Still working on EMC Link
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@ -105,6 +105,7 @@ You can find the old textures and sounds by going back to previous commits in Gi
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* The Constructor and Deconstructor are now deprecated. Element Exchange is no more.
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* Upgrades and Stars can no longer be used as fuel.
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* Dark and Red Matter Armor now uses ProjectE's textures
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* Removed the ability to right click with stars to see the charge (made it more convenient to add the EMC Link)
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* Bugfixes:
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* Dark and Red Matter Armor display properly (and identically) in both games.
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@ -3,7 +3,8 @@
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local function on_rightclick(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if player:get_player_control().sneak then
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-- Would be sneak but that would require me to override the player's hand...
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if player:get_player_control().aux1 then
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local contained = inv:get_stack("star", 1)
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if minetest.get_item_group(itemstack:get_name(), "klein_star") > 0 then
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inv:set_stack("star", 1, itemstack)
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@ -22,9 +23,61 @@ local function on_rightclick(pos, node, player, itemstack, pointed_thing)
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end
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end
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local function link_action(pos)
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local using_star = true
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local player
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if minetest.get_item_group(inv:get_stack("star", 1):get_name(), "klein_star") < 1 then
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using_star = false
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player = minetest.get_player_by_name(meta:get_string("exchangeclone_placer"))
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if not (player and player ~= "") then return end
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end
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local target_item = meta:get_string("target_item")
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if target_item and target_item ~= "" and minetest.registered_items[target_item] then
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local input_stack = inv:get_stack("input", 1)
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local output_stack = inv:get_stack("output", 1)
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-- make sure the target matches the output (including enchantments)
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if not inv:is_empty("output") then
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if exchangeclone.handle_alias(target_item) ~= output_stack:get_name() then
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return
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end
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end
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local result = exchangeclone.handle_alias(target_item)
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-- make sure star/player has enough EMC
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local current_emc
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if using_star then
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current_emc = exchangeclone.get_star_emc(inv, "star", 1)
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else
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current_emc = exchangeclone.get_player_emc(player)
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end
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local emc_value = exchangeclone.get_item_emc(input_stack:get_name())
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if emc_value and emc_value > 0 then
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local max_amount = math.min(input_stack:get_stack_max(), math.floor(current_emc/emc_value))
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local added_amount = max_amount - inv:add_item("output", ItemStack(result.." "..max_amount)):get_count()
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local result_emc = math.min(current_emc, current_emc - (emc_value * added_amount)) -- not sure if "math.min()" is necessary
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if using_star then
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exchangeclone.set_star_emc(inv, "star", 1, result_emc)
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else
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exchangeclone.set_player_emc(player, result_emc)
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end
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end
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end
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local timer = minetest.get_node_timer(pos)
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if not (target_item and target_item ~= "" and minetest.registered_items[target_item]) then
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timer:stop()
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else
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if not timer:is_started() then
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timer:start(1)
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end
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end
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end
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minetest.register_node("exchangeclone:emc_link", {
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description = "EMC Link\nAllows automation with personal EMC",
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tiles = {"exchangeclone_emc_link.png"},
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groups = {pickaxey=4, material_stone=1, cracky = 2, building_block = 1, level = exchangeclone.mtg and 2 or 0},
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on_rightclick = on_rightclick,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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@ -38,9 +91,12 @@ minetest.register_node("exchangeclone:emc_link", {
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local player_name = player:get_player_name()
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local meta = minetest.get_meta(pos)
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meta:set_string("exchangeclone_placer", player_name)
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meta:set_string("infotext", "EMC Link".."\n"..S("Owned by ")..player_name)
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meta:set_string("infotext", "EMC Link".."\n".."Owned by "..player_name)
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if exchangeclone.pipeworks then
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pipeworks.after_place(pos, player, itemstack, pointed_thing)
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end
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end,
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sounds = exchangeclone.sound_mod.node_sound_stone_defaults(),
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_mcl_blast_resistance = 10,
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_mcl_hardness = 8,
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})
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@ -8,26 +8,25 @@ hopper:add_container({
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})
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hopper:add_container({
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{"top", "group:container=3", "main"},
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{"bottom", "group:container=3", "main"},
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{"side", "group:container=3", "main"},
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{"top", "exchangeclone:upgrader", "dst"},
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{"side", "exchangeclone:upgrader", "fuel"},
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{"bottom", "exchangeclone:upgrader", "src"},
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})
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-- I assumed "top" meant when it's on top of a node, not when there's a node on top of it. Whoops.
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hopper:add_container({
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{"top", "group:container=4", "dst"},
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{"side", "group:container=4", "fuel"},
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{"bottom", "group:container=4", "src"},
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{"top", "group:exchangeclone_furnace", "dst"},
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{"side", "group:exchangeclone_furnace", "fuel"},
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{"bottom", "group:exchangeclone_furnace", "src"},
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})
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-- Hoppers will only be able to insert into one side of a double chest, I think (unless you have 1 hopper per side)
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hopper:add_container({
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{"top", "group:container=5", "main"},
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{"bottom", "group:container=5", "main"},
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{"side", "group:container=5", "main"},
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{"top", "group:energy_collector", "main"},
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{"bottom", "group:energy_collector", "main"},
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{"side", "group:energy_collector", "main"},
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})
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hopper:add_container({
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{"top", "group:container=6", "main"},
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{"bottom", "group:container=6", "main"},
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{"side", "group:container=6", "main"},
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{"top", "exchangeclone:emc_link", "output"},
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{"bottom", "exchangeclone:emc_link", "input"},
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{"side", "exchangeclone:emc_link", "input"},
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})
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@ -1,16 +1,5 @@
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local S = minetest.get_translator()
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local function read_star_charge(itemstack, player, pointed_thing)
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local click_test = exchangeclone.check_on_rightclick(itemstack, player, pointed_thing)
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if click_test ~= false then
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return click_test
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end
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local stored = exchangeclone.get_star_itemstack_emc(itemstack)
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minetest.chat_send_player(player:get_player_name(), S("Current Charge: @1", exchangeclone.format_number(stored)))
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return itemstack
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end
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local names = {
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"Klein Star Ein",
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"Klein Star Zwei",
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@ -35,8 +24,6 @@ for i, name in ipairs(names) do
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description = S(name).."\n"..S("Current Charge: @1/@2", 0, exchangeclone.format_number(capacity)),
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inventory_image = "exchangeclone_"..codified_name..".png",
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wield_image = "exchangeclone_"..codified_name..".png",
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on_secondary_use = read_star_charge,
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on_place = read_star_charge,
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groups = {klein_star = i, disable_repair = 1, fire_immune = 1},
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max_capacity = capacity,
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_mcl_generate_description = function(itemstack)
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