--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local pi = math.pi local atann = math.atan local atan = function(x) if not x or x ~= x then return 0 else return atann(x) end end local S = minetest.get_translator("extra_mobs") --################### --################### fox --################### local dir_to_pitch = function(dir) local dir2 = vector.normalize(dir) local xz = math.abs(dir.x) + math.abs(dir.z) return -math.atan2(-dir.y, xz) end local fox = { type = "monster", passive = false, spawn_class = "hostile", hp_min = 10, hp_max = 10, xp_min = 1, xp_max = 2, armor = {fleshy = 90}, attack_type = "dogfight", damage = 2, reach = 1.5, collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6}, visual = "mesh", mesh = "extra_mobs_fox.b3d", textures = { { "extra_mobs_fox.png", } }, visual_size = {x=3, y=3}, sounds = { }, jump = true, makes_footstep_sound = true, walk_velocity = 3, run_velocity = 6, drops = { }, animation = { stand_speed = 7, walk_speed = 7, run_speed = 15, stand_start = 11, stand_end = 11, walk_start = 0, walk_end = 10, run_start = 0, run_end = 10, pounce_start = 11, pounce_end = 31, lay_start = 34, lay_end = 34, }, runaway = true, do_custom = function(self) if self.state ~= "attack" and math.random(1, 5000) == 1 then self.state = "lay" self.object:set_animation({x= 12, y=16}) minetest.after(math.random(10, 500), function() if self.state == "lay" then self.state = "stand" end end) end for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do if object:is_player() and not object:get_player_control().sneak then local lp = object:get_pos() local s = self.object:get_pos() local vec = { x = lp.x - s.x, y = lp.y - s.y, z = lp.z - s.z } self.state = "runaway" self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0}) if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 then self.timer = 0 object:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self.damage} }, nil) end end end end, do_punch = function(self) self.state = "runaway" end, fear_height = 4, view_range = 16, specific_attack = { "mobs_mc:cow", "mobs_mc:sheep", "mobs_mc:chicken" }, } mobs:register_mob("extra_mobs:fox", fox) -- Regular spawning in the Nether mobs:spawn_specific("extra_mobs:fox", {"mcl_nether:netherrack"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) -- spawn eggs mobs:register_egg("extra_mobs:fox", S("Fox"), "extra_mobs_spawn_icon_fox.png", 0)