150 lines
5.9 KiB
Lua
150 lines
5.9 KiB
Lua
local S = minetest.get_translator()
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exchangeclone.tool_types = exchangeclone.tool_types or {}
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for group, amount in pairs({
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sword = 2,
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pickaxe = 3,
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pick = 3,
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axe = 3,
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shovel = 1,
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hoe = 2,
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hammer = 2,
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shears = 2,
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helmet = 5,
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chestplate = 8,
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leggings = 7,
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boots = 4,
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shield = exchangeclone.mcl and 1 or 7,
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}) do
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exchangeclone.tool_types[group] = exchangeclone.tool_types[group] or amount
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end
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local charcoal_itemstring = exchangeclone.mcl and "mcl_core:charcoal_lump" or "group:tree"
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minetest.register_craftitem("exchangeclone:low_covalence_dust", {
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description = S("Low Covalence Dust"),
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groups = {covalence_dust = 1},
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inventory_image = "exchangeclone_dust.png^[colorize:#00ff00:128",
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wield_image = "exchangeclone_dust.png^[colorize:#00ff00:128",
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})
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minetest.register_craftitem("exchangeclone:medium_covalence_dust", {
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description = S("Medium Covalence Dust"),
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groups = {covalence_dust = 2},
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inventory_image = "exchangeclone_dust.png^[colorize:#00ffff:128",
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wield_image = "exchangeclone_dust.png^[colorize:#00ffff:128",
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})
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minetest.register_craftitem("exchangeclone:high_covalence_dust", {
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description = S("High Covalence Dust"),
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groups = {covalence_dust = 3},
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inventory_image = "exchangeclone_dust.png^[colorize:#0000ff:128",
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wield_image = "exchangeclone_dust.png^[colorize:#0000ff:128",
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})
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minetest.register_craft({
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output = "exchangeclone:low_covalence_dust 40",
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type = "shapeless",
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recipe = {
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exchangeclone.itemstrings.cobble,
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exchangeclone.itemstrings.cobble,
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exchangeclone.itemstrings.cobble,
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exchangeclone.itemstrings.cobble,
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exchangeclone.itemstrings.cobble,
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exchangeclone.itemstrings.cobble,
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exchangeclone.itemstrings.cobble,
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exchangeclone.itemstrings.cobble,
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charcoal_itemstring,
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}
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})
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minetest.register_craft({
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output = "exchangeclone:medium_covalence_dust 40",
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type = "shapeless",
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recipe = {
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exchangeclone.itemstrings.iron, exchangeclone.itemstrings.redstoneworth
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}
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})
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minetest.register_craft({
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output = "exchangeclone:high_covalence_dust 40",
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type = "shapeless",
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recipe = {
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exchangeclone.itemstrings.diamond, exchangeclone.itemstrings.coal
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}
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})
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local listnames = {exchangeclone_covalence_dust = true, exchangeclone_covalence_gear = true, exchangeclone_covalence_output = true}
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local function is_repairable_gear(item)
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item = ItemStack(item)
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if item:get_wear() <= 0 then return end
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if minetest.get_item_group(item:get_name(), "disable_repair") then return end
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if (exchangeclone.get_item_energy(item) or 0) <= 0 then return end
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local result = 0
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for group, amount in pairs(exchangeclone.tool_types) do
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if minetest.get_item_group(item:get_name(), group) > 0 then
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result = result + amount
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end
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end
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return (result > 0) and result
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end
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-- Doesn't even get to repairable_gear function
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minetest.register_allow_player_inventory_action(function(player, action, inventory, info)
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if action == "take" and listnames[info.listname] then
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return info.stack:get_count()
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elseif action == "move" and listnames[info.to_list] then
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if info.to_list == "exchangeclone_covalence_output" then
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return 0
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elseif info.to_list == "exchangeclone_covalence_gear" then
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local stack = inventory:get_stack(info.from_list, info.from_index)
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return is_repairable_gear(stack) and info.count or 0
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elseif info.to_list == "exchangeclone_covalence_dust" then
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local stack = inventory:get_stack(info.from_list, info.from_index)
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return (minetest.get_item_group(stack:get_name(), "covalence_dust") > 0) and info.count or 0
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end
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elseif action == "put" and listnames[info.listname] then
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if info.listname == "exchangeclone_covalence_output" then
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return 0
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elseif info.listname == "exchangeclone_covalence_gear" then
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return is_repairable_gear(info.stack) and info.stack:get_count() or 0
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elseif info.listname == "exchangeclone_covalence_dust" then
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return (minetest.get_item_group(info.stack:get_name(), "covalence_dust") > 0) and info.stack:get_count() or 0
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end
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end
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end)
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-- I'm aware that this does not account for tools that can stack, but that's just because I don't think that's even possible.
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minetest.register_on_player_inventory_action(function(player, action, inventory, info)
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if ((action == "take" or action == "put") and listnames[info.listname])
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or (action == "move" and (listnames[info.to_list] or listnames[info.from_list])) then
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local gear_stack = inventory:get_stack("exchangeclone_covalence_gear", 1)
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local dust_stack = inventory:get_stack("exchangeclone_covalence_dust", 1)
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if gear_stack:is_empty() or dust_stack:is_empty() then return end
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if not inventory:room_for_item("exchangeclone_covalence_output", gear_stack) then return end
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local amount = is_repairable_gear(gear_stack)
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local energy_value = exchangeclone.get_item_energy(gear_stack)
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local tier = 3
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if energy_value/amount < 50 then
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tier = 1
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elseif energy_value/amount < 6000 then
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tier = 2
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end
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if minetest.get_item_group(dust_stack:get_name(), "covalence_dust") >= tier and dust_stack:get_count() >= amount then
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local new_stack = ItemStack(gear_stack)
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new_stack:set_wear(0)
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inventory:add_item("exchangeclone_covalence_output", new_stack)
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inventory:set_stack("exchangeclone_covalence_gear", 1, ItemStack(""))
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dust_stack:set_count(dust_stack:get_count() - amount)
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inventory:set_stack("exchangeclone_covalence_dust", 1, dust_stack)
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end
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end
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end)
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minetest.register_on_joinplayer(function(player, time_since_whatever)
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for listname, _ in pairs(listnames) do
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player:get_inventory():set_size(listname, 1)
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end
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end) |