Merge branch 'main' into dev
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# ExchangeClone
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Allows players to turn items into energy (stored in orbs), and energy from orbs into items. Supports all items in Minetest Game and MineClone 2!
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Allows players to turn items into energy, and energy into items. Supports all items in Minetest Game and MineClone 2! Also adds a whole bunch of other stuff.
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## ExchangeClone's Features:
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* Philosopher's Stone
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@ -54,6 +54,9 @@ Dependencies: Minetest Game or MineClone.
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<details><summary><h1>Changelog:</h1></summary>
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### 5.2
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* Removed unnecessary logging every time players take damage (I was testing stuff out with the armor)
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### 5.1
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* Fixed Mineclonia energy values (I foolishly assumed that all items would have the same itemstrings and groups).
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* Added new Mineclonia items (pottery, sculk, smithing templates, suspicious sand, etc.)
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@ -111,7 +111,6 @@ if exchangeclone.mcl then
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end
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mcl_damage.register_modifier(function(obj, damage, reason)
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minetest.log(dump({damage, reason}))
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local blocked = blocked_damage_types[reason.type]
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local inv = mcl_util.get_inventory(obj)
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if inv then
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