ExchangeClone/exchangeclone/armor.lua

305 lines
12 KiB
Lua

local S = minetest.get_translator()
-- true = blocks all damage
-- {base_block, block_per_rm}: Amount blocked by full dark matter, extra amount per red matter armor piece
-- only applies in MCL
local blocked_damage_types = {
drown = true,
lava = true,
in_fire = true,
on_fire = true,
hot_floor = true,
fall = {0.8, exchangeclone.mcl and 0.025 or 0.02},
}
local function get_armor_texture(type, matter, preview)
local modifier
-- hsl only works in 5.8 which hasn't been released yet
if matter == "dark" then
modifier = "^[multiply:#222222"
--modifier = "^[hsl:0:-100:-100^[hsl:0:-100:-100"
else
modifier = "^[multiply:#990000"
--modifier = "^[hsl:-180:100:-100"
end
local result
if exchangeclone.mcl then
result = "exchangeclone_mcl_"..type.."_base.png"..modifier
else
result = "exchangeclone_mtg_"..type.."_base"
if preview then result = result.."_preview" end
result = result..".png"..modifier
end
return result
end
-- Reset health
function exchangeclone.check_armor_health(obj)
if obj:get_meta():get_int("exchangeclone_red_matter_armor") == 1 then
obj:set_hp(math.min(obj:get_hp(), 20))
obj:set_properties({hp_max = 20})
obj:get_meta():set_int("exchangeclone_red_matter_armor", 0)
end
end
minetest.register_on_joinplayer(function(ObjectRef, last_login)
exchangeclone.check_armor_health(ObjectRef)
end)
if exchangeclone.mcl then
mcl_armor.register_set({
name = "dark_matter",
description = "Dark Matter",
descriptions = exchangeclone.mcla and {
head = S("Dark Matter Helmet"),
torso = S("Dark Matter Chestplate"),
legs = S("Dark Matter Leggings"),
feet = S("Dark Matter Boots")
},
durability = -1,
enchantability = 0,
points = {
head = 6,
torso = 10,
legs = 8,
feet = 4,
},
textures = {
head = get_armor_texture("helmet","dark"),
torso = get_armor_texture("chestplate","dark"),
legs = get_armor_texture("leggings","dark"),
feet = get_armor_texture("boots","dark"),
},
toughness = 4,
groups = {dark_matter_armor = 1, fire_immune = 1, exchangeclone_upgradable = 1},
craft_material = "exchangeclone:dark_matter",
cook_material = "mcl_core:diamondblock",
})
mcl_armor.register_set({
name = "red_matter",
description = "Red Matter",
descriptions = exchangeclone.mcla and {
head = S("Red Matter Helmet"),
torso = S("Red Matter Chestplate"),
legs = S("Red Matter Leggings"),
feet = S("Red Matter Boots")
},
durability = -1,
enchantability = 0,
points = {
head = 7,
torso = 12,
legs = 9,
feet = 5,
},
textures = {
head = get_armor_texture("helmet","red"),
torso = get_armor_texture("chestplate","red"),
legs = get_armor_texture("leggings","red"),
feet = get_armor_texture("boots","red"),
},
toughness = 5,
groups = {red_matter_armor = 1, disable_repair = 1, fire_immune = 1, exchangeclone_upgradable = 1},
craft_material = "exchangeclone:red_matter",
cook_material = "exchangeclone:dark_matter",
})
for _, matter in pairs({"dark", "red"}) do
for _, type in pairs({"helmet", "chestplate", "leggings", "boots"}) do
minetest.override_item("exchangeclone:"..type.."_"..matter.."_matter", {
inventory_image = get_armor_texture("inv_"..type, matter),
wield_image = get_armor_texture("inv_"..type, matter),
})
end
end
mcl_damage.register_modifier(function(obj, damage, reason)
local blocked = blocked_damage_types[reason.type]
local inv = mcl_util.get_inventory(obj)
if inv then
local armor_pieces = 0
local red_armor_pieces = 0
for name, element in pairs(mcl_armor.elements) do
local itemstack = inv:get_stack("armor", element.index)
if not itemstack:is_empty() then
if minetest.get_item_group(itemstack:get_name(), "dark_matter_armor") > 0 then
armor_pieces = armor_pieces + 1
elseif minetest.get_item_group(itemstack:get_name(), "red_matter_armor") > 0 then
armor_pieces = armor_pieces + 1
red_armor_pieces = red_armor_pieces + 1
end
end
end
if armor_pieces >= 4 then
if blocked then
if blocked == true then
return 0
else
return (blocked[1] + blocked[2]*red_armor_pieces) * damage
end
end
end
end
end)
else
armor:register_armor("exchangeclone:helmet_dark_matter", {
description = S("Dark Matter Helmet"),
texture = get_armor_texture("helmet","dark"),
inventory_image = get_armor_texture("inv_helmet","dark"),
preview = get_armor_texture("helmet","dark", true),
armor_groups = {fleshy = 13},
groups = {armor_head = 1, dark_matter_armor = 1, armor_heal = 5, armor_fire = 1, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
})
armor:register_armor("exchangeclone:chestplate_dark_matter", {
description = S("Dark Matter Chestplate"),
texture = get_armor_texture("chestplate","dark"),
inventory_image = get_armor_texture("inv_chestplate","dark"),
preview = get_armor_texture("chestplate","dark", true),
armor_groups = {fleshy = 21},
groups = {armor_torso = 1, dark_matter_armor = 1, armor_heal = 8, armor_fire = 2, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
})
armor:register_armor("exchangeclone:leggings_dark_matter", {
description = S("Dark Matter Leggings"),
texture = get_armor_texture("leggings","dark"),
inventory_image = get_armor_texture("inv_leggings","dark"),
preview = get_armor_texture("leggings","dark", true),
armor_groups = {fleshy = 18},
groups = {armor_legs = 1, dark_matter_armor = 1, armor_heal = 7, armor_fire = 1, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
})
armor:register_armor("exchangeclone:boots_dark_matter", {
description = S("Dark Matter Boots"),
texture = get_armor_texture("boots","dark"),
inventory_image = get_armor_texture("inv_boots","dark"),
preview = get_armor_texture("boots","dark", true),
armor_groups = {fleshy = 10},
groups = {armor_feet = 1, dark_matter_armor = 1, armor_heal = 4, armor_fire = 1, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
})
armor:register_armor("exchangeclone:shield_dark_matter", {
description = S("Dark Matter Shield"),
texture = get_armor_texture("shield","dark"),
inventory_image = get_armor_texture("inv_shield","dark"),
preview = get_armor_texture("shield","dark", true),
armor_groups = {fleshy = 18},
groups = {armor_shield = 1, dark_matter_armor = 1, armor_heal = 7, armor_fire = 1, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
})
armor:register_armor("exchangeclone:helmet_red_matter", {
description = S("Red Matter Helmet"),
texture = get_armor_texture("helmet","red"),
inventory_image = get_armor_texture("inv_helmet","red"),
preview = get_armor_texture("helmet","red", true),
armor_groups = {fleshy = 15},
groups = {armor_head = 1, red_matter_armor = 1, armor_heal = 10, armor_fire = 2, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
})
armor:register_armor("exchangeclone:chestplate_red_matter", {
description = S("Red Matter Chestplate"),
texture = get_armor_texture("chestplate","red"),
inventory_image = get_armor_texture("inv_chestplate","red"),
preview = get_armor_texture("chestplate","red", true),
armor_groups = {fleshy = 23},
groups = {armor_torso = 1, red_matter_armor = 1, armor_heal = 16, armor_fire = 2, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
})
armor:register_armor("exchangeclone:leggings_red_matter", {
description = S("Red Matter Leggings"),
texture = get_armor_texture("leggings","red"),
inventory_image = get_armor_texture("inv_leggings","red"),
preview = get_armor_texture("leggings","red", true),
armor_groups = {fleshy = 20},
groups = {armor_legs = 1, red_matter_armor = 1, armor_heal = 14, armor_fire = 2, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
})
armor:register_armor("exchangeclone:boots_red_matter", {
description = S("Red Matter Boots"),
texture = get_armor_texture("boots","red"),
inventory_image = get_armor_texture("inv_boots","red"),
preview = get_armor_texture("boots","red", true),
armor_groups = {fleshy = 12},
groups = {armor_feet = 1, red_matter_armor = 1, armor_heal = 8, armor_fire = 2, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
})
armor:register_armor("exchangeclone:shield_red_matter", {
description = S("Red Matter Shield"),
texture = get_armor_texture("shield","red"),
inventory_image = get_armor_texture("inv_shield","red"),
preview = get_armor_texture("shield","red", true),
armor_groups = {fleshy = 20},
groups = {armor_shield = 1, red_matter_armor = 1, armor_heal = 14, armor_fire = 2, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
})
end
local d = "exchangeclone:dark_matter"
local r = "exchangeclone:red_matter"
minetest.register_craft({
output = "exchangeclone:helmet_dark_matter",
recipe = {
{d,d,d},
{d,"",d}
}
})
minetest.register_craft({
output = "exchangeclone:chestplate_dark_matter",
recipe = {
{d,"",d},
{d,d,d},
{d,d,d},
}
})
minetest.register_craft({
output = "exchangeclone:leggings_dark_matter",
recipe = {
{d,d,d},
{d,"",d},
{d,"",d},
}
})
minetest.register_craft({
output = "exchangeclone:boots_dark_matter",
recipe = {
{d,"",d},
{d,"",d},
}
})
minetest.register_craft({
output = "exchangeclone:helmet_red_matter",
recipe = {
{r,r,r},
{r,"exchangeclone:helmet_dark_matter",r}
}
})
minetest.register_craft({
output = "exchangeclone:chestplate_red_matter",
recipe = {
{r,"exchangeclone:chestplate_dark_matter",r},
{r,r,r},
{r,r,r},
}
})
minetest.register_craft({
output = "exchangeclone:leggings_red_matter",
recipe = {
{r,r,r},
{r,"exchangeclone:leggings_dark_matter",r},
{r,"",r},
}
})
minetest.register_craft({
output = "exchangeclone:boots_red_matter",
recipe = {
{r,"exchangeclone:boots_dark_matter",r},
{r,"",r},
}
})
if minetest.get_modpath("3d_armor") then
minetest.register_craft({
output = "exchangeclone:shield_dark_matter",
recipe = {
{d,d,d},
{d,d,d},
{"",d,""},
}
})
minetest.register_craft({
output = "exchangeclone:shield_red_matter",
recipe = {
{r,r,r},
{r,r,r},
{"exchangeclone:shield_dark_matter",r,""},
}
})
end