extra_mobs/strider.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("extra_mobs")
--###################
--################### STRIDER
--###################
local strider = {
type = "animal",
passive = true,
spawn_class = "passive",
hp_min = 20,
hp_max = 20,
xp_min = 9,
xp_max = 9,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 2,
collisionbox = {-.6, -0.01, -.6, .6, 1.94, .6},
visual = "mesh",
mesh = "extra_mobs_strider.b3d",
textures = { {
"extra_mobs_strider.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
jump = true,
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 4,
runaway = true,
drops = {
{name = "mcl_mobsitems:string",
chance = 1,
min = 2,
max = 5,},
},
animation = {
stand_speed = 15,
walk_speed = 15,
run_speed = 30,
stand_start = 5,
stand_end = 5,
walk_start = 1,
walk_end = 20,
},
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
water_damage = 5,
fear_height = 4,
view_range = 16,
fire_resistant = true,
floats_on_lava = 1,
floats = 0,
do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_flowing") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_flowing") ~= nil then
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self.walk_velocity = 2
self.run_velocity = 4
self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false
else
self.base_texture[1] = "extra_mobs_strider_cold.png"
self.walk_velocity = .5
self.run_velocity = 1
self.shaking = true
end
self.object:set_properties({textures=self.base_texture, shaking=self.shaking, run_velocity=self.run_velocity, walk_velocity=self.walk_velocity})
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 8
self.max_speed_reverse = 4
self.accel = 2
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 5.5, z = -1.75}
self.driver_eye_offset = {x = 0, y = 10, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local wielditem = clicker:get_wielded_item()
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local controlitem = ""
if minetest.get_modpath("mc") then
controlitem = "mc:warped_fungus_stick"
else
controlitem = mobs_mc.items.carrot_on_a_stick
end
if wielditem:get_name() ~= controlitem then
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
end
if mobs:protect(self, clicker) then return end
if self.child then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
self.base_texture = {
"extra_mobs_strider.png",
"mobs_mc_pig_saddle.png", -- saddle
}
self.object:set_properties({
textures = self.base_texture
})
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = mobs_mc.string,
chance = 1,
min = 1,
max = 3,},
{name = mobs_mc.items.saddle,
chance = 1,
min = 1,
max = 1,},
}
if not minetest.is_creative_enabled(clicker:get_player_name()) then
local inv = clicker:get_inventory()
local stack = inv:get_stack("main", clicker:get_wield_index())
stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack)
end
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
return
end
-- Mount or detach player
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
-- Detach if already attached
mobs.detach(clicker, {x=1, y=0, z=0})
return
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elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == controlitem then
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-- Ride pig if it has a saddle and player uses a carrot on a stick
mobs.attach(self, clicker)
if not minetest.is_creative_enabled(clicker:get_player_name()) then
local inv = self.driver:get_inventory()
-- 26 uses
if wielditem:get_wear() > 63000 then
-- Break carrot on a stick
local def = wielditem:get_definition()
if def.sounds and def.sounds.breaks then
minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
end
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
else
wielditem:add_wear(2521)
end
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
end
return
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
end,
}
mobs:register_mob("extra_mobs:strider", strider)
-- Baby strider.
local baby_strider = table.copy(strider)
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13
baby_strider.xp_max = 13
baby_strider.visual_size = {x=strider.visual_size.x/2, y=strider.visual_size.y/2}
textures = { {
"extra_mobs_strider.png",
"extra_mobs_trans.png",
} }
baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4
baby_strider.child = 1
mobs:register_mob("extra_mobs:baby_strider", baby_strider)
-- Regular spawning in the Nether
mobs:spawn_specific("extra_mobs:strider", {"mcl_nether:nether_lava_source"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max)
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-- spawn eggs
mobs:register_egg("extra_mobs:strider", S("Strider"), "extra_mobs_spawn_icon_strider.png", 0)