v7.1
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@ -30,7 +30,6 @@ Dependencies: Minetest Game or MineClone.
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* Tools do not show the wear bar (to show the charge level) when first created or crafted. It only appears after changing the range. This will not be fixed.
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* Unfortunately, caused by the performance improvements to various tool abilities, using the shear ability on sea grass (MCL) will also remove the sand below the sea grass. I can't think of a good way to fix it.
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* Dark and Red Matter Armor can make the player invincible. This is an [engine problem](https://github.com/minetest/minetest/issues/14344) that I can't fix.
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* ExchangeClone axes cannot strip bamboo blocks or remove wax from copper blocks in MCL. This will probably be fixed in v7.1, but I want to release this as soon as possible.
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* Mobs Redo (and mods that use it) don't care that DM/RM tools are supposed to be unbreakable and add wear to them anyway.
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* Covalence Dust and the Talisman of Repair cannot repair certain tools. This will not be fixed.
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* The recipe for Energy Collectors doesn't include glowstone even though they are very glowstone-y. This will probably not be fixed because glowstone doesn't exist in MTG.
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@ -64,6 +63,7 @@ You can find the old textures and sounds by going back to previous commits in Gi
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<details><summary>Look at this fancy expanding changelog</summary>
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### v7.1
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* Axes and Katars now correctly function when used on bamboo and copper blocks.
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* The Gem of Eternal Density and various other things now respects players' actual hotbar size (reported by @programmerjake)
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### v7.0 (The Parity Update)
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@ -1,6 +1,6 @@
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local S = minetest.get_translator()
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function exchangeclone.axe_action(itemstack, player, center)
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function exchangeclone.axe_action(itemstack, player, center, force_strip)
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if exchangeclone.check_cooldown(player, "axe") then return end
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local strip
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local start_node = minetest.get_node(center)
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@ -8,15 +8,17 @@ function exchangeclone.axe_action(itemstack, player, center)
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local start_def = minetest.registered_items[start_node.name]
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local stripped_variant = start_def._mcl_stripped_variant
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if exchangeclone.mcl then
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if charge == 1 then
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if force_strip then
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strip = true
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elseif charge == 1 then
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strip = true
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else
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strip = not player:get_player_control().sneak
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end
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if strip and not stripped_variant then return end
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if strip and not (exchangeclone.mcla or stripped_variant) then return end
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end
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local nodes
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local groups_to_search = strip and {start_node.name} or {"group:tree", "group:leaves"}
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local groups_to_search = strip and {start_node.name} or {"group:tree", "group:leaves", "group:bamboo_block"}
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local range_type = strip and "basic_radius" or "large_radius"
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if charge > 1 then
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local vector1, vector2 = exchangeclone.process_range(player, range_type, charge)
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@ -33,11 +35,14 @@ function exchangeclone.axe_action(itemstack, player, center)
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else
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if strip then
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if node.param2 == start_node.param2 then
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local on_axe_place = minetest.registered_items[node.name]._on_axe_place
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if on_axe_place then
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on_axe_place(itemstack, player, {type="node",under=pos})
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if exchangeclone.mcla then
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local on_axe_place = minetest.registered_items[node.name]._on_axe_place
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if on_axe_place then
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on_axe_place(itemstack, player, {type="node",under=pos})
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end
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else
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minetest.swap_node(pos, {name=stripped_variant, param2=node.param2})
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end
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minetest.swap_node(pos, {name=stripped_variant, param2=node.param2})
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end
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else
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local drops = minetest.get_node_drops(node.name, itemstack:get_name())
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@ -64,8 +69,18 @@ local function axe_on_place(itemstack, player, pointed_thing)
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end
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if pointed_thing.type == "node" then
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if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "tree") > 0 then
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local name = minetest.get_node(pointed_thing.under).name
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if (minetest.get_item_group(name, "tree") > 0)
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or (minetest.get_item_group(name, "bamboo_block") > 0) then
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exchangeclone.axe_action(itemstack, player, pointed_thing.under)
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elseif exchangeclone.mcl then
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if minetest.registered_items[name]._mcl_stripped_variant then
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exchangeclone.axe_action(itemstack, player, pointed_thing.under, true)
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end
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elseif exchangeclone.mcla then
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if minetest.registered_items[name]._on_axe_place then
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exchangeclone.axe_action(itemstack, player, pointed_thing.under, true)
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end
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end
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end
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@ -46,8 +46,13 @@ local katar_on_use = function(itemstack, player, pointed_thing)
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else
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exchangeclone.hoe_action(itemstack, player, pointed_thing.under)
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end
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elseif minetest.get_item_group(node.name, "tree") > 0 then
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elseif (minetest.get_item_group(node.name, "tree") > 0)
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or (minetest.get_item_group(node.name, "bamboo_block") > 0) then
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exchangeclone.axe_action(itemstack, player, pointed_thing.under)
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elseif exchangeclone.mcl2 and minetest.registered_items[node.name]._mcl_stripped_variant then
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exchangeclone.axe_action(itemstack, player, pointed_thing.under, true)
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elseif exchangeclone.mcla and minetest.registered_items[node.name]._on_axe_place then
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exchangeclone.axe_action(itemstack, player, pointed_thing.under, true)
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elseif exchangeclone.mcl
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and (minetest.get_item_group(node.name, "shearsy") > 0
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or minetest.get_item_group(node.name, "shearsy_cobweb") > 0) then
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@ -164,10 +169,13 @@ local function morningstar_on_use(itemstack, player, pointed_thing)
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exchangeclone.multidig_data[player:get_player_name()] = nil
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exchangeclone.start_cooldown(player, "pickaxe", 0.5)
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return
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-- I don't remember why I'm doing the dirt group separetely... but there must be a reason.
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elseif minetest.get_item_group(name, "exchangeclone_dirt") > 0 and exchangeclone.mcl then
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exchangeclone.shovel_action(itemstack, player, pointed_thing.under)
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elseif minetest.get_item_group(name, exchangeclone.shovel_group) > 0 then
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exchangeclone.shovel_action(itemstack, player, pointed_thing.under)
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elseif exchangeclone.mcla and minetest.registered_items[name]._on_shovel_place then
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exchangeclone.shovel_action(itemstack, player, pointed_thing)
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elseif minetest.get_item_group(name, exchangeclone.pickaxe_group) > 0 and sneaking then
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exchangeclone.hammer_action(itemstack, player, pointed_thing.under)
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else
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