generated from Descent/bombtest
Quartz loses texture upon world reload #1
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Reference: TheOnlyJoeEnderman/Too_Many_Stones#1
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Thank you for this mod! I really like the different coloured stones.
I'm seeing an issue where the rose quartz is invisible. I logged out, back in, and teleported to a different area just to see if it was a loading error, but the issue persists. I've attached a screenshot.
I have no idea how to fix that. I'll take a peak under the hood though. I think I'll add a print to the mod that says which version is loaded to help me debug. Do you have shaders loaded? I've reloaded several worlds while testing and never had the issue, so I need as much detail on graphics settings as possible so I can replicate the issue. Especially Any setting with transparent nodes.
Quartz appears transparentto Quartz loses texture upon world reloadI'm running Minetest 5.6.1. Maybe there is a recent API change that is causing a difference?
I'm wondering if this is a common issue or if it's just somehow an issue with my computer. I'm going to ask around on my server and see if anyone else has the same issue.
I don't use custom shaders.
Placing other too_many_stones nodes as a test, I realized that it's not just Ruby Quartz with the issue, but it's also Calcite.
Common trait between those two is
drawtype = "glasslike"
Hunted for other mods that appear as expected which also use
drawtype = "glasslike"
grep -r 'drawtype = "glasslike"' ./mods
Found Glow Emerald from shara/caverealms to have a similar node behavior. Semi-transparent, and the texture shows up as expected.
paramtype = "light" is not present in too_many_stones calcite and rose quarts node definitions. I added that to and then I was seeing them as intended.
Ok, I'll add that.
Bug is now fixed. Thank you for helping.
Thank you!
No, thank you! I would never have found that without your help. I did notice that the clear blocks were weirdly dark underground, but just assumed it was because I was doing stuff I hadn't seen Minetest do, or that it was just dark underground.