ExchangeClone/exchangeclone/amulets.lua

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-- This list is copied/modified from 3D Armor.
local fire_nodes = {
["nether:lava_source"] = true,
["default:lava_source"] = true,
["default:lava_flowing"] = true,
["fire:basic_flame"] = true,
["fire:permanent_flame"] = true,
["ethereal:crystal_spike"] = true,
["ethereal:fire_flower"] = true,
["nether:lava_crust"] = true,
["default:torch"] = true,
["default:torch_ceiling"] = true,
["default:torch_wall"] = true,
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["tech:small_wood_fire"] = true,
["tech:large_wood_fire"] = true,
["tech:small_wood_fire_smoldering"] = true,
["tech:large_wood_fire_smoldering"] = true,
["tech:small_charcoal_fire"] = true,
["tech:large_charcoal_fire"] = true,
["tech:small_charcoal_fire_smoldering"] = true,
["tech:large_charcoal_fire_smoldering"] = true,
["tech:torch"] = true,
["tech:torch_wall"] = true,
["tech:torch_ceiling"] = true,
["nodes_nature:lava_source"] = true,
["nodes_nature:lava_flowing"] = true,
["climate:air_temp"] = true,
["climate:air_temp_visible"] = true,
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}
local function place_liquid(itemstack, player, pointed_thing)
local click_test = exchangeclone.check_on_rightclick(itemstack, player, pointed_thing)
if click_test ~= false then
return click_test
end
local liquid = itemstack:get_name() == "exchangeclone:volcanite_amulet" and "lava" or "water"
local cost = liquid == "lava" and 64 or 0
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local sound = liquid == "lava" and "exchangeclone_transmute" or "exchangeclone_water"
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exchangeclone.play_sound(player, sound)
if pointed_thing and pointed_thing.type == "node" then
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local bucket = ItemStack(exchangeclone.itemstrings[liquid.."_bucket"])
bucket:get_definition().on_place(bucket, player, pointed_thing)
else
if (not exchangeclone.mcl) or minetest.settings:get_bool("mcl_buckets_use_select_box", false) then
local velocity = player:get_look_dir()*20
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minetest.add_entity(
vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0),
"exchangeclone:projectile", minetest.serialize({
velocity = vector.to_string(velocity),
player = player:get_player_name(),
itemstring = itemstack:get_name(),
texture = liquid == "lava" and "exchangeclone_lava_projectile.png" or "exchangeclone_water_projectile.png"
})
)
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end
player:_add_emc(-cost)
end
end
minetest.register_entity("exchangeclone:projectile", {
initial_properties = {
hp_max = 1,
physical = true,
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collide_with_objects = true,
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pointable = false,
visual = "sprite",
textures = {"blank.png"},
static_save = false,
},
on_activate = function(self, staticdata)
local table_data = minetest.deserialize(staticdata)
local velocity = vector.from_string(table_data.velocity) or vector.new(0,0,0)
self._itemstring = table_data.itemstring
self._player = table_data.player
self.object:set_velocity(velocity)
self.object:set_properties({textures = {table_data.texture}})
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if not self._player then self.object:remove() end
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end,
on_step = function(self, dtime, moveresult)
for _, collision in ipairs(moveresult.collisions) do
if collision.type == "node" then
local player = minetest.get_player_by_name(self._player)
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if not player then
self.object:remove()
return
end
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local above = vector.new(collision.node_pos)
if collision.old_velocity[collision.axis] < 0 then
above[collision.axis] = above[collision.axis] + 1
else
above[collision.axis] = above[collision.axis] - 1
end
place_liquid(ItemStack(self._itemstring), player, {type = "node", under = collision.node_pos, above = above})
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elseif collision.type == "object" then
local obj = collision.object
if exchangeclone.mcl then
mcl_util.deal_damage(obj, 5, {type = "on_fire"})
mcl_burning.set_on_fire(obj, 4)
else
obj:set_hp(obj:get_hp() - 5)
if minetest.get_modpath("fire_plus") and obj:is_player() then
fire_plus.burn_player(obj, 4, 1)
end
end
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end
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self.object:remove()
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end
end
})
local change_count = 9 -- numbers of calls before changing, starts at 9 to make it do it the first time (10)
local evertide_pedestal
if exchangeclone.mcl and minetest.settings:get_bool("mcl_doWeatherCycle", true) then
evertide_pedestal = function()
change_count = change_count + 1
if change_count >= 10 then
mcl_weather.change_weather("rain")
change_count = 0
end
end
elseif minetest.get_modpath("weather") then
evertide_pedestal = function()
change_count = change_count + 1
if change_count >= 10 then
weather.type = "weather:rain"
weather_mod.handle_lightning()
weather_mod.handle_weather_change({type = "weather:rain"})
change_count = 0
end
end
end
local volcanite_pedestal
if exchangeclone.mcl and minetest.settings:get_bool("mcl_doWeatherCycle", true) then
volcanite_pedestal = function()
change_count = change_count + 1
if change_count >= 10 then
mcl_weather.change_weather("none")
change_count = 0
end
end
elseif minetest.get_modpath("weather") then
volcanite_pedestal = function()
change_count = change_count + 1
if change_count >= 10 then
weather.type = "none"
weather_mod.handle_lightning()
weather_mod.handle_weather_change({type = "none"})
change_count = 0
end
end
end
minetest.register_tool("exchangeclone:evertide_amulet", {
description = "Evertide Amulet",
inventory_image = "exchangeclone_evertide_amulet.png",
groups = {disable_repair = 1, immune_to_fire = 1},
on_place = place_liquid,
on_secondary_use = place_liquid,
_exchangeclone_pedestal = evertide_pedestal
})
minetest.register_tool("exchangeclone:volcanite_amulet", {
description = "Volcanite Amulet",
inventory_image = "exchangeclone_volcanite_amulet.png",
groups = {disable_repair = 1, immune_to_fire = 1},
on_place = place_liquid,
on_secondary_use = place_liquid,
_exchangeclone_pedestal = volcanite_pedestal
})
-- Drowning damage looks the same in MCL and MTGs
minetest.register_on_player_hpchange(function(player, hp_change, reason)
if hp_change < 0 then
if reason.type == "drown" then
local inv = player:get_inventory()
local hotbar_max = player:hud_get_hotbar_itemcount() + 1
for i = 1, hotbar_max do
local stack = inv:get_stack("main", i)
if stack:get_name() == "exchangeclone:evertide_amulet" then
return 0
end
end
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elseif exchangeclone.mtg and reason.type == "node_damage" and reason.node then
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if fire_nodes[reason.node] then
local inv = player:get_inventory()
local hotbar_max = player:hud_get_hotbar_itemcount() + 1
for i = 1, hotbar_max do
local stack = inv:get_stack("main", i)
if stack:get_name() == "exchangeclone:volcanite_amulet" then
return 0
end
end
end
end
end
return hp_change
end, true)
-- Fire damage is different (and a lot easier to detect in MCL)
if exchangeclone.mcl then
mcl_damage.register_modifier(function(obj, damage, reason)
if not obj:is_player() then return end
if reason.flags.is_fire then
local inv = obj:get_inventory()
local hotbar_max = obj:hud_get_hotbar_itemcount() + 1
for i = 1, hotbar_max do
local stack = inv:get_stack("main", i)
if stack:get_name() == "exchangeclone:volcanite_amulet" then
return 0
end
end
end
return damage
end)
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end
minetest.register_craft({
output = "exchangeclone:evertide_amulet",
recipe = {
{exchangeclone.itemstrings.water_bucket, exchangeclone.itemstrings.water_bucket, exchangeclone.itemstrings.water_bucket},
{"exchangeclone:dark_matter", "exchangeclone:dark_matter", "exchangeclone:dark_matter"},
{exchangeclone.itemstrings.water_bucket, exchangeclone.itemstrings.water_bucket, exchangeclone.itemstrings.water_bucket},
}
})
minetest.register_craft({
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output = "exchangeclone:volcanite_amulet",
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recipe = {
{exchangeclone.itemstrings.lava_bucket, exchangeclone.itemstrings.lava_bucket, exchangeclone.itemstrings.lava_bucket},
{"exchangeclone:dark_matter", "exchangeclone:dark_matter", "exchangeclone:dark_matter"},
{exchangeclone.itemstrings.lava_bucket, exchangeclone.itemstrings.lava_bucket, exchangeclone.itemstrings.lava_bucket},
}
})