MCL armor textures

This commit is contained in:
ThePython 2024-02-27 15:48:27 -08:00
parent 73f8f948a3
commit abe48311de
14 changed files with 13 additions and 11 deletions

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@ -54,10 +54,12 @@ Dependencies: Minetest Game or MineClone.
![Philosopher's Stone Transmutation Screenshot](phil_transmutation.png)
## Sources/licenses:
* Ideas:
* Based on the Minecraft mod Equivalent Exchange 2 and the modern version, ProjectE (both MIT, though the source for EE2 is unavailable)
* Also includes some features from ProjectExpansion, an expansion to ProjectE (MIT).
* Code: GPLv3+
* Originally started as a fork of Enchant97's mod [Element Exchange](https://github.com/enchant97/minetest_element_exchange) (GPLv3+).
* Based on the Minecraft mod Equivalent Exchange 2 and the modern version, ProjectE (both MIT, though the source for EE2 is unavailable)
* Also includes some features from ProjectExpansion, an expansion to ProjectE.
* Some code copied/modified from MineClone2 and Minetest Game (both GPLv3+)
* Textures:
* Constructor and Deconstructor: Unmodified from Element Exchange (GPLv3+)
* Armor (not the inventory image): Modified versions of diamond armor from 3D Armor in MTG and `mcl_armor` in MCL (both CC-BY-SA-3.0)
@ -77,6 +79,7 @@ You can find the old textures and sounds by going back to previous commits in Gi
## To-to for v8.0:
[x] Deprecate (De)Constructors
[x] Remove fuel crafting recipes for stars and upgrades
[ ] Add ProjectE armor textures
[ ] Add EMC Link
[ ] Add Energy Condensers
[ ] Add Divining Rods
@ -91,7 +94,6 @@ You can find the old textures and sounds by going back to previous commits in Gi
[ ] Add Void Ring
[ ] Add DM Pedestal
[ ] Functions for passive stones, talisman, evertide/volcanite, zero/ignition
[ ] Add ProjectE armor textures
## Changelog
<details><summary>Look at this fancy expanding changelog</summary>

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@ -156,10 +156,10 @@ if exchangeclone.mcl then
feet = 0,
},
textures = {
head = get_armor_texture("helmet","dark"),
torso = get_armor_texture("chestplate","dark"),
legs = get_armor_texture("leggings","dark"),
feet = get_armor_texture("boots","dark"),
head = "exchangeclone_dark_matter_helmet_mcl.png",
torso = "exchangeclone_dark_matter_chestplate_mcl.png",
legs = "exchangeclone_dark_matter_leggings_mcl.png",
feet = "exchangeclone_dark_matter_boots_mcl.png",
},
toughness = 4,
groups = {dark_matter_armor = 1, fire_immune = 1, exchangeclone_upgradable = 1},
@ -187,10 +187,10 @@ if exchangeclone.mcl then
feet = 0,
},
textures = {
head = get_armor_texture("helmet","red"),
torso = get_armor_texture("chestplate","red"),
legs = get_armor_texture("leggings","red"),
feet = get_armor_texture("boots","red"),
head = "exchangeclone_red_matter_helmet_mcl.png",
torso = "exchangeclone_red_matter_chestplate_mcl.png",
legs = "exchangeclone_red_matter_leggings_mcl.png",
feet = "exchangeclone_red_matter_boots_mcl.png",
},
toughness = 5,
groups = {red_matter_armor = 1, disable_repair = 1, fire_immune = 1, exchangeclone_upgradable = 1},

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