ExchangeClone/furnaces.lua

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-- Everything with the exchangeclone_ore group is also included (see pickaxes.lua)
local ores = {
["mcl_raw_ores:raw_gold"] = true,
["mcl_raw_ores:raw_iron"] = true,
["mcl_copper:raw_copper"] = true
}
local furnace_itemstring = "default:furnace"
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if exchangeclone.mcl then
furnace_itemstring = "mcl_furnaces:furnace"
end
local function get_level(level)
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if exchangeclone.mcl then
return nil
else
return level
end
end
local function is_ore(itemstring)
if ores[itemstring] then return true end
local exchangeclone_ore = minetest.get_item_group(itemstring, "exchangeclone_ore")
if exchangeclone_ore and exchangeclone_ore ~= 0 then return true end
return false
end
local LIGHT_ACTIVE_FURNACE = 13
--90% of the code is copied from MineClone's blast furnaces.
--
-- Formspecs
--
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local base_formspec =
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-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape("Recipe book").."]"..
"size[9,8.75]"..
"label[0,4;Inventory]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
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"list[context;src;2.75,0.5;1,1]"..
"list[context;fuel;2.75,2.5;1,1;]"..
"list[context;dst;5.75,1.5;1,1;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
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if exchangeclone.mcl then
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base_formspec = base_formspec..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)
end
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local function inactive_formspec(type)
local num_columns = (type == "Dark" and 2) or 3
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return base_formspec..
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"list[context;src;0,1;"..tostring(num_columns)..",3;2]"..
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"label[2.75,0;"..type.." Matter Furnace]"..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
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"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"
end
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local function active_formspec(fuel_percent, item_percent, type)
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local num_columns = (type == "Dark" and 2) or 3
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return base_formspec..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
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(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"list[context;src;0,1;"..tostring(num_columns)..",3;2]"..
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"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[lowpart:"..
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(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
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"label[2.75,0;"..type.." Matter Furnace]"
end
local receive_fields = function(pos, formname, fields, sender)
if fields.craftguide then
mcl_craftguide.show(sender:get_player_name())
end
end
--[[local function give_xp(pos, player)
local meta = minetest.get_meta(pos)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
local xp = meta:get_int("xp")
if xp > 0 then
if player then
mcl_experience.add_xp(player, xp)
else
mcl_experience.throw_xp(vector.add(pos, dir), xp)
end
meta:set_int("xp", 0)
end
end]]
--
-- Node callback functions that are the same for active and inactive furnace
--
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
-- Test stack with size 1 because we burn one fuel at a time
local teststack = ItemStack(stack)
teststack:set_count(1)
local output, decremented_input = minetest.get_craft_result({method="fuel", width=1, items={teststack}})
if output.time ~= 0 then
-- Only allow to place 1 item if fuel get replaced by recipe.
-- This is the case for lava buckets.
local replace_item = decremented_input.items[1]
if replace_item:is_empty() then
-- For most fuels, just allow to place everything
return stack:get_count()
else
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
return stack:get_count()
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
-- Award smelting achievements
if listname == "dst" then
if stack:get_name() == "mcl_core:iron_ingot" then
awards.unlock(player:get_player_name(), "mcl:acquireIron")
end
--give_xp(pos, player)
end
end
local function spawn_flames(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.facedir_to_dir(param2)
if dir.x > 0 then
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
elseif dir.x < 0 then
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
elseif dir.z > 0 then
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
elseif dir.z < 0 then
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
else
return
end
mcl_particles.add_node_particlespawner(pos, {
amount = 4,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.4,
maxsize = 0.8,
texture = "mcl_particles_flame.png",
glow = LIGHT_ACTIVE_FURNACE,
}, "low")
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
if name == "exchangeclone:dark_matter_furnace_active" or name == "exchangeclone:red_matter_furnace_active" then
spawn_flames(pos, node.param2)
else
mcl_particles.delete_node_particlespawners(pos)
end
end
local function furnace_reset_delta_time(pos)
local meta = minetest.get_meta(pos)
local time_speed = tonumber(minetest.settings:get("time_speed") or 72)
if (time_speed < 0.1) then
return
end
local time_multiplier = 86400 / time_speed
local current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
-- TODO: Change meta:get/set_string() to get/set_float() for "last_gametime".
-- In Windows *_float() works OK but under Linux it returns rounded unusable values like 449540.000000000
local last_game_time = meta:get_string("last_gametime")
if last_game_time then
last_game_time = tonumber(last_game_time)
end
if not last_game_time or last_game_time < 1 or math.abs(last_game_time - current_game_time) <= 1.5 then
return
end
meta:set_string("last_gametime", tostring(current_game_time))
end
local function furnace_get_delta_time(pos, elapsed)
local meta = minetest.get_meta(pos)
local time_speed = tonumber(minetest.settings:get("time_speed") or 72)
local current_game_time
if (time_speed < 0.1) then
return meta, elapsed
else
local time_multiplier = 86400 / time_speed
current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
end
local last_game_time = meta:get_string("last_gametime")
if last_game_time then
last_game_time = tonumber(last_game_time)
end
if not last_game_time or last_game_time < 1 then
last_game_time = current_game_time - 0.1
elseif last_game_time == current_game_time then
current_game_time = current_game_time + 1.0
end
local elapsed_game_time = .0 + current_game_time - last_game_time
meta:set_string("last_gametime", tostring(current_game_time))
return meta, elapsed_game_time
end
local check_positions = {
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
{x=0,y=1,z=0},
{x=0,y=-1,z=0},
{x=1,y=0, z=0},
{x=-1,y=0,z=0},
}
local function check_for_collector(pos, set_furnace)
local collector_found = false
for _, check_pos in ipairs(check_positions) do
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minetest.log(dump(vector.add(pos, check_pos)))
local check_node = minetest.get_node(vector.add(pos, check_pos))
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if minetest.get_item_group(check_node.name, "energy_collector") > 0 then
minetest.log(minetest.get_meta(check_pos):get_int("has_light"))
if set_furnace ~= nil then
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minetest.get_meta(check_pos):set_int("connected_to_furnace", set_furnace)
end
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if minetest.get_meta(check_pos):get_int("has_light") > 0 then
collector_found = true
end
end
end
return collector_found
end
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local function check_srclist(pos)
local meta = minetest:get_meta(pos)
local inv = meta:get_inventory()
if not inv:get_stack("src", 1):is_empty() then
return
end
for i=2,inv:get_size("src") do
local stack = inv:get_stack("src", i)
if not stack:is_empty() then
inv:set_stack("src", 1, stack)
inv:set_stack("src", i, ItemStack(""))
return
end
end
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta, elapsed_game_time = furnace_get_delta_time(pos, elapsed)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local src_item = meta:get_string("src_item") or ""
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local active = true
local fuel
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local using_collector = check_for_collector(pos, 1)
local type = "Dark"
local speed = 22 -- /10 to get items/second
if minetest.get_node(pos).name:find("red_matter") then
type = "Red"
speed = 66
end
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
end
local update = true
while elapsed_game_time > 0.00001 and update do
--
-- Cooking
--
-- Run the furnace <speed> times faster than a normal furnace.
local el = elapsed_game_time * speed
-- Check if we have cookable content: cookable
local aftercooked
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cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = {srclist[1]}})
cookable = cooked.item ~= ItemStack("") --minetest.get_item_group(inv:get_stack("src", 1):get_name(), "furnace_smeltable") == 1
if cookable then
-- Successful cooking requires space in dst slot and time
if not inv:room_for_item("dst", cooked.item) then
cookable = false
end
end
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
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active = (fuel_time < fuel_totaltime) or (using_collector and cooked.item ~= ItemStack(""))
minetest.log(dump({using_collector, cooked.item}))
if cookable and not active then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list -- stop
fuel_totaltime = 0
src_time = 0
update = false
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_time = 0
fuel_totaltime = fuel.time*5.5 -- 5.5x more fuel efficient for DM/RM furnaces
el = math.min(el, fuel_totaltime)
active = true
fuellist = inv:get_list("fuel")
end
elseif active then
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if using_collector then
el = 10
else
-- The furnace is currently active and has enough fuel
el = math.min(el, fuel_totaltime - fuel_time)
fuel_time = fuel_time + el
end
end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
src_time = src_time + el
-- Place result in dst list if done
if src_time >= cooked.time then
local count = cooked.item:get_count()
if is_ore(srclist[1]:get_name()) and (count * 2 <= cooked.item:get_stack_max()) then
if type == "Red" or (type == "Dark" and math.random(1,2) == 1) then
cooked.item:set_count(count*2)
end
end
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
srclist = inv:get_list("src")
src_time = 0
--meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
end
end
elapsed_game_time = elapsed_game_time - el
end
if fuel and fuel_totaltime > fuel.time * 5.5 then
fuel_totaltime = fuel.time * 5.5
end
if srclist and srclist[1]:is_empty() then
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check_srclist(pos)
if srclist and srclist[1]:is_empty() then
src_time = 0
end
end
--
-- Update formspec and node
--
local formspec = inactive_formspec(type)
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
end
local result = false
if active then
local fuel_percent = 0
if fuel_totaltime > 0 then
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
end
formspec = active_formspec(fuel_percent, item_percent, type)
swap_node(pos, "exchangeclone:"..type:lower().."_matter_furnace_active")
-- make sure timer restarts automatically
result = true
else
swap_node(pos, "exchangeclone:"..type:lower().."_matter_furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
if srclist then
meta:set_string("src_item", src_item)
else
meta:set_string("src_item", "")
end
meta:set_string("formspec", formspec)
return result
end
local on_rotate, after_rotate_active
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
after_rotate_active = function(pos)
local node = minetest.get_node(pos)
mcl_particles.delete_node_particlespawners(pos)
if node.name == "exchangeclone:dark_matter_furnace" or node.name == "exchangeclone:red_matter_furnace" then
return
end
spawn_flames(pos, node.param2)
end
end
local inactive_def = {
description = "Dark Matter Furnace",
tiles = {
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"exchangeclone_dark_matter_block.png",
"exchangeclone_dark_matter_block.png",
"exchangeclone_dark_matter_block.png",
"exchangeclone_dark_matter_block.png",
"exchangeclone_dark_matter_block.png",
"exchangeclone_dark_matter_furnace.png",
},
paramtype2 = "facedir",
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groups = {pickaxey=5, cracky = 3, container=4, material_stone=1, level = get_level(4)},
is_ground_content = false,
sounds = exchangeclone.sound_mod.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
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if listname == "src" then
for i = 1,7 do
local stack = inv:get_stack(listname, i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
else
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
end
meta:from_table(meta2)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec("Dark"))
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check_for_collector(pos, 1)
local inv = meta:get_inventory()
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inv:set_size("src", 7)
inv:set_size("fuel", 1)
inv:set_size("dst", 1)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
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check_for_collector(pos, 0)
--give_xp(pos)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Reset accumulated game time when player works with furnace:
furnace_reset_delta_time(pos)
end,
on_metadata_inventory_put = function(pos)
-- Reset accumulated game time when player works with furnace:
furnace_reset_delta_time(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(0.45)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
-- Reset accumulated game time when player works with furnace:
furnace_reset_delta_time(pos)
-- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(0.45)
on_metadata_inventory_take(pos, listname, index, stack, player)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 1500,
_mcl_hardness = 75,
on_rotate = on_rotate,
}
local active_def = {
description = "Active Dark Matter Furnace",
tiles = {
"exchangeclone_dark_matter_block.png",
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"exchangeclone_dark_matter_block.png",
"exchangeclone_dark_matter_block.png",
"exchangeclone_dark_matter_block.png",
"exchangeclone_dark_matter_block.png",
"exchangeclone_dark_matter_furnace.png",
},
paramtype2 = "facedir",
paramtype = "light",
light_source = LIGHT_ACTIVE_FURNACE,
drop = "exchangeclone:dark_matter_furnace",
groups = {pickaxey=5, not_in_creative_inventory = 1, container = 4, material_stone=1, cracky = 3, level = get_level(4)},
is_ground_content = false,
sounds = exchangeclone.sound_mod.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
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local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
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if listname == "src" then
for i = 1,7 do
local stack = inv:get_stack(listname, i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
else
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
end
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meta:from_table(meta2)
end,
on_construct = function(pos)
local node = minetest.get_node(pos)
spawn_flames(pos, node.param2)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
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check_for_collector(pos, 0)
--give_xp(pos)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_metadata_inventory_take = on_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 1500,
_mcl_hardness = 75,
on_rotate = on_rotate,
after_rotate = after_rotate_active,
}
minetest.register_node("exchangeclone:dark_matter_furnace", table.copy(inactive_def))
minetest.register_node("exchangeclone:red_matter_furnace", table.copy(inactive_def))
minetest.register_node("exchangeclone:dark_matter_furnace_active", table.copy(active_def))
minetest.register_node("exchangeclone:red_matter_furnace_active", table.copy(active_def))
minetest.override_item("exchangeclone:red_matter_furnace", {
description = "Red Matter Furnace",
tiles = {
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"exchangeclone_red_matter_block.png",
"exchangeclone_red_matter_block.png",
"exchangeclone_red_matter_block.png",
"exchangeclone_red_matter_block.png",
"exchangeclone_red_matter_block.png",
"exchangeclone_red_matter_furnace.png",
},
groups = {pickaxey=5, cracky = 3, container=4, deco_block=1, material_stone=1, level = get_level(5)},
_mcl_hardness = 100,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Reset accumulated game time when player works with furnace:
furnace_reset_delta_time(pos)
minetest.get_node_timer(pos):start(0.16)
end,
on_metadata_inventory_put = function(pos)
-- Reset accumulated game time when player works with furnace:
furnace_reset_delta_time(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(0.16)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
-- Reset accumulated game time when player works with furnace:
furnace_reset_delta_time(pos)
-- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(0.16)
on_metadata_inventory_take(pos, listname, index, stack, player)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec("Red"))
local inv = meta:get_inventory()
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inv:set_size("src", 10)
inv:set_size("fuel", 1)
inv:set_size("dst", 1)
end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
if listname == "src" then
for i = 1,10 do
local stack = inv:get_stack(listname, i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
else
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
end
meta:from_table(meta2)
end,
})
minetest.override_item("exchangeclone:red_matter_furnace_active", {
description = "Active Red Matter Furnace",
tiles = {
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"exchangeclone_red_matter_block.png",
"exchangeclone_red_matter_block.png",
"exchangeclone_red_matter_block.png",
"exchangeclone_red_matter_block.png",
"exchangeclone_red_matter_block.png",
"exchangeclone_red_matter_furnace.png",
},
drop = "exchangeclone:red_matter_furnace",
groups = {pickaxey=5, cracky = 3, container=4, deco_block=1, material_stone=1, level = get_level(5)},
_mcl_hardness = 100,
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on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec("Red"))
local inv = meta:get_inventory()
inv:set_size("src", 10)
inv:set_size("fuel", 1)
inv:set_size("dst", 1)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
if listname == "src" then
for i = 1,10 do
local stack = inv:get_stack(listname, i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
else
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
end
meta:from_table(meta2)
end,
})
minetest.register_craft({
output = "exchangeclone:dark_matter_furnace",
recipe = {
{ "exchangeclone:dark_matter_block", "exchangeclone:dark_matter_block", "exchangeclone:dark_matter_block" },
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{ "exchangeclone:dark_matter_block", furnace_itemstring, "exchangeclone:dark_matter_block" },
{ "exchangeclone:dark_matter_block", "exchangeclone:dark_matter_block", "exchangeclone:dark_matter_block" },
}
})
minetest.register_craft({
output = "exchangeclone:red_matter_furnace",
recipe = {
{ "", "exchangeclone:red_matter_block", "" },
{ "exchangeclone:red_matter_block", "mcl_core:furnace", "exchangeclone:red_matter_block" },
}
})
minetest.register_lbm({
label = "Active furnace flame particles",
name = "exchangeclone:furnace_flames",
nodenames = {"exchangeclone:dark_matter_furnace_active","exchangeclone:red_matter_furnace_active"},
run_at_every_load = true,
action = function(pos, node)
spawn_flames(pos, node.param2)
end,
})