From 23620611bde63513278ba6e7ae3912f83cc0c6c0 Mon Sep 17 00:00:00 2001 From: ThePython <87204246+ThePython10110@users.noreply.github.com> Date: Sat, 2 Mar 2024 17:17:28 -0800 Subject: [PATCH] Update readme --- README.md | 31 +++++++++++++++++++------------ 1 file changed, 19 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index d1e4ccf..d55880d 100644 --- a/README.md +++ b/README.md @@ -80,7 +80,6 @@ You can find the old textures and sounds by going back to previous commits in Gi - [x] Remove fuel crafting recipes for stars and upgrades - [x] Add ProjectE armor textures - [x] Add EMC Link -- [ ] ~~Add Divining Rods~~ - [x] Add Alchemical Books - [ ] Add more matter/fuel types - [ ] Make collectors less expensive and less effective (gold instead of glowstone) @@ -109,13 +108,15 @@ You can find the old textures and sounds by going back to previous commits in Gi ### v8.0 * New Features: * Added the EMC Link to replace both the Constructor and Deconstructor. + * Added the Dark Matter Pedestal. + * Added Alchemical Books. * Changes: - * The Constructor and Deconstructor are now deprecated. Element Exchange is no more. + * The Constructor and Deconstructor are now deprecated, replaced with the EMC Link. * Upgrades and Stars can no longer be used as fuel. * Dark and Red Matter Armor now uses ProjectE's textures - * Removed the ability to right click with stars to see the charge (made it more convenient to add the EMC Link) + * Removed the ability to right click with stars to see the charge (it's unnecessary). * Bugfixes: - * Dark and Red Matter Armor display properly (and identically) in both games. + * Dark and Red Matter Armor display properly (and identically) in both games, with ProjectE's textures. * `add_star_emc` now correctly works with negative energy values. @@ -473,27 +474,33 @@ I didn't get to everything I wanted to, mostly because the automatic energy valu ### Features that I might add eventually: -* ProjectE's armor textures (maybe MCL only)\* +* ProjectE's armor textures\*\* * Archangel's Smite (MCL only, arrows will not track targets) * Ring of Ignition\* * Zero Ring\* * Swiftwolf's Rending Gale (maybe not, if so, without the force field; basically Why's Flying Sausage with a different texture and maybe lightning in MCL) * Harvest Band (maybe not) * Ring of Arcana (possibly without the Harvest Band) -* Gem Armor +* Gem Armor (only if the engine bug with armor is fixed) * Destruction Catalyst * Hyperkinetic Lens? -* Divining Rods\* -* Alchemical Books\* +* Alchemical Books\*\* * Catalytic Lens * Mercurial Eye * Evertide Amulet (but without being able to stand on water)\* * Volcanite Amulet (but without being able to stand on lava)\* -* Pedestals\* +* Pedestals\*\* (haven't added all the abilities yet) * Black Hole Band and Void Ring\* * Nova Catalyst/Cataclysm? * Knowledge Sharing Book\* -* Energy Condensers\* -* EMC Link\* +* EMC Link\*\* -\* Planned for v8.0 \ No newline at end of file +\* Planned for v8.0 + +\*\* Added to v8.0 + +### Features that I will not add: +* Divining Rods (I would have to manually add energy values for ores, and I'm not going to do that) +* Energy Condensers (what's the point?) +* Watch of Flowing Time (impossible/laggy) +* Any item from ProjectE(xpansion) with an EMC value of over 1 trillion (impossible) \ No newline at end of file