Couple fixes
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@ -69,6 +69,7 @@ Dependencies: Minetest Game or MineClone.
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* Test everything in MTG, MCL2, and MCLA (and 5.7)
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* Finish changelog
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* Finish wiki
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* Improve covalence formspec
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### v6.0 (The Compatibility Update)
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@ -85,7 +86,7 @@ Dependencies: Minetest Game or MineClone.
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* New Features:
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* Automatically generated energy values! Based on crafting and cooking recipes.
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* Depending on the number of crafting recipes you have, this could increase load times. This is definitely a bit of an issue in MineClone2, probably due to the number of banner/dye recipes. Eventually (hopefully), loom functionality will be added and this will improve quite a bit.
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* Technic recipe types (grinding, alloying, etc.) will also work, as long as their `output_size` is 1 (meaning they only output one item at a time, so not the centrifuge or separator).
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* Technic support coming as soon as possible (Technic needs to change some things first). Technic recipe types (grinding, alloying, etc.) WILL eventually work, as long as their `output_size` is 1 (meaning they only output one item at a time, so not the centrifuge or separator).
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* Also supports Mineclonia's stonecutter recipes, Netherite upgrades, and more.
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* Added various ways of adding custom energy values or energy recipes (`exchangeclone.register_alias`, `exchangeclone.register_craft_type`, and `exchangeclone.register_craft`)
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* Support for Pipeworks and Hopper mods! (MCL hoppers already worked)
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@ -140,7 +140,7 @@ for color, color_data in pairs(exchangeclone.colors) do
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description = S("@1 Advanced Alchemical Chest", S(color_data.name)).."\n"..S("Shift+right-click with an alchemical bag to change the color."),
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_mcl_hardness = 3,
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_mcl_blast_resistance = 6,
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groups = {container = 1, advanced_alchemical_chest = 1},
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groups = {container = 1, advanced_alchemical_chest = 1, cracky = 2, pickaxey = 2},
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paramtype2 = "4dir",
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tiles = {
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"exchangeclone_advanced_alchemical_chest_top.png"..chest_modifier,
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@ -11,8 +11,10 @@ local function infinite_food_function(itemstack, player, pointed_thing)
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end
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local player_energy = exchangeclone.get_player_energy(player)
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if player_energy >= 64 then
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if stamina_exists and stamina.get_saturation(player) >= stamina_max then
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return nil
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if stamina_exists then
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if stamina.get_saturation(player) >= stamina_max then
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return nil
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end
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elseif not exchangeclone.mcl and player:get_hp() >= player:get_properties().hp_max then
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return nil
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end
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@ -14,7 +14,7 @@ local width = (exchangeclone.mcl and 9) or 8
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local repairing_formspec =
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"size["..tostring(width)..", 7]"..
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"label[0.5,0.5;Repairing]"..
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"label["..tostring(width/3-0.5)..",0.5;Covalence Dust]"..
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"label["..tostring(width/3-0.5)..",0.5;Dust]"..
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"list[current_player;exchangeclone_covalence_dust;"..tostring(width/3-0.5)..",1;1,1]"..
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"label["..tostring(width/2-0.5)..",0.5;Gear]"..
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"list[current_player;exchangeclone_covalence_gear;"..tostring(width/2-0.5)..",1;1,1]"..
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@ -22,11 +22,11 @@ local repairing_formspec =
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"list[current_player;exchangeclone_covalence_output;"..tostring(2*width/3-0.5)..",1;1,1]"..
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exchangeclone.inventory_formspec(0,2.75)..
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"listring[current_player;main]"..
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"listring[context;src]"..
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"listring[current_player;exchangeclone_covalence_gear]"..
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"listring[current_player;main]"..
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"listring[context;fuel]"..
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"listring[current_player;exchangeclone_covalence_dust]"..
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"listring[current_player;main]"..
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"listring[context;dst]"..
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"listring[current_player;exchangeclone_covalence_output]"..
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"listring[current_player;main]"
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if exchangeclone.mcl then
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