generated from Descent/bombtest
142 lines
4.9 KiB
Lua
142 lines
4.9 KiB
Lua
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-- define global variables for the node names and textures
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paintings_name = {}
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paintings_texture = {}
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-- define the node registration function
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function paintings_lib.register_painting1x1(name, texture)
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local node_name = "paintings_lib:1x1_"..name
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paintings_name["1x1"] = paintings_name["1x1"] or {}
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paintings_name["1x1"][name] = node_name
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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description = name.." Painting",
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drawtype = "mesh",
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mesh = "paintings_lib_1x1"..".obj",
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}},
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tiles = {texture},
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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function paintings_lib.register_painting1x2(name, texture)
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local node_name = "paintings_lib:1x2_"..name
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paintings_name["1x2"] = paintings_name["1x2"] or {}
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paintings_name["1x2"][name] = node_name
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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description = name.." Painting",
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drawtype = "mesh",
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mesh = "paintings_lib_1x2"..".obj",
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selection_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 0.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 0.5, 0.5, 0.5}},
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tiles = {texture},
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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function paintings_lib.register_painting2x1(name, texture)
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local node_name = "paintings_lib:2x1_"..name
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paintings_name["2x1"] = paintings_name["2x1"] or {}
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paintings_name["2x1"][name] = node_name
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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description = name.." Painting",
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drawtype = "mesh",
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mesh = "paintings_lib_2x1"..".obj",
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 1.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-0.5, -0.5, 0.4375, 1.5, 0.5, 0.5}},
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tiles = {texture},
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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function paintings_lib.register_painting2x2(name, texture)
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local node_name = "paintings_lib:2x2_"..name
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paintings_name["2x2"] = paintings_name["2x2"] or {}
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paintings_name["2x2"][name] = node_name
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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description = name.." Painting",
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drawtype = "mesh",
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mesh = "paintings_lib_2x2"..".obj",
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selection_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-0.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
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tiles = {texture},
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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function paintings_lib.register_painting3x2(name, texture)
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local node_name = "paintings_lib:3x2_"..name
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paintings_name["3x2"] = paintings_name["3x2"] or {}
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paintings_name["3x2"][name] = node_name
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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description = name.." Painting",
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drawtype = "mesh",
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mesh = "paintings_lib_3x2"..".obj",
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selection_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 0.5, 0.5}},
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tiles = {texture},
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- define the node registration function
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function paintings_lib.register_painting3x3(name, texture)
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local node_name = "paintings_lib:3x3_"..name
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paintings_name["3x3"] = paintings_name["3x3"] or {}
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paintings_name["3x3"][name] = node_name
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paintings_texture[node_name] = texture
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-- register the node
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minetest.register_node(node_name, {
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description = name.." Painting",
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drawtype = "mesh",
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mesh = "paintings_lib_3x3"..".obj",
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selection_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 1.5, 0.5}},
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collision_box = {type = "fixed", fixed = {-1.5, -1.5, 0.4375, 1.5, 1.5, 0.5}},
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tiles = {texture},
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paramtype2 = "facedir",
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walkable = false,
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sunlight_propagates = true,
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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