Update readme
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README.md
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README.md
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@ -82,6 +82,7 @@ Dependencies: Minetest Game or MineClone.
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* [ ] Remove and add alias for DM/RM shields
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* [ ] Remove and add alias for DM/RM shields
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* [ ] Upgrades affect energy value
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* [ ] Upgrades affect energy value
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* [x] Multiple levels of Exchange Orbs (change to Klein Stars, adjust recipes)
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* [x] Multiple levels of Exchange Orbs (change to Klein Stars, adjust recipes)
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* [x] Fuel storage blocks
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* [ ] Divining rods
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* [ ] Divining rods
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* [ ] Swiftwolf's Rending Gale (maybe rename?)
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* [ ] Swiftwolf's Rending Gale (maybe rename?)
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* [ ] Mind, Life, Body and Soul Stones (Mind = MCL only)
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* [ ] Mind, Life, Body and Soul Stones (Mind = MCL only)
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@ -109,10 +110,18 @@ Dependencies: Minetest Game or MineClone.
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* **NOTE: Updating to this version resets tools to their default mode and range (1x1, range 0). Upgrades will not be affected.**
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* **NOTE: Updating to this version resets tools to their default mode and range (1x1, range 0). Upgrades will not be affected.**
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* Tools' mining speeds, attack damage, and attack speeds now match ProjectE's
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* Tools' mining speeds, attack damage, and attack speeds now match ProjectE's
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* Most tools' abilities are more similar to ProjectE's, and are more efficient in some cases.
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* Most tools' abilities are more similar to ProjectE's, and are more efficient in some cases.
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* ExchangeClone now uses EE2/ProjectE's textures (I didn't know until recently that EE2's license had been changed to MIT)
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#### Full changelog:
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#### Full changelog:
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* New features:
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* Replaced Exchange Orbs with Klein Stars and Magnum Stars
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* Added storage blocks for Alchemical Coal, Mobius Fuel, and Aeternalis Fuel
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* Changes:
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* Changes:
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* I'm started a free AI tool called Codeium (no relation to VSCodium), which seems to work well. This obviously isn't a change to the mod, but it makes it easier to do certain things.
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* Most textures and all sounds are now from ProjectE/EE2.
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* Only (De)Constructors, and worn armor have the original textures.
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* Textures for Upgrades and Upgraders have been changed.
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* Textures for Collectors are based on ProjectE's but not identical.
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* Textures for Alchemical Chests are slightly modified from ProjectE's to make them 16x16 instead of 14x14
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* Several improvements to tools:
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* Several improvements to tools:
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* The pickaxe vein mining ability only checks each position once.
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* The pickaxe vein mining ability only checks each position once.
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* Tools do not mine slower in 3x1/3x3 modes (to match ProjectE)
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* Tools do not mine slower in 3x1/3x3 modes (to match ProjectE)
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@ -120,9 +129,12 @@ Dependencies: Minetest Game or MineClone.
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* Charge level is now shown by the wear/durability bar
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* Charge level is now shown by the wear/durability bar
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* Charge level now affects tool speed
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* Charge level now affects tool speed
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* Speeds match ProjectE
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* Speeds match ProjectE
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* Got rid of `exchangeclone.node_radius_action` function (it was pretty much over-refactoring and made things so much more complicated)
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* Several changes to tool abilities (*mostly* making them closer to the ProjectE versions)
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* Several changes to tool abilities (*mostly* making them closer to the ProjectE versions)
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* Got rid of `exchangeclone.node_radius_action` function (it was pretty much over-refactoring and made things so much more complicated)
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* Removed the deprecated PESA.
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* Removed the deprecated PESA.
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* Replaced Exchange Orbs with Klein Stars and Magnum Stars
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* Since Klein Star Omegas have the same capacity as the old Exchange Orbs, they now replace them (meaning players don't lose anything).
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* Klein Star Ein->Zwei->Drei->Vier->Sphere->Omega, then the same order for Magnum Stars.
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* Bugfixes
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* Bugfixes
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* The Philosopher's Stone no longer fails to transmute logs and leaves in Mineclonia.
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* The Philosopher's Stone no longer fails to transmute logs and leaves in Mineclonia.
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