
|
local v_look = player:get_look_vertical()
|
|
|
|
local result = {x = 0, y = 0, z = 0}
|
|
|
|
if h_look <= math.pi / 4 or h_look >= (7*math.pi)/4 then
|
|
result.z = 1
|
|
elseif h_look > math.pi / 4 and h_look <= (3*math.pi)/4 then
|
|
result.x = -1
|
|
elseif h_look > (3*math.pi)/4 and h_look <= (5*math.pi)/4 then
|
|
result.z = -1
|
|
else
|
|
result.x = 1
|
|
end
|
|
|
|
if v_look < -1 then
|
|
result.y = 1
|
|
elseif v_look > 1 then
|
|
result.y = -1
|
|
end
|
|
|
|
return result
|
|
end
|
|
|
|
-- Cooldowns
|
|
exchangeclone.cooldowns = {}
|
|
|
|
minetest.register_on_joinplayer(function(player, last_login)
|
|
exchangeclone.cooldowns[player:get_player_name()] = {}
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player, timed_out)
|
|
exchangeclone.cooldowns[player:get_player_name()] = nil
|
|
end)
|
|
|
|
-- Start a <time>-second cooldown called <name> for <player>
|
|
function exchangeclone.start_cooldown(player, name, time)
|
|
if not (player and name and time and (time > 0)) then return end
|
|
local player_name = player:get_player_name()
|
|
exchangeclone.cooldowns[player_name][name] = time
|
|
minetest.after(time, function()
|
|
if exchangeclone.cooldowns[player_name] then
|
|
exchangeclone.cooldowns[player_name][name] = nil
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Returns the TOTAL time of a cooldown called <name> for <player> or nil if no matching cooldown is running.
|
|
function exchangeclone.check_cooldown(player, name)
|
|
local player_name = player:get_player_name()
|
|
if exchangeclone.cooldowns[player_name] then
|
|
return exchangeclone.cooldowns[player_name][name]
|
|
end
|
|
end
|
|
|
|
-- Chat commands:
|
|
minetest.register_chatcommand("add_player_energy", {
|
|
params = "[player] <value>",
|
|
description = "Add to a player's personal energy (player is self if not included, value can be negative to subtract)",
|
|
privs = {privs = true},
|
|
func = function(name, param)
|
|
local split_param = exchangeclone.split(param, " ")
|
|
local target_player
|
|
local target_name
|
|
local value
|
|
if #split_param == 1 then
|
|
target_name = name
|
|
value = split_param[1]
|
|
elseif #split_param == 2 then
|
|
target_name = split_param[1]
|
|
value = split_param[2]
|
|
end
|
|
target_player = minetest.get_player_by_name(target_name)
|
|
if (not (target_player and value)) or not tonumber(value) then
|
|
minetest.chat_send_player(name, "Bad command. Use /add_player_energy [player] [value] or /add_player_energy [value]")
|
|
return
|
|
end
|
|
local energy = exchangeclone.get_player_energy(target_player)
|
|
if (energy + value > exchangeclone.limit) or (energy + value < 0) then
|
|
minetest.chat_send_player(name, "Out of bounds; personal energy must be between 0 and 1 trillion.")
|
|
return
|
|
end
|
|
exchangeclone.add_player_energy(target_player, tonumber(value))
|
|
minetest.chat_send_player(name, "Added "..exchangeclone.format_number(value).." to "..target_name.."'s personal energy.")
|
|
end
|
|
})
|
|
|
|
-- Chat commands:
|
|
minetest.register_chatcommand("get_player_energy", {
|
|
params = "[player]",
|
|
description = "Gets a player's personal energy (player is self if not included).",
|
|
privs = {privs = true},
|
|
func = function(name, param)
|
|
local target_player
|
|
local target_name
|
|
if param and param ~= "" then
|
|
target_name = param
|
|
else
|
|
target_name = name
|
|
end
|
|
target_player = minetest.get_player_by_name(target_name)
|
|
if not (target_player) then
|
|
minetest.chat_send_player(name, "Bad command. Use /get_player_energy [player] or /get_player_energy")
|
|
return
|
|
end
|
|
local energy = exchangeclone.get_player_energy(target_player)
|
|
minetest.chat_send_player(name, target_name.."'s personal energy: "..exchangeclone.format_number(energy))
|
|
end
|
|
})
|
|
|
|
minetest.register_chatcommand("set_player_energy", {
|
|
params = "[player] <value>",
|
|
description = "Set a player's personal energy (player is self if not included; use 'limit' as value to set it to maximum)",
|
|
privs = {privs = true},
|
|
func = function(name, param)
|
|
local split_param = exchangeclone.split(param, " ")
|
|
local target_player
|
|
local target_name
|
|
local value
|
|
if #split_param == 1 then
|
|
target_name = name
|
|
value = split_param[1]
|
|
end
|
|
if #split_param == 2 then
|
|
target_name = split_param[1]
|
|
value = split_param[2]
|
|
end
|
|
target_player = minetest.get_player_by_name(name)
|
|
if (not (target_player and value)) or (not (value == "limit" or tonumber(value))) then
|
|
minetest.chat_send_player(name, "Bad command. Use /set_player_energy [player] [value] or /set_player_energy [value]")
|
|
return
|
|
end
|
|
if value:lower() == "limit" then
|
|
value = exchangeclone.limit
|
|
elseif (tonumber(value) > exchangeclone.limit) or (tonumber(value) < 0) then
|
|
minetest.chat_send_player(name, "Failed to set energy; must be between 0 and 1 trillion.")
|
|
return
|
|
end
|
|
exchangeclone.set_player_energy(target_player, tonumber(value))
|
|
minetest.chat_send_player(name, "Set "..target_name.."'s personal energy to "..exchangeclone.format_number(value))
|
|
end
|
|
})
|
|
|
|
exchangeclone.neighbors = {
|
|
{x=-1, y=0, z=0},
|
|
{x=1, y=0, z=0},
|
|
{x=0, y=-1, z=0},
|
|
{x=0, y=1, z=0},
|
|
{x=0, y=0, z=-1},
|
|
{x=0, y=0, z=1},
|
|
}
|
|
|
|
function exchangeclone.check_nearby_falling(pos)
|
|
for i = 1, 6 do
|
|
local new_pos = vector.add(pos, exchangeclone.neighbors[i])
|
|
if exchangeclone.mcl then
|
|
local node = minetest.get_node(new_pos)
|
|
if node.name == "mcl_core:vine" then
|
|
mcl_core.check_vines_supported(new_pos, node)
|
|
end
|
|
end
|
|
end
|
|
minetest.check_for_falling(pos)
|
|
end
|
|
|
|
function exchangeclone.remove_nodes(positions)
|
|
minetest.bulk_set_node(positions, {name = "air"})
|
|
for _, pos in pairs(positions) do
|
|
if pos then
|
|
exchangeclone.check_nearby_falling(pos)
|
|
end
|
|
end
|
|
end
|
|
|
|
--[[
|
|
Recipes are registered with the same format that they are in minetest.register_craft:
|
|
{
|
|
type = <type>
|
|
recipe = <recipe>
|
|
output = <itemstring>
|
|
replacements = {{<itemstring>, <replace_itemstring>}, {<itemstring>, <replace_itemstring>}}
|
|
}
|
|
|
|
You do NOT have to call exchangeclone.register_craft if you use minetest.register_craft.
|
|
]]
|
|
|
|
--[[
|
|
name (string): The name of the crafting type.
|
|
recipe_type (string): One of the following:
|
|
shaped (default): Recipe is given in an array of arrays of ingredients.
|
|
shapeless: Recipe is given as a array of ingredients
|
|
cooking: Recipe is a single item
|
|
reverse (bool): Only applies for "cooking" recipe_type. If set to true, all recipes of this
|
|
type will be registered twice: once normally, and once with the recipe and output swapped.
|
|
]]
|
|
|
|
exchangeclone.craft_types = {}
|
|
|
|
function exchangeclone.register_craft_type(name, recipe_type, reverse)
|
|
exchangeclone.craft_types[name] = {type = recipe_type, reverse = reverse}
|
|
end
|
|
|
|
function exchangeclone.register_craft(data)
|
|
if not data.output then return end
|
|
local itemstring = ItemStack(data.output):get_name()
|
|
exchangeclone.recipes[itemstring] = exchangeclone.recipes[itemstring] or {}
|
|
table.insert(exchangeclone.recipes[itemstring], table.copy(data))
|
|
-- Should reversed recipe be registered too?
|
|
if data.type then
|
|
local type_data = exchangeclone.craft_types[data.type]
|
|
if type_data.type == "cooking" and type_data.reverse then
|
|
local flipped_data = table.copy(data)
|
|
flipped_data.output, flipped_data.recipe = flipped_data.recipe, flipped_data.output
|
|
local flipped_output = ItemStack(flipped_data.output):get_name()
|
|
exchangeclone.recipes[flipped_output] = exchangeclone.recipes[flipped_output] or {}
|
|
table.insert(exchangeclone.recipes[flipped_output], table.copy(flipped_data))
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
|
|
-- Returns false otherwise
|
|
function exchangeclone.is_fuel(item)
|
|
return minetest.get_craft_result({method = "fuel", width = 1, items = {item}}).time ~= 0
|
|
end
|
|
|
|
-- Returns true if item (itemstring or ItemStack) can't be used as a furnace fuel.
|
|
-- Returns false otherwise
|
|
function exchangeclone.isnt_fuel(item)
|
|
return not exchangeclone.is_fuel(item)
|
|
end
|
|
|
|
-- Copied from MCL2
|
|
--- Selects item stack to transfer from
|
|
--- @param src_inventory InvRef Source innentory to pull from
|
|
--- @param src_list string Name of source inventory list to pull from
|
|
--- @param dst_inventory InvRef Destination inventory to push to
|
|
--- @param dst_list string Name of destination inventory list to push to
|
|
--- @param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
|
|
--- @return integer Item stack number to be transfered
|
|
function exchangeclone.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
|
|
local src_size = src_inventory:get_size(src_list)
|
|
local stack
|
|
for i = 1, src_size do
|
|
stack = src_inventory:get_stack(src_list, i)
|
|
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
|
|
return i
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function exchangeclone.mcl2_hoppers_on_try_pull(dst_condition, fuel_condition)
|
|
if not exchangeclone.mcl2 then return end
|
|
return function(pos, hop_pos, hop_inv, hop_list)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
if exchangeclone.select_stack(inv, "dst", hop_inv, hop_list) then
|
|
return inv, "dst", exchangeclone.select_stack(inv, "dst", hop_inv, hop_list, dst_condition)
|
|
else
|
|
return inv, "fuel", exchangeclone.select_stack(inv, "fuel", hop_inv, hop_list, fuel_condition or exchangeclone.isnt_fuel)
|
|
end
|
|
end
|
|
end
|
|
|
|
function exchangeclone.mcl2_hoppers_on_try_push(src_condition, fuel_condition)
|
|
if not exchangeclone.mcl2 then return end
|
|
return function(pos, hop_pos, hop_inv, hop_list)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z) then
|
|
return inv, "src", exchangeclone.select_stack(hop_inv, hop_list, inv, "src", src_condition)
|
|
else
|
|
return inv, "fuel", exchangeclone.select_stack(hop_inv, hop_list, inv, "fuel", fuel_condition or exchangeclone.is_fuel)
|
|
end
|
|
end
|
|
end
|
|
|
|
function exchangeclone.mcla_on_hopper_in(src_condition, fuel_condition, action)
|
|
if not exchangeclone.mcla then return end
|
|
return function(pos, to_pos)
|
|
local sinv = minetest.get_inventory({type="node", pos = pos})
|
|
local dinv = minetest.get_inventory({type="node", pos = to_pos})
|
|
local handled
|
|
local moved = true
|
|
if pos.y == to_pos.y then
|
|
-- Put fuel into fuel slot
|
|
local slot_id,_ = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", fuel_condition or mcl_furnaces.is_transferrable_fuel)
|
|
if slot_id then
|
|
mcl_util.move_item_container(pos, to_pos, nil, slot_id, "fuel")
|
|
else
|
|
moved = false
|
|
end
|
|
handled = true
|
|
elseif src_condition then
|
|
-- Check src
|
|
local slot_id,_ = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "src", src_condition)
|
|
if slot_id then
|
|
mcl_util.move_item_container(pos, to_pos, nil, slot_id, "src")
|
|
else
|
|
moved = false
|
|
end
|
|
handled = true
|
|
end
|
|
if moved and action then action(to_pos) end
|
|
return handled
|
|
end
|
|
end
|
|
|
|
function exchangeclone.mcla_on_hopper_out(fuel_condition, action)
|
|
fuel_condition = fuel_condition or function(stack)
|
|
return not exchangeclone.is_fuel(stack)
|
|
end
|
|
return function(uppos, pos)
|
|
local sucked = mcl_util.move_item_container(uppos, pos)
|
|
|
|
-- Also suck in non-fuel items from furnace fuel slot
|
|
if not sucked then
|
|
local finv = minetest.get_inventory({type="node", pos=uppos})
|
|
if finv and fuel_condition(finv:get_stack("fuel", 1)) then
|
|
sucked = mcl_util.move_item_container(uppos, pos, "fuel")
|
|
end
|
|
end
|
|
if sucked and action then action(pos) end
|
|
return sucked
|
|
end
|
|
end
|
|
|
|
function exchangeclone.drop_after_dig(lists)
|
|
return function(pos, oldnode, oldmetadata, player)
|
|
if exchangeclone.mcl then
|
|
local meta = minetest.get_meta(pos)
|
|
local meta2 = meta:to_table()
|
|
meta:from_table(oldmetadata)
|
|
local inv = meta:get_inventory()
|
|
for _, listname in pairs(lists) do
|
|
for i = 1, inv:get_size(listname) do
|
|
local stack = inv:get_stack(listname, i)
|
|
if not stack:is_empty() then
|
|
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
|
|
minetest.add_item(p, stack)
|
|
end
|
|
end
|
|
end
|
|
meta:from_table(meta2)
|
|
end
|
|
if exchangeclone.pipeworks then
|
|
pipeworks.after_dig(pos)
|
|
end
|
|
end
|
|
end
|
|
|
|
function exchangeclone.can_dig(pos)
|
|
-- Always allow digging in MCL
|
|
if exchangeclone.mcl then return true end
|
|
-- Only allow digging of empty containers in MTG
|
|
local inv = minetest.get_inventory({type="node", pos=pos})
|
|
for listname, _ in pairs(inv:get_lists()) do
|
|
if not inv:is_empty(listname) then
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
exchangeclone.pickaxe_group = exchangeclone.mcl and "pickaxey" or "cracky"
|
|
|
|
exchangeclone.shovel_group = exchangeclone.mcl and "shovely" or "crumbly"
|
|
|
|
exchangeclone.multidig_data = {tools = {}, players = {}}
|
|
|
|
function exchangeclone.register_multidig_tool(itemstring, nodes)
|
|
exchangeclone.multidig_data.tools[itemstring] = nodes
|
|
end
|
|
|
|
function exchangeclone.multidig(pos, node, player, mode, nodes)
|
|
if not player then return end
|
|
local player_rotation = exchangeclone.get_face_direction(player)
|
|
|
|
if mode == "3x3" then
|
|
local dir1
|
|
local dir2
|
|
local unused_dir -- this variable is necessary because vectors get mad when it doesn't exist
|
|
|
|
if player_rotation.y ~= 0 then
|
|
dir1 = "x"
|
|
dir2 = "z"
|
|
unused_dir = "y"
|
|
elseif player_rotation.x ~= 0 then
|
|
dir1 = "y"
|
|
dir2 = "z"
|
|
unused_dir = "x"
|
|
elseif player_rotation.z ~= 0 then
|
|
dir1 = "x"
|
|
dir2 = "y"
|
|
unused_dir = "z"
|
|
end
|
|
|
|
local pos1 = vector.add(pos, {[dir1] = -1, [dir2] = -1, [unused_dir] = 0})
|
|
local pos2 = vector.add(pos, {[dir1] = 1, [dir2] = 1, [unused_dir] = 0})
|
|
local nodes = minetest.find_nodes_in_area(pos1, pos2, nodes)
|
|
for _, node_pos in pairs(nodes) do
|
|
minetest.node_dig(node_pos, minetest.get_node(node_pos), player)
|
|
end
|
|
elseif mode == "3x1_long" then
|
|
local dir
|
|
if player_rotation.y ~= 0 then
|
|
dir = "y"
|
|
elseif player_rotation.z ~= 0 then
|
|
dir = "z"
|
|
else
|
|
dir = "x"
|
|
end
|
|
local added_vector = vector.zero()
|
|
added_vector[dir] = player_rotation[dir]*2
|
|
local pos2 = vector.add(pos, added_vector)
|
|
local found_nodes = minetest.find_nodes_in_area(pos, pos2, nodes)
|
|
for _, node_pos in pairs(found_nodes) do
|
|
minetest.node_dig(node_pos, minetest.get_node(node_pos), player)
|
|
end
|
|
elseif mode == "3x1_tall" or mode == "3x1_wide" then
|
|
local dir
|
|
if mode == "3x1_tall" then
|
|
if player_rotation.y ~= 0 then
|
|
if player_rotation.x ~= 0 then
|
|
dir = "x"
|
|
else
|
|
dir = "z"
|
|
end
|
|
else
|
|
dir = "y"
|
|
end
|
|
else
|
|
if player_rotation.x ~= 0 then
|
|
dir = "z"
|
|
else
|
|
dir = "x"
|
|
end
|
|
end
|
|
local vector1, vector2 = vector.zero(), vector.zero()
|
|
vector1[dir] = -1
|
|
vector2[dir] = 1
|
|
local pos1 = vector.add(pos, vector1)
|
|
local pos2 = vector.add(pos, vector2)
|
|
local found_nodes = minetest.find_nodes_in_area(pos1, pos2, nodes)
|
|
for _, node_pos in pairs(found_nodes) do
|
|
minetest.node_dig(node_pos, minetest.get_node(node_pos), player)
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_on_dignode(function(pos, node, player)
|
|
if not player then return end
|
|
local player_name = player:get_player_name()
|
|
if exchangeclone.multidig_data.players[player_name] then return end
|
|
|
|
local wielded_item = player:get_wielded_item()
|
|
local nodes = exchangeclone.multidig_data.tools[wielded_item:get_name()]
|
|
if nodes then
|
|
exchangeclone.multidig_data.players[player_name] = true
|
|
local mode = wielded_item:get_meta():get_string("exchangeclone_multidig_mode")
|
|
exchangeclone.multidig(pos, node, player, mode, nodes)
|
|
exchangeclone.multidig_data.players[player_name] = nil
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
exchangeclone.multidig_data.players[player:get_player_name()] = nil
|
|
end)
|
|
|
|
exchangeclone.tool_levels = {
|
|
count = {dark_matter = 3, red_matter = 4, red_multi = 5, phil = 5},
|
|
efficiency = {
|
|
dark_matter = {nil, 3, 5},
|
|
red_matter = {nil, 3.5, 5, 7},
|
|
red_multi = {nil, 3.5, 5, 7, 7.5}
|
|
},
|
|
range = {
|
|
hammer = { -- hammer
|
|
type = "front",
|
|
ranges = {
|
|
-- horizontal, vertical, depth (relative to look direction)
|
|
-- horizontal/vertical are radii (1,1 = 3x3, 2,2 = 5,5)
|
|
-- depth does NOT include starting position (1,1,1 mines 3x3x2 area)
|
|
nil,
|
|
{1,1,1},
|
|
{2,2,2},
|
|
{3,3,3},
|
|
{4,4,4}
|
|
}
|
|
},
|
|
flat = {
|
|
type = "radius", -- shovel (dirt/sand), hoe
|
|
ranges = {
|
|
nil,
|
|
vector.new(1,0,1),
|
|
vector.new(2,0,2),
|
|
vector.new(3,0,3),
|
|
vector.new(4,0,4),
|
|
}
|
|
},
|
|
basic_radius = { -- Philosopher's Stone
|
|
type = "radius",
|
|
ranges = {
|
|
nil,
|
|
vector.new(1,1,1),
|
|
vector.new(2,2,2),
|
|
vector.new(3,3,3),
|
|
vector.new(4,4,4),
|
|
}
|
|
},
|
|
large_radius = { -- shears, axe
|
|
type = "radius",
|
|
ranges = {
|
|
nil,
|
|
vector.new(4,4,4),
|
|
vector.new(9,9,9),
|
|
vector.new(14,14,14),
|
|
vector.new(19,19,19),
|
|
}
|
|
},
|
|
}
|
|
}
|
|
|
|
exchangeclone.charge_types = {}
|
|
|
|
function exchangeclone.set_charge_type(itemstring, type)
|
|
exchangeclone.charge_types[itemstring] = type
|
|
end
|
|
|
|
function exchangeclone.add_range_setting(name, data)
|
|
if not (name and data.type and data.ranges) then return end
|
|
exchangeclone.tool_levels.range[name] = data
|
|
end
|
|
|
|
-- Given an item and effiency level, return the groupcaps of the item with that efficiency level.
|
|
function exchangeclone.get_groupcaps(item, efficiency)
|
|
item = ItemStack(item)
|
|
if exchangeclone.mcl then
|
|
local thingy = mcl_autogroup.get_groupcaps(item:get_name(), efficiency)
|
|
return thingy
|
|
else
|
|
local groupcaps = table.copy(minetest.registered_items[item:get_name()].tool_capabilities.groupcaps)
|
|
local adjusted_efficiency = 1 -- TODO finish this
|
|
if not groupcaps then return end
|
|
for group, def in pairs(groupcaps) do
|
|
for level, time in pairs(def.times) do
|
|
def[level] = time -- TODO finish this
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function exchangeclone.update_tool_capabilities(itemstack)
|
|
itemstack = ItemStack(itemstack) -- don't affect original
|
|
local charge_type = exchangeclone.charge_types[itemstack:get_name()]
|
|
if not exchangeclone.tool_levels.efficiency[charge_type] then return itemstack end
|
|
local meta = itemstack:get_meta()
|
|
local charge_level = math.max(1, meta:get_int("exchangeclone_tool_charge"))
|
|
local efficiency = exchangeclone.tool_levels.efficiency[charge_type][charge_level]
|
|
local tool_capabilities = table.copy(minetest.registered_items[itemstack:get_name()].tool_capabilities)
|
|
tool_capabilities.groupcaps = exchangeclone.get_groupcaps(itemstack, efficiency)
|
|
meta:set_tool_capabilities(tool_capabilities)
|
|
return itemstack
|
|
end
|
|
|
|
function exchangeclone.process_range(player, range, charge)
|
|
if not (player and range and charge) then return end
|
|
local range_data = exchangeclone.tool_levels.range[range]
|
|
local range_amounts = range_data.ranges[charge]
|
|
if not range_amounts then return end
|
|
if range_data.type == "radius" then
|
|
return range_amounts, -range_amounts
|
|
elseif range_data.type == "front" then
|
|
local player_rotation = exchangeclone.get_face_direction(player)
|
|
-- relative to player look direction
|
|
local vertical
|
|
local horizontal
|
|
local depth
|
|
|
|
if player_rotation.y ~= 0 then
|
|
horizontal = (player_rotation.x ~= 0) and "z" or "x"
|
|
vertical = (player_rotation.x ~= 0) and "x" or "z"
|
|
depth = "y"
|
|
elseif player_rotation.x ~= 0 then
|
|
horizontal = "z"
|
|
vertical = "y"
|
|
depth = "x"
|
|
elseif player_rotation.z ~= 0 then
|
|
horizontal = "x"
|
|
vertical = "y"
|
|
depth = "z"
|
|
end
|
|
return {
|
|
[horizontal] = range_amounts[1],
|
|
[vertical] = range_amounts[2],
|
|
[depth] = 0
|
|
}, {
|
|
[horizontal] = -range_amounts[1],
|
|
[vertical] = -range_amounts[2],
|
|
[depth] = player_rotation[depth]*range_amounts[3]
|
|
}
|
|
end
|
|
end
|
|
|
|
function exchangeclone.add_transmutation_loop(itemstrings)
|
|
for i, itemstring in ipairs(itemstrings) do
|
|
exchangeclone.node_transmutations[1][itemstring] = itemstrings[i+1] or itemstrings[1]
|
|
exchangeclone.node_transmutations[2][itemstring] = itemstrings[i-1] or itemstrings[#itemstrings]
|
|
end
|
|
end
|
|
|
|
function exchangeclone.place_torch(player, pointed_thing)
|
|
local torch_on_place = minetest.registered_items[exchangeclone.itemstrings.torch].on_place
|
|
if torch_on_place then
|
|
torch_on_place(ItemStack(exchangeclone.itemstrings.torch), player, pointed_thing)
|
|
end
|
|
end |