forked from VoxeLibre/VoxeLibre
136 lines
5.4 KiB
Lua
136 lines
5.4 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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--local S = minetest.get_translator(modname)
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local seed = minetest.get_mapgen_setting("seed")
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local water_level = minetest.get_mapgen_setting("water_level")
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local pr = PseudoRandom(seed)
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--schematics by chmodsayshello
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local schems = {
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"shipwreck_full_damaged",
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"shipwreck_full_normal",
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"shipwreck_full_back_damaged",
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"shipwreck_half_front",
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"shipwreck_half_back",
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}
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local function get_supply_loot()
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return {
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stacks_min = 3,
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stacks_max = 10,
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items = {
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--{ itemstring = "TODO:sus_stew", weight = 10, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 },
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{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 },
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{ itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 },
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{ itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 },
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--{ itemstring = "TODO:moss_block", weight = 7, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 },
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{ itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
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}
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}
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end
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local function get_treasure_loot()
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return {
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stacks_min = 3,
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stacks_max = 10,
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items = {
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{ itemstring = "mcl_core:iron_ingot", weight = 8, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:iron_nugget", weight = 8, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_core:emerald", weight = 8, amount_min = 1, amount_max = 12 },
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{ itemstring = "mcl_dye:blue", weight = 8, amount_min = 1, amount_max = 12 },
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{ itemstring = "mcl_core:gold_ingot", weight = 8, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:gold_nugget", weight = 8, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_experience:bottle", weight = 8, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_core:diamond", weight = 8, amount_min = 1, amount_max = 10 },
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}
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}
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end
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local function fill_chests(p1,p2)
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for _,p in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_chests:chest_small"})) do
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if minetest.get_meta(p):get_string("infotext") ~= "Chest" then
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minetest.registered_nodes["mcl_chests:chest_small"].on_construct(p)
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end
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local inv = minetest.get_inventory( {type="node", pos=p} )
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local loot = get_supply_loot()
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if pr:next(1,10) == 1 then loot = get_treasure_loot() end
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mcl_loot.fill_inventory(inv, "main", mcl_loot.get_multi_loot({loot}, pr), pr)
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end
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end
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local function get_ocean_biomes()
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local r = {}
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for k,_ in pairs(minetest.registered_biomes) do
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if k:find("_ocean") then table.insert(r,k) end
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end
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return r
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end
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local function get_beach_biomes()
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local r = {}
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for k,_ in pairs(minetest.registered_biomes) do
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if k:find("_beach") or k:find("_shore") then table.insert(r,k) end
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end
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return r
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end
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minetest.register_node("mcl_shipwrecks:structblock", {drawtype="airlike", walkable = false, pointable = false,groups = {structblock=1,not_in_creative_inventory=1}})
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minetest.register_decoration({
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decoration = "mcl_shipwrecks:structblock",
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deco_type = "simple",
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place_on = {"group:sand","mcl_core:gravel"},
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spawn_by = {"group:water"},
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num_spawn_by = 4,
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sidelen = 80,
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fill_ratio = 0.00002,
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flags = "place_center_x, place_center_z, force_placement",
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biomes = get_ocean_biomes(),
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y_max=water_level-4,
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})
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--rare beached variant
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minetest.register_decoration({
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decoration = "mcl_shipwrecks:structblock",
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deco_type = "simple",
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place_on = {"group:sand","mcl_core:gravel","group:dirt"},
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spawn_by = {"group:water","air"},
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num_spawn_by = 4,
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sidelen = 80,
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fill_ratio=0.000001,
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flags = "place_center_x, place_center_z, force_placement",
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biomes = get_beach_biomes(),
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y_max = water_level + 4,
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y_min = water_level - 1,
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})
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minetest.register_lbm({
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name = "mcl_shipwrecks:struct_lbm",
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run_at_every_load = true,
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nodenames = {"mcl_shipwrecks:structblock"},
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action = function(pos, node)
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minetest.set_node(pos,{name="air"})
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local file = modpath.."/schematics/"..schems[pr:next(1,#schems)]..".mts"
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local pp = vector.offset(pos,0,pr:next(-4,-2),0)
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mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z", function()
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fill_chests(vector.offset(pos,-20,-5,-20),vector.offset(pos,20,15,20))
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end,pr)
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end
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})
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