ExchangeClone/armor.lua

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local blocked_damage_types = {
drown = true,
lava = true,
in_fire = true,
on_fire = true,
hot_floor = true,
}
local function get_armor_texture(type, matter, preview)
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local modifier
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-- hsl only works in 5.8 which hasn't been released yet
if matter == "dark" then
modifier = "^[multiply:#222222"
--modifier = "^[hsl:0:-100:-100^[hsl:0:-100:-100"
else
modifier = "^[multiply:#990000"
--modifier = "^[hsl:-180:100:-100"
end
local result
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if exchangeclone.mcl then
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result = "exchangeclone_mcl_"..type.."_base.png"..modifier
else
result = "exchangeclone_mtg_"..type.."_base"
if preview then result = result.."_preview" end
result = result..".png"..modifier
end
return result
end
function exchangeclone.check_armor_health(obj)
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if not obj:is_player() then return end
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local max_armor = 5
local armor_pieces = 0
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if exchangeclone.mcl then
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max_armor = 4
local inv = mcl_util.get_inventory(obj)
if inv then
for name, element in pairs(mcl_armor.elements) do
local itemstack = inv:get_stack("armor", element.index)
if not itemstack:is_empty() then
if minetest.get_item_group(itemstack:get_name(), "red_matter_armor") > 0 then
armor_pieces = armor_pieces + 1
end
end
end
end
else
local name, armor_inv = armor:get_valid_player(obj, "[checking for red matter]")
if not armor_inv then return end
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local list = armor_inv:get_list("armor")
if type(list) ~= "table" then
return
end
for i, stack in ipairs(list) do
if stack:get_count() == 1 then
if minetest.get_item_group(stack:get_name(), "red_matter_armor") > 0 then
armor_pieces = armor_pieces + 1
end
end
end
end
local already_has_health = 0
if obj:is_player() then
already_has_health = obj:get_meta():get_int("exchangeclone_red_matter_armor") or 0
end
if armor_pieces >= max_armor then
obj:set_properties({hp_max = 200})
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if already_has_health == 0 then
-- TODO: fix this if MineClone changes to max_hp instead of hardcoding 20
obj:set_hp(200-math.max(20-obj:get_hp(), 0))
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obj:get_meta():set_int("exchangeclone_red_matter_armor", 1)
end
else
if already_has_health == 1 then
obj:set_hp(math.min(obj:get_hp(), 20))
obj:set_properties({hp_max = 20})
obj:get_meta():set_int("exchangeclone_red_matter_armor", 0)
end
end
end
minetest.register_on_joinplayer(function(ObjectRef, last_login)
exchangeclone.check_armor_health(ObjectRef)
end)
minetest.register_on_respawnplayer(function(ObjectRef)
exchangeclone.check_armor_health(ObjectRef)
end)
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if exchangeclone.mcl then
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mcl_armor.register_set({
name = "dark_matter",
description = "Dark Matter",
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descriptions = exchangeclone.mineclonia and {
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head = "Dark Matter Helmet",
torso = "Dark Matter Chestplate",
legs = "Dark Matter Leggings",
feet = "Dark Matter Boots"
},
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durability = -1,
enchantability = 0,
points = {
head = 5,
torso = 8,
legs = 7,
feet = 4,
},
textures = {
head = get_armor_texture("helmet","dark"),
torso = get_armor_texture("chestplate","dark"),
legs = get_armor_texture("leggings","dark"),
feet = get_armor_texture("boots","dark"),
},
toughness = 4,
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groups = {dark_matter_armor = 1, fire_immune = 1, exchangeclone_upgradable = 1},
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craft_material = "exchangeclone:dark_matter",
cook_material = "mcl_core:diamondblock",
})
mcl_armor.register_set({
name = "red_matter",
description = "Red Matter",
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descriptions = exchangeclone.mineclonia and {
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head = "Red Matter Helmet",
torso = "Red Matter Chestplate",
legs = "Red Matter Leggings",
feet = "Red Matter Boots"
},
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durability = -1,
enchantability = 0,
points = {
head = 7,
torso = 12,
legs = 8,
feet = 5,
},
textures = {
head = get_armor_texture("helmet","red"),
torso = get_armor_texture("chestplate","red"),
legs = get_armor_texture("leggings","red"),
feet = get_armor_texture("boots","red"),
},
toughness = 5,
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groups = {red_matter_armor = 1, disable_repair = 1, fire_immune = 1, exchangeclone_upgradable = 1},
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craft_material = "exchangeclone:red_matter",
cook_material = "exchangeclone:dark_matter",
on_equip_callbacks = {
head=exchangeclone.check_armor_health,
torso=exchangeclone.check_armor_health,
legs=exchangeclone.check_armor_health,
feet=exchangeclone.check_armor_health
},
on_unequip_callbacks = {
head=exchangeclone.check_armor_health,
torso=exchangeclone.check_armor_health,
legs=exchangeclone.check_armor_health,
feet=exchangeclone.check_armor_health
}
})
for _, matter in ipairs({"dark", "red"}) do
for _, type in ipairs({"helmet", "chestplate", "leggings", "boots"}) do
minetest.override_item("exchangeclone:"..type.."_"..matter.."_matter", {
inventory_image = get_armor_texture("inv_"..type, matter),
wield_image = get_armor_texture("inv_"..type, matter),
})
end
end
mcl_damage.register_modifier(function(obj, damage, reason)
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if reason.type ~= "fall" and not blocked_damage_types[reason.type] then return end
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local inv = mcl_util.get_inventory(obj)
if inv then
local armor_pieces = 0
for name, element in pairs(mcl_armor.elements) do
local itemstack = inv:get_stack("armor", element.index)
if not itemstack:is_empty() then
if minetest.get_item_group(itemstack:get_name(), "dark_matter_armor") > 0
or minetest.get_item_group(itemstack:get_name(), "red_matter_armor") > 0 then
armor_pieces = armor_pieces + 1
end
end
end
if armor_pieces >= 4 then
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if reason.type == "fall" then
return damage/5
else
return 0
end
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end
end
end, 0)
else
armor:register_armor("exchangeclone:helmet_dark_matter", {
description = "Dark Matter Helmet",
texture = get_armor_texture("helmet","dark"),
inventory_image = get_armor_texture("inv_helmet","dark"),
preview = get_armor_texture("helmet","dark", true),
armor_groups = {fleshy = 13},
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groups = {["armor_head"] = 1, ["dark_matter_armor"] = 1, armor_heal = 5, armor_fire = 1, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
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})
armor:register_armor("exchangeclone:chestplate_dark_matter", {
description = "Dark Matter Chestplate",
texture = get_armor_texture("chestplate","dark"),
inventory_image = get_armor_texture("inv_chestplate","dark"),
preview = get_armor_texture("chestplate","dark", true),
armor_groups = {fleshy = 21},
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groups = {["armor_torso"] = 1, ["dark_matter_armor"] = 1, armor_heal = 8, armor_fire = 2, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
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})
armor:register_armor("exchangeclone:leggings_dark_matter", {
description = "Dark Matter Leggings",
texture = get_armor_texture("leggings","dark"),
inventory_image = get_armor_texture("inv_leggings","dark"),
preview = get_armor_texture("leggings","dark", true),
armor_groups = {fleshy = 18},
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groups = {["armor_legs"] = 1, ["dark_matter_armor"] = 1, armor_heal = 7, armor_fire = 1, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
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})
armor:register_armor("exchangeclone:boots_dark_matter", {
description = "Dark Matter Boots",
texture = get_armor_texture("boots","dark"),
inventory_image = get_armor_texture("inv_boots","dark"),
preview = get_armor_texture("boots","dark", true),
armor_groups = {fleshy = 10},
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groups = {["armor_feet"] = 1, ["dark_matter_armor"] = 1, armor_heal = 4, armor_fire = 1, armor_water = 1, armor_feather = 1, disable_repair = 1, exchangeclone_upgradable = 1}
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})
armor:register_armor("exchangeclone:shield_dark_matter", {
description = "Dark Matter Shield",
texture = get_armor_texture("shield","dark"),
inventory_image = get_armor_texture("inv_shield","dark"),
preview = get_armor_texture("shield","dark", true),
armor_groups = {fleshy = 18},
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groups = {["armor_shield"] = 1, ["dark_matter_armor"] = 1, armor_heal = 7, armor_fire = 1, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
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})
armor:register_armor("exchangeclone:helmet_red_matter", {
description = "Red Matter Helmet",
texture = get_armor_texture("helmet","red"),
inventory_image = get_armor_texture("inv_helmet","red"),
preview = get_armor_texture("helmet","red", true),
armor_groups = {fleshy = 15},
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groups = {["armor_head"] = 1, ["red_matter_armor"] = 1, armor_heal = 10, armor_fire = 2, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
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})
armor:register_armor("exchangeclone:chestplate_red_matter", {
description = "Red Matter Chestplate",
texture = get_armor_texture("chestplate","red"),
inventory_image = get_armor_texture("inv_chestplate","red"),
preview = get_armor_texture("chestplate","red", true),
armor_groups = {fleshy = 23},
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groups = {["armor_torso"] = 1, ["red_matter_armor"] = 1, armor_heal = 16, armor_fire = 2, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
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})
armor:register_armor("exchangeclone:leggings_red_matter", {
description = "Red Matter Leggings",
texture = get_armor_texture("leggings","red"),
inventory_image = get_armor_texture("inv_leggings","red"),
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preview = get_armor_texture("leggings","red", true),
armor_groups = {fleshy = 20},
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groups = {["armor_legs"] = 1, ["red_matter_armor"] = 1, armor_heal = 14, armor_fire = 2, armor_water = 1, armor_feather = 1, disable_repair = 1, exchangeclone_upgradable = 1}
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})
armor:register_armor("exchangeclone:boots_red_matter", {
description = "Red Matter Boots",
texture = get_armor_texture("boots","red"),
inventory_image = get_armor_texture("inv_boots","red"),
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preview = get_armor_texture("boots","red", true),
armor_groups = {fleshy = 12},
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groups = {["armor_feet"] = 1, ["red_matter_armor"] = 1, armor_heal = 8, armor_fire = 2, armor_water = 1, armor_feather = 1, disable_repair = 1, exchangeclone_upgradable = 1}
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})
armor:register_armor("exchangeclone:shield_red_matter", {
description = "Red Matter Shield",
texture = get_armor_texture("shield","red"),
inventory_image = get_armor_texture("inv_shield","red"),
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preview = get_armor_texture("shield","red", true),
armor_groups = {fleshy = 20},
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groups = {["armor_shield"] = 1, ["red_matter_armor"] = 1, armor_heal = 14, armor_fire = 2, armor_water = 1, disable_repair = 1, exchangeclone_upgradable = 1}
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})
armor:register_on_equip(function(player, index, stack)
exchangeclone.check_armor_health(player)
end)
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armor:register_on_unequip(function(player, index, stack)
exchangeclone.check_armor_health(player)
end)
end
local d = "exchangeclone:dark_matter"
local r = "exchangeclone:red_matter"
minetest.register_craft({
output = "exchangeclone:helmet_dark_matter",
recipe = {
{d,d,d},
{d,"",d}
}
})
minetest.register_craft({
output = "exchangeclone:chestplate_dark_matter",
recipe = {
{d,"",d},
{d,d,d},
{d,d,d},
}
})
minetest.register_craft({
output = "exchangeclone:leggings_dark_matter",
recipe = {
{d,d,d},
{d,"",d},
{d,"",d},
}
})
minetest.register_craft({
output = "exchangeclone:boots_dark_matter",
recipe = {
{d,"",d},
{d,"",d},
}
})
minetest.register_craft({
output = "exchangeclone:helmet_red_matter",
recipe = {
{r,r,r},
{r,"exchangeclone:helmet_dark_matter",r}
}
})
minetest.register_craft({
output = "exchangeclone:chestplate_red_matter",
recipe = {
{r,"exchangeclone:chestplate_dark_matter",r},
{r,r,r},
{r,r,r},
}
})
minetest.register_craft({
output = "exchangeclone:leggings_red_matter",
recipe = {
{r,r,r},
{r,"exchangeclone:leggings_dark_matter",r},
{r,"",r},
}
})
minetest.register_craft({
output = "exchangeclone:boots_red_matter",
recipe = {
{r,"exchangeclone:boots_dark_matter",r},
{r,"",r},
}
})
if minetest.get_modpath("3d_armor") then
minetest.register_craft({
output = "exchangeclone:shield_dark_matter",
recipe = {
{d,d,d},
{d,d,d},
{"",d,""},
}
})
minetest.register_craft({
output = "exchangeclone:shield_red_matter",
recipe = {
{d,d,d},
{d,d,d},
{"exchangeclone:shield_dark_matter",d,""},
}
})
end