generated from Descent/bombtest
Compare commits
4 Commits
Alpha_0.0.
...
master
Author | SHA1 | Date |
---|---|---|
|
5879e3b0fb | |
|
0d1cd8d748 | |
|
8f563c8dfb | |
|
2bc80c9e49 |
|
@ -1,4 +1,4 @@
|
|||
# Paintings Library
|
||||
|
||||
####
|
||||
Attempts to make it easy to add many paintings of various sizes.
|
||||
Attempts to make it easy to add many paintings of various sizes. Now a paintbrush is included to cycle all paintings at random. You do not have to make your own painting recipes anymore if you do not want to.
|
||||
|
|
91
init.lua
91
init.lua
|
@ -6,3 +6,94 @@ local default_path = minetest.get_modpath("paintings_lib")
|
|||
|
||||
dofile(minetest.get_modpath("paintings_lib") .. "/register.lua")
|
||||
dofile(minetest.get_modpath("paintings_lib") .. "/paintings.lua")
|
||||
|
||||
-- Global variable to hold the list of painting nodes
|
||||
local painting_nodes = {}
|
||||
|
||||
-- Function to populate the painting nodes list
|
||||
local function populate_painting_nodes()
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
if def.groups.painting then
|
||||
table.insert(painting_nodes, name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Register the function to be called after all mods have loaded
|
||||
minetest.register_on_mods_loaded(populate_painting_nodes)
|
||||
|
||||
-- Call the function to populate the list at server start
|
||||
populate_painting_nodes()
|
||||
|
||||
-- Retrieve the number of uses from settings
|
||||
local paintbrush_uses = tonumber(minetest.settings:get("paintings_lib_paintbrush_uses")) or 32
|
||||
|
||||
-- Register the paintbrush tool
|
||||
minetest.register_tool("paintings_lib:paintbrush", {
|
||||
description = "Paintbrush",
|
||||
inventory_image = "paintings_lib_paintbrush.png",
|
||||
wield_image = "paintings_lib_paintbrush.png^[transformFX"
|
||||
})
|
||||
|
||||
-- Function to swap the node and wear out the paintbrush
|
||||
local function swap_node(pos, node, clicker)
|
||||
local wielded_item = clicker:get_wielded_item()
|
||||
if wielded_item:get_name() ~= "paintings_lib:paintbrush" then
|
||||
return
|
||||
end
|
||||
|
||||
if #painting_nodes > 0 then
|
||||
local new_node_name = node.name
|
||||
local attempts = 0
|
||||
-- Loop until a different painting is found or after 10 attempts
|
||||
while new_node_name == node.name and attempts < 10 do
|
||||
new_node_name = painting_nodes[math.random(#painting_nodes)]
|
||||
attempts = attempts + 1
|
||||
end
|
||||
|
||||
if new_node_name ~= node.name then
|
||||
minetest.swap_node(pos, {name = new_node_name})
|
||||
-- Adding wear to the paintbrush
|
||||
wielded_item:add_wear(65535 / paintbrush_uses)
|
||||
clicker:set_wielded_item(wielded_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Override the on_rightclick for nodes in the "painting" group
|
||||
minetest.register_on_punchnode(function(pos, node, clicker, pointed_thing)
|
||||
if minetest.get_item_group(node.name, "painting") > 0 then
|
||||
swap_node(pos, node, clicker)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- Crafting recipe to 'refill' the paintbrush
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
local paintbrush_found, dye_found = false, false
|
||||
|
||||
for _, item in ipairs(old_craft_grid) do
|
||||
if item:get_name() == "paintings_lib:paintbrush" then
|
||||
paintbrush_found = true
|
||||
-- Fully repair the paintbrush
|
||||
itemstack:add_wear(-65535)
|
||||
end
|
||||
if minetest.get_item_group(item:get_name(), "dye") > 0 then
|
||||
dye_found = true
|
||||
end
|
||||
end
|
||||
|
||||
if paintbrush_found and dye_found then
|
||||
return itemstack
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "paintings_lib:paintbrush",
|
||||
recipe = {
|
||||
"paintings_lib:paintbrush",
|
||||
"group:dye", "group:dye", "group:dye", "group:dye",
|
||||
"group:dye", "group:dye", "group:dye", "group:dye"
|
||||
}
|
||||
})
|
||||
|
|
1
mod.conf
1
mod.conf
|
@ -3,3 +3,4 @@ title = Paintings Library
|
|||
description = A fast, sleek, modern painting API for Minetest Game, but optional support for other games.
|
||||
depends = default
|
||||
min_minetest_version = 5.3
|
||||
author = JoeEnderman
|
||||
|
|
45
register.lua
45
register.lua
|
@ -4,7 +4,7 @@ paintings_texture = {}
|
|||
|
||||
-- define the node registration function
|
||||
function paintings_lib.register1x1(identifier, display_name, texture)
|
||||
local node_name = ":paintings_lib:1x1_"..display_name:gsub("%s+", "_")
|
||||
local node_name = ":paintings_lib:1x1_"..identifier:gsub("%s+", "_")
|
||||
paintings_name[identifier] = paintings_name[identifier] or {}
|
||||
paintings_name[identifier]["1x1"] = node_name
|
||||
paintings_texture[node_name] = texture
|
||||
|
@ -17,17 +17,18 @@ function paintings_lib.register1x1(identifier, display_name, texture)
|
|||
selection_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}},
|
||||
collision_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}},
|
||||
tiles = {texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
groups = {painting = 1, choppy = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
-- define the node registration function
|
||||
function paintings_lib.register1x2(identifier, display_name, texture)
|
||||
local node_name = ":paintings_lib:1x2_"..display_name:gsub("%s+", "_")
|
||||
local node_name = ":paintings_lib:1x2_"..identifier:gsub("%s+", "_")
|
||||
paintings_name[identifier] = paintings_name[identifier] or {}
|
||||
paintings_name[identifier]["1x2"] = node_name
|
||||
paintings_texture[node_name] = texture
|
||||
|
@ -40,17 +41,18 @@ function paintings_lib.register1x2(identifier, display_name, texture)
|
|||
selection_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 0.5, 0.5, 0.5}},
|
||||
collision_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 0.5, 0.5, 0.5}},
|
||||
tiles = {texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
groups = {painting = 1, choppy = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
-- define the node registration function
|
||||
function paintings_lib.register2x1(identifier, display_name, texture)
|
||||
local node_name = ":paintings_lib:2x1_"..display_name:gsub("%s+", "_")
|
||||
local node_name = ":paintings_lib:2x1_"..identifier:gsub("%s+", "_")
|
||||
paintings_name[identifier] = paintings_name[identifier] or {}
|
||||
paintings_name[identifier]["2x1"] = node_name
|
||||
paintings_texture[node_name] = texture
|
||||
|
@ -63,17 +65,18 @@ function paintings_lib.register2x1(identifier, display_name, texture)
|
|||
selection_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 1.5, 0.5, 0.5}},
|
||||
collision_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 1.5, 0.5, 0.5}},
|
||||
tiles = {texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
groups = {painting = 1, choppy = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
-- define the node registration function
|
||||
function paintings_lib.register2x2(identifier, display_name, texture)
|
||||
local node_name = ":paintings_lib:2x2_"..display_name:gsub("%s+", "_")
|
||||
local node_name = ":paintings_lib:2x2_"..identifier:gsub("%s+", "_")
|
||||
paintings_name[identifier] = paintings_name[identifier] or {}
|
||||
paintings_name[identifier]["2x2"] = node_name
|
||||
paintings_texture[node_name] = texture
|
||||
|
@ -86,17 +89,18 @@ function paintings_lib.register2x2(identifier, display_name, texture)
|
|||
selection_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
|
||||
collision_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
|
||||
tiles = {texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
groups = {painting = 1, choppy = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
-- define the node registration function
|
||||
function paintings_lib.register3x2(identifier, display_name, texture)
|
||||
local node_name = ":paintings_lib:3x2_"..display_name:gsub("%s+", "_")
|
||||
local node_name = ":paintings_lib:3x2_"..identifier:gsub("%s+", "_")
|
||||
paintings_name[identifier] = paintings_name[identifier] or {}
|
||||
paintings_name[identifier]["3x2"] = node_name
|
||||
paintings_texture[node_name] = texture
|
||||
|
@ -109,17 +113,18 @@ function paintings_lib.register3x2(identifier, display_name, texture)
|
|||
selection_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
|
||||
collision_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
|
||||
tiles = {texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
groups = {painting = 1, choppy = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
-- define the node registration function
|
||||
function paintings_lib.register3x3(identifier, display_name, texture)
|
||||
local node_name = ":paintings_lib:3x3_"..display_name:gsub("%s+", "_")
|
||||
local node_name = ":paintings_lib:3x3_"..identifier:gsub("%s+", "_")
|
||||
paintings_name[identifier] = paintings_name[identifier] or {}
|
||||
paintings_name[identifier]["3x3"] = node_name
|
||||
paintings_texture[node_name] = texture
|
||||
|
@ -132,17 +137,18 @@ function paintings_lib.register3x3(identifier, display_name, texture)
|
|||
selection_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 1.5, 0.5}},
|
||||
collision_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 1.5, 0.5}},
|
||||
tiles = {texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
groups = {painting = 1, choppy = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
-- define the node registration function
|
||||
function paintings_lib.register4x2(identifier, display_name, texture)
|
||||
local node_name = ":paintings_lib:4x2_"..display_name:gsub("%s+", "_")
|
||||
local node_name = ":paintings_lib:4x2_"..identifier:gsub("%s+", "_")
|
||||
paintings_name[identifier] = paintings_name[identifier] or {}
|
||||
paintings_name[identifier]["4x2"] = node_name
|
||||
paintings_texture[node_name] = texture
|
||||
|
@ -155,17 +161,18 @@ function paintings_lib.register4x2(identifier, display_name, texture)
|
|||
selection_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 2.5, 0.5, 0.5}},
|
||||
collision_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 2.5, 0.5, 0.5}},
|
||||
tiles = {texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
groups = {painting = 1, choppy = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
-- define the node registration function
|
||||
function paintings_lib.register4x3(identifier, display_name, texture)
|
||||
local node_name = ":paintings_lib:4x3_"..display_name:gsub("%s+", "_")
|
||||
local node_name = ":paintings_lib:4x3_"..identifier:gsub("%s+", "_")
|
||||
paintings_name[identifier] = paintings_name[identifier] or {}
|
||||
paintings_name[identifier]["4x3"] = node_name
|
||||
paintings_texture[node_name] = texture
|
||||
|
@ -178,17 +185,18 @@ function paintings_lib.register4x3(identifier, display_name, texture)
|
|||
selection_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 2.5, 1.5, 0.5}},
|
||||
collision_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 2.5, 1.5, 0.5}},
|
||||
tiles = {texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
groups = {painting = 1, choppy = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
-- define the node registration function
|
||||
function paintings_lib.register4x4(identifier, display_name, texture)
|
||||
local node_name = ":paintings_lib:4x4_"..display_name:gsub("%s+", "_")
|
||||
local node_name = ":paintings_lib:4x4_"..identifier:gsub("%s+", "_")
|
||||
paintings_name[identifier] = paintings_name[identifier] or {}
|
||||
paintings_name[identifier]["4x4"] = node_name
|
||||
paintings_texture[node_name] = texture
|
||||
|
@ -201,10 +209,11 @@ function paintings_lib.register4x4(identifier, display_name, texture)
|
|||
selection_box = {type = "fixed", fixed = {-1.5, -2.5, 0.4375, 2.5, 1.5, 0.5}},
|
||||
collision_box = {type = "fixed", fixed = {-1.5, -2.5, 0.4375, 2.5, 1.5, 0.5}},
|
||||
tiles = {texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
groups = {painting = 1, choppy = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
end
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
# Number of uses for the paintbrush
|
||||
paintings_lib_paintbrush_uses (Paintbrush uses) int 32 1 1000
|
Binary file not shown.
After Width: | Height: | Size: 302 B |
Loading…
Reference in New Issue