generated from Descent/bombtest
795 lines
25 KiB
Lua
795 lines
25 KiB
Lua
-- mods/too_many_stones/nodes_crystal.lua
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-- support for MT game translation.
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local S = minetest.get_translator("too_many_stones")
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local all_directions = {
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vector.new(1, 0, 0),
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vector.new(0, 1, 0),
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vector.new(0, 0, 1),
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vector.new(-1, 0, 0),
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vector.new(0, -1, 0),
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vector.new(0, 0, -1),
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}
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-- Amazonite
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minetest.register_abm({
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label = "TMS Amazonite Crystal growth",
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nodenames = "too_many_stones:amazonite_budding",
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interval = 10,
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chance = 1,
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action = function(pos)
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local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
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local check_node = minetest.get_node(check_pos)
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local check_node_name = check_node.name
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local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
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local new_node
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if check_node_name == "air" then
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new_node = "too_many_stones:amazonite_crystal"
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else return end
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minetest.swap_node(check_pos, {name = new_node, param2 = param2})
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end,
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})
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minetest.register_node("too_many_stones:amazonite_crystal", {
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description = "Amazonite Crystal",
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use_texture_alpha = "blend",
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tiles = {"tms_amazonite_crystal.png"},
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drawtype = "plantlike",
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sunlight_propagates = true,
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light_source = 6,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
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},
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groups = {cracky = 3},
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drop = "too_many_stones:amazonite_shards",
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sounds = too_many_stones.node_sound_glass_defaults(),
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})
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minetest.register_node("too_many_stones:amazonite_budding", {
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description = S("Budding Amazonite"),
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use_texture_alpha = "blend",
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drawtype = "glasslike",
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tiles = {"tms_amazonite_budding.png"},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, stone = 1},
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sounds = too_many_stones.node_sound_glass_defaults(),
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paramtype = "light",
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})
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minetest.register_craftitem("too_many_stones:amazonite_shards", {
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description = "Amazonite Shards",
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inventory_image = "tms_amazonite_shards.png",
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})
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-- Amber
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minetest.register_abm({
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label = "TMS Amber Crystal growth",
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nodenames = "too_many_stones:amber_budding",
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interval = 10,
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chance = 1,
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action = function(pos)
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local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
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local check_node = minetest.get_node(check_pos)
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local check_node_name = check_node.name
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local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
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local new_node
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if check_node_name == "air" then
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new_node = "too_many_stones:amber_crystal"
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else return end
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minetest.swap_node(check_pos, {name = new_node, param2 = param2})
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end,
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})
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minetest.register_node("too_many_stones:amber_crystal", {
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description = "Amber Crystal",
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use_texture_alpha = "blend",
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tiles = {"tms_amber_crystal.png"},
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drawtype = "plantlike",
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sunlight_propagates = true,
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light_source = 6,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
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},
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groups = {cracky = 3},
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drop = "too_many_stones:amber_shards",
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sounds = too_many_stones.node_sound_glass_defaults(),
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})
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minetest.register_node("too_many_stones:amber_budding", {
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description = S("Budding Amber"),
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use_texture_alpha = "blend",
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drawtype = "glasslike",
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tiles = {"tms_amber_budding.png"},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, stone = 1},
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sounds = too_many_stones.node_sound_glass_defaults(),
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paramtype = "light",
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})
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minetest.register_craftitem("too_many_stones:amber_shards", {
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description = "Amber Shards",
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inventory_image = "tms_amber_shards.png",
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})
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-- Amethyst
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minetest.register_abm({
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label = "TMS Amethyst Crystal growth",
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nodenames = "too_many_stones:amethyst_budding",
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interval = 10,
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chance = 1,
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action = function(pos)
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local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
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local check_node = minetest.get_node(check_pos)
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local check_node_name = check_node.name
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local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
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local new_node
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if check_node_name == "air" then
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new_node = "too_many_stones:amethyst_crystal"
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else return end
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minetest.swap_node(check_pos, {name = new_node, param2 = param2})
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end,
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})
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minetest.register_node("too_many_stones:amethyst_crystal", {
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description = "Amethyst Crystal",
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use_texture_alpha = "blend",
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tiles = {"tms_amethyst_crystal.png"},
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drawtype = "plantlike",
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sunlight_propagates = true,
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light_source = 6,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
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},
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groups = {cracky = 3},
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drop = "too_many_stones:amethyst_shards",
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sounds = too_many_stones.node_sound_glass_defaults(),
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})
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minetest.register_node("too_many_stones:amethyst_budding", {
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description = S("Budding Amethyst"),
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use_texture_alpha = "blend",
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drawtype = "glasslike",
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tiles = {"tms_amethyst_budding.png"},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, stone = 1},
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sounds = too_many_stones.node_sound_glass_defaults(),
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paramtype = "light",
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})
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minetest.register_craftitem("too_many_stones:amethyst_shards", {
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description = "Amethyst Shards",
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inventory_image = "tms_amethyst_shards.png",
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})
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-- Celestine
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minetest.register_abm({
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label = "TMS Celestine Crystal growth",
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nodenames = "too_many_stones:celestine_budding",
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interval = 10,
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chance = 1,
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action = function(pos)
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local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
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local check_node = minetest.get_node(check_pos)
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local check_node_name = check_node.name
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local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
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local new_node
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if check_node_name == "air" then
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new_node = "too_many_stones:celestine_crystal"
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else return end
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minetest.swap_node(check_pos, {name = new_node, param2 = param2})
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end,
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})
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minetest.register_node("too_many_stones:celestine_crystal", {
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description = "Celestine Crystal",
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use_texture_alpha = "blend",
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tiles = {"tms_celestine_crystal.png"},
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drawtype = "plantlike",
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sunlight_propagates = true,
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light_source = 6,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
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},
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groups = {cracky = 3},
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drop = "too_many_stones:celestine_shards",
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sounds = too_many_stones.node_sound_glass_defaults(),
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})
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minetest.register_node("too_many_stones:celestine_budding", {
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description = S("Budding Celestine"),
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use_texture_alpha = "blend",
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drawtype = "glasslike",
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tiles = {"tms_celestine_budding.png"},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, stone = 1},
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sounds = too_many_stones.node_sound_glass_defaults(),
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paramtype = "light",
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})
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minetest.register_craftitem("too_many_stones:celestine_shards", {
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description = "Celestine Shards",
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inventory_image = "tms_celestine_shards.png",
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})
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-- Citrine
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minetest.register_abm({
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label = "TMS Citrine Crystal growth",
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nodenames = "too_many_stones:citrine_budding",
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interval = 10,
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chance = 1,
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action = function(pos)
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local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
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local check_node = minetest.get_node(check_pos)
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local check_node_name = check_node.name
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local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
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local new_node
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if check_node_name == "air" then
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new_node = "too_many_stones:citrine_crystal"
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else return end
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minetest.swap_node(check_pos, {name = new_node, param2 = param2})
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end,
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})
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minetest.register_node("too_many_stones:citrine_crystal", {
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description = "Citrine Crystal",
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use_texture_alpha = "blend",
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tiles = {"tms_citrine_crystal.png"},
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drawtype = "plantlike",
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sunlight_propagates = true,
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light_source = 6,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
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},
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groups = {cracky = 3},
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drop = "too_many_stones:citrine_shards",
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sounds = too_many_stones.node_sound_glass_defaults(),
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})
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minetest.register_node("too_many_stones:citrine_budding", {
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description = S("Budding Citrine"),
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use_texture_alpha = "blend",
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drawtype = "glasslike",
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tiles = {"tms_citrine_budding.png"},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, stone = 1},
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sounds = too_many_stones.node_sound_glass_defaults(),
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paramtype = "light",
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})
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minetest.register_craftitem("too_many_stones:citrine_shards", {
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description = "Citrine Shards",
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inventory_image = "tms_citrine_shards.png",
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})
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-- Crocoite
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minetest.register_abm({
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label = "TMS Crocoite Crystal growth",
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nodenames = "too_many_stones:crocoite_budding",
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interval = 10,
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chance = 1,
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action = function(pos)
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local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
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local check_node = minetest.get_node(check_pos)
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local check_node_name = check_node.name
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local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
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local new_node
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if check_node_name == "air" then
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new_node = "too_many_stones:crocoite_crystal"
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else return end
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minetest.swap_node(check_pos, {name = new_node, param2 = param2})
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end,
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})
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minetest.register_node("too_many_stones:crocoite_crystal", {
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description = "Crocoite Crystal",
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tiles = {"tms_crocoite_crystal.png"},
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drawtype = "plantlike",
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sunlight_propagates = true,
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light_source = 6,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
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},
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groups = {cracky = 3},
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drop = "too_many_stones:crocoite_shards",
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sounds = too_many_stones.node_sound_glass_defaults(),
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})
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minetest.register_node("too_many_stones:crocoite_budding", {
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description = S("Budding Crocoite"),
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use_texture_alpha = "blend",
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drawtype = "glasslike",
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tiles = {"tms_crocoite_budding.png"},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, stone = 1},
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sounds = too_many_stones.node_sound_glass_defaults(),
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paramtype = "light",
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})
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minetest.register_craftitem("too_many_stones:crocoite_shards", {
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description = "Crocoite Shards",
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inventory_image = "tms_crocoite_shards.png",
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})
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-- Eudialite
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minetest.register_abm({
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label = "TMS Eudialite Crystal growth",
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nodenames = "too_many_stones:eudialite_budding",
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interval = 10,
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chance = 1,
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action = function(pos)
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local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
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local check_node = minetest.get_node(check_pos)
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local check_node_name = check_node.name
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local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
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local new_node
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if check_node_name == "air" then
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new_node = "too_many_stones:eudialite_crystal"
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else return end
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minetest.swap_node(check_pos, {name = new_node, param2 = param2})
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end,
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})
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minetest.register_node("too_many_stones:eudialite_crystal", {
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description = "Eudialite Crystal",
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tiles = {"tms_eudialite_crystal.png"},
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drawtype = "plantlike",
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sunlight_propagates = true,
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light_source = 6,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
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},
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groups = {cracky = 3},
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drop = "too_many_stones:eudialite_shards",
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sounds = too_many_stones.node_sound_glass_defaults(),
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})
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minetest.register_node("too_many_stones:eudialite_budding", {
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description = S("Budding Eudialite"),
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drawtype = "glasslike",
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tiles = {"tms_eudialite_budding.png"},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, stone = 1},
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sounds = too_many_stones.node_sound_glass_defaults(),
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paramtype = "light",
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})
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minetest.register_craftitem("too_many_stones:eudialite_shards", {
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description = "Eudialite Shards",
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inventory_image = "tms_eudialite_shards.png",
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})
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-- Heliodor
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minetest.register_abm({
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label = "TMS Heliodor Crystal growth",
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nodenames = "too_many_stones:heliodor_budding",
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interval = 10,
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chance = 1,
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action = function(pos)
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local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
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local check_node = minetest.get_node(check_pos)
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local check_node_name = check_node.name
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local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
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local new_node
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if check_node_name == "air" then
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new_node = "too_many_stones:heliodor_crystal"
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else return end
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minetest.swap_node(check_pos, {name = new_node, param2 = param2})
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end,
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})
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minetest.register_node("too_many_stones:heliodor_crystal", {
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description = "Heliodor Crystal",
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use_texture_alpha = "blend",
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tiles = {"tms_heliodor_crystal.png"},
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drawtype = "plantlike",
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sunlight_propagates = true,
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light_source = 6,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
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},
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groups = {cracky = 3},
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drop = "too_many_stones:heliodor_shards",
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sounds = too_many_stones.node_sound_glass_defaults(),
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})
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minetest.register_node("too_many_stones:heliodor_budding", {
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description = S("Budding Heliodor"),
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use_texture_alpha = "blend",
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drawtype = "glasslike",
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tiles = {"tms_heliodor_budding.png"},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, stone = 1},
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sounds = too_many_stones.node_sound_glass_defaults(),
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paramtype = "light",
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})
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minetest.register_craftitem("too_many_stones:heliodor_shards", {
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description = "Heliodor Shards",
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inventory_image = "tms_heliodor_shards.png",
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})
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-- Kyanite
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minetest.register_abm({
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label = "TMS Kyanite Crystal growth",
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nodenames = "too_many_stones:kyanite_budding",
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interval = 10,
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chance = 1,
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action = function(pos)
|
|
local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
|
|
local check_node = minetest.get_node(check_pos)
|
|
local check_node_name = check_node.name
|
|
local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
|
|
local new_node
|
|
if check_node_name == "air" then
|
|
new_node = "too_many_stones:kyanite_crystal"
|
|
else return end
|
|
minetest.swap_node(check_pos, {name = new_node, param2 = param2})
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:kyanite_crystal", {
|
|
description = "Kyanite Crystal",
|
|
use_texture_alpha = "blend",
|
|
tiles = {"tms_kyanite_crystal.png"},
|
|
drawtype = "plantlike",
|
|
sunlight_propagates = true,
|
|
light_source = 6,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
|
|
},
|
|
groups = {cracky = 3},
|
|
drop = "too_many_stones:kyanite_shards",
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:kyanite_budding", {
|
|
description = S("Budding Kyanite"),
|
|
use_texture_alpha = "blend",
|
|
drawtype = "glasslike",
|
|
tiles = {"tms_kyanite_budding.png"},
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, stone = 1},
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
paramtype = "light",
|
|
})
|
|
|
|
minetest.register_craftitem("too_many_stones:kyanite_shards", {
|
|
description = "Kyanite Shards",
|
|
inventory_image = "tms_kyanite_shards.png",
|
|
})
|
|
|
|
-- Prasiolite
|
|
|
|
minetest.register_abm({
|
|
label = "TMS Prasiolite Crystal growth",
|
|
nodenames = "too_many_stones:prasiolite_budding",
|
|
interval = 10,
|
|
chance = 1,
|
|
action = function(pos)
|
|
local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
|
|
local check_node = minetest.get_node(check_pos)
|
|
local check_node_name = check_node.name
|
|
local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
|
|
local new_node
|
|
if check_node_name == "air" then
|
|
new_node = "too_many_stones:prasiolite_crystal"
|
|
else return end
|
|
minetest.swap_node(check_pos, {name = new_node, param2 = param2})
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:prasiolite_crystal", {
|
|
description = "Prasiolite Crystal",
|
|
use_texture_alpha = "blend",
|
|
tiles = {"tms_prasiolite_crystal.png"},
|
|
drawtype = "plantlike",
|
|
sunlight_propagates = true,
|
|
light_source = 6,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
|
|
},
|
|
groups = {cracky = 3},
|
|
drop = "too_many_stones:prasiolite_shards",
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:prasiolite_budding", {
|
|
description = S("Budding Prasiolite"),
|
|
use_texture_alpha = "blend",
|
|
drawtype = "glasslike",
|
|
tiles = {"tms_prasiolite_budding.png"},
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, stone = 1},
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
paramtype = "light",
|
|
})
|
|
|
|
minetest.register_craftitem("too_many_stones:prasiolite_shards", {
|
|
description = "Prasiolite Shards",
|
|
inventory_image = "tms_prasiolite_shards.png",
|
|
})
|
|
|
|
-- Quartz
|
|
|
|
minetest.register_abm({
|
|
label = "TMS Quartz Crystal growth",
|
|
nodenames = "too_many_stones:quartz_budding",
|
|
interval = 10,
|
|
chance = 1,
|
|
action = function(pos)
|
|
local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
|
|
local check_node = minetest.get_node(check_pos)
|
|
local check_node_name = check_node.name
|
|
local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
|
|
local new_node
|
|
if check_node_name == "air" then
|
|
new_node = "too_many_stones:quartz_crystal"
|
|
else return end
|
|
minetest.swap_node(check_pos, {name = new_node, param2 = param2})
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:quartz_crystal", {
|
|
description = "Quartz Crystal",
|
|
use_texture_alpha = "blend",
|
|
tiles = {"tms_quartz_crystal.png"},
|
|
drawtype = "plantlike",
|
|
sunlight_propagates = true,
|
|
light_source = 6,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
|
|
},
|
|
groups = {cracky = 3},
|
|
drop = "too_many_stones:quartz_shards",
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:quartz_budding", {
|
|
description = S("Budding Quartz"),
|
|
use_texture_alpha = "blend",
|
|
drawtype = "glasslike",
|
|
tiles = {"tms_quartz_budding.png"},
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, stone = 1},
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
paramtype = "light",
|
|
})
|
|
|
|
minetest.register_craftitem("too_many_stones:quartz_shards", {
|
|
description = "Quartz Shards",
|
|
inventory_image = "tms_quartz_shards.png",
|
|
})
|
|
|
|
-- Rose Quartz
|
|
|
|
minetest.register_abm({
|
|
label = "TMS Rose Quartz Crystal growth",
|
|
nodenames = "too_many_stones:rose_quartz_budding",
|
|
interval = 10,
|
|
chance = 1,
|
|
action = function(pos)
|
|
local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
|
|
local check_node = minetest.get_node(check_pos)
|
|
local check_node_name = check_node.name
|
|
local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
|
|
local new_node
|
|
if check_node_name == "air" then
|
|
new_node = "too_many_stones:rose_quartz_crystal"
|
|
else return end
|
|
minetest.swap_node(check_pos, {name = new_node, param2 = param2})
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:rose_quartz_crystal", {
|
|
description = "Rose Quartz Crystal",
|
|
use_texture_alpha = "blend",
|
|
tiles = {"tms_rose_quartz_crystal.png"},
|
|
drawtype = "plantlike",
|
|
sunlight_propagates = true,
|
|
light_source = 6,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
|
|
},
|
|
groups = {cracky = 3},
|
|
drop = "too_many_stones:rose_quartz_shards",
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:rose_quartz_budding", {
|
|
description = S("Budding Rose Quartz"),
|
|
use_texture_alpha = "blend",
|
|
drawtype = "glasslike",
|
|
tiles = {"tms_rose_quartz_budding.png"},
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, stone = 1},
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
paramtype = "light",
|
|
})
|
|
|
|
minetest.register_craftitem("too_many_stones:rose_quartz_shards", {
|
|
description = "Rose Quartz Shards",
|
|
inventory_image = "tms_rose_quartz_shards.png",
|
|
})
|
|
|
|
-- Smokey Quartz
|
|
|
|
minetest.register_abm({
|
|
label = "TMS Smokey Quartz Crystal growth",
|
|
nodenames = "too_many_stones:smokey_quartz_budding",
|
|
interval = 10,
|
|
chance = 1,
|
|
action = function(pos)
|
|
local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
|
|
local check_node = minetest.get_node(check_pos)
|
|
local check_node_name = check_node.name
|
|
local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
|
|
local new_node
|
|
if check_node_name == "air" then
|
|
new_node = "too_many_stones:smokey_quartz_crystal"
|
|
else return end
|
|
minetest.swap_node(check_pos, {name = new_node, param2 = param2})
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:smokey_quartz_crystal", {
|
|
description = "Smokey Quartz Crystal",
|
|
use_texture_alpha = "blend",
|
|
tiles = {"tms_smokey_quartz_crystal.png"},
|
|
drawtype = "plantlike",
|
|
sunlight_propagates = true,
|
|
light_source = 6,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
|
|
},
|
|
groups = {cracky = 3},
|
|
drop = "too_many_stones:smokey_quartz_shards",
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:smokey_quartz_budding", {
|
|
description = S("Budding Smokey Quartz"),
|
|
use_texture_alpha = "blend",
|
|
drawtype = "glasslike",
|
|
tiles = {"tms_smokey_quartz_budding.png"},
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, stone = 1},
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
paramtype = "light",
|
|
})
|
|
|
|
minetest.register_craftitem("too_many_stones:smokey_quartz_shards", {
|
|
description = "Smokey Quartz Shards",
|
|
inventory_image = "tms_smokey_quartz_shards.png",
|
|
})
|
|
|
|
-- Vivianite
|
|
|
|
minetest.register_abm({
|
|
label = "TMS Vivianite Crystal growth",
|
|
nodenames = "too_many_stones:vivianite_budding",
|
|
interval = 10,
|
|
chance = 1,
|
|
action = function(pos)
|
|
local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
|
|
local check_node = minetest.get_node(check_pos)
|
|
local check_node_name = check_node.name
|
|
local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
|
|
local new_node
|
|
if check_node_name == "air" then
|
|
new_node = "too_many_stones:vivianite_crystal"
|
|
else return end
|
|
minetest.swap_node(check_pos, {name = new_node, param2 = param2})
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:vivianite_crystal", {
|
|
description = "Vivianite Crystal",
|
|
use_texture_alpha = "blend",
|
|
tiles = {"tms_vivianite_crystal.png"},
|
|
drawtype = "plantlike",
|
|
sunlight_propagates = true,
|
|
light_source = 6,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-5/16, -8/16, -5/16, 5/16, 4/16, 5/16},
|
|
},
|
|
groups = {cracky = 3},
|
|
drop = "too_many_stones:vivianite_shards",
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
})
|
|
|
|
minetest.register_node("too_many_stones:vivianite_budding", {
|
|
description = S("Budding Vivianite"),
|
|
use_texture_alpha = "blend",
|
|
drawtype = "glasslike",
|
|
tiles = {"tms_vivianite_budding.png"},
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, stone = 1},
|
|
sounds = too_many_stones.node_sound_glass_defaults(),
|
|
paramtype = "light",
|
|
})
|
|
|
|
minetest.register_craftitem("too_many_stones:vivianite_shards", {
|
|
description = "Vivianite Shards",
|
|
inventory_image = "tms_vivianite_shards.png",
|
|
})
|